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authorphil <[email protected]>2016-10-26 12:52:39 +1300
committerphil <[email protected]>2016-10-26 12:52:39 +1300
commit8d0f68fd76710829f76f1d0edadbb2dde1ad4eda (patch)
treefb362458ae85cf6c37837f3b2a2f3ca8ddce3496 /src/main
parentd0fa672008836024a1d814ece86e8a36319a4c67 (diff)
Bug 1006 - Transformation applied to a texture is also applied to post
render graphics The push and pop attribs calls have been left in to keep this code change in alignment with other texture matrix setting calls A test for this can be seen in the new overlay2D example in java3d-examples
Diffstat (limited to 'src/main')
-rw-r--r--src/main/java/org/jogamp/java3d/JoglPipeline.java5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/main/java/org/jogamp/java3d/JoglPipeline.java b/src/main/java/org/jogamp/java3d/JoglPipeline.java
index 32c2fdb..c3cd6ad 100644
--- a/src/main/java/org/jogamp/java3d/JoglPipeline.java
+++ b/src/main/java/org/jogamp/java3d/JoglPipeline.java
@@ -7696,6 +7696,11 @@ static boolean hasFBObjectSizeChanged(JoglDrawable jdraw, int width, int height)
gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
gl.glEnable(GL.GL_TEXTURE_2D);
+
+ gl.glPushAttrib(GL2.GL_TRANSFORM_BIT);
+ gl.glMatrixMode(GL.GL_TEXTURE);
+ gl.glLoadIdentity();
+ gl.glPopAttrib();
// loaded identity modelview and projection matrix
gl.glMatrixMode(GL2.GL_PROJECTION);