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/*
* $RCSfile$
*
* Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
*
* Use is subject to license terms.
*
* $Revision$
* $Date$
* $State$
*/
#if !defined(D3DDEVICEINFO_H)
#define D3DDEVICEINFO_H
#include "StdAfx.h"
extern UINT vertexBufferMaxVertexLimit;
#define D3DDEPTHFORMATSIZE 6
class D3dDeviceInfo {
public:
// Hardware Rasterizer
// Transform & Light Hardware Rasterizer
// Reference Rasterizer
char deviceName[40]; // One of above name
D3DDEVTYPE deviceType; // D3DDEVTYPE_HAL or D3DDEVTYPE_REF
BOOL desktopCompatible; // Can render in desktop mode
BOOL fullscreenCompatible; // Can render in fullscreen mode
// using current desktop mode setting
//issue 135 - adding device info
char* deviceVendor;
char* deviceRenderer;
char* deviceVersion;
// each bitmask correspond to the support of
// D3DMULTISAMPLE_i_SAMPLES type, i = 2...16
DWORD multiSampleSupport;
// TRUE when d3dDepthFormat[i] support
BOOL depthFormatSupport[D3DDEPTHFORMATSIZE];
// depth format select
D3DFORMAT depthStencilFormat;
// max z buffer depth support
UINT maxZBufferDepthSize;
// max stencil buffer depth support
UINT maxStencilDepthSize; // new on 1.4
// Max vertex count support for each primitive
DWORD maxVertexCount[GEO_TYPE_INDEXED_LINE_STRIP_SET+1];
BOOL supportNPOT; // new on 1.5 NonPower of Two texture size
BOOL supportStencil; // new on 1.4
BOOL supportShaders11;
BOOL isHardware;
BOOL isHardwareTnL;
BOOL supportDepthBias;
BOOL supportRasterPresImmediate;
BOOL canRenderWindowed;
BOOL supportMipmap;
BOOL texturePow2Only;
BOOL textureSquareOnly;
BOOL linePatternSupport;
BOOL texBorderModeSupport;
BOOL texLerpSupport;
DWORD maxTextureUnitStageSupport;
DWORD maxTextureBlendStages;
DWORD maxSimultaneousTextures;
DWORD maxTextureWidth;
DWORD maxTextureHeight;
DWORD maxTextureDepth;
DWORD maxPrimitiveCount;
DWORD maxVertexIndex;
DWORD maxActiveLights;
DWORD maxPointSize;
DWORD rangeFogEnable;
D3DRENDERSTATETYPE fogMode;
int texMask;
int maxAnisotropy;
BOOL supportStreamOffset;
D3dDeviceInfo();
~D3dDeviceInfo();
// set capabilities of this device
VOID setCaps(D3DCAPS9 *d3dCaps);
BOOL supportAntialiasing();
D3DMULTISAMPLE_TYPE getBestMultiSampleType();
int getTextureFeaturesMask();
void findDepthStencilFormat(int minZDepth, int minZDepthStencil);
};
#endif
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