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+/*
+ * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+/**
+ * The SourceCodeShaderRetained object is a shader that is defined using
+ * text-based source code. It is used to define the source code for
+ * both vertex and fragment shaders. The currently supported shading
+ * languages are Cg and GLSL.
+ */
+
+class SourceCodeShaderRetained extends ShaderRetained {
+
+ private String shaderSource = null;
+
+ /**
+ * Constructs a new shader retained object of the specified shading
+ * language and shader type from the specified source string.
+ */
+
+ SourceCodeShaderRetained() {
+ }
+
+ // This method is similar to setShaderSource().
+ // To conform to j3d frame in retained creation, we will stick with method
+ // with init name.
+ final void initShaderSource(String shaderSource) {
+ this.shaderSource = shaderSource;
+ }
+
+ final void set(int shadingLanguage, int shaderType, String shaderSource) {
+ this.shadingLanguage = shadingLanguage;
+ this.shaderType = shaderType;
+ this.shaderSource = shaderSource;
+ }
+
+ /**
+ * Retrieves the shader source string from this shader object.
+ *
+ * @return the shader source string.
+ */
+ final String getShaderSource() {
+ return shaderSource;
+ }
+
+ final void setShaderSource(String shaderSource) {
+ this.shaderSource = shaderSource;
+ }
+
+ @Override
+ synchronized void createMirrorObject() {
+ // System.err.println("SourceCodeShaderRetained : createMirrorObject");
+
+ if (mirror == null) {
+ SourceCodeShaderRetained mirrorSCS = new SourceCodeShaderRetained();
+ mirror = mirrorSCS;
+ }
+
+ initMirrorObject();
+ }
+
+ /**
+ * Initializes a mirror object.
+ */
+ @Override
+ synchronized void initMirrorObject() {
+ mirror.source = source;
+
+ ((SourceCodeShaderRetained) mirror).set(shadingLanguage, shaderType, shaderSource);
+ ((SourceCodeShaderRetained) mirror).shaderData = null;
+ }
+
+ @Override
+ synchronized void updateMirrorObject(int component, Object value) {
+ System.err.println("SourceCodeShader.updateMirrorObject not implemented yet!");
+ }
+
+}