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authorphil <[email protected]>2016-10-28 10:49:25 +1300
committerphil <[email protected]>2016-10-28 10:49:25 +1300
commit371d7c008c087a8df354322605f2e2d37ea98fb1 (patch)
tree42d739ab2bc51d3b40b01d9e3deb37d3dd63d64e /src/main/java
parentedbc47100fd65e5d1acc85e4ac51fba9cfec4735 (diff)
code tidy and comment clean up in gl2es2pipeline
no functional changes
Diffstat (limited to 'src/main/java')
-rw-r--r--src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java288
1 files changed, 132 insertions, 156 deletions
diff --git a/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java b/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java
index d62ca59..c52bf09 100644
--- a/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java
+++ b/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java
@@ -93,7 +93,7 @@ import com.jogamp.opengl.Threading;
*/
class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
{
- private static final boolean DO_OUTPUT_ERRORS = true;
+ private static final boolean DO_OUTPUT_ERRORS = false;
// Currently prints for entry points already implemented
static final boolean VERBOSE = false;
// Debugging output for graphics configuration selection
@@ -111,7 +111,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
private static final boolean MINIMISE_NATIVE_SHADER = true;
private static final boolean MINIMISE_NATIVE_CALLS_OTHER = true;
- private static final boolean NEVER_RELEASE_CONTEXT = true;
+ private static final boolean NEVER_RELEASE_CONTEXT = false;
/**
* Constructor for singleton JoglPipeline instance
@@ -189,10 +189,8 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
HashMap<Integer, Integer> tcBufIds = gd.geoToTexCoordsBuf;
if (tcBufIds != null)
{
-
for (Integer tcBufId : tcBufIds.keySet())
{
-
if (tcBufId != null)
gl.glDeleteBuffers(1, new int[] { tcBufId.intValue() }, 0);
}
@@ -202,7 +200,6 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
HashMap<Integer, Integer> vaBufIds = gd.geoToVertAttribBuf;
if (vaBufIds != null)
{
-
for (Integer vaBufId : vaBufIds.keySet())
{
if (vaBufId != null)
@@ -651,7 +648,6 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
}
}
else
-
{
if (!NO_PROGRAM_WARNING_GIVEN)
System.err.println("Execute called with no shader Program in use!");
@@ -912,8 +908,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
setFFPAttributes(ctx, gl, shaderProgramId, pd, vdefined);
- // If any buffers need loading do that now and skip a render for
- // this frame
+ // If any buffers need loading do that now
GeometryData gd = loadAllBuffers(ctx, gl, geo, ignoreVertexColors, vertexCount, vformat, vdefined, fverts, dverts, fclrs, bclrs,
norms, vertexAttrCount, vertexAttrSizes, vertexAttrBufs, texCoordMapLength, texCoordSetMap, texStride, texCoords);
@@ -1194,7 +1189,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
}
else if (locs.glColor != -1)
{
- // ignoreVertexcolors willhave been set in FFP now as the glColors is unbound
+ // ignoreVertexcolors will have been set in FFP now as the glColors is unbound
gl.glDisableVertexAttribArray(locs.glColor);
if (OUTPUT_PER_FRAME_STATS)
ctx.perFrameStats.glDisableVertexAttribArray++;
@@ -2622,8 +2617,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (OUTPUT_PER_FRAME_STATS)
ctx.perFrameStats.glDrawStripElements++;
- // note only the first count so multi strips is worng here,
- // but...
+ // note only the first count so multi-strips is wrong here, but...
if (OUTPUT_PER_FRAME_STATS)
ctx.perFrameStats.indexCount += gd.geoToIndBufSize;
@@ -2752,10 +2746,8 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
}
/**
- * Over time we have had things recorded and in FFP they are considered
- * current state in programmable we have to push them across manually each
- * time recorded in JoglesContext
- *
+ * Over time we have had things recorded and in FFP they are considered current state
+ * in programmable we have to push them across manually each time recorded in JoglesContext
* @param gl
* @param vdefined
*/
@@ -2772,6 +2764,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
//boolean normalsDefined = ((vdefined & GeometryArrayRetained.NORMAL_FLOAT) != 0);
//boolean vattrDefined = ((vdefined & GeometryArrayRetained.VATTR_FLOAT) != 0);
//boolean textureDefined = ((vdefined & GeometryArrayRetained.TEXCOORD_FLOAT) != 0);
+
// vertex colors MUST be ignored if no glColors set
boolean ignoreVertexColors = (!floatColorsDefined && !byteColorsDefined) || ctx.renderingData.ignoreVertexColors;
@@ -2864,7 +2857,8 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
// }
}
if (locs.glModelViewMatrixInverse != -1)
- {// minimise not working due to late calc of matrix
+ {
+ // minimise not working due to late calc of matrix
//if (!MINIMISE_NATIVE_CALLS_FFP || (shaderProgramId != ctx.prevShaderProgram
// || !ctx.gl_state.glModelViewMatrixInverse.equals(ctx.currentModelViewMatInverse)))
//{
@@ -3049,10 +3043,10 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
}
}
- //currentEnabledLights
+ // currentEnabledLights
// TODO: add the other attributes of spot and point light in
- //For now using first point light, but gonna need to put em all in
+ // For now using first point light, but gonna need to put em all in
LightData l0 = null;
if (ctx.pointLight[0] != null)
l0 = ctx.pointLight[0];
@@ -4485,7 +4479,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
// note the current state of MV MUST be used by the lights when setting position!
//https://www.opengl.org/discussion_boards/showthread.php/168706-Light-Position-in-eye-s-cordinate
- // note can't use the modelview as it's calced late
+ // note can't use the modelview as it's calced late
Vector4f lightPos = joglesctx.matrixUtil.transform(joglesctx.currentModelMat, joglesctx.currentViewMat, posx, posy, posz, 1.0f);
if (joglesctx.pointLight[lightSlot] == null)
@@ -5192,8 +5186,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
|| joglesctx.gl_state.srcBlendFunction != srcBlendFunction || joglesctx.gl_state.dstBlendFunction != dstBlendFunction))
{
gl.glEnable(GL2ES2.GL_BLEND);
- // valid range of blendFunction 0..3 is already verified in
- // shared code.
+ // valid range of blendFunction 0..3 is already verified in shared code.
gl.glBlendFunc(blendFunctionTable[srcBlendFunction], blendFunctionTable[dstBlendFunction]);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
@@ -5817,11 +5810,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
format = GL2ES2.GL_BGRA;
type = GL2.GL_UNSIGNED_INT_8_8_8_8_REV;
break;
- /*
- * This method only supports 3 and 4 components formats and INT
- * types.
- */
- case ImageComponentRetained.TYPE_BYTE_LA:
+ // This method only supports 3 and 4 components formats and INT types. case ImageComponentRetained.TYPE_BYTE_LA:
case ImageComponentRetained.TYPE_BYTE_GRAY:
case ImageComponentRetained.TYPE_USHORT_GRAY:
case ImageComponentRetained.TYPE_BYTE_BGR:
@@ -5993,9 +5982,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
format = GL2ES2.GL_BGRA;
type = GL2.GL_UNSIGNED_INT_8_8_8_8_REV;
break;
- /*
- * This method only supports 3 and 4 components formats and INT types.
- */
+ // This method only supports 3 and 4 components formats and INT types.
case ImageComponentRetained.TYPE_BYTE_LA:
case ImageComponentRetained.TYPE_BYTE_GRAY:
case ImageComponentRetained.TYPE_USHORT_GRAY:
@@ -6086,40 +6073,40 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER, GL2ES2.GL_LINEAR);
break;
/* case Texture.LINEAR_SHARPEN:
- // We should never get here as we've disabled the TEXTURE_SHARPEN feature
- // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER,
- // GL2ES2.GL_LINEAR_SHARPEN_SGIS);
- break;
- case Texture.LINEAR_SHARPEN_RGB:
- // We should never get here as we've disabled the TEXTURE_SHARPEN feature
- // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER,
- // GL2ES2.GL_LINEAR_SHARPEN_COLOR_SGIS);
- break;
- case Texture.LINEAR_SHARPEN_ALPHA:
- // We should never get here as we've disabled the TEXTURE_SHARPEN feature
- // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER,
- // GL2ES2.GL_LINEAR_SHARPEN_ALPHA_SGIS);
- break;
- case Texture2D.LINEAR_DETAIL:
- // We should never get here as we've disabled the TEXTURE_DETAIL feature
- // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER,
- // GL2ES2.GL_LINEAR_DETAIL_SGIS);
- break;
- case Texture2D.LINEAR_DETAIL_RGB:
- // We should never get here as we've disabled the TEXTURE_DETAIL feature
- // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER,
- // GL2ES2.GL_LINEAR_DETAIL_COLOR_SGIS);
- break;
- case Texture2D.LINEAR_DETAIL_ALPHA:
- // We should never get here as we've disabled the TEXTURE_DETAIL feature
- // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER,
- // GL2ES2.GL_LINEAR_DETAIL_ALPHA_SGIS);
- break;
- case Texture.FILTER4:
- // We should never get here as we've disabled the FILTER4 feature
- // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER,
- // GL2ES2.GL_FILTER4_SGIS);
- break;*/
+ // We should never get here as we've disabled the TEXTURE_SHARPEN feature
+ // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER,
+ // GL2ES2.GL_LINEAR_SHARPEN_SGIS);
+ break;
+ case Texture.LINEAR_SHARPEN_RGB:
+ // We should never get here as we've disabled the TEXTURE_SHARPEN feature
+ // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER,
+ // GL2ES2.GL_LINEAR_SHARPEN_COLOR_SGIS);
+ break;
+ case Texture.LINEAR_SHARPEN_ALPHA:
+ // We should never get here as we've disabled the TEXTURE_SHARPEN feature
+ // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER,
+ // GL2ES2.GL_LINEAR_SHARPEN_ALPHA_SGIS);
+ break;
+ case Texture2D.LINEAR_DETAIL:
+ // We should never get here as we've disabled the TEXTURE_DETAIL feature
+ // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER,
+ // GL2ES2.GL_LINEAR_DETAIL_SGIS);
+ break;
+ case Texture2D.LINEAR_DETAIL_RGB:
+ // We should never get here as we've disabled the TEXTURE_DETAIL feature
+ // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER,
+ // GL2ES2.GL_LINEAR_DETAIL_COLOR_SGIS);
+ break;
+ case Texture2D.LINEAR_DETAIL_ALPHA:
+ // We should never get here as we've disabled the TEXTURE_DETAIL feature
+ // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER,
+ // GL2ES2.GL_LINEAR_DETAIL_ALPHA_SGIS);
+ break;
+ case Texture.FILTER4:
+ // We should never get here as we've disabled the FILTER4 feature
+ // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER,
+ // GL2ES2.GL_FILTER4_SGIS);
+ break;*/
}
if (DO_OUTPUT_ERRORS)
@@ -6209,39 +6196,39 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
}
/* private static final String getFilterName(int filter)
- {
- switch (filter)
{
- case Texture.FASTEST:
- return "Texture.FASTEST";
- case Texture.NICEST:
- return "Texture.NICEST";
- case Texture.BASE_LEVEL_POINT:
- return "Texture.BASE_LEVEL_POINT";
- case Texture.BASE_LEVEL_LINEAR:
- return "Texture.BASE_LEVEL_LINEAR";
- case Texture.MULTI_LEVEL_POINT:
- return "Texture.MULTI_LEVEL_POINT";
- case Texture.MULTI_LEVEL_LINEAR:
- return "Texture.MULTI_LEVEL_LINEAR";
- case Texture.FILTER4:
- return "Texture.FILTER4";
- case Texture.LINEAR_SHARPEN:
- return "Texture.LINEAR_SHARPEN";
- case Texture.LINEAR_SHARPEN_RGB:
- return "Texture.LINEAR_SHARPEN_RGB";
- case Texture.LINEAR_SHARPEN_ALPHA:
- return "Texture.LINEAR_SHARPEN_ALPHA";
- case Texture2D.LINEAR_DETAIL:
- return "Texture.LINEAR_DETAIL";
- case Texture2D.LINEAR_DETAIL_RGB:
- return "Texture.LINEAR_DETAIL_RGB";
- case Texture2D.LINEAR_DETAIL_ALPHA:
- return "Texture.LINEAR_DETAIL_ALPHA";
- default:
- return "(unknown)";
- }
- }*/
+ switch (filter)
+ {
+ case Texture.FASTEST:
+ return "Texture.FASTEST";
+ case Texture.NICEST:
+ return "Texture.NICEST";
+ case Texture.BASE_LEVEL_POINT:
+ return "Texture.BASE_LEVEL_POINT";
+ case Texture.BASE_LEVEL_LINEAR:
+ return "Texture.BASE_LEVEL_LINEAR";
+ case Texture.MULTI_LEVEL_POINT:
+ return "Texture.MULTI_LEVEL_POINT";
+ case Texture.MULTI_LEVEL_LINEAR:
+ return "Texture.MULTI_LEVEL_LINEAR";
+ case Texture.FILTER4:
+ return "Texture.FILTER4";
+ case Texture.LINEAR_SHARPEN:
+ return "Texture.LINEAR_SHARPEN";
+ case Texture.LINEAR_SHARPEN_RGB:
+ return "Texture.LINEAR_SHARPEN_RGB";
+ case Texture.LINEAR_SHARPEN_ALPHA:
+ return "Texture.LINEAR_SHARPEN_ALPHA";
+ case Texture2D.LINEAR_DETAIL:
+ return "Texture.LINEAR_DETAIL";
+ case Texture2D.LINEAR_DETAIL_RGB:
+ return "Texture.LINEAR_DETAIL_RGB";
+ case Texture2D.LINEAR_DETAIL_ALPHA:
+ return "Texture.LINEAR_DETAIL_ALPHA";
+ default:
+ return "(unknown)";
+ }
+ }*/
// mapping from java enum to gl enum
private static final int[] _gl_textureCubeMapFace = { GL2ES2.GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL2ES2.GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
@@ -6797,8 +6784,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (gl13)
{
- // FIXME: setting this to cv.maxTexCoordSets = 8; and cutting the
- // rest out doesn't work!
+ // FIXME: setting this to cv.maxTexCoordSets = 8; and cutting the rest out doesn't work!
cv.textureExtendedFeatures |= Canvas3D.TEXTURE_MULTI_TEXTURE;
cv.multiTexAccelerated = true;
int[] tmp = new int[1];
@@ -7173,8 +7159,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
// GL_STACK_UNDERFLOW 503?
// GL_STACK_OVERFLOW 504?
- // check for no current shader program (likely a switch between
- // scenes or something)
+ // check for no current shader program (likely a switch between scenes or something)
if (err == GL2ES2.GL_INVALID_OPERATION)
{
int[] res = new int[1];
@@ -7938,8 +7923,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
}
}
- // Setup the full scene antialising in D3D and ogl when GL_ARB_multisamle
- // supported
+ // Setup the full scene antialising in D3D and ogl when GL_ARB_multisamle supported
@Override
// looks like one time call in renderer.doWork
void setFullSceneAntialiasing(Context ctx, boolean enable)
@@ -7951,7 +7935,6 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
JoglContext joglctx = (JoglContext) ctx;
GL2ES2 gl = ((Jogl2es2Context) ctx).gl2es2();
- // PERF:GL2ES2 gl = context(ctx).getGL().getGL2ES2();
// not supported in ES2, possibly just part of context generally
// http://stackoverflow.com/questions/27035893/antialiasing-in-opengl-es-2-0
// FIXME: This is working under GL2ES2 but will need to change I think
@@ -7979,16 +7962,18 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (VERBOSE)
System.err.println("JoglPipeline.updateSeparateSpecularColorEnable()");
- /*
- * GL2 gl = context(ctx).getGL().getGL2(); //GL2ES2 gl =
- * context(ctx).getGL().getGL2ES2(); // bound to be not supported as
- * definately shader work now
- *
- * if (enable) { gl.glLightModeli(GL2ES2.GL_LIGHT_MODEL_COLOR_CONTROL,
- * GL2ES2.GL_SEPARATE_SPECULAR_COLOR); } else {
- * gl.glLightModeli(GL2ES2.GL_LIGHT_MODEL_COLOR_CONTROL,
- * GL2ES2.GL_SINGLE_COLOR); }
- */
+ /* GL2 gl = context(ctx).getGL().getGL2();
+ //GL2ES2 gl = context(ctx).getGL().getGL2ES2();
+ // bound to be not supported as definately shader work now
+
+ if (enable)
+ {
+ gl.glLightModeli(GL2ES2.GL_LIGHT_MODEL_COLOR_CONTROL, GL2ES2.GL_SEPARATE_SPECULAR_COLOR);
+ }
+ else
+ {
+ gl.glLightModeli(GL2ES2.GL_LIGHT_MODEL_COLOR_CONTROL, GL2ES2.GL_SINGLE_COLOR);
+ }*/
}
// ---------------------------------------------------------------------
@@ -8006,18 +7991,14 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
JoglDrawable joglDrawable = (JoglDrawable) drawable;
GLContext context = context(ctx);
- // possibly bug in marshmallow
- // google belwo and see its a bug on marshmallow
- // 04-19 00:33:36.941 18278-18322/com.ingenieur.ese.eseandroid
- // E/Surface: getSlotFromBufferLocked: unknown buffer: 0xb8dc6060
- // 04-19 00:33:37.182 18278-18278/com.ingenieur.ese.eseandroid
- // D/JogAmp.NEWT: onStop.0
+ // google below and see its a bug on marshmallow
+ // 04-19 00:33:36.941 18278-18322/com.ingenieur.ese.eseandroid E/Surface: getSlotFromBufferLocked: unknown buffer: 0xb8dc6060
+ // 04-19 00:33:37.182 18278-18278/com.ingenieur.ese.eseandroid D/JogAmp.NEWT: onStop.0
- // after this a restart adn a swapBuffers call
+ // after this a restart and a swapBuffers call
// gl_window.getDelegatedDrawable().swapBuffers();
// gets a
- // com.jogamp.opengl.GLException: Error swapping buffers, eglError
- // 0x300d, jogamp.opengl.egl.EGLDrawable[realized true,
+ // com.jogamp.opengl.GLException: Error swapping buffers, eglError 0x300d, jogamp.opengl.egl.EGLDrawable[realized true,
if (joglDrawable != null)
{
@@ -8042,10 +8023,10 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (VERBOSE)
System.err.println("JoglPipeline.getNumCtxLights()");
- /*
- * GL2ES2 gl = context(ctx).getGL().getGL2ES2(); int[] res = new int[1];
- * gl.glGetIntegerv(GL2ES2.GL_MAX_LIGHTS, res, 0); return res[0];
- */
+ /* GL2ES2 gl = context(ctx).getGL().getGL2ES2();
+ int[] res = new int[1];
+ gl.glGetIntegerv(GL2ES2.GL_MAX_LIGHTS, res, 0);
+ return res[0];*/
// lights are now me! this is not called anyway
return 8;
@@ -8063,19 +8044,14 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
// FIXME: believe this should do exactly what the native code
// used to, but not 100% sure (also in theory should only run
// this code on the Windows platform? What about Mac OS X?)
- /*
- * DisplayMode currentMode =
- * GraphicsEnvironment.getLocalGraphicsEnvironment().
- * getDefaultScreenDevice().getDisplayMode(); // Note: on X11 platforms,
- * a bit depth < 0 simply indicates that // multiple visuals are
- * supported on the current display mode
- *
- * if (VERBOSE) System.err.println(" Returning " +
- * (currentMode.getBitDepth() < 0 || currentMode.getBitDepth() > 8));
- *
- * return (currentMode.getBitDepth() < 0 || currentMode.getBitDepth() >
- * 8);
- */
+ /* DisplayMode currentMode = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDisplayMode();
+ // Note: on X11 platforms, a bit depth < 0 simply indicates that
+ // multiple visuals are supported on the current display mode
+
+ if (VERBOSE)
+ System.err.println(" Returning " + (currentMode.getBitDepth() < 0 || currentMode.getBitDepth() > 8));
+
+ return (currentMode.getBitDepth() < 0 || currentMode.getBitDepth() > 8);*/
return true;
}
@@ -8089,15 +8065,17 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
// lighting is entirely in shaders now so this should affect nothing?
- /*
- * GL2 gl = context(ctx).getGL().getGL2(); //GL2ES2 gl =
- * context(ctx).getGL().getGL2ES2();
- *
- * if (localEyeLightingEnable) {
- * gl.glLightModeli(GL2ES2.GL_LIGHT_MODEL_LOCAL_VIEWER, GL2ES2.GL_TRUE);
- * } else { gl.glLightModeli(GL2ES2.GL_LIGHT_MODEL_LOCAL_VIEWER,
- * GL2ES2.GL_FALSE); }
- */
+ /* GL2 gl = context(ctx).getGL().getGL2();
+ //GL2ES2 gl = context(ctx).getGL().getGL2ES2();
+
+ if (localEyeLightingEnable)
+ {
+ gl.glLightModeli(GL2ES2.GL_LIGHT_MODEL_LOCAL_VIEWER, GL2ES2.GL_TRUE);
+ }
+ else
+ {
+ gl.glLightModeli(GL2ES2.GL_LIGHT_MODEL_LOCAL_VIEWER, GL2ES2.GL_FALSE);
+ }*/
}
// ---------------------------------------------------------------------
@@ -8345,8 +8323,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
threadLocal.set(bufs);
}
- // Now go down array of arrays, converting each into a direct
- // FloatBuffer
+ // Now go down array of arrays, converting each into a direct FloatBuffer
for (int i = 0; i < array.length; i++)
{
float[] cur = (float[]) array[i];
@@ -8451,13 +8428,12 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
System.err.println("JoglPipeline.hasSceneAntialiasingAccum()");
// Accum style antialiasing is gone
return false;
- /*
- * GLCapabilities caps = caps(cv); if (VERBOSE) System.err .println(
- * " Returning " + (caps.getAccumRedBits() > 0 &&
- * caps.getAccumGreenBits() > 0 && caps.getAccumBlueBits() > 0)); return
- * (caps.getAccumRedBits() > 0 && caps.getAccumGreenBits() > 0 &&
- * caps.getAccumBlueBits() > 0);
- */
+ /*GLCapabilities caps = caps(cv);
+ if (VERBOSE)
+ System.err
+ .println(" Returning " + (caps.getAccumRedBits() > 0 && caps.getAccumGreenBits() > 0 && caps.getAccumBlueBits() > 0));
+ return (caps.getAccumRedBits() > 0 && caps.getAccumGreenBits() > 0 && caps.getAccumBlueBits() > 0);
+ */
}