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+/*
+ * Copyright 1998-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+import javax.vecmath.Point2f;
+
+/**
+ * Texture2D is a subclass of Texture class. It extends Texture
+ * class by adding a constructor and a mutator method for
+ * setting a 2D texture image.
+ */
+class Texture2DRetained extends TextureRetained {
+
+ // Note : There is hardly any HW vendor supports detail Image.
+ // Detail Image operation is simply no-op in 1.5.
+
+ // currently detail image is only applicable to 2D texture
+ // detail texture info
+
+ // These members are unused except for public set and get methods.
+ private ImageComponent2DRetained detailImage = null;
+ private int detailTextureMode = Texture2D.DETAIL_MODULATE;
+ private int detailTextureLevel = 2;
+ private int numDetailTextureFuncPts = 0;
+ private float detailTextureFuncPts[] = null; // array of pairs of floats
+ // first value for LOD
+ // second value for the fcn value
+
+ /**
+ * Set detail texture image
+ */
+ final void initDetailImage(ImageComponent2D image) {
+ if (image == null) {
+ detailImage = null;
+ } else {
+ detailImage = (ImageComponent2DRetained)image.retained;
+ }
+ }
+
+
+ /**
+ * Get detail texture image
+ */
+ final ImageComponent2D getDetailImage() {
+ if (detailImage != null) {
+ return (ImageComponent2D)detailImage.source;
+ } else {
+ return null;
+ }
+ }
+
+
+ /**
+ * Set detail texture mode
+ */
+ final void initDetailTextureMode(int mode) {
+ detailTextureMode = mode;
+ }
+
+
+ /**
+ * Get detail texture mode
+ */
+ final int getDetailTextureMode() {
+ return detailTextureMode;
+ }
+
+
+ /**
+ * Set detail texture level
+ */
+ final void initDetailTextureLevel(int level) {
+ detailTextureLevel = level;
+ }
+
+
+ /**
+ * Get detail texture level
+ */
+ final int getDetailTextureLevel() {
+ return detailTextureLevel;
+ }
+
+
+ /**
+ * Set detail texture function
+ */
+ final void initDetailTextureFunc(float[] lod, float[] pts) {
+ if (lod == null) { // pts will be null too.
+ detailTextureFuncPts = null;
+ numDetailTextureFuncPts = 0;
+ } else {
+ numDetailTextureFuncPts = lod.length;
+ if ((detailTextureFuncPts == null) ||
+ (detailTextureFuncPts.length != lod.length * 2)) {
+ detailTextureFuncPts = new float[lod.length * 2];
+ }
+ for (int i = 0, j = 0; i < lod.length; i++) {
+ detailTextureFuncPts[j++] = lod[i];
+ detailTextureFuncPts[j++] = pts[i];
+ }
+ }
+ }
+
+ final void initDetailTextureFunc(Point2f[] pts) {
+ if (pts == null) {
+ detailTextureFuncPts = null;
+ numDetailTextureFuncPts = 0;
+ } else {
+ numDetailTextureFuncPts = pts.length;
+ if ((detailTextureFuncPts == null) ||
+ (detailTextureFuncPts.length != pts.length * 2)) {
+ detailTextureFuncPts = new float[pts.length * 2];
+ }
+ for (int i = 0, j = 0; i < pts.length; i++) {
+ detailTextureFuncPts[j++] = pts[i].x;
+ detailTextureFuncPts[j++] = pts[i].y;
+ }
+ }
+ }
+
+ final void initDetailTextureFunc(float[] pts) {
+ if (pts == null) {
+ detailTextureFuncPts = null;
+ numDetailTextureFuncPts = 0;
+ } else {
+ numDetailTextureFuncPts = pts.length / 2;
+ if ((detailTextureFuncPts == null) ||
+ (detailTextureFuncPts.length != pts.length)) {
+ detailTextureFuncPts = new float[pts.length];
+ }
+ for (int i = 0; i < pts.length; i++) {
+ detailTextureFuncPts[i] = pts[i];
+ }
+ }
+ }
+
+ /**
+ * Get number of points in the detail texture LOD function
+ */
+ final int getDetailTextureFuncPointsCount() {
+ return numDetailTextureFuncPts;
+ }
+
+
+ /**
+ * Copies the array of detail texture LOD function points into the
+ * specified arrays
+ */
+ final void getDetailTextureFunc(float[] lod, float[] pts) {
+ if (detailTextureFuncPts != null) {
+ for (int i = 0, j = 0; i < numDetailTextureFuncPts; i++) {
+ lod[i] = detailTextureFuncPts[j++];
+ pts[i] = detailTextureFuncPts[j++];
+ }
+ }
+ }
+
+ final void getDetailTextureFunc(Point2f[] pts) {
+ if (detailTextureFuncPts != null) {
+ for (int i = 0, j = 0; i < numDetailTextureFuncPts; i++) {
+ pts[i].x = detailTextureFuncPts[j++];
+ pts[i].y = detailTextureFuncPts[j++];
+ }
+ }
+ }
+
+
+ /**
+ * internal method only -- returns the detail texture LOD function
+ */
+ final float[] getDetailTextureFunc() {
+ return detailTextureFuncPts;
+ }
+
+
+}
+