1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
|
/*
* Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
package javax.media.j3d;
import javax.vecmath.Vector3f;
/**
* A local spot light source object.
*/
class SpotLightRetained extends PointLightRetained {
static final int DIRECTION_CHANGED = LAST_POINTLIGHT_DEFINED_BIT << 1;
static final int ANGLE_CHANGED = LAST_POINTLIGHT_DEFINED_BIT << 2;
static final int CONCENTRATION_CHANGED = LAST_POINTLIGHT_DEFINED_BIT << 3;
/**
* The spot light's direction.
*/
Vector3f direction = new Vector3f(0.0f, 0.0f, -1.0f);
// The transformed direction of this light
Vector3f xformDirection = new Vector3f(0.0f, 0.0f, -1.0f);
/**
* The spot light's spread angle.
*/
float spreadAngle = (float)Math.PI;
/**
* The spot light's concentration.
*/
float concentration = 0.0f;
SpotLightRetained() {
this.nodeType = NodeRetained.SPOTLIGHT;
lightType = 4;
}
/**
* Initializes the spot light's spread angle.
* @param spreadAngle the light's spread angle
*/
void initSpreadAngle(float spreadAngle) {
if (spreadAngle < 0.0) {
this.spreadAngle = 0.0f;
}
else if (spreadAngle > (float) Math.PI * 0.5f) {
this.spreadAngle = (float)Math.PI;
}
else {
this.spreadAngle = spreadAngle;
}
}
@Override
void setLive(SetLiveState s) {
super.doSetLive(s);
J3dMessage createMessage = super.initMessage(12);
Object[] objs = (Object[])createMessage.args[4];
objs[9] = new Float(spreadAngle);
objs[10] = new Float(concentration) ;
objs[11] = new Vector3f(direction);
VirtualUniverse.mc.processMessage(createMessage);
}
/**
* Sets the spot light's spread angle.
* @param spreadAngle the light's spread angle
*/
void setSpreadAngle(float spreadAngle) {
initSpreadAngle(spreadAngle);
sendMessage(ANGLE_CHANGED, new Float(this.spreadAngle));
}
/**
* Returns the spot light's spread angle.
* @return the spread angle of the light
*/
float getSpreadAngle() {
return this.spreadAngle;
}
/**
* Initializes the spot light's concentration.
* @param concentration the concentration of the light
*/
void initConcentration(float concentration) {
this.concentration = concentration;
}
/**
* Sets the spot light's concentration.
* @param concentration the concentration of the light
*/
void setConcentration(float concentration) {
initConcentration(concentration);
sendMessage(CONCENTRATION_CHANGED, new Float(concentration));
}
/**
* Retrieves the spot light's concentration.
* @return the concentration of the light
*/
float getConcentration() {
return this.concentration;
}
/**
* Initializes the spot light's direction from the vector provided.
* @param direction the new direction of the light
*/
void initDirection(Vector3f direction) {
this.direction.set(direction);
if (staticTransform != null) {
staticTransform.transform.transform(this.direction, this.direction);
}
}
/**
* Sets the spot light's direction from the vector provided.
* @param direction the new direction of the light
*/
void setDirection(Vector3f direction) {
initDirection(direction);
sendMessage(DIRECTION_CHANGED, new Vector3f(direction));
}
/**
* Initializes this light's direction from the three values provided.
* @param x the new x direction
* @param y the new y direction
* @param z the new z direction
*/
void initDirection(float x, float y, float z) {
this.direction.x = x;
this.direction.y = y;
this.direction.z = z;
if (staticTransform != null) {
staticTransform.transform.transform(this.direction, this.direction);
}
}
/**
* Sets this light's direction from the three values provided.
* @param x the new x direction
* @param y the new y direction
* @param z the new z direction
*/
void setDirection(float x, float y, float z) {
setDirection(new Vector3f(x, y, z));
}
/**
* Retrieves this light's direction and places it in the
* vector provided.
* @param direction the variable to receive the direction vector
*/
void getDirection(Vector3f direction) {
direction.set(this.direction);
if (staticTransform != null) {
Transform3D invTransform = staticTransform.getInvTransform();
invTransform.transform(direction, direction);
}
}
/**
* This update function, and its native counterpart,
* updates a spot light. This includes its color, attenuation,
* transformed position, spread angle, concentration,
* and its transformed position.
*/
@Override
void update(Context ctx, int lightSlot, double scale) {
validateAttenuationInEc(scale);
Pipeline.getPipeline().updateSpotLight(ctx,
lightSlot, color.x, color.y, color.z,
attenuation.x, linearAttenuationInEc,
quadraticAttenuationInEc,
xformPosition.x, xformPosition.y,
xformPosition.z, spreadAngle, concentration,
xformDirection.x, xformDirection.y,
xformDirection.z);
}
/**
* This update function, and its native counterpart,
* updates a directional light. This includes its
* color and its transformed direction.
*/
@Override
// Note : if you add any more fields here , you need to update
// updateLight() in RenderingEnvironmentStructure
void updateMirrorObject(Object[] objs) {
int component = ((Integer)objs[1]).intValue();
Transform3D trans;
int i;
int numLgts = ((Integer)objs[2]).intValue();
LightRetained[] mLgts = (LightRetained[]) objs[3];
if ((component & DIRECTION_CHANGED) != 0) {
for (i = 0; i < numLgts; i++) {
if (mLgts[i].nodeType == NodeRetained.SPOTLIGHT) {
SpotLightRetained ml = (SpotLightRetained)mLgts[i];
ml.direction = (Vector3f)objs[4];
ml.getLastLocalToVworld().transform(ml.direction,
ml.xformDirection);
ml.xformDirection.normalize();
}
}
}
else if ((component & ANGLE_CHANGED) != 0) {
for (i = 0; i < numLgts; i++) {
if (mLgts[i].nodeType == NodeRetained.SPOTLIGHT) {
SpotLightRetained ml = (SpotLightRetained)mLgts[i];
ml.spreadAngle = ((Float)objs[4]).floatValue();
}
}
}
else if ((component & CONCENTRATION_CHANGED) != 0) {
for (i = 0; i < numLgts; i++) {
if (mLgts[i].nodeType == NodeRetained.SPOTLIGHT) {
SpotLightRetained ml = (SpotLightRetained)mLgts[i];
ml.concentration = ((Float)objs[4]).floatValue();
}
}
}
else if ((component & INIT_MIRROR) != 0) {
for (i = 0; i < numLgts; i++) {
if (mLgts[i].nodeType == NodeRetained.SPOTLIGHT) {
SpotLightRetained ml = (SpotLightRetained)mLgts[i];
ml.spreadAngle = ((Float)((Object[])objs[4])[9]).floatValue();
ml.concentration = ((Float)((Object[])objs[4])[10]).floatValue();
ml.direction = (Vector3f)((Object[])objs[4])[11];
ml.getLastLocalToVworld().transform(ml.direction,
ml.xformDirection);
ml.xformDirection.normalize();
}
}
}
// call the parent's mirror object update routine
super.updateMirrorObject(objs);
}
// Clones only the retained side, internal use only
@Override
protected Object clone() {
SpotLightRetained sr = (SpotLightRetained)super.clone();
sr.direction = new Vector3f(direction);
sr.xformDirection = new Vector3f();
return sr;
}
// Called on the mirror object
@Override
void updateTransformChange() {
super.updateTransformChange();
getLastLocalToVworld().transform(direction, xformDirection);
xformDirection.normalize();
}
@Override
final void sendMessage(int attrMask, Object attr) {
J3dMessage createMessage = new J3dMessage();
createMessage.threads = targetThreads;
createMessage.universe = universe;
createMessage.type = J3dMessage.LIGHT_CHANGED;
createMessage.args[0] = this;
createMessage.args[1]= new Integer(attrMask);
if (inSharedGroup)
createMessage.args[2] = new Integer(numMirrorLights);
else
createMessage.args[2] = new Integer(1);
createMessage.args[3] = mirrorLights.clone();
createMessage.args[4] = attr;
VirtualUniverse.mc.processMessage(createMessage);
}
@Override
void mergeTransform(TransformGroupRetained xform) {
super.mergeTransform(xform);
xform.transform.transform(direction, direction);
}
}
|