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authorHarvey Harrison <[email protected]>2016-10-28 16:13:28 -0700
committerHarvey Harrison <[email protected]>2016-10-28 16:49:08 -0700
commit68c2395b3098f374973e66ca962a0bde929e0a1d (patch)
tree8b3488bd6d01da9e144cbd463610574ca54b618d /src/javax/media/j3d/VirtualUniverse.java
parent3defef76b49fb2263956edb79a3b0815a6d8beba (diff)
j3dcore: allow Java3D to operate in headless mode when using the noop renderer
[Suggested by Emmanuel Puybaret] Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/VirtualUniverse.java')
-rw-r--r--src/javax/media/j3d/VirtualUniverse.java7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/javax/media/j3d/VirtualUniverse.java b/src/javax/media/j3d/VirtualUniverse.java
index 624bccb..42e3725 100644
--- a/src/javax/media/j3d/VirtualUniverse.java
+++ b/src/javax/media/j3d/VirtualUniverse.java
@@ -262,13 +262,6 @@ ArrayList<Integer> viewIdFreeList = new ArrayList<Integer>();
}
}
- // Java 3D cannot run in headless mode, so we will throw a
- // HeadlessException if isHeadless() is true. This avoids a
- // cryptic error message from MasterControl.loadLibraries().
- if (java.awt.GraphicsEnvironment.isHeadless()) {
- throw new java.awt.HeadlessException();
- }
-
// Load the native libraries and create the static
// MasterControl object
MasterControl.loadLibraries();