diff options
author | Harvey Harrison <[email protected]> | 2015-04-19 21:02:06 -0700 |
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committer | Harvey Harrison <[email protected]> | 2015-04-19 21:02:06 -0700 |
commit | 7a2e20caac9db6f789a7b3fab344b9758af45335 (patch) | |
tree | b5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/PointLight.java | |
parent | f76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff) |
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/PointLight.java')
-rw-r--r-- | src/javax/media/j3d/PointLight.java | 325 |
1 files changed, 325 insertions, 0 deletions
diff --git a/src/javax/media/j3d/PointLight.java b/src/javax/media/j3d/PointLight.java new file mode 100644 index 0000000..67ee2a9 --- /dev/null +++ b/src/javax/media/j3d/PointLight.java @@ -0,0 +1,325 @@ +/* + * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d; + +import javax.vecmath.Color3f; +import javax.vecmath.Point3f; + + +/** + * The PointLight object specifies an attenuated light source at a + * fixed point in space that radiates light equally in all directions + * away from the light source. PointLight has the same attributes as + * a Light node, with the addition of location and attenuation + * parameters. + * <p> + * A point light contributes to diffuse and specular reflections, + * which in turn depend on the orientation and position of a + * surface. A point light does not contribute to ambient reflections. + * <p> + * A PointLight is attenuated by multiplying the contribution of the + * light by an attenuation factor. The attenuation factor causes the + * the PointLight's brightness to decrease as distance from the light + * source increases. + * A PointLight's attenuation factor contains three values: + * <P><UL> + * <LI>Constant attenuation</LI> + * <LI>Linear attenuation</LI> + * <LI>Quadratic attenuation</LI></UL> + * <p> + * A PointLight is attenuated by the reciprocal of the sum of: + * <p> + * <ul> + * The constant attenuation factor<br> + * The Linear attenuation factor times the distance between the light + * and the vertex being illuminated<br> + * The quadratic attenuation factor times the square of the distance + * between the light and the vertex + * </ul> + * <p> + * By default, the constant attenuation value is 1 and the other + * two values are 0, resulting in no attenuation. + */ + +public class PointLight extends Light { + /** + * Specifies that this PointLight node allows reading its position + * information. + */ + public static final int + ALLOW_POSITION_READ = CapabilityBits.POINT_LIGHT_ALLOW_POSITION_READ; + + /** + * Specifies that this PointLight node allows writing its position + * information. + */ + public static final int + ALLOW_POSITION_WRITE = CapabilityBits.POINT_LIGHT_ALLOW_POSITION_WRITE; + + /** + * Specifies that this PointLight node allows reading its attenuation + * information. + */ + public static final int + ALLOW_ATTENUATION_READ = CapabilityBits.POINT_LIGHT_ALLOW_ATTENUATION_READ; + + /** + * Specifies that this PointLight node allows writing its attenuation + * information. + */ + public static final int + ALLOW_ATTENUATION_WRITE = CapabilityBits.POINT_LIGHT_ALLOW_ATTENUATION_WRITE; + + // Array for setting default read capabilities + private static final int[] readCapabilities = { + ALLOW_POSITION_READ, + ALLOW_ATTENUATION_READ + }; + + /** + * Constructs a PointLight node with default parameters. + * The default values are as follows: + * <ul> + * position : (0,0,0)<br> + * attenuation : (1,0,0)<br> + * </ul> + */ + public PointLight() { + // set default read capabilities + setDefaultReadCapabilities(readCapabilities); + } + + /** + * Constructs and initializes a point light. + * @param color the color of the light source + * @param position the position of the light in three-space + * @param attenuation the attenutation (constant, linear, quadratic) of the light + */ + public PointLight(Color3f color, + Point3f position, + Point3f attenuation) { + super(color); + + // set default read capabilities + setDefaultReadCapabilities(readCapabilities); + + ((PointLightRetained)this.retained).initPosition(position); + ((PointLightRetained)this.retained).initAttenuation(attenuation); + } + + /** + * Constructs and initializes a point light. + * @param lightOn flag indicating whether this light is on or off + * @param color the color of the light source + * @param position the position of the light in three-space + * @param attenuation the attenuation (constant, linear, quadratic) of the light + */ + public PointLight(boolean lightOn, + Color3f color, + Point3f position, + Point3f attenuation) { + super(lightOn, color); + + // set default read capabilities + setDefaultReadCapabilities(readCapabilities); + + ((PointLightRetained)this.retained).initPosition(position); + ((PointLightRetained)this.retained).initAttenuation(attenuation); + } + + /** + * Creates the retained mode PointLightRetained object that this + * PointLight component object will point to. + */ + @Override + void createRetained() { + this.retained = new PointLightRetained(); + this.retained.setSource(this); + } + + + /** + * Set light position. + * @param position the new position + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public void setPosition(Point3f position) { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_POSITION_WRITE)) + throw new CapabilityNotSetException(J3dI18N.getString("PointLight0")); + + if (isLive()) + ((PointLightRetained)this.retained).setPosition(position); + else + ((PointLightRetained)this.retained).initPosition(position); + } + + /** + * Set light position. + * @param x the new X position + * @param y the new Y position + * @param z the new Z position + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public void setPosition(float x, float y, float z) { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_POSITION_WRITE)) + throw new CapabilityNotSetException(J3dI18N.getString("PointLight1")); + + if (isLive()) + ((PointLightRetained)this.retained).setPosition(x,y,z); + else + ((PointLightRetained)this.retained).initPosition(x,y,z); + } + + /** + * Gets this Light's current position and places it in the parameter specified. + * @param position the vector that will receive this node's position + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public void getPosition(Point3f position) { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_POSITION_READ)) + throw new CapabilityNotSetException(J3dI18N.getString("PointLight2")); + + ((PointLightRetained)this.retained).getPosition(position); + } + + /** + * Sets this Light's current attenuation values and places it in the parameter specified. + * @param attenuation the vector that will receive the attenuation values + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public void setAttenuation(Point3f attenuation) { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_ATTENUATION_WRITE)) + throw new CapabilityNotSetException(J3dI18N.getString("PointLight3")); + + if (isLive()) + ((PointLightRetained)this.retained).setAttenuation(attenuation); + else + ((PointLightRetained)this.retained).initAttenuation(attenuation); + } + + /** + * Sets this Light's current attenuation values and places it in the parameter specified. + * @param constant the light's constant attenuation + * @param linear the light's linear attenuation + * @param quadratic the light's quadratic attenuation + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public void setAttenuation(float constant, float linear, float quadratic) { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_ATTENUATION_WRITE)) + throw new CapabilityNotSetException(J3dI18N.getString("PointLight3")); + + if (isLive()) + ((PointLightRetained)this.retained).setAttenuation(constant, linear, quadratic); + else + ((PointLightRetained)this.retained).initAttenuation(constant, linear, quadratic); + } + + /** + * Gets this Light's current attenuation values and places it in the parameter specified. + * @param attenuation the vector that will receive the attenuation values + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public void getAttenuation(Point3f attenuation) { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_ATTENUATION_READ)) + throw new CapabilityNotSetException(J3dI18N.getString("PointLight5")); + + ((PointLightRetained)this.retained).getAttenuation(attenuation); + } + + + + + /** + * Used to create a new instance of the node. This routine is called + * by <code>cloneTree</code> to duplicate the current node. + * @param forceDuplicate when set to <code>true</code>, causes the + * <code>duplicateOnCloneTree</code> flag to be ignored. When + * <code>false</code>, the value of each node's + * <code>duplicateOnCloneTree</code> variable determines whether + * NodeComponent data is duplicated or copied. + * + * @see Node#cloneTree + * @see Node#cloneNode + * @see Node#duplicateNode + * @see NodeComponent#setDuplicateOnCloneTree + */ + @Override + public Node cloneNode(boolean forceDuplicate) { + PointLight p = new PointLight(); + p.duplicateNode(this, forceDuplicate); + return p; + } + + + /** + * Copies all PointLight information from + * <code>originalNode</code> into + * the current node. This method is called from the + * <code>cloneNode</code> method which is, in turn, called by the + * <code>cloneTree</code> method.<P> + * + * @param originalNode the original node to duplicate. + * @param forceDuplicate when set to <code>true</code>, causes the + * <code>duplicateOnCloneTree</code> flag to be ignored. When + * <code>false</code>, the value of each node's + * <code>duplicateOnCloneTree</code> variable determines whether + * NodeComponent data is duplicated or copied. + * + * @exception RestrictedAccessException if this object is part of a live + * or compiled scenegraph. + * + * @see Node#duplicateNode + * @see Node#cloneTree + * @see NodeComponent#setDuplicateOnCloneTree + */ + @Override + void duplicateAttributes(Node originalNode, boolean forceDuplicate) { + super.duplicateAttributes(originalNode, forceDuplicate); + + PointLightRetained attr = (PointLightRetained) originalNode.retained; + PointLightRetained rt = (PointLightRetained) retained; + + Point3f p = new Point3f(); + attr.getPosition(p); + rt.initPosition(p); + + attr.getAttenuation(p); + rt.initAttenuation(p); + } +} |