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+/*
+ * Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+import javax.vecmath.Vector3f;
+
+/**
+ * An infinite directional light source object.
+ */
+
+class DirectionalLightRetained extends LightRetained
+{
+ static final int DIRECTION_CHANGED = LAST_DEFINED_BIT << 1;
+
+ // The direction in which this light source is pointing.
+ Vector3f direction = new Vector3f(0.0f, 0.0f, -1.0f);
+
+ // The transformed direction
+ Vector3f xformDirection = new Vector3f(0.0f, 0.0f, -1.0f);
+
+ DirectionalLightRetained() {
+ this.nodeType = NodeRetained.DIRECTIONALLIGHT;
+ lightType = 2;
+ localBounds = new BoundingBox((Bounds)null);
+ }
+
+ /**
+ * Initializes this light's direction from the vector provided.
+ * @param direction the new direction
+ */
+ void initDirection(Vector3f direction) {
+ this.direction.set(direction);
+ if (staticTransform != null) {
+ staticTransform.transform.transform(
+ this.direction, this.direction);
+ }
+ }
+
+ /**
+ * Sets this light's direction from the vector provided.
+ * and sends a message
+ * @param direction the new direction
+ */
+ void setDirection(Vector3f direction) {
+ initDirection(direction);
+ J3dMessage createMessage = new J3dMessage();
+ createMessage.threads = targetThreads;
+ createMessage.type = J3dMessage.LIGHT_CHANGED;
+ createMessage.universe = universe;
+ createMessage.args[0] = this;
+ createMessage.args[1]= new Integer(DIRECTION_CHANGED);
+ if (inSharedGroup)
+ createMessage.args[2] = new Integer(numMirrorLights);
+ else
+ createMessage.args[2] = new Integer(1);
+ createMessage.args[3] = mirrorLights.clone();
+ createMessage.args[4] = new Vector3f(direction);
+ VirtualUniverse.mc.processMessage(createMessage);
+
+ }
+
+
+ /**
+ * Initializes this light's direction from the three values provided.
+ * @param x the new x direction
+ * @param y the new y direction
+ * @param z the new z direction
+ */
+ void initDirection(float x, float y, float z) {
+ this.direction.x = x;
+ this.direction.y = y;
+ this.direction.z = z;
+
+ if (staticTransform != null) {
+ staticTransform.transform.transform(
+ this.direction, this.direction);
+ }
+ }
+
+ /**
+ * Sets this light's direction from the three values provided.
+ * @param x the new x direction
+ * @param y the new y direction
+ * @param z the new z direction
+ */
+ void setDirection(float x, float y, float z) {
+ setDirection(new Vector3f(x, y, z));
+ }
+
+
+ /**
+ * Retrieves this light's direction and places it in the
+ * vector provided.
+ * @param direction the variable to receive the direction vector
+ */
+ void getDirection(Vector3f direction) {
+ direction.set(this.direction);
+ if (staticTransform != null) {
+ Transform3D invTransform = staticTransform.getInvTransform();
+ invTransform.transform(direction, direction);
+ }
+ }
+
+
+
+ @Override
+ void setLive(SetLiveState s) {
+ super.setLive(s);
+ J3dMessage createMessage = super.initMessage(8);
+ Object[] objs = (Object[])createMessage.args[4];
+ objs[7] = new Vector3f(direction);
+ VirtualUniverse.mc.processMessage(createMessage);
+
+ }
+
+ /**
+ * This update function, and its native counterpart,
+ * updates a directional light. This includes its
+ * color and its transformed direction.
+ */
+ @Override
+ // Note : if you add any more fields here , you need to update
+ // updateLight() in RenderingEnvironmentStructure
+ void updateMirrorObject(Object[] objs) {
+ int i;
+ int component = ((Integer)objs[1]).intValue();
+ int numLgts = ((Integer)objs[2]).intValue();
+
+ LightRetained[] mLgts = (LightRetained[]) objs[3];
+ DirectionalLightRetained ml;
+ if ((component & DIRECTION_CHANGED) != 0) {
+
+ for (i = 0; i < numLgts; i++) {
+ if (mLgts[i].nodeType == NodeRetained.DIRECTIONALLIGHT) {
+ ml = (DirectionalLightRetained) mLgts[i];
+ ml.direction = (Vector3f)objs[4];
+ ml.getLastLocalToVworld().transform(ml.direction,
+ ml.xformDirection);
+ ml.xformDirection.normalize();
+ }
+ }
+ }
+
+ if ((component & INIT_MIRROR) != 0) {
+ for (i = 0; i < numLgts; i++) {
+ if (mLgts[i].nodeType == NodeRetained.DIRECTIONALLIGHT) {
+ ml = (DirectionalLightRetained) mLgts[i];
+ ml.direction = (Vector3f)((Object[])objs[4])[7];
+ ml.getLastLocalToVworld().transform(ml.direction,
+ ml.xformDirection);
+ ml.xformDirection.normalize();
+ }
+ }
+ }
+ // call the parent's mirror object update routine
+ super.updateMirrorObject(objs);
+ }
+
+
+ @Override
+ void update(Context ctx, int lightSlot, double scale) {
+ Pipeline.getPipeline().updateDirectionalLight(ctx,
+ lightSlot, color.x, color.y, color.z,
+ xformDirection.x, xformDirection.y,
+ xformDirection.z);
+ }
+
+ // Clones only the retained side, internal use only
+ @Override
+ protected Object clone() {
+ DirectionalLightRetained dr =
+ (DirectionalLightRetained)super.clone();
+ dr.direction = new Vector3f(direction);
+ dr.xformDirection = new Vector3f(0.0f, 0.0f, -1.0f);
+ return dr;
+ }
+
+
+ // Called on the mirror object
+ @Override
+ void updateTransformChange() {
+ super.updateTransformChange();
+
+ getLastLocalToVworld().transform(direction, xformDirection);
+ xformDirection.normalize();
+
+ }
+
+ @Override
+ void mergeTransform(TransformGroupRetained xform) {
+ super.mergeTransform(xform);
+ xform.transform.transform(direction, direction);
+ }
+}