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-rw-r--r--release-info/pre-release/README-download.html22
-rw-r--r--release-info/pre-release/README-unzip.html38
-rw-r--r--release-info/pre-release/README.html530
-rw-r--r--release-info/pre-release/README.txt8
4 files changed, 36 insertions, 562 deletions
diff --git a/release-info/pre-release/README-download.html b/release-info/pre-release/README-download.html
index 3b9f506..fb238c0 100644
--- a/release-info/pre-release/README-download.html
+++ b/release-info/pre-release/README-download.html
@@ -3,10 +3,10 @@
<head>
<meta content="text/html; charset=ISO-8859-1"
http-equiv="content-type">
- <title>Java 3D 1.5.1 Installation Instructions</title>
+ <title>Java 3D 1.5.2 Installation Instructions</title>
</head>
<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.1-beta2
+<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.2-build1
Pre-Release</h2>
<p>This software is licensed by Sun, as specified in the <a
href="LICENSE-JRL.txt">LICENSE-JRL.txt</a>
@@ -14,14 +14,14 @@ file. You
must only use this software in accordance with the terms under which
the
code is licensed.</p>
-<h2>Instructions for Installing Java&nbsp;3D 1.5.1-beta2</h2>
-<p>The 1.5.1-beta2 version of the Java&nbsp;3D<sup><font size="-2">TM</font></sup>
+<h2>Instructions for Installing Java&nbsp;3D 1.5.2-build1</h2>
+<p>The 1.5.2-build1 version of the Java&nbsp;3D<sup><font size="-2">TM</font></sup>
API runs on JDK version 1.5.0 and higher. It has been released for
the <a href="#Solaris">Solaris</a>, <a href="#Linux">Linux</a>, <a
href="#Windows">Windows</a>, and <a href="#MacOSX">Mac OS X</a>
operating
environments. See the <a
- href="http://j3d-core.dev.java.net/j3d1_5_1/RELEASE-NOTES-beta2.html">release
+ href="http://j3d-core.dev.java.net/j3d1_5_2/RELEASE-NOTES-build1.html">release
notes</a>
for more information.<br>
</p>
@@ -36,7 +36,7 @@ in /usr/java/jdk1.5.0_08, you would install Java&nbsp;3D as follows:
</p>
<ul>
cd /usr/java/jdk1.5.0_08/jre<br>
-sh /path-to-download-files/java3d-1_5_1-beta2-linux-i586.bin<br>
+sh /path-to-download-files/java3d-1_5_2-build1-linux-i586.bin<br>
</ul>
<p>You may need to be "root" to do this on Linux.<br>
</p>
@@ -52,7 +52,7 @@ in /usr/java/jdk1.5.0_08, you would install Java&nbsp;3D as follows:
</p>
<ul>
cd /usr/java/jdk1.5.0_08/jre<br>
-sh /path-to-download-files/java3d-1_5_1-beta2-solaris-x86.bin<br>
+sh /path-to-download-files/java3d-1_5_2-build1-solaris-x86.bin<br>
</ul>
<p>You may need to be "root" to do this on Solaris.<br>
</p>
@@ -61,11 +61,11 @@ sh /path-to-download-files/java3d-1_5_1-beta2-solaris-x86.bin<br>
This release of Java&nbsp;3D runs on JDK version 1.5.0 and
higher. To install
this build, execute the binary installer that you downloaded, by
-double-clicking on the java3d-1_5_1-beta2-windows-i586.exe (or
-java3d-1_5_1-beta2-windows-amd64.exe) icon.<br>
+double-clicking on the java3d-1_5_2-build1-windows-i586.exe (or
+java3d-1_5_2-build1-windows-amd64.exe) icon.<br>
</p>
<p>Alternatively, you can download the
-java3d-1_5_1-beta2-windows-i586.zip
+java3d-1_5_2-build1-windows-i586.zip
file and manually install
the
necessary files into your JRE. In this case, unzip the file, and follow
@@ -75,7 +75,7 @@ the instructions in the unzipped README.txt file.<br>
</h4>
No installer is currently available for the Mac OS X operating
environment. You will need to download the
-java3d-1_5_1-beta2-macosx.zip
+java3d-1_5_2-build1-macosx.zip
file and manually install
the
necessary files into your JRE. After you unzip this file, follow
diff --git a/release-info/pre-release/README-unzip.html b/release-info/pre-release/README-unzip.html
index 6c7194b..9f054e2 100644
--- a/release-info/pre-release/README-unzip.html
+++ b/release-info/pre-release/README-unzip.html
@@ -3,18 +3,18 @@
<head>
<meta content="text/html; charset=ISO-8859-1"
http-equiv="content-type">
- <title>Java 3D 1.5.1 Installation Instructions</title>
+ <title>Java 3D 1.5.2 Installation Instructions</title>
</head>
<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.1 Pre-Release</h2>
+<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.2 Pre-Release</h2>
<p>This software is licensed by Sun, as specified in the <a
href="LICENSE-JRL.txt">LICENSE-JRL.txt</a>
file. You
must only use this software in accordance with the terms under which
the
code is licensed.</p>
-<h2>Instructions for Unzipping Java&nbsp;3D 1.5.1 Pre-Release</h2>
-The 1.5.1-XXX pre-release version of the
+<h2>Instructions for Unzipping Java&nbsp;3D 1.5.2 Pre-Release</h2>
+The 1.5.2-XXX pre-release version of the
Java&nbsp;3D<sup><font size="-2">TM</font></sup>
API runs on JDK version 1.5.0 and higher. It has been released for
the <a href="#Solaris">Solaris</a>, <a href="#Linux">Linux</a>, <a
@@ -24,23 +24,23 @@ environments.<br>
<br>
<h3><a name="Windows"></a>Windows<br>
</h3>
-The 1.5.1 pre-release version of the Java&nbsp;3D<sup><font size="-2">TM</font></sup>
+The 1.5.2 pre-release version of the Java&nbsp;3D<sup><font size="-2">TM</font></sup>
API for Windows/XP and Windows 2000 runs on JDK version 1.5.0 and
higher. To manually install this build, do the following:
<ol>
- <li>Download java3d-1_5_1-XXX.zip to a temporary
+ <li>Download java3d-1_5_2-XXX.zip to a temporary
directory,
for example, "c:\Temp"</li>
<br>
- <li>Unzip java3d-1_5_1-XXX.zip (using WinZip or a
+ <li>Unzip java3d-1_5_2-XXX.zip (using WinZip or a
similar
tool) into "c:\Temp". This will create a
-"java3d-1_5_1-XXX" subdirectory in \Temp where the
+"java3d-1_5_2-XXX" subdirectory in \Temp where the
downloaded files can be found. The file you need for manual
installation is "j3d-jre.zip".<br>
<br>
</li>
- <li>Unzip Java 3D 1.5.1 into your JRE as follows:<br>
+ <li>Unzip Java 3D 1.5.2 into your JRE as follows:<br>
<br>
</li>
<ul>
@@ -49,7 +49,7 @@ is:
"c:\Program&nbsp;Files\Java\jre1.5.0_08"</li>
<br>
<li>Unzip j3d-jre.zip (found in
-c:\Temp\java3d-1_5_1-XXX)
+c:\Temp\java3d-1_5_2-XXX)
to the jre directory.</li>
<br>
<li>Verify that the j3dcore.jar, j3dutils.jar, and vecmath.jar
@@ -60,7 +60,7 @@ files end up in:
"c:\Program&nbsp;Files\Java\jre1.5.0_08\bin"</li>
</ul>
<br>
- <li>If you also installed the JDK, unzip Java 3D 1.5.1 into the
+ <li>If you also installed the JDK, unzip Java 3D 1.5.2 into the
"jre"
directory of your JDK as follows:</li>
<br>
@@ -70,7 +70,7 @@ for the
current release is: "c:\Program&nbsp;Files\Java\jdk1.5.0_08\jre"</li>
<br>
<li>Unzip j3d-jre.zip (found in
-c:\Temp\java3d-1_5_1-XXX)
+c:\Temp\java3d-1_5_2-XXX)
to the jre directory of the JDK.</li>
<br>
<li>Verify that the j3dcore.jar, j3dutils.jar, and vecmath.jar
@@ -84,35 +84,35 @@ files end up in:
<h3><a name="Linux"></a><a name="Solaris"></a><a name="MacOSX"></a>Linux,
Solaris, Mac OS X<br>
</h3>
-<p>The 1.5.1 pre-release version of the Java&nbsp;3D<sup><font size="-2">TM</font></sup>
+<p>The 1.5.2 pre-release version of the Java&nbsp;3D<sup><font size="-2">TM</font></sup>
API for Linux or Solaris runs on JDK version 1.5.0 and
higher. To manually install this build, do the following:</p>
<ol>
- <li>Download java3d-1_5_1-XXX.zip to a temporary
+ <li>Download java3d-1_5_2-XXX.zip to a temporary
directory,
for example, "/tmp"</li>
<br>
- <li>Unzip java3d-1_5_1-XXX.zip into "/tmp" as follows:<br>
+ <li>Unzip java3d-1_5_2-XXX.zip into "/tmp" as follows:<br>
<br>
<ul>
<code>cd /tmp</code><br>
- <code>unzip java3d-1_5_1-*.zip</code><br>
+ <code>unzip java3d-1_5_2-*.zip</code><br>
</ul>
<br>
This will create a
-"java3d-1_5_1-XXX" subdirectory in /tmp where the
+"java3d-1_5_2-XXX" subdirectory in /tmp where the
downloaded files can be found. The file you need for manual
installation is "j3d-jre.zip".<br>
<br>
</li>
- <li>Unzip Java 3D 1.5.1 into the
+ <li>Unzip Java 3D 1.5.2 into the
"jre"
directory of your JDK. For example, if your JDK is in
"/usr/java/jdk1.5.0_08/jre", you would do the following:<br>
<br>
<ul>
<code>cd /usr/java/jdk1.5.0_08/jre</code><br>
- <code>unzip /tmp/java3d-1_5_1-*/j3d-jre.zip</code><br>
+ <code>unzip /tmp/java3d-1_5_2-*/j3d-jre.zip</code><br>
</ul>
<br>
Verify that the j3dcore.jar, j3dutils.jar, and vecmath.jar files end up
diff --git a/release-info/pre-release/README.html b/release-info/pre-release/README.html
index 8fe906b..2eea310 100644
--- a/release-info/pre-release/README.html
+++ b/release-info/pre-release/README.html
@@ -16,535 +16,9 @@
-->
<meta http-equiv="content-type"
content="text/html; charset=ISO-8859-1">
- <title>Java 3D 1.5.1 Pre-Release Notes</title>
+ <title>Java 3D 1.5.2 Pre-Release Notes</title>
</head>
<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.1-beta2
-Release Notes</h2>
-<p>This file contains important release information for users of
-the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
-1.5.1-beta2.
-</p>
-<ul>
- <a href="#System_Requirements">System Requirements</a>
-(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris
-x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a
- href="#MacOSX">Mac OS X</a>)<br>
- <a href="#Improvements_In_1_5_1">Improvements in 1.5.1-beta2</a><br>
- <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
- <a href="#More_Information">More Information</a><br>
-</ul>
-<p><span style="font-style: italic;">NOTE: We recommend that you </span><span
- style="font-style: italic;">uninstall all </span><span
- style="font-style: italic;">previous versions of Java&nbsp;3D before
-installing this version.</span>
-</p>
-<h3><a name="System_Requirements"></a>System Requirements</h3>
-<p>The 1.5.1-beta2 version of the Java&nbsp;3D API has been released
-for
-Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows
-(both x86 and amd64), and
-Mac OS X (both PPC and x86).
-</p>
-<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4>
-<p>
-The 1.5.1-beta2 version of Java&nbsp;3D for Solaris SPARC requires the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 9 or later</li>
- <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600,
-XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will
-work, but with reduced texture mapping functionality.</li>
- <li>OpenGL 1.3 for Solaris or later. To find your current version,
-use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
-obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
-</ul>
-<h4><a name="Solaris_x86"></a>Solaris x86</h4>
-<p>
-The 1.5.1-beta2 version of Java&nbsp;3D for Solaris x86/amd64 requires
-the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 10 or later</li>
- <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
-</ul>
-<h4><a name="Linux"></a>Linux<br>
-</h4>
-<p>The 1.5.1-beta2 version of Java&nbsp;3D for Linux (x86 or amd64)
-requires
-the
-following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Graphics adapter with driver that supports the GLX
-extension: GLX
-1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL
-1.2 support will work, but with reduced texture mapping functionality. </li>
-</ul>
-<h4><a name="Windows"></a>Windows<br>
-</h4>
-<p>The 1.5.1-beta2 version of Java&nbsp;3D for Windows 2000,
-Windows XP (x86 or amd64), or Windows Vista
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Windows 2000, Windows XP, or Windows Vista</li>
- <li>Support for either OpenGL or DirectX as shown below.<br>
- </li>
-</ul>
-<ul>
- <span style="font-weight: bold;">OpenGL version</span><br>
- <ul>
-The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.3 or
-later,
-available from your graphics card manufacturer.
- </ul>
-</ul>
-<ul>
- <span style="font-weight: bold;">DirectX version</span><br>
- <ul>
-The (optional) DirectX renderer of Java&nbsp;3D requires
-DirectX 9.0 or
-later, which is available from Microsoft at: <a
- href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
-. The DirectX version of
-Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
-property
-to "<code>d3d</code>",
-for example:
- <ul>
- <code>java -Dj3d.rend=d3d ClassName</code>
- </ul>
- </ul>
- <br>
- NOTE: The DirectX version of Java 3D is used if a suitable version
- of OpenGL cannot be found. Note also that DirectX is chosen by
- default on Windows Vista systems with an ATI graphics card (due to
- ATI driver bugs).
-</ul>
-<h4><a name="MacOSX"></a>Mac OS X</h4>
-<p>The 1.5.1-beta2 version of Java&nbsp;3D for Mac OS X (PPC or x86)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Apple: <a
- href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li>
- <li>Java Binding for OpenGL (JOGL), available at: <a
- href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br>
-you can <a
- href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&amp;expandFolder=5971">click
-here</a> for a direct link to the download folder<br>
- </li>
- <li>Apple OS X 10.3 or later (10.4 or later is required for
-Intel-based Apple systems)<br>
- </li>
- <li>Support for OpenGL 1.3 or later<br>
- </li>
-</ul>
-<h3><a name="Improvements_In_1_5_1"></a>Improvements in 1.5.1-beta2</h3>
-<h4>Enhancements</h4>
-<ul>
- <li>Windows Vista Support</li>
- <li>Pack200 Support for Java Web Start Applications</li>
- <li><a
- href="http://wiki.java.net/bin/view/Javadesktop/Java3DApplicationDevelopment#Logging">Logging
- Framework</a></li>
- <li>Added support for JNLPAppletLauncher (will be available shortly)</li>
-</ul>
-<h4>Issues Fixed in 1.5.1-beta2</h4>
-<br>
-<table width="100%" style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="vertical-align: top; text-align: right;">Issue</th>
- <th style="vertical-align: top;">&nbsp; </th>
- <th style="vertical-align: top;">Description</th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">257</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Java3D Applet Launcher support</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">488</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent3D bug with by-reference images</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">489</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">AutoOffScreenCanvas3D: postSwap() is called twice</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">490</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOALSample fails to load second sample</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">491</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Refactor platform-specific classes to use non-overlapping class names</td>
- <tr>
- <td style="vertical-align: top; text-align: right;">492</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent2D.setSubImage throws IllegalArgumentException</td>
- </tr>
- </tbody>
-</table>
-<br>
-<h4>Issues Fixed in 1.5.1-beta1</h4>
-<br>
-<table width="100%" style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="vertical-align: top; text-align: right;">Issue</th>
- <th style="vertical-align: top;">&nbsp; </th>
- <th style="vertical-align: top;">Description</th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">126</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Use OpenGL automatic mipmap generation</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">157</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Would like a JOALMixer implementation of AudioEngine3DL2</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">197</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Consider supporting pack200 for Java Web Start / JNLP</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">226</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">D3D : fail on stress test for the creation and destruction of Canvases</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">239</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Stencil buffer should be cleared at the start of each frame</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">274</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE With Simultaneous View and Content Side PickingBehaviors</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">293</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need better logging for j3d error, warning, assertion messages.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">314</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Issue with Stenciled Transparent Objects</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">347</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">OffScreen Canvas3D always reloads textures, display lists</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">348</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Programmable shaders do not work for OffScreen Canvas3D</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">357</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Memory leak when using textures with multiple views</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">362</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">dynamic assignment if Canvas3D to View makes content disappear</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">364</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Canvas3D.setOffScreenBuffer(null) sometimes hangs</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">378</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Shaders are not rendered when Canvas3D is created and destroyed</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">381</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ByRef, yDown, 4BYTE_ABGR throws ArrayIndexOOB Exception</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">396</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Off-screen Canvas3D / D3D: Resizing crashes VM</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">402</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Off-screen Canvas3D throws Exception on BufferedImage of TYPE_4BYTE_ABGR and TYPE_INT_ARGB</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">408</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Poor quality of auto-generated mipmaps</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">411</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add Primitive flag to reverse Y for tex coords</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">412</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Exception when updating Y_UP BY_REFERENCE image</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">414</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">D3D: NPOT textures not properly disabled on card that lacks support</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">415</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need ability to disable NPOT textures for raster/background</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">416</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOGL: ClassCastException in Renderer with NioImageBuffer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">417</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOGL: Mip-mapped NPOT textures rendered incorrectly</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">424</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOALMixer requires the default Viewer's setUserHeadToVworldEnable setting to true</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">425</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NullPointerException in automatic mipmap generation</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">427</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Method with constructor name: ObjectFileMaterial</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">431</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">disabled PointSound starts playing when scheduling bounds are entered</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">433</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JCanvas3D crashed when using jogl pipe</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">434</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">OutOfMemory after creating millions of RenderAtomListInfo objects</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">437</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SceneGraphStreamWriter NPE</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">435</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Memory leak when reusing an Appearance with a single Texture</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">438</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ConfiguredUniverse & SimpleUniverse constructor missing</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">441</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ArrayIndexOutOfBoundsException in IndexedTriangleArrayRetained Intersect</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">444</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Transform updates overly expensive</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">446</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JCanvas3D and focus</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">447</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Enhance Element Traversal To Improve Pick Hits</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">449</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SceneGraphIO can not support ImageComponent2DURL</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">452</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Java 3D should fall back to D3D if OpenGL not available</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">453</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SceneGraphIO does not support SceneGraphObjects name field</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">455</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need to disable NPOT textures for older cards that claim to support it.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">456</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPOT background ( maybe raster) fail to work if HW doesn't support NPOT texture</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">457</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ClassCastException in MasterControl when updating Texture3D</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">458</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Canvas3D stops rendering on window close</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">461</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ClassCastException thrown when using filters with NioImageBuffer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">466</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE when updating lights with multiple views</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">467</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add Java3D source jar file as a separate or part of the distribution</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">468</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SceneGraphStreamReader/Writer do not close the stream</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">470</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need informative error message for mismatched NioImageBuffer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">471</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Performance degradation with shader attribute object setValue()</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">474</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Update javadoc for TextureLoader for ImageException</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">478</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Memory leak in TransparencySortController</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">479</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOGL: Screen door transparency renders incorrectly on JoglPipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">480</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">getBounds should cache results</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">481</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOALSample: cannot load if only URLString is given in MediaContainer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">485</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ClassCastException when switching shaders in PhongShadingGLSL example</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">486</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Java 3D hangs on some Windows Vista systems</td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3>
-<p>A JOGL rendering pipeline, as described
-in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue
-229</a>, is now
-available on all supported platforms, including Apple Mac
-OS X (x86 or PPC). The easiest way to run Java&nbsp;3D applications
-using the JOGL
-pipeline is via Java Webstart from your browser (with no setup
-required).
-<a href="https://j3d-webstart.dev.java.net/test">Click here</a> to run
-a Java&nbsp;3D example program from your browser via the
-JOGL pipeline. These
-examples will use JOGL on Mac OS X and the native OpenGL pipeline on
-all
-other platforms.<br>
-</p>
-<p>The JOGL renderer is the default on Mac OS X.
-You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>"
-system
-property
-to "<code>jogl</code>",
-for example:
-</p>
-<ul>
- <code>java -Dj3d.rend=jogl ClassName</code>
-</ul>
-<p>You will need to <a href="https://jogl.dev.java.net/">download
-JOGL</a>
-and install it into the JRE along with the Java&nbsp;3D jar files (or
-include it in your PATH/CLASSPATH).<br>
-</p>
-<p>NOTE: You must install <i>both</i> Java 3D and JOGL into the JRE,
-or else you must install <i>neither</i> Java 3D nor JOGL into the
-JRE. If you install Java 3D into the JRE and put JOGL on your
-CLASSPATH, the JoglPipeline will fail to find the JOGL classes.</p>
-<h3><a name="More_Information"></a>More Information</h3>
-<p>For the latest information on Java&nbsp;3D, see the <a
- href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
-on
-java.net.<br>
-</p>
-<p>Click <a
- href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
-for a list of open issues.</p>
+PLACEHOLDER FOR RELEASE-NOTES
</body>
</html>
diff --git a/release-info/pre-release/README.txt b/release-info/pre-release/README.txt
index 1c2a42c..4907642 100644
--- a/release-info/pre-release/README.txt
+++ b/release-info/pre-release/README.txt
@@ -1,4 +1,4 @@
-Java 3D(TM) 1.5.1 Pre-Release
+Java 3D(TM) 1.5.2 Pre-Release
-----------------------------
This software is licensed by Sun:
@@ -7,7 +7,7 @@ i) for research use under terms of the Java Research License (JRL) as
specified in the LICENSE-JRL.txt file and on the web at
"http://java3d.dev.java.net/jrl.html"
-This binary pre-release of Java 3D 1.5.1 (experimental) is an intermediate
+This binary pre-release of Java 3D 1.5.2 (experimental) is an intermediate
build made available for testing purposes only. The code is untested
and presumed incompatible with the Java 3D(TM) API specification. You
must only use this code in accordance with the terms under which the
@@ -26,10 +26,10 @@ environment. A list of these can be found at
"http://java.sun.com/products/java-media/3D/ports.html"
-Instructions for unzipping Java 3D 1.5.1
+Instructions for unzipping Java 3D 1.5.2
----------------------------------------
-After downloading and unzipping the java3d-1_5_1-XXX.zip file into a temporary directory, for example, "/tmp", you will see the following files in the java3d-1_5_1-XXX directory:
+After downloading and unzipping the java3d-1_5_2-XXX.zip file into a temporary directory, for example, "/tmp", you will see the following files in the java3d-1_5_2-XXX directory:
COPYRIGHT.txt Copyright notice
LICENSE-JRL.txt Software License Agreement