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* j3dcore: remove a bunch of the native support code and classesHarvey Harrison2012-05-0322-27752/+0
* Issue number: 640 - setDepthTestFunction do not work with the D3D rendererAlessandro Borges2010-01-221-0/+1
* Issue number: 629 - D3D must use software vertex processing on Intel video c...Alessandro Borges2009-09-133-64/+74
* Update version to 1.6Kevin Rushforth2008-06-181-2/+2
* Issue number: 578Alessandro Borges2008-04-041-1/+5
* Update source code for GPLv2 licenseKevin Rushforth2008-02-2822-86/+405
* Issue number: #560 - Use D3DCREATE_FPU_PRESERVE flag on D3D pipelineAlessandro Borges2008-02-151-14/+36
* Issue number: #513Alessandro Borges2008-01-241-31/+33
* Issue number: #513Alessandro Borges2008-01-241-30/+85
* Issue number: #513Alessandro Borges2008-01-241-9/+10
* Issue number: #513Alessandro Borges2008-01-241-15/+51
* Issue number: #513Alessandro Borges2008-01-241-0/+2
* Bump version number to 1.5.2Kevin Rushforth2007-07-171-2/+2
* Source code changes for issue 491: Refactor platform-specific classes to use ...Kevin Rushforth2007-05-161-8/+8
* Fixed to Issue 396 : Off-screen Canvas3D / D3D: Resizing crashes VMChien Yang2007-04-131-12/+4
* Fix to Issue 226 submitted by aces.Chien Yang2007-04-125-221/+239
* Issue 239: Stencil buffer should be cleared at the start of each frameKevin Rushforth2007-03-292-14/+27
* Issue 239: Stencil buffer should be cleared at the start of each frameKevin Rushforth2007-03-261-8/+11
* D3D : Added hardware mipmap support for Texture3D and TextureCubeMap.Chien Yang2007-03-223-14/+25
* 1) Implemented Issue 126 : Use OpenGL automatic mipmap generationChien Yang2007-03-214-13/+34
* 1) Fixed Issue 461 : ClassCastException thrown when using filters with NioIm...Chien Yang2007-03-161-33/+31
* 1) Fix Issue 455 : Need to disable NPOT textures for older cards that claim ...Chien Yang2007-03-073-234/+219
* Completed the fix to Issue 415 - Need ability to disable NPOT textures for ra...Chien Yang2007-03-021-36/+44
* Update copyright to 2007Kevin Rushforth2007-02-0922-22/+22
* 1) VC7 and VC8 compile ready for ogl and d3d.Chien Yang2007-01-103-2/+7
* Fixed the following issues:Kevin Rushforth2006-12-051-0/+3
* Added in information on CubeMap doesn't support INT format (Issue 377)Chien Yang2006-11-081-3/+13
* Issue 219 - Support for Non Power of Two texture sizeAlessandro Borges2006-11-031-4/+51
* Issue 219 - Support to Non Power of Two teture SizeAlessandro Borges2006-11-031-0/+1
* 1) Fixed Issue 349 : OffScreen Canvas3D needlessly forces power-of-two for it...Chien Yang2006-10-283-12/+40
* 1) Implemented Raster support for d3d pipe.Chien Yang2006-10-273-30/+169
* Implemented background texture support for D3D pipe.Chien Yang2006-10-253-88/+162
* 1) Ported readRaster, executeRasterDepth, readOffScreenBuffer, and partially ...Chien Yang2006-10-193-128/+333
* 1) Clean up dead code.Chien Yang2006-10-163-995/+434
* Support INT image type on 2D texture.Chien Yang2006-10-165-957/+1949
* 1) Fixed an exception in clear background.Chien Yang2006-10-119-293/+12
* Merged dev-1_5 branch back to MAIN trunkKevin Rushforth2006-09-2915-1259/+906
* 1. Fixed show-stopper D3D hangKevin Rushforth2006-01-061-3/+4
* 1. Include pre-FCS spec license.Kevin Rushforth2006-01-051-1/+1
* Restore copyright notice change from revision 1.10 that was lost in revision ...Kevin Rushforth2006-01-051-1/+1
* Fix ZFunc behavior. ZFunc must work even when there is no z-buffer write ena...Alessandro Borges2006-01-051-11/+4
* comment out debug output.Alessandro Borges2006-01-051-425/+426
* Updated Copyright date to 2006Kevin Rushforth2006-01-0526-26/+26
* Comment out call to printDepthFunc() to fix build failure.Kevin Rushforth2006-01-051-1/+1
* Debug output fix.Alessandro Borges2006-01-031-3/+32
* Debug output fix.Alessandro Borges2006-01-023-28/+50
* Added support to DepthFuncAlessandro Borges2006-01-021-39/+85
* line break fix.Alessandro Borges2006-01-021-12/+16
* Stencil support implemented for RenderingAttributesAlessandro Borges2005-12-261-7/+115
* Fix for uncorrect Stencil size report.Alessandro Borges2005-12-261-7/+13