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/*
* Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
package javax.media.j3d;
import javax.vecmath.Color3f;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3f;
/**
* The SpotLight object specifies an attenuated light source at a
* fixed point in space that radiates light in a specified direction
* from the light source. A SpotLight has the same attributes as a
* PointLight node, with the addition of the following:<P>
* <UL>
* <LI>Direction - The axis of the cone of light. The default
* direction is (0.0, 0.0, -1.0). The spot light direction is
* significant only when the spread angle is not PI radians
* (which it is by default).</LI>
* <P>
* <LI>Spread angle - The angle in radians between the direction axis
* and a ray along the edge of the cone. Note that the angle of the
* cone at the apex is then twice this value. The range of values
* is [0.0,PI/2] radians, with a special value of PI radians. Values
* lower than 0 are clamped to 0 and values over PI/2 are clamped
* to PI. The default spread angle is PI radians. </LI>
* <P>
* <LI>Concentration - Specifies how quickly the light intensity
* attenuates as a function of the angle of radiation as measured from
* the direction of radiation. The light's intensity is highest at the
* center of the cone and is attenuated toward the edges of the cone
* by the cosine of the angle between the direction of the light
* and the direction from the light to the object being lit, raised
* to the power of the spot concentration exponent.
* The higher the concentration value, the more focused the light
* source. The range of values is [0.0,128.0]. The default
* concentration is 0.0, which provides uniform light
* distribution.</LI><P>
* </UL>
* A spot light contributes to diffuse and specular reflections, which
* depend on the orientation and position of an object's surface.
* A spot light does not contribute to ambient reflections.
*/
public class SpotLight extends PointLight {
/**
* Specifies that the Node allows writing to its spot lights spread angle
* information.
*/
public static final int
ALLOW_SPREAD_ANGLE_WRITE = CapabilityBits.SPOT_LIGHT_ALLOW_SPREAD_ANGLE_WRITE;
/**
* Specifies that the Node allows reading its spot lights spread angle
* information.
*/
public static final int
ALLOW_SPREAD_ANGLE_READ = CapabilityBits.SPOT_LIGHT_ALLOW_SPREAD_ANGLE_READ;
/**
* Specifies that the Node allows writing to its spot lights concentration
* information.
*/
public static final int
ALLOW_CONCENTRATION_WRITE = CapabilityBits.SPOT_LIGHT_ALLOW_CONCENTRATION_WRITE;
/**
* Specifies that the Node allows reading its spot lights concentration
* information.
*/
public static final int
ALLOW_CONCENTRATION_READ = CapabilityBits.SPOT_LIGHT_ALLOW_CONCENTRATION_READ;
/**
* Specifies that the Node allows writing to its spot lights direction
* information.
*/
public static final int
ALLOW_DIRECTION_WRITE = CapabilityBits.SPOT_LIGHT_ALLOW_DIRECTION_WRITE;
/**
* Specifies that the Node allows reading its spot lights direction
* information.
*/
public static final int
ALLOW_DIRECTION_READ = CapabilityBits.SPOT_LIGHT_ALLOW_DIRECTION_READ;
// Array for setting default read capabilities
private static final int[] readCapabilities = {
ALLOW_SPREAD_ANGLE_READ,
ALLOW_CONCENTRATION_READ,
ALLOW_DIRECTION_READ
};
/**
* Constructs a SpotLight node with default parameters.
* The default values are as follows:
* <ul>
* direction : (0,0,-1)<br>
* spread angle : <i>PI</i> radians<br>
* concentration : 0.0<br>
* </ul>
*/
public SpotLight() {
// set default read capabilities
setDefaultReadCapabilities(readCapabilities);
}
/**
* Constructs and initializes a SpotLight node using the
* specified parameters.
* @param color the color of the light source
* @param position the position of the light in three-space
* @param attenuation the attenuation (constant, linear, quadratic)
* of the light
* @param direction the direction of the light
* @param spreadAngle the spread angle of the light
* @param concentration the concentration of the light
*/
public SpotLight(Color3f color,
Point3f position,
Point3f attenuation,
Vector3f direction,
float spreadAngle,
float concentration) {
super(color, position, attenuation);
// set default read capabilities
setDefaultReadCapabilities(readCapabilities);
((SpotLightRetained)this.retained).initDirection(direction);
((SpotLightRetained)this.retained).initSpreadAngle(spreadAngle);
((SpotLightRetained)this.retained).initConcentration(concentration);
}
/**
* Constructs and initializes a SpotLight node using the
* specified parameters.
* @param lightOn flag indicating whether this light is on or off
* @param color the color of the light source
* @param position the position of the light in three-space
* @param attenuation the attenuation (constant, linear, quadratic) of the light
* @param direction the direction of the light
* @param spreadAngle the spread angle of the light
* @param concentration the concentration of the light
*/
public SpotLight(boolean lightOn,
Color3f color,
Point3f position,
Point3f attenuation,
Vector3f direction,
float spreadAngle,
float concentration) {
super(lightOn, color, position, attenuation);
// set default read capabilities
setDefaultReadCapabilities(readCapabilities);
((SpotLightRetained)this.retained).initDirection(direction);
((SpotLightRetained)this.retained).initSpreadAngle(spreadAngle);
((SpotLightRetained)this.retained).initConcentration(concentration);
}
/**
* Creates the retained mode SpotLightRetained object that this
* SpotLight component object will point to.
*/
@Override
void createRetained() {
this.retained = new SpotLightRetained();
this.retained.setSource(this);
}
/**
* Sets spot light spread angle.
* @param spreadAngle the new spread angle for spot light
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph.
*/
public void setSpreadAngle(float spreadAngle) {
if (isLiveOrCompiled())
if(!this.getCapability(ALLOW_SPREAD_ANGLE_WRITE))
throw new
CapabilityNotSetException(J3dI18N.getString("SpotLight0"));
if (isLive())
((SpotLightRetained)this.retained).setSpreadAngle(spreadAngle);
else
((SpotLightRetained)this.retained).initSpreadAngle(spreadAngle);
}
/**
* Gets spot light spread angle.
* @return the new spread angle for spot light. The value returned
* is the clamped value.
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
public float getSpreadAngle() {
if (isLiveOrCompiled())
if(!this.getCapability(ALLOW_SPREAD_ANGLE_READ))
throw new
CapabilityNotSetException(J3dI18N.getString("SpotLight1"));
return ((SpotLightRetained)this.retained).getSpreadAngle();
}
/**
* Sets spot light concentration.
* @param concentration the new concentration for spot light
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
public void setConcentration(float concentration) {
if (isLiveOrCompiled())
if(!this.getCapability(ALLOW_CONCENTRATION_WRITE))
throw new CapabilityNotSetException(J3dI18N.getString("SpotLight2"));
if (isLive())
((SpotLightRetained)this.retained).setConcentration(concentration);
else
((SpotLightRetained)this.retained).initConcentration(concentration);
}
/**
* Gets spot light concentration.
* @return the new concentration for spot light
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
public float getConcentration() {
if (isLiveOrCompiled())
if(!this.getCapability(ALLOW_CONCENTRATION_READ))
throw new
CapabilityNotSetException(J3dI18N.getString("SpotLight3"));
return ((SpotLightRetained)this.retained).getConcentration();
}
/**
* Sets light direction.
* @param x the new X direction
* @param y the new Y direction
* @param z the new Z direction
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
public void setDirection(float x, float y, float z) {
if (isLiveOrCompiled())
if(!this.getCapability(ALLOW_DIRECTION_WRITE))
throw new
CapabilityNotSetException(J3dI18N.getString("SpotLight4"));
if (isLive())
((SpotLightRetained)this.retained).setDirection(x,y,z);
else
((SpotLightRetained)this.retained).initDirection(x,y,z);
}
/**
* Sets this Light's current direction and places it in the parameter specified.
* @param direction the vector that will receive this node's direction
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
public void setDirection(Vector3f direction) {
if (isLiveOrCompiled())
if(!this.getCapability(ALLOW_DIRECTION_WRITE))
throw new
CapabilityNotSetException(J3dI18N.getString("SpotLight4"));
if (isLive())
((SpotLightRetained)this.retained).setDirection(direction);
else
((SpotLightRetained)this.retained).initDirection(direction);
}
/**
* Gets this Light's current direction and places it in the
* parameter specified.
* @param direction the vector that will receive this node's direction
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
public void getDirection(Vector3f direction) {
if (isLiveOrCompiled())
if(!this.getCapability(ALLOW_DIRECTION_READ))
throw new
CapabilityNotSetException(J3dI18N.getString("SpotLight6"));
((SpotLightRetained)this.retained).getDirection(direction);
}
/**
* Used to create a new instance of the node. This routine is called
* by <code>cloneTree</code> to duplicate the current node.
* @param forceDuplicate when set to <code>true</code>, causes the
* <code>duplicateOnCloneTree</code> flag to be ignored. When
* <code>false</code>, the value of each node's
* <code>duplicateOnCloneTree</code> variable determines whether
* NodeComponent data is duplicated or copied.
*
* @see Node#cloneTree
* @see Node#cloneNode
* @see Node#duplicateNode
* @see NodeComponent#setDuplicateOnCloneTree
*/
@Override
public Node cloneNode(boolean forceDuplicate) {
SpotLight s = new SpotLight();
s.duplicateNode(this, forceDuplicate);
return s;
}
/**
* Copies all SpotLight information from
* <code>originalNode</code> into
* the current node. This method is called from the
* <code>cloneNode</code> method which is, in turn, called by the
* <code>cloneTree</code> method.<P>
*
* @param originalNode the original node to duplicate.
* @param forceDuplicate when set to <code>true</code>, causes the
* <code>duplicateOnCloneTree</code> flag to be ignored. When
* <code>false</code>, the value of each node's
* <code>duplicateOnCloneTree</code> variable determines whether
* NodeComponent data is duplicated or copied.
*
* @exception RestrictedAccessException if this object is part of a live
* or compiled scenegraph.
*
* @see Node#duplicateNode
* @see Node#cloneTree
* @see NodeComponent#setDuplicateOnCloneTree
*/
@Override
void duplicateAttributes(Node originalNode, boolean
forceDuplicate) {
super.duplicateAttributes(originalNode, forceDuplicate);
SpotLightRetained attr = (SpotLightRetained) originalNode.retained;
SpotLightRetained rt = (SpotLightRetained) retained;
rt.initSpreadAngle(attr.getSpreadAngle());
rt.initConcentration(attr.getConcentration());
Vector3f v = new Vector3f();
attr.getDirection(v);
rt.initDirection(v);
}
}
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