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+/*
+ * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+import java.util.Vector;
+
+/**
+ * Class specifying a wakeup when the specified object
+ * collides with any other object in the scene graph.
+ *
+ */
+public final class WakeupOnCollisionEntry extends WakeupCriterion {
+
+ // different types of WakeupIndexedList that use in GeometryStructure
+ static final int COND_IN_GS_LIST = 0;
+ static final int COLLIDEENTRY_IN_BS_LIST = 1;
+
+ // total number of different IndexedUnorderedSet types
+ static final int TOTAL_INDEXED_UNORDER_SET_TYPES = 2;
+
+ /**
+ * Use geometry in computing collisions.
+ */
+ public static final int USE_GEOMETRY = 10;
+
+ /**
+ * Use geometric bounds as an approximation in computing collisions.
+ */
+ public static final int USE_BOUNDS = 11;
+
+ static final int GROUP = NodeRetained.GROUP;
+ static final int BOUNDINGLEAF = NodeRetained.BOUNDINGLEAF;
+ static final int SHAPE = NodeRetained.SHAPE;
+ static final int MORPH = NodeRetained.MORPH;
+ static final int ORIENTEDSHAPE3D = NodeRetained.ORIENTEDSHAPE3D;
+ static final int BOUND = 0;
+
+ /**
+ * Accuracy mode one of USE_GEOMETRY or USE_BOUNDS
+ */
+ int accuracyMode;
+
+ // Cached the arming Node being used when it is not BOUND
+ NodeRetained armingNode;
+
+ // A transformed Bounds of Group/Bounds, use by
+ // BOUND, GROUP
+ Bounds vwcBounds = null;
+
+ // Use by BoundingLeaf, point to mirror BoundingLeaf
+ // transformedRegion under this leaf is used.
+ BoundingLeafRetained boundingLeaf = null;
+
+ /**
+ * Geometry atoms that this wakeup condition refer to.
+ * Only use by SHAPE, MORPH, GROUP, ORIENTEDSHAPE
+ */
+ UnorderList geometryAtoms = null;
+
+ // one of GROUP, BOUNDINGLEAF, SHAPE, MORPH, BOUND
+ int nodeType;
+
+ SceneGraphPath armingPath = null;
+ Bounds armingBounds = null;
+
+ // the following two references are set only after a collision
+ // has occurred
+ Bounds collidingBounds = null;
+ SceneGraphPath collidingPath = null;
+
+ /**
+ * Constructs a new WakeupOnCollisionEntry criterion with
+ * USE_BOUNDS for a speed hint.
+ * @param armingPath the path used to <em>arm</em> collision
+ * detection
+ * @exception IllegalArgumentException if object associated with the
+ * SceneGraphPath is other than a Group, Shape3D, Morph, or
+ * BoundingLeaf node.
+ */
+ public WakeupOnCollisionEntry(SceneGraphPath armingPath) {
+ this(armingPath, USE_BOUNDS);
+ }
+
+ /**
+ * Constructs a new WakeupOnCollisionEntry criterion.
+ * @param armingPath the path used to <em>arm</em> collision
+ * detection
+ * @param speedHint one of USE_GEOMETRY or USE_BOUNDS, specifies how
+ * accurately Java 3D will perform collision detection
+ * @exception IllegalArgumentException if hint is not one of
+ * USE_GEOMETRY or USE_BOUNDS.
+ * @exception IllegalArgumentException if object associated with the
+ * SceneGraphPath is other than a Group, Shape3D, Morph, or
+ * BoundingLeaf node.
+ */
+ public WakeupOnCollisionEntry(SceneGraphPath armingPath,
+ int speedHint) {
+ this(new SceneGraphPath(armingPath), speedHint, null);
+ }
+
+ /**
+ * Constructs a new WakeupOnCollisionEntry criterion.
+ * @param armingNode the Group, Shape, or Morph node used to
+ * <em>arm</em> collision detection
+ * @exception IllegalArgumentException if object is under a
+ * SharedGroup node or object is other than a Group, Shape3D,
+ * Morph or BoundingLeaf node.
+ */
+ public WakeupOnCollisionEntry(Node armingNode) {
+ this(armingNode, USE_BOUNDS);
+ }
+
+ /**
+ * Constructs a new WakeupOnCollisionEntry criterion.
+ * @param armingNode the Group, Shape, or Morph node used to
+ * <em>arm</em> collision detection
+ * @param speedHint one of USE_GEOMETRY or USE_BOUNDS, specifies how
+ * accurately Java 3D will perform collision detection
+ * @exception IllegalArgumentException if hint is not one of
+ * USE_GEOMETRY or USE_BOUNDS.
+ * @exception IllegalArgumentException if object is under a
+ * SharedGroup node or object is other than a Group, Shape3D,
+ * Morph or BoundingLeaf node.
+ */
+ public WakeupOnCollisionEntry(Node armingNode, int speedHint) {
+ this(new SceneGraphPath(null, armingNode), speedHint, null);
+ }
+
+
+ /**
+ * Constructs a new WakeupOnCollisionEntry criterion.
+ * @param armingBounds the bounds object used to <em>arm</em> collision
+ * detection
+ */
+ public WakeupOnCollisionEntry(Bounds armingBounds) {
+ this(null, USE_BOUNDS, (Bounds) armingBounds.clone());
+ }
+
+ /**
+ * Constructs a new WakeupOnCollisionEntry criterion.
+ * @param armingPath the path used to <em>arm</em> collision
+ * detection
+ * @param speedHint one of USE_GEOMETRY or USE_BOUNDS, specifies how
+ * accurately Java 3D will perform collision detection
+ * @param armingBounds the bounds object used to <em>arm</em> collision
+ * detection
+ * @exception IllegalArgumentException if hint is not one of
+ * USE_GEOMETRY or USE_BOUNDS.
+ * @exception IllegalArgumentException if object associated with the
+ * SceneGraphPath is other than a Group, Shape3D, Morph, or
+ * BoundingLeaf node.
+ */
+ WakeupOnCollisionEntry(SceneGraphPath armingPath,
+ int speedHint, Bounds armingBounds) {
+ if (armingPath != null) {
+ this.armingNode = (NodeRetained) armingPath.getObject().retained;
+ nodeType = getNodeType(armingNode, armingPath,
+ "WakeupOnCollisionEntry");
+ this.armingPath = armingPath;
+ validateSpeedHint(speedHint, "WakeupOnCollisionEntry4");
+ } else {
+ this.armingBounds = armingBounds;
+ nodeType = BOUND;
+ }
+ accuracyMode = speedHint;
+ WakeupIndexedList.init(this, TOTAL_INDEXED_UNORDER_SET_TYPES);
+ }
+
+ /**
+ * Returns the path used in specifying the collision condition.
+ * @return the SceneGraphPath object generated when arming this
+ * criterion---null implies that a bounds object armed this criteria
+ */
+ public SceneGraphPath getArmingPath() {
+ return (armingPath != null ?
+ new SceneGraphPath(armingPath) : null);
+ }
+
+ /**
+ * Returns the bounds object used in specifying the collision condition.
+ * @return the Bounds object generated when arming this
+ * criterion---null implies that a SceneGraphPath armed this criteria
+ */
+ public Bounds getArmingBounds() {
+ return (armingBounds != null ?
+ (Bounds)armingBounds.clone() : null);
+ }
+
+ /**
+ * Retrieves the path describing the object causing the collision.
+ * @return the SceneGraphPath that describes the triggering object.
+ * @exception IllegalStateException if not called from within the
+ * a behavior's processStimulus method which was awoken by a collision.
+ */
+ public SceneGraphPath getTriggeringPath() {
+ if (behav == null) {
+ throw new IllegalStateException(J3dI18N.getString("WakeupOnCollisionEntry5"));
+ }
+
+ synchronized (behav) {
+ if (!behav.inCallback) {
+ throw new IllegalStateException
+ (J3dI18N.getString("WakeupOnCollisionEntry5"));
+ }
+ }
+ return (collidingPath != null ?
+ new SceneGraphPath(collidingPath): null);
+ }
+
+ /**
+ * Retrieves the Bounds object that caused the collision
+ * @return the colliding Bounds object.
+ * @exception IllegalStateException if not called from within the
+ * a behavior's processStimulus method which was awoken by a collision.
+ */
+ public Bounds getTriggeringBounds() {
+ if (behav == null) {
+ throw new IllegalStateException(J3dI18N.getString("WakeupOnCollisionEntry6"));
+ }
+
+ synchronized (behav) {
+ if (!behav.inCallback) {
+ throw new IllegalStateException
+ (J3dI18N.getString("WakeupOnCollisionEntry6"));
+ }
+ }
+ return (collidingBounds != null ?
+ (Bounds)(collidingBounds.clone()): null);
+ }
+
+
+ /**
+ * Node legality checker
+ * throw Exception if node is not legal.
+ * @return nodeType
+ */
+ static int getNodeType(NodeRetained armingNode,
+ SceneGraphPath armingPath, String s)
+ throws IllegalArgumentException {
+
+ // check if SceneGraphPath is unique
+ // Note that graph may not live at this point so we
+ // can't use node.inSharedGroup.
+ if (!armingPath.validate()) {
+ throw new IllegalArgumentException(J3dI18N.getString(s + "7"));
+ }
+
+ if (armingNode.inBackgroundGroup) {
+ throw new IllegalArgumentException(J3dI18N.getString(s + "1"));
+ }
+
+ // This should come before Shape3DRetained check
+ if (armingNode instanceof OrientedShape3DRetained) {
+ return ORIENTEDSHAPE3D;
+ }
+
+ if (armingNode instanceof Shape3DRetained) {
+ return SHAPE;
+ }
+
+ if (armingNode instanceof MorphRetained) {
+ return MORPH;
+ }
+
+ if (armingNode instanceof GroupRetained) {
+ return GROUP;
+ }
+
+ if (armingNode instanceof BoundingLeafRetained) {
+ return BOUNDINGLEAF;
+ }
+
+ throw new IllegalArgumentException(J3dI18N.getString(s + "0"));
+ }
+
+ /**
+ * speedHint legality checker
+ * throw Exception if speedHint is not legal
+ */
+ static void validateSpeedHint(int speedHint, String s)
+ throws IllegalArgumentException {
+ if ((speedHint != USE_GEOMETRY) && (speedHint != USE_BOUNDS)) {
+ throw new IllegalArgumentException(J3dI18N.getString(s));
+ }
+
+ }
+
+
+ /**
+ * This is a callback from BehaviorStructure. It is
+ * used to add wakeupCondition to behavior structure.
+ */
+ @Override
+ void addBehaviorCondition(BehaviorStructure bs) {
+
+ switch (nodeType) {
+ case SHAPE: // Use geometryAtoms[].collisionBounds
+ case ORIENTEDSHAPE3D:
+ if (!armingNode.source.isLive()) {
+ return;
+ }
+ if (geometryAtoms == null) {
+ geometryAtoms = new UnorderList(1, GeometryAtom.class);
+ }
+ Shape3DRetained shape = (Shape3DRetained) armingNode;
+ geometryAtoms.add(Shape3DRetained.getGeomAtom(shape.getMirrorShape(armingPath)));
+ break;
+ case MORPH: // Use geometryAtoms[].collisionBounds
+ if (!armingNode.source.isLive()) {
+ return;
+ }
+ if (geometryAtoms == null) {
+ geometryAtoms = new UnorderList(1, GeometryAtom.class);
+ }
+ MorphRetained morph = (MorphRetained) armingNode;
+ geometryAtoms.add(Shape3DRetained.getGeomAtom(morph.getMirrorShape(armingPath)));
+ break;
+ case BOUNDINGLEAF: // use BoundingLeaf.transformedRegion
+ if (!armingNode.source.isLive()) {
+ return;
+ }
+ this.boundingLeaf = ((BoundingLeafRetained) armingNode).mirrorBoundingLeaf;
+ break;
+ case BOUND: // use this.vwcBounds
+ vwcBounds = (Bounds) armingBounds.clone();
+ this.armingNode = behav;
+ break;
+ case GROUP:
+ if (!armingNode.source.isLive()) {
+ return;
+ }
+ if (accuracyMode == USE_GEOMETRY) {
+ if (geometryAtoms == null) {
+ geometryAtoms = new UnorderList(1, GeometryAtom.class);
+ }
+ ((GroupRetained) armingNode).searchGeometryAtoms(geometryAtoms);
+ }
+ // else use this.vwcBounds
+ default:
+ }
+
+ behav.universe.geometryStructure.addWakeupOnCollision(this);
+ }
+
+ /**
+ * This is a callback from BehaviorStructure. It is
+ * used to remove wakeupCondition from behavior structure.
+ */
+ @Override
+ void removeBehaviorCondition(BehaviorStructure bs) {
+ vwcBounds = null;
+ if (geometryAtoms != null) {
+ geometryAtoms.clear();
+ }
+ boundingLeaf = null;
+ behav.universe.geometryStructure.removeWakeupOnCollision(this);
+ }
+
+
+ // Set collidingPath & collidingBounds
+ void setTarget(BHLeafInterface leaf) {
+ SceneGraphPath path;
+ Bounds bound;
+
+ if (leaf instanceof GeometryAtom) {
+ // Find the triggered Path & Bounds for this geometry Atom
+ GeometryAtom geomAtom = (GeometryAtom) leaf;
+ Shape3DRetained shape = geomAtom.source;
+
+ path = getSceneGraphPath(shape.sourceNode,
+ shape.key,
+ shape.getCurrentLocalToVworld(0));
+ bound = getTriggeringBounds(shape);
+
+ } else {
+ // Find the triggered Path & Bounds for this alternative
+ // collision target
+ GroupRetained group = (GroupRetained) leaf;
+ path = getSceneGraphPath(group);
+ bound = getTriggeringBounds(group);
+ }
+
+ if (path != null) {
+ // colliding path may be null when branch detach before
+ // user behavior retrieve the previous colliding path
+ collidingPath = path;
+ collidingBounds = bound;
+ }
+ }
+
+
+ // Invoke from GeometryStructure to update vwcBounds of GROUP
+ void updateCollisionBounds(boolean reEvaluateGAs){
+ if (nodeType == GROUP) {
+ GroupRetained group = (GroupRetained) armingNode;
+ if (group.collisionBound != null) {
+ vwcBounds = (Bounds) group.collisionBound.clone();
+ } else {
+ // this may involve recursive tree traverse if
+ // BoundsAutoCompute is true, we can't avoid
+ // since the bound under it may change by transform
+ vwcBounds = group.getEffectiveBounds();
+ }
+ group.transformBounds(armingPath, vwcBounds);
+ } else if (nodeType == BOUND) {
+ vwcBounds.transform(armingBounds, behav.getCurrentLocalToVworld());
+ }
+
+ if (reEvaluateGAs &&
+ (nodeType == GROUP) &&
+ (accuracyMode == USE_GEOMETRY)) {
+ geometryAtoms.clear();
+ ((GroupRetained) armingNode).searchGeometryAtoms(geometryAtoms);
+ }
+ }
+
+
+ /**
+ * Return the TriggeringBounds for node
+ */
+ static Bounds getTriggeringBounds(Shape3DRetained mirrorShape) {
+ NodeRetained node = mirrorShape.sourceNode;
+
+ if (node instanceof Shape3DRetained) {
+ Shape3DRetained shape = (Shape3DRetained) node;
+ if (shape.collisionBound == null) {
+ // TODO: get bounds by copy
+ return shape.getEffectiveBounds();
+ }
+ return shape.collisionBound;
+ }
+
+
+ MorphRetained morph = (MorphRetained) node;
+ if (morph.collisionBound == null) {
+ // TODO: get bounds by copy
+ return morph.getEffectiveBounds();
+ }
+ return morph.collisionBound;
+ }
+
+
+ /**
+ * Return the TriggeringBounds for node
+ */
+ static Bounds getTriggeringBounds(GroupRetained group) {
+ if (group.collisionBound == null) {
+ // TODO: get bounds by copy
+ return group.getEffectiveBounds();
+ }
+ return group.collisionBound;
+ }
+
+ static SceneGraphPath getSceneGraphPath(GroupRetained group) {
+ // Find the transform base on the key
+ Transform3D transform = null;
+ GroupRetained srcGroup = group.sourceNode;
+
+ synchronized (srcGroup.universe.sceneGraphLock) {
+ if (group.key == null) {
+ transform = srcGroup.getCurrentLocalToVworld();
+ } else {
+ HashKey keys[] = srcGroup.localToVworldKeys;
+ if (keys == null) {
+ // the branch is already detach when
+ // Collision got this message
+ return null;
+ }
+ transform = srcGroup.getCurrentLocalToVworld(group.key);
+ }
+ return getSceneGraphPath(srcGroup, group.key, transform);
+ }
+
+ }
+
+ /**
+ * return the SceneGraphPath of the geomAtom.
+ * Find the alternative Collision target closest to the locale.
+ */
+ static SceneGraphPath getSceneGraphPath(NodeRetained startNode,
+ HashKey key,
+ Transform3D transform) {
+ synchronized (startNode.universe.sceneGraphLock) {
+ NodeRetained target = startNode;
+
+ UnorderList path = new UnorderList(5, Node.class);
+ NodeRetained nodeR = target;
+ Locale locale = nodeR.locale;
+ String nodeId;
+
+ if (nodeR.inSharedGroup) {
+ // getlastNodeId() will destroy this key
+ if (key != null) {
+ key = new HashKey(key);
+ } else {
+ key = new HashKey(startNode.localToVworldKeys[0]);
+ }
+ }
+
+ do {
+ if (nodeR.source.getCapability(Node.ENABLE_COLLISION_REPORTING)){
+ path.add(nodeR.source);
+ }
+
+ if (nodeR instanceof SharedGroupRetained) {
+
+ // retrieve the last node ID
+ nodeId = key.getLastNodeId();
+ Vector<NodeRetained> parents = ((SharedGroupRetained)nodeR).parents;
+ NodeRetained prevNodeR = nodeR;
+ for(int i=parents.size()-1; i >=0; i--) {
+ NodeRetained linkR = parents.get(i);
+ if (linkR.nodeId.equals(nodeId)) {
+ nodeR = linkR;
+ break;
+ }
+ }
+ if (nodeR == prevNodeR) {
+ // the branch is already detach when
+ // Collision got this message
+ return null;
+ }
+ } else if ((nodeR instanceof GroupRetained) &&
+ ((GroupRetained) nodeR).collisionTarget) {
+ // we need to find the collision target closest to the
+ // root of tree
+ target = nodeR;
+
+ if (key == null) {
+ transform = nodeR.getCurrentLocalToVworld(null);
+ } else {
+ transform = nodeR.getCurrentLocalToVworld(key);
+ }
+ }
+ nodeR = nodeR.parent;
+ } while (nodeR != null); // reach Locale
+
+ Node nodes[];
+ if (target == startNode) { // in most case
+ nodes = (Node []) path.toArray(false);
+ } else { // alternativeCollisionTarget is set
+ nodes = (Node []) path.toArray(target);
+ }
+ SceneGraphPath sgpath = new SceneGraphPath(locale,
+ nodes,
+ (Node) target.source);
+ sgpath.setTransform(transform);
+ return sgpath;
+ }
+ }
+
+
+ @Override
+ void setTriggered(){
+ // if path not set, probably the branch is just detach.
+ if (collidingPath != null) {
+ super.setTriggered();
+ }
+ }
+
+
+ /**
+ * Perform task in addBehaviorCondition() that has to be
+ * set every time the condition met.
+ */
+ @Override
+ void resetBehaviorCondition(BehaviorStructure bs) {
+ // The reference geometryAtom will not change once
+ // Shape3D create so there is no need to set this.
+ }
+}