diff options
Diffstat (limited to 'src/javax/media/j3d/ShaderAttributeObject.java')
-rw-r--r-- | src/javax/media/j3d/ShaderAttributeObject.java | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/src/javax/media/j3d/ShaderAttributeObject.java b/src/javax/media/j3d/ShaderAttributeObject.java new file mode 100644 index 0000000..8dc7125 --- /dev/null +++ b/src/javax/media/j3d/ShaderAttributeObject.java @@ -0,0 +1,143 @@ +/* + * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d; + + +/** + * The ShaderAttributeObject class is an abstract class that + * encapsulates a uniform shader attribute whose value is specified + * explicitly. This class has concrete subclasses for single-value + * attributes (ShaderAttributeValue) and array attributes + * (ShaderAttributeArray). The shader variable <code>attrName</code> + * is explicitly set to the specified <code>value</code> during + * rendering. <code>attrName</code> must be the name of a valid + * uniform attribute in the shader in which it is used. Otherwise, the + * attribute name will be ignored and a runtime error may be + * generated. The <code>value</code> must be an instance of one of the + * allowed classes or an array of one the allowed classes. The allowed + * classes are: <code>Integer</code>, <code>Float</code>, + * <code>Tuple{2,3,4}{i,f}</code>, + * <code>Matrix{3,4}f</code>. A ClassCastException will be thrown + * if a specified <code>value</code> object is not one of the allowed + * types. Further, the type of the value is immutable once a + * ShaderAttributeObject is constructed. Subsequent setValue + * operations must be called with an object of the same type as the + * one that was used to construct the ShaderAttributeObject. Finally, + * the type of the <code>value</code> object must match the type of + * the corresponding <code>attrName</code> variable in the shader in + * which it is used. Otherwise, the shader will not be able to use the + * attribute and a runtime error may be generated. + * + * @see ShaderAttributeSet + * @see ShaderProgram + * + * @since Java 3D 1.4 + */ + +public abstract class ShaderAttributeObject extends ShaderAttribute { + + /** + * Specifies that this ShaderAttributeObject allows reading its value. + */ + public static final int + ALLOW_VALUE_READ = + CapabilityBits.SHADER_ATTRIBUTE_OBJECT_ALLOW_VALUE_READ; + + /** + * Specifies that this ShaderAttributeObject allows writing its value. + */ + public static final int + ALLOW_VALUE_WRITE = + CapabilityBits.SHADER_ATTRIBUTE_OBJECT_ALLOW_VALUE_WRITE; + + + // Array for setting default read capabilities + private static final int[] readCapabilities = { + ALLOW_VALUE_READ + }; + + + /** + * Package scope constructor + */ + ShaderAttributeObject(String attrName, Object value) { + super(attrName); + + // set default read capabilities + setDefaultReadCapabilities(readCapabilities); + + ((ShaderAttributeObjectRetained)this.retained).createObjectData(value); + } + + + /** + * Retrieves the value of this shader attribute. + * A copy of the object is returned. + * + * @return a copy of the value of this shader attribute + * + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public abstract Object getValue(); + + /** + * Sets the value of this shader attribute to the specified value. + * A copy of the object is stored. + * + * @param value the new value of the shader attribute + * + * @exception NullPointerException if value is null + * + * @exception ClassCastException if value is not an instance of + * the same base class as the object used to construct this shader + * attribute object. + * + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public abstract void setValue(Object value); + + /** + * Retrieves the base class of the value of this shader attribute. + * This class will always be one of the allowable classes, even if + * a subclass was used to construct this shader attribute object. + * For example, if this shader attribute object was constructed + * with an instance of <code>javax.vecmath.Point3f</code>, the + * returned class would be <code>javax.vecmath.Tuple3f</code>. + * + * @return the base class of the value of this shader attribute + * + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public Class getValueClass() { + + return ((ShaderAttributeObjectRetained)this.retained).getValueClass(); + } + +} |