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authorHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
committerHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
commit7a2e20caac9db6f789a7b3fab344b9758af45335 (patch)
treeb5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/SpotLight.java
parentf76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff)
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/SpotLight.java')
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+/*
+ * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+import javax.vecmath.Color3f;
+import javax.vecmath.Point3f;
+import javax.vecmath.Vector3f;
+
+/**
+ * The SpotLight object specifies an attenuated light source at a
+ * fixed point in space that radiates light in a specified direction
+ * from the light source. A SpotLight has the same attributes as a
+ * PointLight node, with the addition of the following:<P>
+ * <UL>
+ * <LI>Direction - The axis of the cone of light. The default
+ * direction is (0.0, 0.0, -1.0). The spot light direction is
+ * significant only when the spread angle is not PI radians
+ * (which it is by default).</LI>
+ * <P>
+ * <LI>Spread angle - The angle in radians between the direction axis
+ * and a ray along the edge of the cone. Note that the angle of the
+ * cone at the apex is then twice this value. The range of values
+ * is [0.0,PI/2] radians, with a special value of PI radians. Values
+ * lower than 0 are clamped to 0 and values over PI/2 are clamped
+ * to PI. The default spread angle is PI radians. </LI>
+ * <P>
+ * <LI>Concentration - Specifies how quickly the light intensity
+ * attenuates as a function of the angle of radiation as measured from
+ * the direction of radiation. The light's intensity is highest at the
+ * center of the cone and is attenuated toward the edges of the cone
+ * by the cosine of the angle between the direction of the light
+ * and the direction from the light to the object being lit, raised
+ * to the power of the spot concentration exponent.
+ * The higher the concentration value, the more focused the light
+ * source. The range of values is [0.0,128.0]. The default
+ * concentration is 0.0, which provides uniform light
+ * distribution.</LI><P>
+ * </UL>
+ * A spot light contributes to diffuse and specular reflections, which
+ * depend on the orientation and position of an object's surface.
+ * A spot light does not contribute to ambient reflections.
+ */
+
+public class SpotLight extends PointLight {
+ /**
+ * Specifies that the Node allows writing to its spot lights spread angle
+ * information.
+ */
+ public static final int
+ ALLOW_SPREAD_ANGLE_WRITE = CapabilityBits.SPOT_LIGHT_ALLOW_SPREAD_ANGLE_WRITE;
+
+ /**
+ * Specifies that the Node allows reading its spot lights spread angle
+ * information.
+ */
+ public static final int
+ ALLOW_SPREAD_ANGLE_READ = CapabilityBits.SPOT_LIGHT_ALLOW_SPREAD_ANGLE_READ;
+
+ /**
+ * Specifies that the Node allows writing to its spot lights concentration
+ * information.
+ */
+ public static final int
+ ALLOW_CONCENTRATION_WRITE = CapabilityBits.SPOT_LIGHT_ALLOW_CONCENTRATION_WRITE;
+
+ /**
+ * Specifies that the Node allows reading its spot lights concentration
+ * information.
+ */
+ public static final int
+ ALLOW_CONCENTRATION_READ = CapabilityBits.SPOT_LIGHT_ALLOW_CONCENTRATION_READ;
+
+ /**
+ * Specifies that the Node allows writing to its spot lights direction
+ * information.
+ */
+ public static final int
+ ALLOW_DIRECTION_WRITE = CapabilityBits.SPOT_LIGHT_ALLOW_DIRECTION_WRITE;
+
+ /**
+ * Specifies that the Node allows reading its spot lights direction
+ * information.
+ */
+ public static final int
+ ALLOW_DIRECTION_READ = CapabilityBits.SPOT_LIGHT_ALLOW_DIRECTION_READ;
+
+ // Array for setting default read capabilities
+ private static final int[] readCapabilities = {
+ ALLOW_SPREAD_ANGLE_READ,
+ ALLOW_CONCENTRATION_READ,
+ ALLOW_DIRECTION_READ
+ };
+
+ /**
+ * Constructs a SpotLight node with default parameters.
+ * The default values are as follows:
+ * <ul>
+ * direction : (0,0,-1)<br>
+ * spread angle : <i>PI</i> radians<br>
+ * concentration : 0.0<br>
+ * </ul>
+ */
+ public SpotLight() {
+ // set default read capabilities
+ setDefaultReadCapabilities(readCapabilities);
+ }
+
+ /**
+ * Constructs and initializes a SpotLight node using the
+ * specified parameters.
+ * @param color the color of the light source
+ * @param position the position of the light in three-space
+ * @param attenuation the attenuation (constant, linear, quadratic)
+ * of the light
+ * @param direction the direction of the light
+ * @param spreadAngle the spread angle of the light
+ * @param concentration the concentration of the light
+ */
+ public SpotLight(Color3f color,
+ Point3f position,
+ Point3f attenuation,
+ Vector3f direction,
+ float spreadAngle,
+ float concentration) {
+ super(color, position, attenuation);
+
+ // set default read capabilities
+ setDefaultReadCapabilities(readCapabilities);
+
+ ((SpotLightRetained)this.retained).initDirection(direction);
+ ((SpotLightRetained)this.retained).initSpreadAngle(spreadAngle);
+ ((SpotLightRetained)this.retained).initConcentration(concentration);
+ }
+
+ /**
+ * Constructs and initializes a SpotLight node using the
+ * specified parameters.
+ * @param lightOn flag indicating whether this light is on or off
+ * @param color the color of the light source
+ * @param position the position of the light in three-space
+ * @param attenuation the attenuation (constant, linear, quadratic) of the light
+ * @param direction the direction of the light
+ * @param spreadAngle the spread angle of the light
+ * @param concentration the concentration of the light
+ */
+ public SpotLight(boolean lightOn,
+ Color3f color,
+ Point3f position,
+ Point3f attenuation,
+ Vector3f direction,
+ float spreadAngle,
+ float concentration) {
+ super(lightOn, color, position, attenuation);
+
+ // set default read capabilities
+ setDefaultReadCapabilities(readCapabilities);
+
+ ((SpotLightRetained)this.retained).initDirection(direction);
+ ((SpotLightRetained)this.retained).initSpreadAngle(spreadAngle);
+ ((SpotLightRetained)this.retained).initConcentration(concentration);
+ }
+
+ /**
+ * Creates the retained mode SpotLightRetained object that this
+ * SpotLight component object will point to.
+ */
+ @Override
+ void createRetained() {
+ this.retained = new SpotLightRetained();
+ this.retained.setSource(this);
+ }
+
+
+ /**
+ * Sets spot light spread angle.
+ * @param spreadAngle the new spread angle for spot light
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph.
+ */
+ public void setSpreadAngle(float spreadAngle) {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_SPREAD_ANGLE_WRITE))
+ throw new
+ CapabilityNotSetException(J3dI18N.getString("SpotLight0"));
+
+ if (isLive())
+ ((SpotLightRetained)this.retained).setSpreadAngle(spreadAngle);
+ else
+ ((SpotLightRetained)this.retained).initSpreadAngle(spreadAngle);
+ }
+
+ /**
+ * Gets spot light spread angle.
+ * @return the new spread angle for spot light. The value returned
+ * is the clamped value.
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public float getSpreadAngle() {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_SPREAD_ANGLE_READ))
+ throw new
+ CapabilityNotSetException(J3dI18N.getString("SpotLight1"));
+
+ return ((SpotLightRetained)this.retained).getSpreadAngle();
+ }
+
+ /**
+ * Sets spot light concentration.
+ * @param concentration the new concentration for spot light
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public void setConcentration(float concentration) {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_CONCENTRATION_WRITE))
+ throw new CapabilityNotSetException(J3dI18N.getString("SpotLight2"));
+
+ if (isLive())
+ ((SpotLightRetained)this.retained).setConcentration(concentration);
+ else
+ ((SpotLightRetained)this.retained).initConcentration(concentration);
+ }
+
+ /**
+ * Gets spot light concentration.
+ * @return the new concentration for spot light
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public float getConcentration() {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_CONCENTRATION_READ))
+ throw new
+ CapabilityNotSetException(J3dI18N.getString("SpotLight3"));
+ return ((SpotLightRetained)this.retained).getConcentration();
+ }
+
+ /**
+ * Sets light direction.
+ * @param x the new X direction
+ * @param y the new Y direction
+ * @param z the new Z direction
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public void setDirection(float x, float y, float z) {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_DIRECTION_WRITE))
+ throw new
+ CapabilityNotSetException(J3dI18N.getString("SpotLight4"));
+
+ if (isLive())
+ ((SpotLightRetained)this.retained).setDirection(x,y,z);
+ else
+ ((SpotLightRetained)this.retained).initDirection(x,y,z);
+ }
+
+ /**
+ * Sets this Light's current direction and places it in the parameter specified.
+ * @param direction the vector that will receive this node's direction
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public void setDirection(Vector3f direction) {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_DIRECTION_WRITE))
+ throw new
+ CapabilityNotSetException(J3dI18N.getString("SpotLight4"));
+
+ if (isLive())
+ ((SpotLightRetained)this.retained).setDirection(direction);
+ else
+ ((SpotLightRetained)this.retained).initDirection(direction);
+ }
+
+ /**
+ * Gets this Light's current direction and places it in the
+ * parameter specified.
+ * @param direction the vector that will receive this node's direction
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public void getDirection(Vector3f direction) {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_DIRECTION_READ))
+ throw new
+ CapabilityNotSetException(J3dI18N.getString("SpotLight6"));
+ ((SpotLightRetained)this.retained).getDirection(direction);
+ }
+
+ /**
+ * Used to create a new instance of the node. This routine is called
+ * by <code>cloneTree</code> to duplicate the current node.
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @see Node#cloneTree
+ * @see Node#cloneNode
+ * @see Node#duplicateNode
+ * @see NodeComponent#setDuplicateOnCloneTree
+ */
+ @Override
+ public Node cloneNode(boolean forceDuplicate) {
+ SpotLight s = new SpotLight();
+ s.duplicateNode(this, forceDuplicate);
+ return s;
+ }
+
+
+ /**
+ * Copies all SpotLight information from
+ * <code>originalNode</code> into
+ * the current node. This method is called from the
+ * <code>cloneNode</code> method which is, in turn, called by the
+ * <code>cloneTree</code> method.<P>
+ *
+ * @param originalNode the original node to duplicate.
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @exception RestrictedAccessException if this object is part of a live
+ * or compiled scenegraph.
+ *
+ * @see Node#duplicateNode
+ * @see Node#cloneTree
+ * @see NodeComponent#setDuplicateOnCloneTree
+ */
+ @Override
+ void duplicateAttributes(Node originalNode, boolean
+ forceDuplicate) {
+
+ super.duplicateAttributes(originalNode, forceDuplicate);
+
+ SpotLightRetained attr = (SpotLightRetained) originalNode.retained;
+ SpotLightRetained rt = (SpotLightRetained) retained;
+
+ rt.initSpreadAngle(attr.getSpreadAngle());
+ rt.initConcentration(attr.getConcentration());
+ Vector3f v = new Vector3f();
+ attr.getDirection(v);
+ rt.initDirection(v);
+
+ }
+}