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/*
* Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
package javax.media.j3d;
import java.util.Enumeration;
import java.util.Vector;
/**
* An LOD leaf node is an abstract behavior class that operates on
* a list of Switch group nodes to select one of the children of the
* Switch nodes.
* The LOD class is extended to implement various selection criteria.
*/
public abstract class LOD extends Behavior {
/**
* Wakeup condition for all LOD nodes
*/
WakeupOnElapsedFrames wakeupFrame = new WakeupOnElapsedFrames(0, true);
/**
* The LOD Node's vector of switch nodes.
*/
Vector<Switch> switches = new Vector<Switch>(5);
/**
* Constructs and initializes an LOD node.
*/
public LOD() {
}
/**
* Appends the specified switch node to this LOD's list of switches.
* @param switchNode the switch node to add to this LOD's list of switches
*/
public void addSwitch(Switch switchNode) {
switches.addElement(switchNode);
}
/**
* Replaces the specified switch node with the switch node provided.
* @param switchNode the new switch node
* @param index which switch node to replace
*/
public void setSwitch(Switch switchNode, int index) {
Switch sw = getSwitch(index);
switches.setElementAt(switchNode, index);
}
/**
* Inserts the specified switch node at specified index.
* @param switchNode the new switch node
* @param index position to insert new switch node at
*/
public void insertSwitch(Switch switchNode, int index) {
switches.insertElementAt(switchNode, index);
}
/**
* Removes the switch node at specified index.
* @param index which switch node to remove
*/
public void removeSwitch(int index) {
Switch sw = getSwitch(index);
switches.removeElementAt(index);
}
/**
* Returns the switch node specified by the index.
* @param index which switch node to return
* @return the switch node at location index
*/
public Switch getSwitch(int index) {
return switches.elementAt(index);
}
/**
* Returns the enumeration object of all switches.
* @return the enumeration object of all switches
*/
public Enumeration getAllSwitches() {
return switches.elements();
}
/**
* Returns a count of this LOD's switches.
* @return the number of switches controlled by this LOD
*/
public int numSwitches() {
return switches.size();
}
/**
* Retrieves the index of the specified switch node in
* this LOD node's list of switches.
*
* @param switchNode the switch node to be looked up.
* @return the index of the specified switch node;
* returns -1 if the object is not in the list.
*
* @since Java 3D 1.3
*/
public int indexOfSwitch(Switch switchNode) {
return switches.indexOf(switchNode);
}
/**
* Removes the specified switch node from this LOD node's
* list of switches.
* If the specified object is not in the list, the list is not modified.
*
* @param switchNode the switch node to be removed.
*
* @since Java 3D 1.3
*/
public void removeSwitch(Switch switchNode) {
int index = switches.indexOf(switchNode);
if (index >= 0)
removeSwitch(index);
}
/**
* Removes all switch nodes from this LOD node.
*
* @since Java 3D 1.3
*/
public void removeAllSwitches() {
int numSwitches = switches.size();
// Remove in reverse order to ensure valid indices
for (int index = numSwitches - 1; index >= 0; index--) {
removeSwitch(index);
}
}
/**
* Copies all LOD information from
* <code>originalNode</code> into
* the current node. This method is called from the
* <code>cloneNode</code> method which is, in turn, called by the
* <code>cloneTree</code> method.<P>
*
* @param originalNode the original node to duplicate.
* @param forceDuplicate when set to <code>true</code>, causes the
* <code>duplicateOnCloneTree</code> flag to be ignored. When
* <code>false</code>, the value of each node's
* <code>duplicateOnCloneTree</code> variable determines whether
* NodeComponent data is duplicated or copied.
*
* @exception RestrictedAccessException if this object is part of a live
* or compiled scenegraph.
*
* @see Node#duplicateNode
* @see Node#cloneTree
* @see NodeComponent#setDuplicateOnCloneTree
*/
@Override
void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
super.duplicateAttributes(originalNode, forceDuplicate);
LOD lod = (LOD) originalNode;
int numSwitch = lod.numSwitches();
for (int i = 0; i < numSwitch; i++) {
addSwitch(lod.getSwitch(i));
}
}
/**
* Callback used to allow a node to check if any nodes referenced
* by that node have been duplicated via a call to <code>cloneTree</code>.
* This method is called by <code>cloneTree</code> after all nodes in
* the sub-graph have been duplicated. The cloned Leaf node's method
* will be called and the Leaf node can then look up any node references
* by using the <code>getNewObjectReference</code> method found in the
* <code>NodeReferenceTable</code> object. If a match is found, a
* reference to the corresponding Node in the newly cloned sub-graph
* is returned. If no corresponding reference is found, either a
* DanglingReferenceException is thrown or a reference to the original
* node is returned depending on the value of the
* <code>allowDanglingReferences</code> parameter passed in the
* <code>cloneTree</code> call.
* <p>
* NOTE: Applications should <i>not</i> call this method directly.
* It should only be called by the cloneTree method.
*
* @param referenceTable a NodeReferenceTableObject that contains the
* <code>getNewObjectReference</code> method needed to search for
* new object instances.
* @see NodeReferenceTable
* @see Node#cloneTree
* @see DanglingReferenceException
*/
@Override
public void updateNodeReferences(NodeReferenceTable referenceTable) {
int numSwitch = numSwitches();
for (int i = 0; i < numSwitch; i++) {
Switch curSwitch = getSwitch(i);
if (curSwitch != null) {
setSwitch((Switch)
referenceTable.getNewObjectReference(curSwitch), i);
}
}
}
}
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