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author | Kevin Rushforth <[email protected]> | 2006-11-10 00:25:43 +0000 |
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committer | Kevin Rushforth <[email protected]> | 2006-11-10 00:25:43 +0000 |
commit | 36d3c2ab3e7e9ca90fac1b992f1f8438bf7d4587 (patch) | |
tree | 0fc3b79ecd3a1ec2d5c6b70ae3b09b3399ee5b7a /www/j3d1_5_0/RELEASE-NOTES-beta2.html | |
parent | 76f48f0127e0e462320e2abe78e770416dbea8a5 (diff) |
Finished release notes for 1.5.0-beta2
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@749 ba19aa83-45c5-6ac9-afd3-db810772062c
Diffstat (limited to 'www/j3d1_5_0/RELEASE-NOTES-beta2.html')
-rw-r--r-- | www/j3d1_5_0/RELEASE-NOTES-beta2.html | 196 |
1 files changed, 187 insertions, 9 deletions
diff --git a/www/j3d1_5_0/RELEASE-NOTES-beta2.html b/www/j3d1_5_0/RELEASE-NOTES-beta2.html index b7d1202..e7b9f1a 100644 --- a/www/j3d1_5_0/RELEASE-NOTES-beta2.html +++ b/www/j3d1_5_0/RELEASE-NOTES-beta2.html @@ -65,8 +65,9 @@ following: <li>JDK 1.5.0 or later from Sun Microsystems: <a href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> <li>Solaris 9 or later</li> - <li>Frame Buffer with OpenGL 1.3 support (XVR-600, -XVR-1200, Expert3D, etc.)</li> + <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600, +XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will +work, but with reduced texture mapping functionality.</li> <li>OpenGL 1.3 for Solaris or later. To find your current version, use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li> @@ -95,8 +96,8 @@ following:<br> href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> <li>Graphics adapter with driver that supports the GLX extension: GLX -1.3 or later and OpenGL 1.3 or later<br> - </li> +1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL +1.2 support will work, but with reduced texture mapping functionality. </li> </ul> <h4><a name="Windows"></a>Windows<br> </h4> @@ -189,7 +190,7 @@ log</a>, <a target="_blank" </ul> <h4>Issues Fixed in 1.5.0-beta2<br> </h4> -FINISH THIS LIST<br> +<br> <table style="text-align: left;" border="1" cellpadding="2" cellspacing="0"> <tbody> @@ -199,15 +200,192 @@ FINISH THIS LIST<br> <th style="vertical-align: top;">Description</th> </tr> <tr> - <td style="vertical-align: top; text-align: right;">nnn</td> + <td style="vertical-align: top; text-align: right;">84</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Rendering pauses after Canvas3D +disposal until AWT event<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">238</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Exception in thread +"J3D-MasterControl-1" when setting TextureUnitState to 0-length array<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">252</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Offscreen Canvas3D/Screen3D +error reporting (pbuffer allocation)<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">295</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Texture3D throws +ArrayIndexOutOfBoundsException when scaleImage<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">312</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Exception while detaching +ModelClip from ViewSpecificGroup<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">324</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Lockup Java3D program and throw +exception using JOGL renderer<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">336</td> <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Description of the bug or issue<br> + <td style="vertical-align: top;">Unable to redraw when resizing +using JOGL pipeline<br> </td> </tr> <tr> - <td style="vertical-align: top; text-align: right;">nnn</td> + <td style="vertical-align: top; text-align: right;">341</td> <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Description of the bug or issue</td> + <td style="vertical-align: top;">Initializing audio device using +Webstart throws ClassNotFoundException<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">344</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Too much time to load image as +Texture<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">349</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">OffScreen Canvas3D needlessly +forces power-of-two for its buffer<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">351</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Need a new mechanism to free D3D +surface<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">352</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">VC compiler generates warning on +Windows AMD64 build<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">353</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">GeometryArray Memory Leak<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">355</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">IndexedXXXStripArray throws NPE +with ByRef Indices<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">356</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Exception in RenderBin when +removing a Shape3D with no geometry<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">358</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Document that OGL 1.2 is +supported, but at reduced functionality<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">360</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">SceneGraphStreamWriter.writeBranchGraph +throws exception<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">366</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Raster appears without image on +systems without NPOT support<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">367</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Clip throws NPE in case of +region = null in a live scene<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">368</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Background texture doesn't work +on system with no NPOT support<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">370</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Deadlock when calling +Raster.setimage from user thread<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">371</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Poor raster quality for systems +that don't support NPOT textures<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">372</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">ImageComponent.set(BufferedImage) +ignored when used by Raster<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">373</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">ImageComponent.set(BufferedImage) +ignored when used by Background<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">374</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Exception when calling +Background.setImage on live scene graph<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">379</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Needs NPOT support documented in +Texture, Texture3D and TextureCubeMap<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">380</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">NPE when uncheck Show Color +Texture in Dot3 demo<br> + </td> </tr> </tbody> </table> |