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/*
* Copyright 1998-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
package javax.media.j3d;
import javax.vecmath.Point2f;
/**
* Texture2D is a subclass of Texture class. It extends Texture
* class by adding a constructor and a mutator method for
* setting a 2D texture image.
*/
class Texture2DRetained extends TextureRetained {
// Note : There is hardly any HW vendor supports detail Image.
// Detail Image operation is simply no-op in 1.5.
// currently detail image is only applicable to 2D texture
// detail texture info
// These members are unused except for public set and get methods.
private ImageComponent2DRetained detailImage = null;
private int detailTextureMode = Texture2D.DETAIL_MODULATE;
private int detailTextureLevel = 2;
private int numDetailTextureFuncPts = 0;
private float detailTextureFuncPts[] = null; // array of pairs of floats
// first value for LOD
// second value for the fcn value
/**
* Set detail texture image
*/
final void initDetailImage(ImageComponent2D image) {
if (image == null) {
detailImage = null;
} else {
detailImage = (ImageComponent2DRetained)image.retained;
}
}
/**
* Get detail texture image
*/
final ImageComponent2D getDetailImage() {
if (detailImage != null) {
return (ImageComponent2D)detailImage.source;
} else {
return null;
}
}
/**
* Set detail texture mode
*/
final void initDetailTextureMode(int mode) {
detailTextureMode = mode;
}
/**
* Get detail texture mode
*/
final int getDetailTextureMode() {
return detailTextureMode;
}
/**
* Set detail texture level
*/
final void initDetailTextureLevel(int level) {
detailTextureLevel = level;
}
/**
* Get detail texture level
*/
final int getDetailTextureLevel() {
return detailTextureLevel;
}
/**
* Set detail texture function
*/
final void initDetailTextureFunc(float[] lod, float[] pts) {
if (lod == null) { // pts will be null too.
detailTextureFuncPts = null;
numDetailTextureFuncPts = 0;
} else {
numDetailTextureFuncPts = lod.length;
if ((detailTextureFuncPts == null) ||
(detailTextureFuncPts.length != lod.length * 2)) {
detailTextureFuncPts = new float[lod.length * 2];
}
for (int i = 0, j = 0; i < lod.length; i++) {
detailTextureFuncPts[j++] = lod[i];
detailTextureFuncPts[j++] = pts[i];
}
}
}
final void initDetailTextureFunc(Point2f[] pts) {
if (pts == null) {
detailTextureFuncPts = null;
numDetailTextureFuncPts = 0;
} else {
numDetailTextureFuncPts = pts.length;
if ((detailTextureFuncPts == null) ||
(detailTextureFuncPts.length != pts.length * 2)) {
detailTextureFuncPts = new float[pts.length * 2];
}
for (int i = 0, j = 0; i < pts.length; i++) {
detailTextureFuncPts[j++] = pts[i].x;
detailTextureFuncPts[j++] = pts[i].y;
}
}
}
final void initDetailTextureFunc(float[] pts) {
if (pts == null) {
detailTextureFuncPts = null;
numDetailTextureFuncPts = 0;
} else {
numDetailTextureFuncPts = pts.length / 2;
if ((detailTextureFuncPts == null) ||
(detailTextureFuncPts.length != pts.length)) {
detailTextureFuncPts = new float[pts.length];
}
for (int i = 0; i < pts.length; i++) {
detailTextureFuncPts[i] = pts[i];
}
}
}
/**
* Get number of points in the detail texture LOD function
*/
final int getDetailTextureFuncPointsCount() {
return numDetailTextureFuncPts;
}
/**
* Copies the array of detail texture LOD function points into the
* specified arrays
*/
final void getDetailTextureFunc(float[] lod, float[] pts) {
if (detailTextureFuncPts != null) {
for (int i = 0, j = 0; i < numDetailTextureFuncPts; i++) {
lod[i] = detailTextureFuncPts[j++];
pts[i] = detailTextureFuncPts[j++];
}
}
}
final void getDetailTextureFunc(Point2f[] pts) {
if (detailTextureFuncPts != null) {
for (int i = 0, j = 0; i < numDetailTextureFuncPts; i++) {
pts[i].x = detailTextureFuncPts[j++];
pts[i].y = detailTextureFuncPts[j++];
}
}
}
/**
* internal method only -- returns the detail texture LOD function
*/
final float[] getDetailTextureFunc() {
return detailTextureFuncPts;
}
}
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