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-rw-r--r--src/javax/media/j3d/J3dDebug.java453
1 files changed, 453 insertions, 0 deletions
diff --git a/src/javax/media/j3d/J3dDebug.java b/src/javax/media/j3d/J3dDebug.java
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+++ b/src/javax/media/j3d/J3dDebug.java
@@ -0,0 +1,453 @@
+/*
+ * Copyright 1999-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+class J3dDebug {
+
+ // For production release devPhase is set to false.
+
+ // Do no debugging.
+ static final int NO_DEBUG = 0;
+
+ // How much debugging information do we want ?
+ // (LEVEL_1 is very terse, LEVEL_5 is very verbose)
+ static final int LEVEL_1 = 1;
+ static final int LEVEL_2 = 2;
+ static final int LEVEL_3 = 3;
+ static final int LEVEL_4 = 4;
+ static final int LEVEL_5 = 5;
+
+ // This static final variable is used to turn on/off debugging,
+ // checking, and initializing codes that may be preferred in
+ // development phase but not necessarily required in the
+ // production release.
+ //
+ // Beside for debugging, use this variable to do initialization,
+ // checking objects existence, and other checks that may help in
+ // uncovering potential bugs during code development. This
+ // variable should be turned off during production release as it
+ // may cause performance hit.
+ static final boolean devPhase = VersionInfo.isDevPhase;
+
+ // This is a property variable. It allows a true/false be sent to
+ // J3d from command line, to on/off code segments. To avoid
+ // performance hit in production release, this variable MUST be
+ // used with devPhase when guarding code segments for execution.
+ // eg. if(J3dDebug.devPhase && J3dDebug.debug)
+ // do code_segment;
+ // Note: devPhase is a static final variable and debug isn't. If
+ // devPhase is put before debug, smart compiler will not include
+ // code_segment when devPhase is false.
+ static boolean debug;
+
+ // Class debug variable, there is one debug variable per class.
+ // Set one of the 5 debug levels to the class debug variable when
+ // debugging.
+ // For example, alpha = !devPhase?NO_DEBUG:LEVEL_2; will cause
+ // code segments guarded by LEVEL_1 and LEVEL_2 be executed. And
+ // alpha = !devPhase?NO_DEBUG:NO_DEBUG; means do no debug.
+ static final int alpha = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int alternateAppearance = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int ambientLight = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int ambientLightRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int appearance = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int appearanceRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int assertionFailureException = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int attributeBin = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int audioDevice = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int audioDevice3D = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int audioDeviceEnumerator = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int auralAttributes = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int auralAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int bHInsertStructure = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int bHInternalNode = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int bHLeafInterface = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int bHLeafNode = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int bHNode = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int bHTree = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int background = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int backgroundRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int backgroundSound = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int backgroundSoundRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int badTransformException = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int behavior = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int behaviorRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int behaviorScheduler = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int behaviorStructure = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int billboard = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int boundingBox = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int boundingLeaf = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int boundingLeafRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int boundingPolytope = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int boundingSphere = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int bounds = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int branchGroup = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int branchGroupRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int cachedFrustum = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int canvas3D = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int canvasViewCache = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int canvasViewEventCatcher = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int capabilityBits = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int capabilityNotSetException = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int clip = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int clipRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int colorInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int coloringAttributes = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int coloringAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int compileState = !devPhase?NO_DEBUG:LEVEL_3;
+ static final int compressedGeometry = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int compressedGeometryHeader = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int compressedGeometryRenderMethod = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int compressedGeometryRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int coneSound = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int coneSoundRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int danglingReferenceException = !devPhase?NO_DEBUG:NO_DEBUG;
+
+ static final int decalGroup = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int decalGroupRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int defaultRenderMethod = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int depthComponent = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int depthComponentFloat = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int depthComponentFloatRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int depthComponentInt = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int depthComponentIntRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int depthComponentNative = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int depthComponentNativeRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int depthComponentRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int directionalLight = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int directionalLightRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int displayListRenderMethod = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int distanceLOD = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int environmentSet = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int eventCatcher = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int exponentialFog = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int exponentialFogRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int fog = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int fogRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int font3D = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int fontExtrusion = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int generalizedStrip = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int generalizedStripFlags = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int generalizedVertexList = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int geometry = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int geometryArray = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int geometryArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int geometryAtom = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int geometryDecompressor = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int geometryDecompressorRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int geometryDecompressorShape3D = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int geometryLock = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int geometryLockInterface = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int geometryRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int geometryStripArray = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int geometryStripArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int geometryStructure = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int geometryUpdater = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int graphicsConfigTemplate3D = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int graphicsContext3D = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int group = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int groupRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int hashKey = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int hiResCoord = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int illegalRenderingStateException = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int illegalSharingException = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int imageComponent = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int imageComponent2D = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int imageComponent2DRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int imageComponent3D = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int imageComponent3DRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int imageComponentRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int indexedGeometryArray = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int indexedGeometryArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int indexedGeometryStripArray = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int indexedGeometryStripArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int indexedLineArray = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int indexedLineArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int indexedLineStripArray = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int indexedLineStripArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int indexedPointArray = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int indexedPointArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int indexedQuadArray = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int indexedQuadArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int indexedTriangleArray = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int indexedTriangleArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int indexedTriangleFanArray = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int indexedTriangleFanArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int indexedTriangleStripArray = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int indexedTriangleStripArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int inputDevice = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int inputDeviceBlockingThread = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int inputDeviceScheduler = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int interpolator = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int j3dDataInputStream = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int j3dDataOutputStream = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int j3dDebug = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int j3dI18N = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int j3dMessage = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int j3dQueryProps = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int j3dStructure = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int j3dThread = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int j3dThreadData = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int lOD = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int leaf = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int leafRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int light = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int lightBin = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int lightRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int lightSet = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int lineArray = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int lineArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int lineAttributes = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int lineAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int lineStripArray = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int lineStripArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int linearFog = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int linearFogRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int link = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int linkRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int locale = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int mRSWLock = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int masterControl = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int material = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int materialRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int mediaContainer = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int mediaContainerRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int modelClip = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int modelClipRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int morph = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int morphRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int multipleParentException = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int node = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int nodeComponent = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int nodeComponentRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int nodeReferenceTable = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int nodeRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int objectUpdate = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int orderedBin = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int orderedCollection = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int orderedGroup = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int orderedGroupRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int pathInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int physicalBody = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int physicalEnvironment = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int pickBounds = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int pickCone = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int pickCylinderRay = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int pickCylinderSegment = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int pickPoint = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int pickRay = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int pickSegment = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int pickShape = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int picking = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int pointArray = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int pointArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int pointAttributes = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int pointAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int pointLight = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int pointLightRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int pointSound = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int pointSoundRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int polygonAttributes = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int polygonAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int positionInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int positionPathInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int quadArray = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int quadArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int raster = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int rasterRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int renderAtom = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int renderBin = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int renderBinLock = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int renderMethod = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int renderMolecule = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int renderer = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int rendererStructure = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int renderingAttributes = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int renderingAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int renderingAttributesStructure = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int renderingEnvironmentStructure = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int restrictedAccessException = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int rotPosPathInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int rotPosScalePathInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int rotationInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int rotationPathInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int scaleInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int sceneGraphCycleException = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int sceneGraphObject = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int sceneGraphObjectRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int sceneGraphPath = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int screen3D = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int screenViewCache = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int sensor = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int sensorRead = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int setLiveState = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int shape3D = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int shape3DRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int sharedGroup = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int sharedGroupRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int sound = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int soundException = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int soundRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int soundScheduler = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int soundStructure = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int soundscape = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int soundscapeRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int spotLight = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int spotLightRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int structureUpdateThread = !devPhase?NO_DEBUG:NO_DEBUG;
+
+ // switch is a reserved word.
+ static final int Switch = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int switchRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int switchValueInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int texCoordGeneration = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int texCoordGenerationRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int text3D = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int text3DRenderMethod = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int text3DRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int texture = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int texture2D = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int texture2DRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int texture3D = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int texture3DRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int textureAttributes = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int textureAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int textureBin = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int textureRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int textureSetting = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int timerThread = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int transform3D = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int transformGroup = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int transformGroupRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int transformStructure = !devPhase?NO_DEBUG:J3dDebug.LEVEL_3;
+ static final int transparencyAttributes = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int transparencyAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int transparencyInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int triangleArray = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int triangleArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int triangleFanArray = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int triangleFanArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int triangleStripArray = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int triangleStripArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int unorderList = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int vertexArrayRenderMethod = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int view = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int viewCache = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int viewPlatform = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int viewPlatformRetained = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int virtualUniverse = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupAnd = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupAndOfOrs = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupCondition = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupCriteriaEnumerator = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupCriterion = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupOnAWTEvent = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupOnActivation = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupOnBehaviorPost = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupOnCollisionEntry = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupOnCollisionExit = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupOnCollisionMovement = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupOnDeactivation = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupOnElapsedFrames = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupOnElapsedTime = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupOnElapsedTimeHeap = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupOnSensorEntry = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupOnSensorExit = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupOnTransformChange = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupOnViewPlatformEntry = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupOnViewPlatformExit = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupOr = !devPhase?NO_DEBUG:NO_DEBUG;
+ static final int wakeupOrOfAnds = !devPhase?NO_DEBUG:NO_DEBUG;
+
+
+ static boolean doDebug(int j3dClassLevel, int level, String str) {
+ if(j3dClassLevel >= level) {
+ System.err.print(str);
+ return true;
+ }
+ return false;
+ }
+
+ static boolean doDebug(int j3dClassLevel, int level) {
+ if(j3dClassLevel >= level) {
+ return true;
+ }
+ return false;
+ }
+
+ static void doAssert(boolean expr, String str) {
+ if (! expr) {
+ throw new AssertionFailureException("(" + str + ")" + "is false");
+ }
+ }
+
+ static void pkgInfo(ClassLoader classLoader,
+ String pkgName,
+ String className) {
+
+ try {
+ classLoader.loadClass(pkgName + "." + className);
+
+ Package p = Package.getPackage(pkgName);
+ if (p == null) {
+ System.err.println("WARNING: Package.getPackage(" +
+ pkgName +
+ ") is null");
+ }
+ else {
+ if(devPhase && debug) {
+ System.err.println(p);
+ System.err.println("Specification Title = " +
+ p.getSpecificationTitle());
+ System.err.println("Specification Vendor = " +
+ p.getSpecificationVendor());
+ System.err.println("Specification Version = " +
+ p.getSpecificationVersion());
+ System.err.println("Implementation Vendor = " +
+ p.getImplementationVendor());
+ System.err.println("Implementation Version = " +
+ p.getImplementationVersion());
+ }
+ else if(devPhase)
+ System.err.println(", Java 3D " + p.getImplementationVersion() + ".");
+ }
+ }
+ catch (ClassNotFoundException e) {
+ System.err.println("Unable to load " + pkgName);
+ }
+
+ // System.err.println();
+ }
+
+
+ static {
+ // initialize the debug flag
+ debug = false;
+ }
+
+}
+