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Diffstat (limited to 'src/javax/media/j3d/SourceCodeShaderRetained.java')
-rw-r--r-- | src/javax/media/j3d/SourceCodeShaderRetained.java | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/src/javax/media/j3d/SourceCodeShaderRetained.java b/src/javax/media/j3d/SourceCodeShaderRetained.java new file mode 100644 index 0000000..2e20b8e --- /dev/null +++ b/src/javax/media/j3d/SourceCodeShaderRetained.java @@ -0,0 +1,102 @@ +/* + * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d; + +/** + * The SourceCodeShaderRetained object is a shader that is defined using + * text-based source code. It is used to define the source code for + * both vertex and fragment shaders. The currently supported shading + * languages are Cg and GLSL. + */ + +class SourceCodeShaderRetained extends ShaderRetained { + + private String shaderSource = null; + + /** + * Constructs a new shader retained object of the specified shading + * language and shader type from the specified source string. + */ + + SourceCodeShaderRetained() { + } + + // This method is similar to setShaderSource(). + // To conform to j3d frame in retained creation, we will stick with method + // with init name. + final void initShaderSource(String shaderSource) { + this.shaderSource = shaderSource; + } + + final void set(int shadingLanguage, int shaderType, String shaderSource) { + this.shadingLanguage = shadingLanguage; + this.shaderType = shaderType; + this.shaderSource = shaderSource; + } + + /** + * Retrieves the shader source string from this shader object. + * + * @return the shader source string. + */ + final String getShaderSource() { + return shaderSource; + } + + final void setShaderSource(String shaderSource) { + this.shaderSource = shaderSource; + } + + @Override + synchronized void createMirrorObject() { + // System.err.println("SourceCodeShaderRetained : createMirrorObject"); + + if (mirror == null) { + SourceCodeShaderRetained mirrorSCS = new SourceCodeShaderRetained(); + mirror = mirrorSCS; + } + + initMirrorObject(); + } + + /** + * Initializes a mirror object. + */ + @Override + synchronized void initMirrorObject() { + mirror.source = source; + + ((SourceCodeShaderRetained) mirror).set(shadingLanguage, shaderType, shaderSource); + ((SourceCodeShaderRetained) mirror).shaderData = null; + } + + @Override + synchronized void updateMirrorObject(int component, Object value) { + System.err.println("SourceCodeShader.updateMirrorObject not implemented yet!"); + } + +} |