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* Fixed error that happened in multi-screen environmentsEgor Tsinko2019-08-291-8/+7
* The Renderer now wraps a use/release context call pair around any of thephil2019-06-092-0/+61
* Merge GeometryService implementationHarvey Harrison2019-01-042-23/+62
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| * Font3D: use the GeometryService as appropriateCurtis Rueden2015-11-251-28/+15
| * Add a service interface for external routinesCurtis Rueden2015-11-251-0/+40
| * Font3D: refactor island triangulation logicCurtis Rueden2015-10-061-17/+27
| * Font3D: declare local variables when they are usedCurtis Rueden2015-10-061-2/+2
| * Font3D: tweak whitespaceCurtis Rueden2015-10-061-1/+1
| * Font3D: count points in a separate loopCurtis Rueden2015-10-061-1/+3
* | j3d-core: Fix HiDPI issues on WindowsIan Brown2018-09-302-4/+17
* | j3dcore: remove useless updatelocaltoVworld methodHarvey Harrison2018-06-142-14/+0
* | j3dcore: JoglPipeline.resetRenderingAttributes does not call gl.glDisable(GL....Phil Jordan2016-10-301-0/+2
* | j3dcore: fix leftover texture mapping coords when some attributes unsetEmmanuel Puybaret2016-10-301-1/+5
* | j3dcore: add handling for the new j3d.numSamples propertyEmmanuel Puybaret2016-10-302-8/+24
* | j3dcore: avoid calls to glColor4f in material reset pathsEmmanuel Puybaret2016-10-301-4/+6
* | j3dcore: allow Java3D to operate in headless mode when using the noop rendererHarvey Harrison2016-10-282-7/+5
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* j3dcore: flatten the directory structure a bitHarvey Harrison2015-04-19448-0/+231242