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/*
* Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
package javax.media.j3d;
import javax.vecmath.Color3f;
/**
* The ExponentialFog leaf node extends the Fog leaf node by adding a
* fog density that is used as the exponent of the fog equation. The
* density is defined in the local coordinate system of the node, but
* the actual fog equation will ideally take place in eye coordinates.
* <P>
* The fog blending factor, f, is computed as follows:
* <P><UL>
* f = e<sup>-(density * z)</sup><P>
* where
* <ul>z is the distance from the viewpoint.<br>
* density is the density of the fog.<P></ul></UL>
*
* In addition to specifying the fog density, ExponentialFog lets you
* specify the fog color, which is represented by R, G, and B
* color values, where a color of (0,0,0) represents black.
*/
public class ExponentialFog extends Fog {
/**
* Specifies that this ExponentialFog node allows read access to its
* density information.
*/
public static final int
ALLOW_DENSITY_READ = CapabilityBits.EXPONENTIAL_FOG_ALLOW_DENSITY_READ;
/**
* Specifies that this ExponentialFog node allows write access to its
* density information.
*/
public static final int
ALLOW_DENSITY_WRITE = CapabilityBits.EXPONENTIAL_FOG_ALLOW_DENSITY_WRITE;
// Array for setting default read capabilities
private static final int[] readCapabilities = {
ALLOW_DENSITY_READ
};
/**
* Constructs an ExponentialFog node with default parameters.
* The default values are as follows:
* <ul>
* density : 1.0<br>
* </ul>
*/
public ExponentialFog() {
// Just use the defaults
// set default read capabilities
setDefaultReadCapabilities(readCapabilities);
}
/**
* Constructs an ExponentialFog node with the specified fog color.
* @param color the fog color
*/
public ExponentialFog(Color3f color) {
super(color);
// set default read capabilities
setDefaultReadCapabilities(readCapabilities);
}
/**
* Constructs an ExponentialFog node with the specified fog color
* and density.
* @param color the fog color
* @param density the density of the fog
*/
public ExponentialFog(Color3f color, float density) {
super(color);
// set default read capabilities
setDefaultReadCapabilities(readCapabilities);
((ExponentialFogRetained)this.retained).initDensity(density);
}
/**
* Constructs an ExponentialFog node with the specified fog color.
* @param r the red component of the fog color
* @param g the green component of the fog color
* @param b the blue component of the fog color
*/
public ExponentialFog(float r, float g, float b) {
super(r, g, b);
// set default read capabilities
setDefaultReadCapabilities(readCapabilities);
}
/**
* Constructs an ExponentialFog node with the specified fog color
* and density.
* @param r the red component of the fog color
* @param g the green component of the fog color
* @param b the blue component of the fog color
* @param density the density of the fog
*/
public ExponentialFog(float r, float g, float b, float density) {
super(r, g, b);
// set default read capabilities
setDefaultReadCapabilities(readCapabilities);
((ExponentialFogRetained)this.retained).initDensity(density);
}
/**
* Sets fog density.
* @param density the new density of this fog
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
public void setDensity(float density) {
if (isLiveOrCompiled())
if(!this.getCapability(ALLOW_DENSITY_WRITE))
throw new CapabilityNotSetException(J3dI18N.getString("ExponentialFog0"));
if (isLive())
((ExponentialFogRetained)this.retained).setDensity(density);
else
((ExponentialFogRetained)this.retained).initDensity(density);
}
/**
* Gets fog density.
* @return the density of this fog
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
public float getDensity() {
if (isLiveOrCompiled())
if(!this.getCapability(ALLOW_DENSITY_READ))
throw new CapabilityNotSetException(J3dI18N.getString("ExponentialFog1"));
return ((ExponentialFogRetained)this.retained).getDensity();
}
/**
* Creates the retained mode ExponentialFogRetained object that this
* ExponentialFog node will point to.
*/
@Override
void createRetained() {
this.retained = new ExponentialFogRetained();
this.retained.setSource(this);
}
/**
* Used to create a new instance of the node. This routine is called
* by <code>cloneTree</code> to duplicate the current node.
* @param forceDuplicate when set to <code>true</code>, causes the
* <code>duplicateOnCloneTree</code> flag to be ignored. When
* <code>false</code>, the value of each node's
* <code>duplicateOnCloneTree</code> variable determines whether
* NodeComponent data is duplicated or copied.
*
* @see Node#cloneTree
* @see Node#cloneNode
* @see Node#duplicateNode
* @see NodeComponent#setDuplicateOnCloneTree
*/
@Override
public Node cloneNode(boolean forceDuplicate) {
ExponentialFog ef = new ExponentialFog();
ef.duplicateNode(this, forceDuplicate);
return ef;
}
/**
* Copies all ExponentialFog information from
* <code>originalNode</code> into
* the current node. This method is called from the
* <code>cloneNode</code> method which is, in turn, called by the
* <code>cloneTree</code> method.<P>
*
* @param originalNode the original node to duplicate.
* @param forceDuplicate when set to <code>true</code>, causes the
* <code>duplicateOnCloneTree</code> flag to be ignored. When
* <code>false</code>, the value of each node's
* <code>duplicateOnCloneTree</code> variable determines whether
* NodeComponent data is duplicated or copied.
*
* @exception RestrictedAccessException if this object is part of a live
* or compiled scenegraph.
*
* @see Node#duplicateNode
* @see Node#cloneTree
* @see NodeComponent#setDuplicateOnCloneTree
*/
@Override
void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
super.duplicateAttributes(originalNode, forceDuplicate);
((ExponentialFogRetained) retained).initDensity(
((ExponentialFogRetained) originalNode.retained).getDensity());
}
}
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