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authorphil <[email protected]>2017-02-27 10:10:47 +1300
committerphil <[email protected]>2017-02-27 10:10:47 +1300
commit6651a4465b0cbb4e67102e9640a97d9f2bbabc4f (patch)
tree3b4f39c63ec4e9af6941cf041c5bee59ffd9d772 /src
parent6785c4efc44b4c411aa9b295528d9a6b1ad7c58a (diff)
Jogl2es2Pipeline, gl2es2 calls reduced, short indexes loaded faster
Diffstat (limited to 'src')
-rw-r--r--src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java222
1 files changed, 155 insertions, 67 deletions
diff --git a/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java b/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java
index 433bb7c..5436693 100644
--- a/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java
+++ b/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java
@@ -159,11 +159,12 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
private static void doClearBuffers(Context ctx)
{
Jogl2es2Context joglesctx = (Jogl2es2Context) ctx;
- GL2ES2 gl = joglesctx.gl2es2();
+
if (joglesctx.geoToClearBuffers.size() > 0)
{
synchronized (joglesctx.geoToClearBuffers)
{
+ GL2ES2 gl = joglesctx.gl2es2();
for (GeometryArrayRetained geo : joglesctx.geoToClearBuffers)
{
GeometryData gd = joglesctx.allGeometryData.get(geo.nativeId);
@@ -421,12 +422,13 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
// not required second time around for VAO (except morphable coords)
boolean bindingRequired = true;
// Note although we ask for ES2 we can get ES3, which demands a VAO or nothing renders
- if (ctx.gl2es3() != null)
+ if (gl.isGL2ES3())
{
+ GL2ES3 gl2es3 = (GL2ES3)gl;
if (gd.vaoId == -1)
{
int[] tmp = new int[1];
- ctx.gl2es3().glGenVertexArrays(1, tmp, 0);
+ gl2es3.glGenVertexArrays(1, tmp, 0);
gd.vaoId = tmp[0];
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
@@ -435,7 +437,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
{
bindingRequired = false;
}
- ctx.gl2es3().glBindVertexArray(gd.vaoId);
+ gl2es3.glBindVertexArray(gd.vaoId);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
}
@@ -1022,12 +1024,13 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
// not required second time around for VAO (except morphable coords)
boolean bindingRequired = true;
// Note although we ask for ES2 we can get ES3, which demands a VAO or nothing renders
- if (ctx.gl2es3() != null)
+ if (gl.isGL2ES3())
{
+ GL2ES3 gl2es3 = (GL2ES3)gl;
if (gd.vaoId == -1)
{
int[] tmp = new int[1];
- ctx.gl2es3().glGenVertexArrays(1, tmp, 0);
+ gl2es3.glGenVertexArrays(1, tmp, 0);
gd.vaoId = tmp[0];
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
@@ -1036,7 +1039,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
{
bindingRequired = false;
}
- ctx.gl2es3().glBindVertexArray(gd.vaoId);
+ gl2es3.glBindVertexArray(gd.vaoId);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
}
@@ -1685,12 +1688,13 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
// not required second time around for VAO (except morphable coords)
boolean bindingRequired = true;
// Note although we ask for ES2 we can get ES3, which demands a VAO or nothing renders
- if (ctx.gl2es3() != null)
+ if (gl.isGL2ES3())
{
+ GL2ES3 gl2es3 = (GL2ES3)gl;
if (gd.vaoId == -1)
{
int[] tmp = new int[1];
- ctx.gl2es3().glGenVertexArrays(1, tmp, 0);
+ gl2es3.glGenVertexArrays(1, tmp, 0);
gd.vaoId = tmp[0];
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
@@ -1699,7 +1703,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
{
bindingRequired = false;
}
- ctx.gl2es3().glBindVertexArray(gd.vaoId);
+ gl2es3.glBindVertexArray(gd.vaoId);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
}
@@ -2006,10 +2010,12 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
gl.glGenBuffers(strip_len, stripInd, 0);
int offset = initialIndexIndex;
- ShortBuffer indicesBuffer = ByteBuffer.allocateDirect(indexCoord.length * 2).order(ByteOrder.nativeOrder())
+ /*ShortBuffer indicesBuffer = ByteBuffer.allocateDirect(indexCoord.length * 2).order(ByteOrder.nativeOrder())
.asShortBuffer();
for (int s = 0; s < indexCoord.length; s++)
- indicesBuffer.put(s, (short) indexCoord[s]);
+ indicesBuffer.put(s, (short) indexCoord[s]);*/
+
+ ShortBuffer indicesBuffer = getIndexArrayBuffer(indexCoord);
for (int i = 0; i < strip_len; i++)
{
indicesBuffer.position(offset);
@@ -2068,10 +2074,11 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (gd.geoToIndBuf == -1)
{
// create and fill index buffer
- ShortBuffer indBuf = ByteBuffer.allocateDirect(indexCoord.length * 2).order(ByteOrder.nativeOrder()).asShortBuffer();
- for (int s = 0; s < indexCoord.length; s++)
- indBuf.put(s, (short) indexCoord[s]);
- indBuf.position(initialIndexIndex);
+ //ShortBuffer indBuf = ByteBuffer.allocateDirect(indexCoord.length * 2).order(ByteOrder.nativeOrder()).asShortBuffer();
+ //for (int s = 0; s < indexCoord.length; s++)
+ // indBuf.put(s, (short) indexCoord[s]);
+ //indBuf.position(initialIndexIndex);
+ ShortBuffer indBuf = getIndexArrayBuffer(indexCoord);
int[] tmp = new int[1];
gl.glGenBuffers(1, tmp, 0);
@@ -2319,12 +2326,13 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
// not required second time around for VAO (except morphable coords)
boolean bindingRequired = true;
// Note although we ask for ES2 we can get ES3, which demands a VAO or nothing renders
- if (ctx.gl2es3() != null)
+ if (gl.isGL2ES3())
{
+ GL2ES3 gl2es3 = (GL2ES3)gl;
if (gd.vaoId == -1)
{
int[] tmp = new int[1];
- ctx.gl2es3().glGenVertexArrays(1, tmp, 0);
+ gl2es3.glGenVertexArrays(1, tmp, 0);
gd.vaoId = tmp[0];
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
@@ -2333,7 +2341,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
{
bindingRequired = false;
}
- ctx.gl2es3().glBindVertexArray(gd.vaoId);
+ gl2es3.glBindVertexArray(gd.vaoId);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
}
@@ -2749,10 +2757,13 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
gl.glGenBuffers(strip_len, stripInd, 0);
int offset = initialIndexIndex;
- ShortBuffer indicesBuffer = ByteBuffer.allocateDirect(indexCoord.length * 2).order(ByteOrder.nativeOrder())
+ /*ShortBuffer indicesBuffer = ByteBuffer.allocateDirect(indexCoord.length * 2).order(ByteOrder.nativeOrder())
.asShortBuffer();
for (int s = 0; s < indexCoord.length; s++)
- indicesBuffer.put(s, (short) indexCoord[s]);
+ indicesBuffer.put(s, (short) indexCoord[s]);*/
+
+ ShortBuffer indicesBuffer = getIndexArrayBuffer(indexCoord);
+
for (int i = 0; i < strip_len; i++)
{
indicesBuffer.position(offset);
@@ -2827,10 +2838,12 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (gd.geoToIndBuf == -1)
{
// create and fill index buffer
- ShortBuffer indBuf = ByteBuffer.allocateDirect(indexCoord.length * 2).order(ByteOrder.nativeOrder()).asShortBuffer();
+ /*ShortBuffer indBuf = ByteBuffer.allocateDirect(indexCoord.length * 2).order(ByteOrder.nativeOrder()).asShortBuffer();
for (int s = 0; s < indexCoord.length; s++)
indBuf.put(s, (short) indexCoord[s]);
- indBuf.position(initialIndexIndex);
+ indBuf.position(initialIndexIndex);*/
+
+ ShortBuffer indBuf = getIndexArrayBuffer(indexCoord);
int[] tmp = new int[1];
gl.glGenBuffers(1, tmp, 0);
@@ -2927,12 +2940,13 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (OUTPUT_PER_FRAME_STATS)
ctx.perFrameStats.setFFPAttributes++;
+ boolean isGL2ES3 = gl.isGL2ES3();
// if shader hasn't changed location of uniform I don't need to reset these (they are cleared to -1 at the start of each swap)
if (locs.glProjectionMatrix != -1)
{
if (!MINIMISE_NATIVE_CALLS_FFP || (shaderProgramId != ctx.prevShaderProgram))
{
- if (gl.isGL2ES3())
+ if (isGL2ES3)
gl.glUniformMatrix4fv(locs.glProjectionMatrix, 1, true, ctx.matrixUtil.toArray(ctx.currentProjMat), 0);
else
gl.glUniformMatrix4fv(locs.glProjectionMatrix, 1, false,
@@ -2957,7 +2971,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
System.err.println("" + e);
}
- if (gl.isGL2ES3())
+ if (isGL2ES3)
gl.glUniformMatrix4fv(locs.glProjectionMatrixInverse, 1, true, ctx.matrixUtil.toArray(ctx.currentProjMatInverse), 0);
else
gl.glUniformMatrix4fv(locs.glProjectionMatrixInverse, 1, false,
@@ -2983,7 +2997,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
|| (shaderProgramId != ctx.prevShaderProgram || ctx.gl_state.modelMatrix.m00 == Double.NEGATIVE_INFINITY))
{
- if (gl.isGL2ES3())
+ if (isGL2ES3)
gl.glUniformMatrix4fv(locs.glModelMatrix, 1, true, ctx.matrixUtil.toArray(ctx.currentModelMat), 0);
else
gl.glUniformMatrix4fv(locs.glModelMatrix, 1, false,
@@ -3012,7 +3026,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (ctx.currentModelViewMat.m00 == Double.NEGATIVE_INFINITY)
ctx.currentModelViewMat.mul(ctx.currentViewMat, ctx.currentModelMat);
- if (gl.isGL2ES3())
+ if (isGL2ES3)
gl.glUniformMatrix4fv(locs.glModelViewMatrix, 1, true, ctx.matrixUtil.toArray(ctx.currentModelViewMat), 0);
else
gl.glUniformMatrix4fv(locs.glModelViewMatrix, 1, false,
@@ -3044,7 +3058,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
}
- if (gl.isGL2ES3())
+ if (isGL2ES3)
gl.glUniformMatrix4fv(locs.glModelViewMatrixInverse, 1, true, ctx.matrixUtil.toArray(ctx.currentModelViewMatInverse), 0);
else
gl.glUniformMatrix4fv(locs.glModelViewMatrixInverse, 1, false,
@@ -3075,7 +3089,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (ctx.currentModelViewProjMat.m00 == Double.NEGATIVE_INFINITY)
ctx.currentModelViewProjMat.mul(ctx.currentProjMat, ctx.currentModelViewMat);
- if (gl.isGL2ES3())
+ if (isGL2ES3)
gl.glUniformMatrix4fv(locs.glModelViewProjectionMatrix, 1, true, ctx.matrixUtil.toArray(ctx.currentModelViewProjMat), 0);
else
gl.glUniformMatrix4fv(locs.glModelViewProjectionMatrix, 1, false,
@@ -3107,7 +3121,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (ctx.currentNormalMat.m00 == Double.NEGATIVE_INFINITY)
Jogl2es2MatrixUtil.transposeInvert(ctx.currentModelViewMat, ctx.currentNormalMat);
- if (gl.isGL2ES3())
+ if (isGL2ES3)
gl.glUniformMatrix3fv(locs.glNormalMatrix, 1, true, ctx.matrixUtil.toArray(ctx.currentNormalMat), 0);
else
gl.glUniformMatrix3fv(locs.glNormalMatrix, 1, false,
@@ -5052,40 +5066,40 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
Jogl2es2Context joglesctx = ((Jogl2es2Context) ctx);
// will we need to repush to shaders?
if (joglesctx.objectColor.x != red || joglesctx.objectColor.y != green || joglesctx.objectColor.z != blue
- || joglesctx.objectColor.w != alpha)
+ || joglesctx.objectColor.w != alpha){
joglesctx.gl_state.objectColor.x = Float.NEGATIVE_INFINITY;
joglesctx.objectColor.x = red;
joglesctx.objectColor.y = green;
joglesctx.objectColor.z = blue;
- joglesctx.objectColor.w = alpha;
+ joglesctx.objectColor.w = alpha;}
+
joglesctx.materialData.lightEnabled = lightEnable ? 1 : 0;
joglesctx.materialData.shininess = shininess;
if (joglesctx.materialData.emission.x != eRed || joglesctx.materialData.emission.y != eGreen
- || joglesctx.materialData.emission.z != eBlue)
+ || joglesctx.materialData.emission.z != eBlue){
joglesctx.gl_state.glFrontMaterial.emission.x = Float.NEGATIVE_INFINITY;
joglesctx.materialData.emission.x = eRed;
joglesctx.materialData.emission.y = eGreen;
- joglesctx.materialData.emission.z = eBlue;
+ joglesctx.materialData.emission.z = eBlue;}
if (joglesctx.materialData.ambient.x != aRed || joglesctx.materialData.ambient.y != aGreen
- || joglesctx.materialData.ambient.z != aBlue)
+ || joglesctx.materialData.ambient.z != aBlue){
joglesctx.gl_state.glFrontMaterial.ambient.x = Float.NEGATIVE_INFINITY;
joglesctx.materialData.ambient.x = aRed;
joglesctx.materialData.ambient.y = aGreen;
- joglesctx.materialData.ambient.z = aBlue;
+ joglesctx.materialData.ambient.z = aBlue;}
if (joglesctx.materialData.specular.x != sRed || joglesctx.materialData.specular.y != sGreen
- || joglesctx.materialData.specular.z != sBlue)
+ || joglesctx.materialData.specular.z != sBlue){
joglesctx.gl_state.glFrontMaterial.specular.x = Float.NEGATIVE_INFINITY;
joglesctx.materialData.specular.x = sRed;
joglesctx.materialData.specular.y = sGreen;
- joglesctx.materialData.specular.z = sBlue;
+ joglesctx.materialData.specular.z = sBlue;}
if (joglesctx.materialData.diffuse.x != dRed || joglesctx.materialData.diffuse.y != dGreen
- || joglesctx.materialData.diffuse.z != dBlue || joglesctx.materialData.diffuse.w != alpha)
+ || joglesctx.materialData.diffuse.z != dBlue || joglesctx.materialData.diffuse.w != alpha){
joglesctx.gl_state.glFrontMaterial.diffuse.x = Float.NEGATIVE_INFINITY;
joglesctx.materialData.diffuse.x = dRed;
joglesctx.materialData.diffuse.y = dGreen;
joglesctx.materialData.diffuse.z = dBlue;
- joglesctx.materialData.diffuse.w = alpha;
-
+ joglesctx.materialData.diffuse.w = alpha;}
}
// native method for setting Material when no material is present
@@ -5213,10 +5227,11 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (OUTPUT_PER_FRAME_STATS)
((Jogl2es2Context) ctx).perFrameStats.updatePolygonAttributes++;
- GL2ES2 gl = ((Jogl2es2Context) ctx).gl2es2();
+ GL2ES2 gl = null;// get only if needed, expensive call
Jogl2es2Context joglesctx = ((Jogl2es2Context) ctx);
if (joglesctx.gl_state.cullFace != cullFace)
{
+ gl = ((Jogl2es2Context) ctx).gl2es2();
if (cullFace == PolygonAttributes.CULL_NONE)
{
gl.glDisable(GL2ES2.GL_CULL_FACE);
@@ -5242,6 +5257,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (joglesctx.gl_state.polygonOffsetFactor != polygonOffsetFactor || joglesctx.gl_state.polygonOffset != polygonOffset)
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glPolygonOffset(polygonOffsetFactor, polygonOffset);
if ((polygonOffsetFactor != 0.0f) || (polygonOffset != 0.0f))
@@ -5272,10 +5288,11 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (OUTPUT_PER_FRAME_STATS)
((Jogl2es2Context) ctx).perFrameStats.resetPolygonAttributes++;
- GL2ES2 gl = ((Jogl2es2Context) ctx).gl2es2();
+ GL2ES2 gl = null;// get only if needed, expensive call
Jogl2es2Context joglesctx = ((Jogl2es2Context) ctx);
if (joglesctx.gl_state.cullFace != PolygonAttributes.CULL_BACK)
{
+ gl = ((Jogl2es2Context) ctx).gl2es2();
gl.glCullFace(GL2ES2.GL_BACK);
gl.glEnable(GL2ES2.GL_CULL_FACE);
if (DO_OUTPUT_ERRORS)
@@ -5286,6 +5303,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (joglesctx.gl_state.polygonOffsetFactor != 0.0f || joglesctx.gl_state.polygonOffset != 0.0f)
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glPolygonOffset(0.0f, 0.0f);
gl.glDisable(GL2ES2.GL_POLYGON_OFFSET_FILL);
if (DO_OUTPUT_ERRORS)
@@ -5325,6 +5343,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
{
if (!depthBufferEnableOverride)
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
if (depthBufferEnable)
{
gl.glEnable(GL2ES2.GL_DEPTH_TEST);
@@ -5354,6 +5373,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
{
if (joglesctx.gl_state.glDepthMask != true)
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glDepthMask(true);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
@@ -5365,6 +5385,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
{
if (joglesctx.gl_state.glDepthMask != false)
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glDepthMask(false);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
@@ -5403,6 +5424,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
|| joglesctx.gl_state.stencilCompareMask != stencilCompareMask
|| joglesctx.gl_state.stencilWriteMask != stencilWriteMask)
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glEnable(GL2ES2.GL_STENCIL_TEST);
gl.glStencilOp(getStencilOpValue(stencilFailOp), getStencilOpValue(stencilZFailOp), getStencilOpValue(stencilZPassOp));
gl.glStencilFunc(getFunctionValue(stencilFunction), stencilReferenceValue, stencilCompareMask);
@@ -5417,6 +5439,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
{
if (joglesctx.gl_state.glEnableGL_STENCIL_TEST == true)
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glDisable(GL2ES2.GL_STENCIL_TEST);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
@@ -5437,12 +5460,13 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (OUTPUT_PER_FRAME_STATS)
((Jogl2es2Context) ctx).perFrameStats.resetRenderingAttributes++;
- GL2ES2 gl = ((Jogl2es2Context) ctx).gl2es2();
+ GL2ES2 gl = null; // get late expensive
Jogl2es2Context joglesctx = ((Jogl2es2Context) ctx);
if (!depthBufferWriteEnableOverride)
{
if (joglesctx.gl_state.glDepthMask != true)
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glDepthMask(true);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
@@ -5454,6 +5478,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
{
if (joglesctx.gl_state.depthBufferEnable != true)
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glEnable(GL2ES2.GL_DEPTH_TEST);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
@@ -5463,6 +5488,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
}
if (joglesctx.gl_state.depthTestFunction != RenderingAttributes.LESS_OR_EQUAL)
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glDepthFunc(GL2ES2.GL_LEQUAL);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
@@ -5477,6 +5503,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (joglesctx.gl_state.glEnableGL_STENCIL_TEST == true)
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glDisable(GL2ES2.GL_STENCIL_TEST);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
@@ -5496,7 +5523,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (OUTPUT_PER_FRAME_STATS)
((Jogl2es2Context) ctx).perFrameStats.updateTransparencyAttributes++;
- GL2ES2 gl = ((Jogl2es2Context) ctx).gl2es2();
+ GL2ES2 gl = null;//get late expensive
Jogl2es2Context joglesctx = ((Jogl2es2Context) ctx);
joglesctx.transparencyAlpha = alpha;
@@ -5508,6 +5535,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (!MINIMISE_NATIVE_CALLS_TRANSPARENCY || (joglesctx.gl_state.glEnableGL_BLEND != true
|| joglesctx.gl_state.srcBlendFunction != srcBlendFunction || joglesctx.gl_state.dstBlendFunction != dstBlendFunction))
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glEnable(GL2ES2.GL_BLEND);
// valid range of blendFunction 0..3 is already verified in shared code.
gl.glBlendFunc(blendFunctionTable[srcBlendFunction], blendFunctionTable[dstBlendFunction]);
@@ -5527,6 +5555,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
{
if (!MINIMISE_NATIVE_CALLS_TRANSPARENCY || (joglesctx.gl_state.glEnableGL_BLEND != false))
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glDisable(GL2ES2.GL_BLEND);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
@@ -5546,7 +5575,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (OUTPUT_PER_FRAME_STATS)
((Jogl2es2Context) ctx).perFrameStats.resetTransparency++;
- GL2ES2 gl = ((Jogl2es2Context) ctx).gl2es2();
+ GL2ES2 gl = null; //get late expensive
Jogl2es2Context joglesctx = ((Jogl2es2Context) ctx);
joglesctx.transparencyAlpha = 1.0f;
@@ -5558,6 +5587,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
|| joglesctx.gl_state.srcBlendFunction != TransparencyAttributes.BLEND_SRC_ALPHA
|| joglesctx.gl_state.dstBlendFunction != TransparencyAttributes.BLEND_ONE_MINUS_SRC_ALPHA))
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glEnable(GL2ES2.GL_BLEND);
gl.glBlendFunc(GL2ES2.GL_SRC_ALPHA, GL2ES2.GL_ONE_MINUS_SRC_ALPHA);
if (DO_OUTPUT_ERRORS)
@@ -5574,6 +5604,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
{
if (!MINIMISE_NATIVE_CALLS_TRANSPARENCY || (joglesctx.gl_state.glEnableGL_BLEND != false))
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glDisable(GL2ES2.GL_BLEND);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
@@ -5644,12 +5675,13 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
((Jogl2es2Context) ctx).perFrameStats.updateTextureUnitState++;
Jogl2es2Context joglesContext = (Jogl2es2Context) ctx;
- GL2ES2 gl = joglesContext.gl2es2();
+ GL2ES2 gl = null;//get late expensive
if (index >= 0)
{
if (!MINIMISE_NATIVE_CALLS_TEXTURE || (joglesContext.gl_state.glActiveTexture != (index + GL2ES2.GL_TEXTURE0)))
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glActiveTexture(index + GL2ES2.GL_TEXTURE0);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
@@ -5674,13 +5706,14 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
((Jogl2es2Context) ctx).perFrameStats.bindTexture2D++;
Jogl2es2Context joglesContext = (Jogl2es2Context) ctx;
- GL2ES2 gl = joglesContext.gl2es2();
+ GL2ES2 gl = null;// get late expensive
if (enable)
{
if (!MINIMISE_NATIVE_CALLS_TEXTURE
|| (joglesContext.gl_state.glBindTextureGL_TEXTURE_2D[joglesContext.gl_state.glActiveTexture] != objectId))
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glBindTexture(GL2ES2.GL_TEXTURE_2D, objectId);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
@@ -5757,7 +5790,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
private static void updateTextureLodRange(Context ctx, int target, int baseLevel, int maximumLevel, float minimumLOD, float maximumLOD)
{
- GL2ES2 gl = ((Jogl2es2Context) ctx).gl2es2();
+ //GL2ES2 gl = ((Jogl2es2Context) ctx).gl2es2();
// I notice these 4 parameters don't appear under GL2ES2
@@ -5779,8 +5812,8 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
// http://stackoverflow.com/questions/12767917/is-using-gl-nearest-mipmap-or-gl-linear-mipmap-for-gl-texture-min-filter-con
// ES2 throws a 1280 invalid enum here
- if (gl.isGL2ES3())
- gl.glTexParameteri(target, GL2ES3.GL_TEXTURE_MAX_LEVEL, maximumLevel);
+ //if (gl.isGL2ES3())
+ // gl.glTexParameteri(target, GL2ES3.GL_TEXTURE_MAX_LEVEL, maximumLevel);
// gl.glTexParameterf(target, GL2ES3.GL_TEXTURE_MIN_LOD, minimumLOD);
// gl.glTexParameterf(target, GL2ES3.GL_TEXTURE_MAX_LOD, maximumLOD);
@@ -5819,7 +5852,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (OUTPUT_PER_FRAME_STATS)
((Jogl2es2Context) ctx).perFrameStats.bindTextureCubeMap++;
- GL2ES2 gl = ((Jogl2es2Context) ctx).gl2es2();
+ GL2ES2 gl = null;// get late expensive
// TextureCubeMap will take precedents over 3D Texture so
// there is no need to disable 3D Texture here.
@@ -5829,6 +5862,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
}
else
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glBindTexture(GL2ES2.GL_TEXTURE_CUBE_MAP, objectId);
// gl.glEnable(GL2ES2.GL_TEXTURE_CUBE_MAP);
if (DO_OUTPUT_ERRORS)
@@ -6487,10 +6521,11 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (OUTPUT_PER_FRAME_STATS)
((Jogl2es2Context) ctx).perFrameStats.setBlendColor++;
- GL2ES2 gl = ((Jogl2es2Context) ctx).gl2es2();
+ GL2ES2 gl = null;// get late expensive
if (isExtensionAvailable.GL_ARB_imaging(gl))
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glBlendColor(red, green, blue, alpha);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
@@ -6507,12 +6542,13 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (OUTPUT_PER_FRAME_STATS)
((Jogl2es2Context) ctx).perFrameStats.setBlendFunc++;
- GL2ES2 gl = ((Jogl2es2Context) ctx).gl2es2();
+ GL2ES2 gl = null;// get late expensive
Jogl2es2Context joglesctx = ((Jogl2es2Context) ctx);
if (!MINIMISE_NATIVE_CALLS_TRANSPARENCY || (joglesctx.gl_state.glEnableGL_BLEND != true
|| joglesctx.gl_state.srcBlendFunction != srcBlendFunction || joglesctx.gl_state.dstBlendFunction != dstBlendFunction))
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glEnable(GL2ES2.GL_BLEND);
gl.glBlendFunc(blendFunctionTable[srcBlendFunction], blendFunctionTable[dstBlendFunction]);
if (DO_OUTPUT_ERRORS)
@@ -6566,12 +6602,12 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
// do we need to push onto the shader now?
if (joglesctx.currentAmbientColor.x != red || joglesctx.currentAmbientColor.y != green || joglesctx.currentAmbientColor.z != blue)
- joglesctx.gl_state.glLightModelambient.x = Float.NEGATIVE_INFINITY;
+ { joglesctx.gl_state.glLightModelambient.x = Float.NEGATIVE_INFINITY;
joglesctx.currentAmbientColor.x = red;
joglesctx.currentAmbientColor.y = green;
joglesctx.currentAmbientColor.z = blue;
- joglesctx.currentAmbientColor.w = 1.0f;
+ joglesctx.currentAmbientColor.w = 1.0f;}
}
@@ -6594,12 +6630,13 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
((Jogl2es2Context) ctx).perFrameStats.activeTextureUnit++;
Jogl2es2Context joglesContext = (Jogl2es2Context) ctx;
- GL2ES2 gl = joglesContext.gl2es2();
+ GL2ES2 gl = null;// get late expensive
if (texUnitIndex >= 0)
{
if (!MINIMISE_NATIVE_CALLS_TEXTURE || (joglesContext.gl_state.glActiveTexture != (texUnitIndex + GL2ES2.GL_TEXTURE0)))
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glActiveTexture(texUnitIndex + GL2ES2.GL_TEXTURE0);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
@@ -6619,12 +6656,13 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
((Jogl2es2Context) ctx).perFrameStats.resetTextureNative++;
Jogl2es2Context joglesContext = (Jogl2es2Context) ctx;
- GL2ES2 gl = joglesContext.gl2es2();
+ GL2ES2 gl = null;// get late expensive
if (texUnitIndex >= 0)
{
if (!MINIMISE_NATIVE_CALLS_TEXTURE || (joglesContext.gl_state.glActiveTexture != (texUnitIndex + GL2ES2.GL_TEXTURE0)))
{
+ gl = gl == null ? ((Jogl2es2Context) ctx).gl2es2() : gl;
gl.glActiveTexture(texUnitIndex + GL2ES2.GL_TEXTURE0);
// TODO: should I bind these to 0?
// gl.glBindTexture(GL2ES2.GL_TEXTURE_2D, 0);//-1 is no texture , 0 is default
@@ -7654,12 +7692,13 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
// always create a new one
int vaoId = -1;
- if (jctx.gl2es3() != null)
+ if (gl.isGL2ES3())
{
+ GL2ES3 gl2es3 = (GL2ES3)gl;
if (vaoId == -1)
{
int[] tmp2 = new int[1];
- jctx.gl2es3().glGenVertexArrays(1, tmp2, 0);
+ gl2es3.glGenVertexArrays(1, tmp2, 0);
vaoId = tmp2[0];
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
@@ -7668,7 +7707,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
{
bindingRequired = false;
}
- jctx.gl2es3().glBindVertexArray(vaoId);
+ gl2es3.glBindVertexArray(vaoId);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
}
@@ -7709,7 +7748,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
// clean u as we have to recreate each pass
if (vaoId != -1)
- jctx.gl2es3().glDeleteVertexArrays(1, new int[] { vaoId }, 0);
+ ((GL2ES3)gl).glDeleteVertexArrays(1, new int[] { vaoId }, 0);
if (vertBufId != -1)
gl.glDeleteBuffers(1, new int[] { vertBufId }, 0);
@@ -7799,8 +7838,10 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
{
if (VERBOSE)
System.err.println("JoglPipeline.executeRasterDepth()");
- Jogl2es2Context jctx = (Jogl2es2Context) ctx;
- GL2ES2 gl = jctx.gl2es2();
+
+ //Jogl2es2Context jctx = (Jogl2es2Context) ctx;
+ //GL2ES2 gl = jctx.gl2es2();
+
throw new UnsupportedOperationException(
"To get depth you should use a shader that return depth info for gl2es2 then read from color");
/*
@@ -7882,8 +7923,6 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (OUTPUT_PER_FRAME_STATS)
((Jogl2es2Context) ctx).perFrameStats.syncRenderTime = System.nanoTime();
- GL2ES2 gl = ((Jogl2es2Context) ctx).gl2es2();
-
// clean up any buffers that need freeing
doClearBuffers(ctx);
@@ -7893,6 +7932,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
// also seems to be ok, just do it as well
if (!NEVER_RELEASE_CONTEXT)
{
+ GL2ES2 gl = ((Jogl2es2Context) ctx).gl2es2();
if (wait)
gl.glFinish();
else
@@ -8924,7 +8964,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
// ----------------------------------------------------------------------
// General helper routines
//
-
+ private static ThreadLocal<ShortBuffer> nioIndexTemp = new ThreadLocal<ShortBuffer>();
private static ThreadLocal<FloatBuffer> nioVertexTemp = new ThreadLocal<FloatBuffer>();
private static ThreadLocal<DoubleBuffer> nioVertexDoubleTemp = new ThreadLocal<DoubleBuffer>();
private static ThreadLocal<FloatBuffer> nioColorTemp = new ThreadLocal<FloatBuffer>();
@@ -8935,6 +8975,17 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
// I think these are not used often as nio buffers sort it out
// but they are used a bit mind you
+
+ private static ShortBuffer getIndexArrayBuffer(int[] indexArray)
+ {
+ return getIndexArrayBuffer(indexArray, true);
+ }
+
+ private static ShortBuffer getIndexArrayBuffer(int[] indexArray, boolean copyData)
+ {
+ return getNIOBuffer(indexArray, nioIndexTemp, copyData);
+ }
+
private static FloatBuffer getVertexArrayBuffer(float[] vertexArray)
{
return getVertexArrayBuffer(vertexArray, true);
@@ -8994,6 +9045,43 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
{
return getNIOBuffer(vertexAttrSet, nioVertexAttrSetTemp);
}
+
+ //NOTE! int array copied, ShortBuffer returned
+ private static ShortBuffer getNIOBuffer(int[] array, ThreadLocal<ShortBuffer> threadLocal, boolean copyData)
+ {
+ if (array == null)
+ {
+ return null;
+ }
+ ShortBuffer buf = threadLocal.get();
+ if (buf == null)
+ {
+ buf = Buffers.newDirectShortBuffer(array.length);
+ threadLocal.set(buf);
+ }
+ else
+ {
+ buf.rewind();
+ if (buf.remaining() < array.length)
+ {
+ int newSize = Math.max(2 * buf.remaining(), array.length);
+ buf = Buffers.newDirectShortBuffer(newSize);
+ threadLocal.set(buf);
+ }
+ }
+ if (copyData)
+ {
+ //NOTE! int array copied
+ short[] shorts = new short[array.length];
+ for(int i=0;i<array.length;i++)
+ shorts[i] = (short)array[i];
+
+ buf.put(shorts);
+ buf.rewind();
+ buf.limit(array.length);
+ }
+ return buf;
+ }
private static FloatBuffer getNIOBuffer(float[] array, ThreadLocal<FloatBuffer> threadLocal, boolean copyData)
{