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+/*
+ * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+
+/**
+ * The ShaderAttributeObject class is an abstract class that
+ * encapsulates a uniform shader attribute whose value is specified
+ * explicitly. This class has concrete subclasses for single-value
+ * attributes (ShaderAttributeValue) and array attributes
+ * (ShaderAttributeArray). The shader variable <code>attrName</code>
+ * is explicitly set to the specified <code>value</code> during
+ * rendering. <code>attrName</code> must be the name of a valid
+ * uniform attribute in the shader in which it is used. Otherwise, the
+ * attribute name will be ignored and a runtime error may be
+ * generated. The <code>value</code> must be an instance of one of the
+ * allowed classes or an array of one the allowed classes. The allowed
+ * classes are: <code>Integer</code>, <code>Float</code>,
+ * <code>Tuple{2,3,4}{i,f}</code>,
+ * <code>Matrix{3,4}f</code>. A ClassCastException will be thrown
+ * if a specified <code>value</code> object is not one of the allowed
+ * types. Further, the type of the value is immutable once a
+ * ShaderAttributeObject is constructed. Subsequent setValue
+ * operations must be called with an object of the same type as the
+ * one that was used to construct the ShaderAttributeObject. Finally,
+ * the type of the <code>value</code> object must match the type of
+ * the corresponding <code>attrName</code> variable in the shader in
+ * which it is used. Otherwise, the shader will not be able to use the
+ * attribute and a runtime error may be generated.
+ *
+ * @see ShaderAttributeSet
+ * @see ShaderProgram
+ *
+ * @since Java 3D 1.4
+ */
+
+public abstract class ShaderAttributeObject extends ShaderAttribute {
+
+ /**
+ * Specifies that this ShaderAttributeObject allows reading its value.
+ */
+ public static final int
+ ALLOW_VALUE_READ =
+ CapabilityBits.SHADER_ATTRIBUTE_OBJECT_ALLOW_VALUE_READ;
+
+ /**
+ * Specifies that this ShaderAttributeObject allows writing its value.
+ */
+ public static final int
+ ALLOW_VALUE_WRITE =
+ CapabilityBits.SHADER_ATTRIBUTE_OBJECT_ALLOW_VALUE_WRITE;
+
+
+ // Array for setting default read capabilities
+ private static final int[] readCapabilities = {
+ ALLOW_VALUE_READ
+ };
+
+
+ /**
+ * Package scope constructor
+ */
+ ShaderAttributeObject(String attrName, Object value) {
+ super(attrName);
+
+ // set default read capabilities
+ setDefaultReadCapabilities(readCapabilities);
+
+ ((ShaderAttributeObjectRetained)this.retained).createObjectData(value);
+ }
+
+
+ /**
+ * Retrieves the value of this shader attribute.
+ * A copy of the object is returned.
+ *
+ * @return a copy of the value of this shader attribute
+ *
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public abstract Object getValue();
+
+ /**
+ * Sets the value of this shader attribute to the specified value.
+ * A copy of the object is stored.
+ *
+ * @param value the new value of the shader attribute
+ *
+ * @exception NullPointerException if value is null
+ *
+ * @exception ClassCastException if value is not an instance of
+ * the same base class as the object used to construct this shader
+ * attribute object.
+ *
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public abstract void setValue(Object value);
+
+ /**
+ * Retrieves the base class of the value of this shader attribute.
+ * This class will always be one of the allowable classes, even if
+ * a subclass was used to construct this shader attribute object.
+ * For example, if this shader attribute object was constructed
+ * with an instance of <code>javax.vecmath.Point3f</code>, the
+ * returned class would be <code>javax.vecmath.Tuple3f</code>.
+ *
+ * @return the base class of the value of this shader attribute
+ *
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public Class getValueClass() {
+
+ return ((ShaderAttributeObjectRetained)this.retained).getValueClass();
+ }
+
+}