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/*
* Copyright 1998-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
package javax.media.j3d;
import java.util.ArrayList;
/**
* The PolygonAttributes object defines all rendering state that can be set
* as a component object of a Shape3D node.
*/
class PolygonAttributesRetained extends NodeComponentRetained {
// A list of pre-defined bits to indicate which component
// in this LineAttributesRetained object changed.
static final int POLYGON_MODE_CHANGED = 0x01;
static final int POLYGON_CULL_CHANGED = 0x02;
static final int POLYGON_OFFSET_CHANGED = 0x04;
static final int POLYGON_BACKFACENORMALFLIP_CHANGED = 0x08;
static final int POLYGON_OFFSETFACTOR_CHANGED = 0x10;
// Polygon rasterization mode (point, line, fill)
int polygonMode = PolygonAttributes.POLYGON_FILL;
// Face culling mode
int cullFace = PolygonAttributes.CULL_BACK;
// back face normal flip flag
boolean backFaceNormalFlip = false;
// constant polygon offset
float polygonOffset;
// polygon offset factor
float polygonOffsetFactor;
/**
* Sets the face culling for this
* appearance component object,
* @param cullFace the face to be culled, one of:
* CULL_NONE, CULL_FRONT, or CULL_BACK
*/
final void initCullFace(int cullFace) {
this.cullFace = cullFace;
}
/**
* Sets the face culling for this
* appearance component object and sends a message notifying
* the interested structures of the change.
* @param cullFace the face to be culled, one of:
* CULL_NONE, CULL_FRONT, or CULL_BACK
*/
final void setCullFace(int cullFace) {
initCullFace(cullFace);
sendMessage(POLYGON_CULL_CHANGED, new Integer(cullFace));
}
/**
* Gets the face culling for this
* appearance component object.
* @return the face to be culled
*/
final int getCullFace() {
return cullFace;
}
/**
* Sets the back face normal flip flag to the specified value
* This flag indicates whether vertex normals of back facing polygons
* should be flipped (negated) prior to lighting. When this flag
* is set to true and back face culling is disabled, polygons are
* rendered as if the polygon had two sides with opposing normals.
* This feature is disabled by default
* @param backFaceNormalFlip the back face normal flip flag
*/
final void initBackFaceNormalFlip(boolean backFaceNormalFlip) {
this.backFaceNormalFlip = backFaceNormalFlip;
}
/**
* Sets the back face normal flip flag to the specified value
* and sends a message notifying
* the interested structures of the change.
* This flag indicates whether vertex normals of back facing polygons
* should be flipped (negated) prior to lighting. When this flag
* is set to true and back face culling is disabled, polygons are
* rendered as if the polygon had two sides with opposing normals.
* This feature is disabled by default
* @param backFaceNormalFlip the back face normal flip flag
*/
final void setBackFaceNormalFlip(boolean backFaceNormalFlip) {
initBackFaceNormalFlip(backFaceNormalFlip);
sendMessage(POLYGON_BACKFACENORMALFLIP_CHANGED,
(backFaceNormalFlip ? Boolean.TRUE: Boolean.FALSE));
}
/**
* Gets the back face normal flip flag.
* @return the back face normal flip flag
*/
final boolean getBackFaceNormalFlip() {
return backFaceNormalFlip;
}
/**
* Sets the polygon rasterization mode for this
* appearance component object.
* @param polygonMode the polygon rasterization mode to be used; one of
* POLYGON_FILL, POLYGON_LINE, or POLYGON_POINT
*/
final void initPolygonMode(int polygonMode) {
this.polygonMode = polygonMode;
}
/**
* Sets the polygon rasterization mode for this
* appearance component object and sends a message notifying
* the interested structures of the change.
* @param polygonMode the polygon rasterization mode to be used; one of
* POLYGON_FILL, POLYGON_LINE, or POLYGON_POINT
*/
final void setPolygonMode(int polygonMode) {
initPolygonMode(polygonMode);
sendMessage(POLYGON_MODE_CHANGED, new Integer(polygonMode));
}
/**
* Gets the polygon rasterization mode for this
* appearance component object.
* @return polygonMode the polygon rasterization mode
*/
final int getPolygonMode() {
return polygonMode;
}
/**
* Sets the polygon offset to the specified value and sends a
* message notifying the interested structures of the change.
* This screen space offset is added to the final, device
* coordinate Z value of polygon primitives.
* @param polygonOffset the polygon offset
*/
final void initPolygonOffset(float polygonOffset) {
this.polygonOffset = polygonOffset;
}
/**
* Sets the polygon offset to the specified value and sends a
* message notifying the interested structures of the change.
* This screen space offset is added to the final, device
* coordinate Z value of polygon primitives.
* @param polygonOffset the polygon offset
*/
final void setPolygonOffset(float polygonOffset) {
initPolygonOffset(polygonOffset);
sendMessage(POLYGON_OFFSET_CHANGED, new Float(polygonOffset));
}
/**
* Gets the polygon offset.
* @return polygonOffset the polygon offset
*/
final float getPolygonOffset() {
return polygonOffset;
}
/**
* Sets the polygon offset factor to the specified value and sends a
* message notifying the interested structures of the change.
* This factor is multiplied by the slope of the polygon, and
* then added to the final, device coordinate Z value of polygon
* primitives.
* @param polygonOffsetFactor the polygon offset factor
*/
final void initPolygonOffsetFactor(float polygonOffsetFactor) {
this.polygonOffsetFactor = polygonOffsetFactor;
}
/**
* Sets the polygon offset factor to the specified value and sends a
* message notifying the interested structures of the change.
* This factor is multiplied by the slope of the polygon, and
* then added to the final, device coordinate Z value of polygon
* primitives.
* @param polygonOffsetFactor the polygon offset
*/
final void setPolygonOffsetFactor(float polygonOffsetFactor) {
initPolygonOffsetFactor(polygonOffsetFactor);
sendMessage(POLYGON_OFFSETFACTOR_CHANGED,
new Float(polygonOffsetFactor));
}
/**
* Gets the polygon offset factor.
* @return polygonOffset the polygon offset factor
*/
final float getPolygonOffsetFactor() {
return polygonOffsetFactor;
}
/**
* Creates and initializes a mirror object, point the mirror object
* to the retained object if the object is not editable
*/
@Override
synchronized void createMirrorObject() {
if (mirror == null) {
// Check the capability bits and let the mirror object
// point to itself if is not editable
if (isStatic()) {
mirror = this;
} else {
PolygonAttributesRetained mirrorPa = new PolygonAttributesRetained();
mirrorPa.set(this);
mirrorPa.source = source;
mirror = mirrorPa;
}
} else {
((PolygonAttributesRetained) mirror).set(this);
}
}
/**
* Updates the native context
*/
void updateNative(Context ctx) {
Pipeline.getPipeline().updatePolygonAttributes(ctx,
polygonMode, cullFace, backFaceNormalFlip,
polygonOffset, polygonOffsetFactor);
}
/**
* Initializes a mirror object, point the mirror object to the retained
* object if the object is not editable
*/
@Override
synchronized void initMirrorObject() {
((PolygonAttributesRetained) mirror).set(this);
}
/**
* Update the "component" field of the mirror object with the
* given "value"
*/
@Override
synchronized void updateMirrorObject(int component, Object value) {
PolygonAttributesRetained mirrorPa = (PolygonAttributesRetained) mirror;
if ((component & POLYGON_MODE_CHANGED) != 0) {
mirrorPa.polygonMode = ((Integer)value).intValue();
}
else if ((component & POLYGON_CULL_CHANGED) != 0) {
mirrorPa.cullFace = ((Integer)value).intValue();
}
else if ((component & POLYGON_BACKFACENORMALFLIP_CHANGED) != 0) {
mirrorPa.backFaceNormalFlip = ((Boolean)value).booleanValue();
}
else if ((component & POLYGON_OFFSET_CHANGED) != 0) {
mirrorPa.polygonOffset = ((Float)value).floatValue();
}
else if ((component & POLYGON_OFFSETFACTOR_CHANGED) != 0) {
mirrorPa.polygonOffsetFactor = ((Float) value).floatValue();
}
}
boolean equivalent(PolygonAttributesRetained pr) {
return ((pr != null) &&
(pr.cullFace == cullFace) &&
(pr.backFaceNormalFlip == backFaceNormalFlip) &&
(pr.polygonOffset == polygonOffset) &&
(pr.polygonMode == polygonMode) &&
(pr.polygonOffsetFactor == polygonOffsetFactor));
}
protected void set(PolygonAttributesRetained pr) {
super.set(pr);
cullFace = pr.cullFace;
backFaceNormalFlip = pr.backFaceNormalFlip;
polygonMode = pr.polygonMode;
polygonOffset = pr.polygonOffset;
polygonOffsetFactor = pr.polygonOffsetFactor;
}
final void sendMessage(int attrMask, Object attr) {
ArrayList<VirtualUniverse> univList = new ArrayList<VirtualUniverse>();
ArrayList<ArrayList<GeometryAtom>> gaList = Shape3DRetained.getGeomAtomsList(mirror.users, univList);
// Send to rendering attribute structure, regardless of
// whether there are users or not (alternate appearance case ..)
J3dMessage createMessage = new J3dMessage();
createMessage.threads = J3dThread.UPDATE_RENDERING_ATTRIBUTES;
createMessage.type = J3dMessage.POLYGONATTRIBUTES_CHANGED;
createMessage.universe = null;
createMessage.args[0] = this;
createMessage.args[1]= new Integer(attrMask);
createMessage.args[2] = attr;
createMessage.args[3] = new Integer(changedFrequent);
VirtualUniverse.mc.processMessage(createMessage);
// System.err.println("univList.size is " + univList.size());
for(int i=0; i<univList.size(); i++) {
createMessage = new J3dMessage();
createMessage.threads = J3dThread.UPDATE_RENDER;
createMessage.type = J3dMessage.POLYGONATTRIBUTES_CHANGED;
createMessage.universe = univList.get(i);
createMessage.args[0] = this;
createMessage.args[1]= new Integer(attrMask);
createMessage.args[2] = attr;
ArrayList<GeometryAtom> gL = gaList.get(i);
GeometryAtom[] gaArr = new GeometryAtom[gL.size()];
gL.toArray(gaArr);
createMessage.args[3] = gaArr;
VirtualUniverse.mc.processMessage(createMessage);
}
}
@Override
void handleFrequencyChange(int bit) {
if (bit == PolygonAttributes.ALLOW_CULL_FACE_WRITE ||
bit == PolygonAttributes.ALLOW_NORMAL_FLIP_WRITE||
bit == PolygonAttributes.ALLOW_MODE_WRITE ||
bit == PolygonAttributes.ALLOW_OFFSET_WRITE) {
setFrequencyChangeMask(bit, 0x1);
}
}
}
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