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authorHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
committerHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
commit7a2e20caac9db6f789a7b3fab344b9758af45335 (patch)
treeb5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/PointLight.java
parentf76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff)
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/PointLight.java')
-rw-r--r--src/javax/media/j3d/PointLight.java325
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diff --git a/src/javax/media/j3d/PointLight.java b/src/javax/media/j3d/PointLight.java
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+/*
+ * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+import javax.vecmath.Color3f;
+import javax.vecmath.Point3f;
+
+
+/**
+ * The PointLight object specifies an attenuated light source at a
+ * fixed point in space that radiates light equally in all directions
+ * away from the light source. PointLight has the same attributes as
+ * a Light node, with the addition of location and attenuation
+ * parameters.
+ * <p>
+ * A point light contributes to diffuse and specular reflections,
+ * which in turn depend on the orientation and position of a
+ * surface. A point light does not contribute to ambient reflections.
+ * <p>
+ * A PointLight is attenuated by multiplying the contribution of the
+ * light by an attenuation factor. The attenuation factor causes the
+ * the PointLight's brightness to decrease as distance from the light
+ * source increases.
+ * A PointLight's attenuation factor contains three values:
+ * <P><UL>
+ * <LI>Constant attenuation</LI>
+ * <LI>Linear attenuation</LI>
+ * <LI>Quadratic attenuation</LI></UL>
+ * <p>
+ * A PointLight is attenuated by the reciprocal of the sum of:
+ * <p>
+ * <ul>
+ * The constant attenuation factor<br>
+ * The Linear attenuation factor times the distance between the light
+ * and the vertex being illuminated<br>
+ * The quadratic attenuation factor times the square of the distance
+ * between the light and the vertex
+ * </ul>
+ * <p>
+ * By default, the constant attenuation value is 1 and the other
+ * two values are 0, resulting in no attenuation.
+ */
+
+public class PointLight extends Light {
+ /**
+ * Specifies that this PointLight node allows reading its position
+ * information.
+ */
+ public static final int
+ ALLOW_POSITION_READ = CapabilityBits.POINT_LIGHT_ALLOW_POSITION_READ;
+
+ /**
+ * Specifies that this PointLight node allows writing its position
+ * information.
+ */
+ public static final int
+ ALLOW_POSITION_WRITE = CapabilityBits.POINT_LIGHT_ALLOW_POSITION_WRITE;
+
+ /**
+ * Specifies that this PointLight node allows reading its attenuation
+ * information.
+ */
+ public static final int
+ ALLOW_ATTENUATION_READ = CapabilityBits.POINT_LIGHT_ALLOW_ATTENUATION_READ;
+
+ /**
+ * Specifies that this PointLight node allows writing its attenuation
+ * information.
+ */
+ public static final int
+ ALLOW_ATTENUATION_WRITE = CapabilityBits.POINT_LIGHT_ALLOW_ATTENUATION_WRITE;
+
+ // Array for setting default read capabilities
+ private static final int[] readCapabilities = {
+ ALLOW_POSITION_READ,
+ ALLOW_ATTENUATION_READ
+ };
+
+ /**
+ * Constructs a PointLight node with default parameters.
+ * The default values are as follows:
+ * <ul>
+ * position : (0,0,0)<br>
+ * attenuation : (1,0,0)<br>
+ * </ul>
+ */
+ public PointLight() {
+ // set default read capabilities
+ setDefaultReadCapabilities(readCapabilities);
+ }
+
+ /**
+ * Constructs and initializes a point light.
+ * @param color the color of the light source
+ * @param position the position of the light in three-space
+ * @param attenuation the attenutation (constant, linear, quadratic) of the light
+ */
+ public PointLight(Color3f color,
+ Point3f position,
+ Point3f attenuation) {
+ super(color);
+
+ // set default read capabilities
+ setDefaultReadCapabilities(readCapabilities);
+
+ ((PointLightRetained)this.retained).initPosition(position);
+ ((PointLightRetained)this.retained).initAttenuation(attenuation);
+ }
+
+ /**
+ * Constructs and initializes a point light.
+ * @param lightOn flag indicating whether this light is on or off
+ * @param color the color of the light source
+ * @param position the position of the light in three-space
+ * @param attenuation the attenuation (constant, linear, quadratic) of the light
+ */
+ public PointLight(boolean lightOn,
+ Color3f color,
+ Point3f position,
+ Point3f attenuation) {
+ super(lightOn, color);
+
+ // set default read capabilities
+ setDefaultReadCapabilities(readCapabilities);
+
+ ((PointLightRetained)this.retained).initPosition(position);
+ ((PointLightRetained)this.retained).initAttenuation(attenuation);
+ }
+
+ /**
+ * Creates the retained mode PointLightRetained object that this
+ * PointLight component object will point to.
+ */
+ @Override
+ void createRetained() {
+ this.retained = new PointLightRetained();
+ this.retained.setSource(this);
+ }
+
+
+ /**
+ * Set light position.
+ * @param position the new position
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public void setPosition(Point3f position) {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_POSITION_WRITE))
+ throw new CapabilityNotSetException(J3dI18N.getString("PointLight0"));
+
+ if (isLive())
+ ((PointLightRetained)this.retained).setPosition(position);
+ else
+ ((PointLightRetained)this.retained).initPosition(position);
+ }
+
+ /**
+ * Set light position.
+ * @param x the new X position
+ * @param y the new Y position
+ * @param z the new Z position
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public void setPosition(float x, float y, float z) {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_POSITION_WRITE))
+ throw new CapabilityNotSetException(J3dI18N.getString("PointLight1"));
+
+ if (isLive())
+ ((PointLightRetained)this.retained).setPosition(x,y,z);
+ else
+ ((PointLightRetained)this.retained).initPosition(x,y,z);
+ }
+
+ /**
+ * Gets this Light's current position and places it in the parameter specified.
+ * @param position the vector that will receive this node's position
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public void getPosition(Point3f position) {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_POSITION_READ))
+ throw new CapabilityNotSetException(J3dI18N.getString("PointLight2"));
+
+ ((PointLightRetained)this.retained).getPosition(position);
+ }
+
+ /**
+ * Sets this Light's current attenuation values and places it in the parameter specified.
+ * @param attenuation the vector that will receive the attenuation values
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public void setAttenuation(Point3f attenuation) {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_ATTENUATION_WRITE))
+ throw new CapabilityNotSetException(J3dI18N.getString("PointLight3"));
+
+ if (isLive())
+ ((PointLightRetained)this.retained).setAttenuation(attenuation);
+ else
+ ((PointLightRetained)this.retained).initAttenuation(attenuation);
+ }
+
+ /**
+ * Sets this Light's current attenuation values and places it in the parameter specified.
+ * @param constant the light's constant attenuation
+ * @param linear the light's linear attenuation
+ * @param quadratic the light's quadratic attenuation
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public void setAttenuation(float constant, float linear, float quadratic) {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_ATTENUATION_WRITE))
+ throw new CapabilityNotSetException(J3dI18N.getString("PointLight3"));
+
+ if (isLive())
+ ((PointLightRetained)this.retained).setAttenuation(constant, linear, quadratic);
+ else
+ ((PointLightRetained)this.retained).initAttenuation(constant, linear, quadratic);
+ }
+
+ /**
+ * Gets this Light's current attenuation values and places it in the parameter specified.
+ * @param attenuation the vector that will receive the attenuation values
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public void getAttenuation(Point3f attenuation) {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_ATTENUATION_READ))
+ throw new CapabilityNotSetException(J3dI18N.getString("PointLight5"));
+
+ ((PointLightRetained)this.retained).getAttenuation(attenuation);
+ }
+
+
+
+
+ /**
+ * Used to create a new instance of the node. This routine is called
+ * by <code>cloneTree</code> to duplicate the current node.
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @see Node#cloneTree
+ * @see Node#cloneNode
+ * @see Node#duplicateNode
+ * @see NodeComponent#setDuplicateOnCloneTree
+ */
+ @Override
+ public Node cloneNode(boolean forceDuplicate) {
+ PointLight p = new PointLight();
+ p.duplicateNode(this, forceDuplicate);
+ return p;
+ }
+
+
+ /**
+ * Copies all PointLight information from
+ * <code>originalNode</code> into
+ * the current node. This method is called from the
+ * <code>cloneNode</code> method which is, in turn, called by the
+ * <code>cloneTree</code> method.<P>
+ *
+ * @param originalNode the original node to duplicate.
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @exception RestrictedAccessException if this object is part of a live
+ * or compiled scenegraph.
+ *
+ * @see Node#duplicateNode
+ * @see Node#cloneTree
+ * @see NodeComponent#setDuplicateOnCloneTree
+ */
+ @Override
+ void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
+ super.duplicateAttributes(originalNode, forceDuplicate);
+
+ PointLightRetained attr = (PointLightRetained) originalNode.retained;
+ PointLightRetained rt = (PointLightRetained) retained;
+
+ Point3f p = new Point3f();
+ attr.getPosition(p);
+ rt.initPosition(p);
+
+ attr.getAttenuation(p);
+ rt.initAttenuation(p);
+ }
+}