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/*
* Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
package javax.media.j3d;
import java.util.ArrayList;
import javax.vecmath.Color3f;
/**
* The LinearFog leaf node defines distance parameters for
* linear fog.
*/
class LinearFogRetained extends FogRetained {
/**
* Fog front and back distance
*/
private double frontDistance = 0.1;
private double backDistance = 1.0;
private double frontDistanceInEc;
private double backDistanceInEc;
// dirty bits for LinearFog
static final int FRONT_DISTANCE_CHANGED = FogRetained.LAST_DEFINED_BIT << 1;
static final int BACK_DISTANCE_CHANGED = FogRetained.LAST_DEFINED_BIT << 2;
LinearFogRetained() {
this.nodeType = NodeRetained.LINEARFOG;
}
/**
* Initializes front distance for fog before the object is live
*/
void initFrontDistance(double frontDistance){
this.frontDistance = frontDistance;
}
/**
* Sets front distance for fog and sends a message
*/
void setFrontDistance(double frontDistance){
this.frontDistance = frontDistance;
J3dMessage createMessage = new J3dMessage();
createMessage.threads = targetThreads;
createMessage.type = J3dMessage.FOG_CHANGED;
createMessage.universe = universe;
createMessage.args[0] = this;
createMessage.args[1]= new Integer(FRONT_DISTANCE_CHANGED);
createMessage.args[2] = new Double(frontDistance);
VirtualUniverse.mc.processMessage(createMessage);
}
/**
* Gets front distance for fog
*/
double getFrontDistance(){
return this.frontDistance;
}
/**
* Initializes back distance for fog
*/
void initBackDistance(double backDistance){
this.backDistance = backDistance;
}
/**
* Sets back distance for fog
*/
void setBackDistance(double backDistance){
this.backDistance = backDistance;
J3dMessage createMessage = new J3dMessage();
createMessage.threads = targetThreads;
createMessage.type = J3dMessage.FOG_CHANGED;
createMessage.universe = universe;
createMessage.args[0] = this;
createMessage.args[1]= new Integer(BACK_DISTANCE_CHANGED);
createMessage.args[2] = new Double(backDistance);
VirtualUniverse.mc.processMessage(createMessage);
}
/**
* Gets back distance for fog
*/
double getBackDistance(){
return this.backDistance;
}
/**
* This method and its native counterpart update the native context
* fog values.
*/
@Override
void update(Context ctx, double scale) {
validateDistancesInEc(scale);
Pipeline.getPipeline().updateLinearFog(ctx,
color.x, color.y, color.z, frontDistanceInEc, backDistanceInEc);
}
@Override
void setLive(SetLiveState s) {
super.setLive(s);
// Initialize the mirror object, this needs to be done, when
// renderBin is not accessing any of the fields
J3dMessage createMessage = new J3dMessage();
createMessage.threads = J3dThread.UPDATE_RENDERING_ENVIRONMENT;
createMessage.universe = universe;
createMessage.type = J3dMessage.FOG_CHANGED;
createMessage.args[0] = this;
// a snapshot of all attributes that needs to be initialized
// in the mirror object
createMessage.args[1]= new Integer(INIT_MIRROR);
ArrayList addScopeList = new ArrayList();
for (int i = 0; i < scopes.size(); i++) {
GroupRetained group = scopes.get(i);
tempKey.reset();
group.addAllNodesForScopedFog(mirrorFog, addScopeList, tempKey);
}
Object[] scopeInfo = new Object[2];
scopeInfo[0] = ((scopes.size() > 0) ? Boolean.TRUE:Boolean.FALSE);
scopeInfo[1] = addScopeList;
createMessage.args[2] = scopeInfo;
Color3f clr = new Color3f(color);
createMessage.args[3] = clr;
Object[] obj = new Object[6];
obj[0] = boundingLeaf;
obj[1] = (regionOfInfluence != null?regionOfInfluence.clone():null);
obj[2] = (inBackgroundGroup? Boolean.TRUE:Boolean.FALSE);
obj[3] = geometryBackground;
obj[4] = new Double(frontDistance);
obj[5] = new Double(backDistance);
createMessage.args[4] = obj;
VirtualUniverse.mc.processMessage(createMessage);
}
// The update Object function.
// Note : if you add any more fields here , you need to update
// updateFog() in RenderingEnvironmentStructure
@Override
synchronized void updateMirrorObject(Object[] objs) {
int component = ((Integer)objs[1]).intValue();
if ((component & FRONT_DISTANCE_CHANGED) != 0)
((LinearFogRetained)mirrorFog).frontDistance = ((Double)objs[2]).doubleValue();
if ((component & BACK_DISTANCE_CHANGED) != 0)
((LinearFogRetained)mirrorFog).backDistance = ((Double)objs[2]).doubleValue();
if ((component & INIT_MIRROR) != 0) {
((LinearFogRetained)mirrorFog).frontDistance = ((Double)((Object[])objs[4])[4]).doubleValue();
((LinearFogRetained)mirrorFog).backDistance = ((Double)((Object[])objs[4])[5]).doubleValue();
}
((LinearFogRetained)mirrorFog).setLocalToVworldScale(getLastLocalToVworld().getDistanceScale());
super.updateMirrorObject(objs);
}
/**
* Scale distances from local to eye coordinate
*/
@Override
protected void validateDistancesInEc(double vworldToCoexistenceScale) {
// vworldToCoexistenceScale can be used here since
// CoexistenceToEc has a unit scale
double localToEcScale = getLocalToVworldScale() * vworldToCoexistenceScale;
frontDistanceInEc = frontDistance * localToEcScale;
backDistanceInEc = backDistance * localToEcScale;
}
}
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