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/*
* Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
package javax.media.j3d;
/**
* A 2D array of depth (Z) values in floating point format in the range [0,1].
* A value of 0.0 indicates the closest Z value to the user while a value of
* 1.0 indicates the farthest Z value.
*/
public class DepthComponentFloat extends DepthComponent {
/**
* Package scope defualt constructor used by cloneNodeComponent
*/
DepthComponentFloat() {
}
/**
* Constructs a new floating-point depth (z-buffer) component object with
* the specified width and height.
* @param width the width of the array of depth values
* @param height the height of the array of depth values
*/
public DepthComponentFloat(int width, int height) {
((DepthComponentFloatRetained)this.retained).initialize(width, height);
}
/**
* Copies the specified depth data to this object.
* @param depthData array of floats containing the depth data
* @exception RestrictedAccessException if the method is called
* when this object is part of live or compiled scene graph.
*/
public void setDepthData(float[] depthData) {
checkForLiveOrCompiled();
((DepthComponentFloatRetained)this.retained).setDepthData(depthData);
}
/**
* Copies the depth data from this object to the specified array.
* The array must be large enough to hold all of the floats.
* @param depthData array of floats that will receive a copy of
* the depth data
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
public void getDepthData(float[] depthData) {
if (isLiveOrCompiled())
if (!this.getCapability(DepthComponent.ALLOW_DATA_READ))
throw new CapabilityNotSetException(J3dI18N.getString("DepthComponentFloat0"));
((DepthComponentFloatRetained)this.retained).getDepthData(depthData);
}
/**
* Creates a retained mode DepthComponentFloatRetained object that this
* DepthComponentFloat component object will point to.
*/
@Override
void createRetained() {
this.retained = new DepthComponentFloatRetained();
this.retained.setSource(this);
}
/**
* @deprecated replaced with cloneNodeComponent(boolean forceDuplicate)
*/
@Override
public NodeComponent cloneNodeComponent() {
DepthComponentFloatRetained rt = (DepthComponentFloatRetained) retained;
DepthComponentFloat d = new DepthComponentFloat(rt.width,
rt.height);
d.duplicateNodeComponent(this);
return d;
}
/**
* Copies all node information from <code>originalNodeComponent</code> into
* the current node. This method is called from the
* <code>duplicateNode</code> method. This routine does
* the actual duplication of all "local data" (any data defined in
* this object).
*
* @param originalNodeComponent the original node to duplicate.
* @param forceDuplicate when set to <code>true</code>, causes the
* <code>duplicateOnCloneTree</code> flag to be ignored. When
* <code>false</code>, the value of each node's
* <code>duplicateOnCloneTree</code> variable determines whether
* NodeComponent data is duplicated or copied.
*
* @see Node#cloneTree
* @see NodeComponent#setDuplicateOnCloneTree
*/
@Override
void duplicateAttributes(NodeComponent originalNodeComponent,
boolean forceDuplicate) {
super.duplicateAttributes(originalNodeComponent,
forceDuplicate);
// width, height is copied in cloneNode before
int len = getWidth()*getHeight();
float f[] = new float[len];
((DepthComponentFloatRetained) originalNodeComponent.retained).getDepthData(f);
((DepthComponentFloatRetained) retained).setDepthData(f);
}
}
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