diff options
author | Harvey Harrison <[email protected]> | 2015-04-19 21:02:06 -0700 |
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committer | Harvey Harrison <[email protected]> | 2015-04-19 21:02:06 -0700 |
commit | 7a2e20caac9db6f789a7b3fab344b9758af45335 (patch) | |
tree | b5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/SpotLight.java | |
parent | f76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff) |
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/SpotLight.java')
-rw-r--r-- | src/javax/media/j3d/SpotLight.java | 375 |
1 files changed, 375 insertions, 0 deletions
diff --git a/src/javax/media/j3d/SpotLight.java b/src/javax/media/j3d/SpotLight.java new file mode 100644 index 0000000..f9e65e9 --- /dev/null +++ b/src/javax/media/j3d/SpotLight.java @@ -0,0 +1,375 @@ +/* + * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d; + +import javax.vecmath.Color3f; +import javax.vecmath.Point3f; +import javax.vecmath.Vector3f; + +/** + * The SpotLight object specifies an attenuated light source at a + * fixed point in space that radiates light in a specified direction + * from the light source. A SpotLight has the same attributes as a + * PointLight node, with the addition of the following:<P> + * <UL> + * <LI>Direction - The axis of the cone of light. The default + * direction is (0.0, 0.0, -1.0). The spot light direction is + * significant only when the spread angle is not PI radians + * (which it is by default).</LI> + * <P> + * <LI>Spread angle - The angle in radians between the direction axis + * and a ray along the edge of the cone. Note that the angle of the + * cone at the apex is then twice this value. The range of values + * is [0.0,PI/2] radians, with a special value of PI radians. Values + * lower than 0 are clamped to 0 and values over PI/2 are clamped + * to PI. The default spread angle is PI radians. </LI> + * <P> + * <LI>Concentration - Specifies how quickly the light intensity + * attenuates as a function of the angle of radiation as measured from + * the direction of radiation. The light's intensity is highest at the + * center of the cone and is attenuated toward the edges of the cone + * by the cosine of the angle between the direction of the light + * and the direction from the light to the object being lit, raised + * to the power of the spot concentration exponent. + * The higher the concentration value, the more focused the light + * source. The range of values is [0.0,128.0]. The default + * concentration is 0.0, which provides uniform light + * distribution.</LI><P> + * </UL> + * A spot light contributes to diffuse and specular reflections, which + * depend on the orientation and position of an object's surface. + * A spot light does not contribute to ambient reflections. + */ + +public class SpotLight extends PointLight { + /** + * Specifies that the Node allows writing to its spot lights spread angle + * information. + */ + public static final int + ALLOW_SPREAD_ANGLE_WRITE = CapabilityBits.SPOT_LIGHT_ALLOW_SPREAD_ANGLE_WRITE; + + /** + * Specifies that the Node allows reading its spot lights spread angle + * information. + */ + public static final int + ALLOW_SPREAD_ANGLE_READ = CapabilityBits.SPOT_LIGHT_ALLOW_SPREAD_ANGLE_READ; + + /** + * Specifies that the Node allows writing to its spot lights concentration + * information. + */ + public static final int + ALLOW_CONCENTRATION_WRITE = CapabilityBits.SPOT_LIGHT_ALLOW_CONCENTRATION_WRITE; + + /** + * Specifies that the Node allows reading its spot lights concentration + * information. + */ + public static final int + ALLOW_CONCENTRATION_READ = CapabilityBits.SPOT_LIGHT_ALLOW_CONCENTRATION_READ; + + /** + * Specifies that the Node allows writing to its spot lights direction + * information. + */ + public static final int + ALLOW_DIRECTION_WRITE = CapabilityBits.SPOT_LIGHT_ALLOW_DIRECTION_WRITE; + + /** + * Specifies that the Node allows reading its spot lights direction + * information. + */ + public static final int + ALLOW_DIRECTION_READ = CapabilityBits.SPOT_LIGHT_ALLOW_DIRECTION_READ; + + // Array for setting default read capabilities + private static final int[] readCapabilities = { + ALLOW_SPREAD_ANGLE_READ, + ALLOW_CONCENTRATION_READ, + ALLOW_DIRECTION_READ + }; + + /** + * Constructs a SpotLight node with default parameters. + * The default values are as follows: + * <ul> + * direction : (0,0,-1)<br> + * spread angle : <i>PI</i> radians<br> + * concentration : 0.0<br> + * </ul> + */ + public SpotLight() { + // set default read capabilities + setDefaultReadCapabilities(readCapabilities); + } + + /** + * Constructs and initializes a SpotLight node using the + * specified parameters. + * @param color the color of the light source + * @param position the position of the light in three-space + * @param attenuation the attenuation (constant, linear, quadratic) + * of the light + * @param direction the direction of the light + * @param spreadAngle the spread angle of the light + * @param concentration the concentration of the light + */ + public SpotLight(Color3f color, + Point3f position, + Point3f attenuation, + Vector3f direction, + float spreadAngle, + float concentration) { + super(color, position, attenuation); + + // set default read capabilities + setDefaultReadCapabilities(readCapabilities); + + ((SpotLightRetained)this.retained).initDirection(direction); + ((SpotLightRetained)this.retained).initSpreadAngle(spreadAngle); + ((SpotLightRetained)this.retained).initConcentration(concentration); + } + + /** + * Constructs and initializes a SpotLight node using the + * specified parameters. + * @param lightOn flag indicating whether this light is on or off + * @param color the color of the light source + * @param position the position of the light in three-space + * @param attenuation the attenuation (constant, linear, quadratic) of the light + * @param direction the direction of the light + * @param spreadAngle the spread angle of the light + * @param concentration the concentration of the light + */ + public SpotLight(boolean lightOn, + Color3f color, + Point3f position, + Point3f attenuation, + Vector3f direction, + float spreadAngle, + float concentration) { + super(lightOn, color, position, attenuation); + + // set default read capabilities + setDefaultReadCapabilities(readCapabilities); + + ((SpotLightRetained)this.retained).initDirection(direction); + ((SpotLightRetained)this.retained).initSpreadAngle(spreadAngle); + ((SpotLightRetained)this.retained).initConcentration(concentration); + } + + /** + * Creates the retained mode SpotLightRetained object that this + * SpotLight component object will point to. + */ + @Override + void createRetained() { + this.retained = new SpotLightRetained(); + this.retained.setSource(this); + } + + + /** + * Sets spot light spread angle. + * @param spreadAngle the new spread angle for spot light + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph. + */ + public void setSpreadAngle(float spreadAngle) { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_SPREAD_ANGLE_WRITE)) + throw new + CapabilityNotSetException(J3dI18N.getString("SpotLight0")); + + if (isLive()) + ((SpotLightRetained)this.retained).setSpreadAngle(spreadAngle); + else + ((SpotLightRetained)this.retained).initSpreadAngle(spreadAngle); + } + + /** + * Gets spot light spread angle. + * @return the new spread angle for spot light. The value returned + * is the clamped value. + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public float getSpreadAngle() { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_SPREAD_ANGLE_READ)) + throw new + CapabilityNotSetException(J3dI18N.getString("SpotLight1")); + + return ((SpotLightRetained)this.retained).getSpreadAngle(); + } + + /** + * Sets spot light concentration. + * @param concentration the new concentration for spot light + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public void setConcentration(float concentration) { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_CONCENTRATION_WRITE)) + throw new CapabilityNotSetException(J3dI18N.getString("SpotLight2")); + + if (isLive()) + ((SpotLightRetained)this.retained).setConcentration(concentration); + else + ((SpotLightRetained)this.retained).initConcentration(concentration); + } + + /** + * Gets spot light concentration. + * @return the new concentration for spot light + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public float getConcentration() { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_CONCENTRATION_READ)) + throw new + CapabilityNotSetException(J3dI18N.getString("SpotLight3")); + return ((SpotLightRetained)this.retained).getConcentration(); + } + + /** + * Sets light direction. + * @param x the new X direction + * @param y the new Y direction + * @param z the new Z direction + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public void setDirection(float x, float y, float z) { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_DIRECTION_WRITE)) + throw new + CapabilityNotSetException(J3dI18N.getString("SpotLight4")); + + if (isLive()) + ((SpotLightRetained)this.retained).setDirection(x,y,z); + else + ((SpotLightRetained)this.retained).initDirection(x,y,z); + } + + /** + * Sets this Light's current direction and places it in the parameter specified. + * @param direction the vector that will receive this node's direction + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public void setDirection(Vector3f direction) { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_DIRECTION_WRITE)) + throw new + CapabilityNotSetException(J3dI18N.getString("SpotLight4")); + + if (isLive()) + ((SpotLightRetained)this.retained).setDirection(direction); + else + ((SpotLightRetained)this.retained).initDirection(direction); + } + + /** + * Gets this Light's current direction and places it in the + * parameter specified. + * @param direction the vector that will receive this node's direction + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public void getDirection(Vector3f direction) { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_DIRECTION_READ)) + throw new + CapabilityNotSetException(J3dI18N.getString("SpotLight6")); + ((SpotLightRetained)this.retained).getDirection(direction); + } + + /** + * Used to create a new instance of the node. This routine is called + * by <code>cloneTree</code> to duplicate the current node. + * @param forceDuplicate when set to <code>true</code>, causes the + * <code>duplicateOnCloneTree</code> flag to be ignored. When + * <code>false</code>, the value of each node's + * <code>duplicateOnCloneTree</code> variable determines whether + * NodeComponent data is duplicated or copied. + * + * @see Node#cloneTree + * @see Node#cloneNode + * @see Node#duplicateNode + * @see NodeComponent#setDuplicateOnCloneTree + */ + @Override + public Node cloneNode(boolean forceDuplicate) { + SpotLight s = new SpotLight(); + s.duplicateNode(this, forceDuplicate); + return s; + } + + + /** + * Copies all SpotLight information from + * <code>originalNode</code> into + * the current node. This method is called from the + * <code>cloneNode</code> method which is, in turn, called by the + * <code>cloneTree</code> method.<P> + * + * @param originalNode the original node to duplicate. + * @param forceDuplicate when set to <code>true</code>, causes the + * <code>duplicateOnCloneTree</code> flag to be ignored. When + * <code>false</code>, the value of each node's + * <code>duplicateOnCloneTree</code> variable determines whether + * NodeComponent data is duplicated or copied. + * + * @exception RestrictedAccessException if this object is part of a live + * or compiled scenegraph. + * + * @see Node#duplicateNode + * @see Node#cloneTree + * @see NodeComponent#setDuplicateOnCloneTree + */ + @Override + void duplicateAttributes(Node originalNode, boolean + forceDuplicate) { + + super.duplicateAttributes(originalNode, forceDuplicate); + + SpotLightRetained attr = (SpotLightRetained) originalNode.retained; + SpotLightRetained rt = (SpotLightRetained) retained; + + rt.initSpreadAngle(attr.getSpreadAngle()); + rt.initConcentration(attr.getConcentration()); + Vector3f v = new Vector3f(); + attr.getDirection(v); + rt.initDirection(v); + + } +} |