1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
|
/*
* $RCSfile$
*
* Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
*
* Use is subject to license terms.
*
* $Revision$
* $Date$
* $State$
*/
#include "Stdafx.h"
const DWORD numDeviceTypes = 2;
const D3DDEVTYPE deviceTypes[2] = { D3DDEVTYPE_HAL, D3DDEVTYPE_REF };
D3dDriverInfo **d3dDriverList = NULL;
int numDriver = 0; // size of above array list
int requiredDeviceID = -1; // must use this Device or die
// If this number is greater than zero, J3D must use the
// adapter index in the order of GetAdapterIdentifier() starting from one.
// Otherwise, the first driver found with monitor matching the display
// driver is used.
int requiredDriverID = -1;
OSVERSIONINFO osvi;
// There is bug in Nvidia driver which prevent VB too big
// in TnL hardware vertex processing mode.
// When the index is greater than 65535, the nvidia driver will
// consider it to be N % 65535. However it works fine in
// hardware vertex processing mode.
//@TODO check this with Cap Bits
UINT vertexBufferMaxVertexLimit = 65535;
// True to disable setting D3DRS_MULTISAMPLEANTIALIAS
// Rendering state.
BOOL implicitMultisample;
D3DFORMAT d3dDepthFormat[D3DDEPTHFORMATSIZE] = { D3DFMT_D15S1,
D3DFMT_D24S8,
D3DFMT_D24X4S4,
D3DFMT_D16_LOCKABLE,
D3DFMT_D16,
D3DFMT_D32
};
// This should match the depth bit in the above array
int d3dDepthTable[D3DDEPTHFORMATSIZE] = {15, 24, 24, 16, 16, 32};
int d3dStencilDepthTable[D3DDEPTHFORMATSIZE]={ 1, 8, 4, 0, 0, 0};
D3DLIGHT9 ambientLight;
D3dDriverInfo::D3dDriverInfo()
{
for (int i=0; i < numDeviceTypes; i++) {
d3dDeviceList[i] = new D3dDeviceInfo();
}
}
D3dDriverInfo::~D3dDriverInfo()
{
for (int i=0; i < numDeviceTypes; i++) {
SafeDelete(d3dDeviceList[i]);
}
}
VOID computeRGBDepth(D3dDriverInfo *pDriver)
{
switch (pDriver->desktopMode.Format) {
case D3DFMT_R8G8B8:
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
pDriver->redDepth = pDriver->greenDepth =
pDriver->blueDepth = 8;
break;
case D3DFMT_R5G6B5:
pDriver->redDepth = pDriver->blueDepth = 5;
pDriver->greenDepth = 6;
break;
case D3DFMT_X1R5G5B5:
case D3DFMT_A1R5G5B5:
pDriver->redDepth = pDriver->blueDepth =
pDriver->greenDepth = 5;
break;
case D3DFMT_A4R4G4B4:
case D3DFMT_X4R4G4B4:
pDriver->redDepth = pDriver->blueDepth =
pDriver->greenDepth = 4;
break;
case D3DFMT_R3G3B2:
case D3DFMT_A8R3G3B2:
pDriver->redDepth = pDriver->greenDepth = 3;
pDriver->blueDepth = 2;
default: // 8 color indexed or less
pDriver->redDepth = pDriver->blueDepth =
pDriver->greenDepth = 0;
}
}
VOID setInfo(D3dDeviceInfo* pDevice,D3DADAPTER_IDENTIFIER9 *identifier)
{
char* str = (char *)"UNKNOW Vendor ";
switch( identifier->VendorId )
{
// A more complete list can be found from http://www.pcidatabase.com/vendors.php?sort=id
case 0x1002: str = (char *) "ATI Technologies Inc."; break;
case 0x1013: str = (char *) "Cirrus Logic."; break;
case 0x1023: str = (char *) "Trident Microsistems."; break;
case 0x102B: str = (char *) "Matrox Electronic Systems Ltd."; break;
case 0x108E: str = (char *) "Sun Microsystems."; break;
case 0x10DE: str = (char *) "NVIDIA Corporation"; break;
case 0x121A: str = (char *) "3dfx Interactive Inc"; break;
case 0x3D3D: str = (char *) "3Dlabs Inc, Ltd."; break;
case 0x5333: str = (char *) "S3 Graphics Co., Ltd."; break;
case 0x8086: str = (char *) "Intel Corporation"; break;
default: sprintf( str, "vendor ID %x.",identifier->VendorId);
break;
}
pDevice->deviceVendor = str;
pDevice->deviceRenderer = identifier->Description;
char version[ 128 ];
sprintf( version, "%d.%d.%d.%d", HIWORD( identifier->DriverVersion.HighPart ),
LOWORD( identifier->DriverVersion.HighPart ),
HIWORD( identifier->DriverVersion.LowPart ),
LOWORD( identifier->DriverVersion.LowPart ) );
pDevice->deviceVersion = (char *)version;
}
VOID buildDriverList(LPDIRECT3D9 pD3D)
{
numDriver = pD3D->GetAdapterCount();
if (numDriver <= 0) {
// keep d3dDriverList = NULL for checking later
D3dCtx::d3dError(DRIVERNOTFOUND);
return;
}
d3dDriverList = new LPD3dDriverInfo[numDriver];
if (d3dDriverList == NULL) {
D3dCtx::d3dError(OUTOFMEMORY);
return;
}
D3dDriverInfo *pDriver;
for (int i = 0; i < numDriver; i++ )
{
pDriver = new D3dDriverInfo();
d3dDriverList[i] = pDriver;
pD3D->GetAdapterIdentifier(i, 0,
&pDriver->adapterIdentifier);
pD3D->GetAdapterDisplayMode(i, &pDriver->desktopMode);
computeRGBDepth(pDriver);
pDriver->hMonitor = pD3D->GetAdapterMonitor(i);
pDriver->iAdapter = i;
for (int j = 0; j < numDeviceTypes; j++ )
{
D3DCAPS9 d3dCaps;
D3dDeviceInfo* pDevice = pDriver->d3dDeviceList[j];
pDevice->deviceType = deviceTypes[j];
pD3D->GetDeviceCaps(i, deviceTypes[j], &d3dCaps);
pDevice->setCaps(&d3dCaps);
pDevice->desktopCompatible =
SUCCEEDED(pD3D->CheckDeviceType(i, deviceTypes[j],
pDriver->desktopMode.Format,
pDriver->desktopMode.Format,
TRUE));
pDevice->fullscreenCompatible =
SUCCEEDED(pD3D->CheckDeviceType(i,deviceTypes[j],
pDriver->desktopMode.Format,
pDriver->desktopMode.Format,
FALSE));
pDevice->maxZBufferDepthSize = 0;
if (pDevice->isHardwareTnL) {
strcpy(pDevice->deviceName, "Transform & Light Hardware Rasterizer");
} else if (pDevice->isHardware) {
strcpy(pDevice->deviceName, "Hardware Rasterizer");
} else {
strcpy(pDevice->deviceName, "Reference Rasterizer");
}
//issue 135 put here info about vendor and device model
setInfo(pDevice, &pDriver->adapterIdentifier);
for (int k=0; k < D3DDEPTHFORMATSIZE; k++) {
pDevice->depthFormatSupport[k] =
SUCCEEDED(pD3D->CheckDeviceFormat(i, deviceTypes[j],
pDriver->desktopMode.Format,
D3DUSAGE_DEPTHSTENCIL,
D3DRTYPE_SURFACE,
d3dDepthFormat[k]))
&&
SUCCEEDED(pD3D->CheckDepthStencilMatch(i, deviceTypes[j],
pDriver->desktopMode.Format,
pDriver->desktopMode.Format,
d3dDepthFormat[k]));
if (pDevice->depthFormatSupport[k])
{
if (d3dDepthTable[k] > pDevice->maxZBufferDepthSize)
{
pDevice->maxZBufferDepthSize = d3dDepthTable[k];
pDevice->maxStencilDepthSize = d3dStencilDepthTable[k];
if (d3dStencilDepthTable[k]>0)
{
pDevice->supportStencil = true;
}
else
{
pDevice->supportStencil = false;
}
}
}
}
DWORD bitmask = 1 << 2;
pDevice->multiSampleSupport = 0;
for (int mtype = D3DMULTISAMPLE_2_SAMPLES;
mtype <= D3DMULTISAMPLE_16_SAMPLES; mtype++) {
// consider desktop mode only for multisampling
if (SUCCEEDED(pD3D->CheckDeviceMultiSampleType(i, deviceTypes[j],
pDriver->desktopMode.Format,
TRUE,
(D3DMULTISAMPLE_TYPE) mtype,NULL)
)) {
pDevice->multiSampleSupport |= bitmask;
}
bitmask <<= 1;
}
}
}
}
// Cleanup when no more ctx exists
VOID D3dDriverInfo::release()
{
for (int i = 0; i < numDriver; i++ ) {
SafeDelete(d3dDriverList[i]);
}
SafeDelete(d3dDriverList);
numDriver = 0;
}
VOID printInfo()
{
printf("Java 3D 1.4, Windows version is %d.%d ",
osvi.dwMajorVersion, osvi.dwMinorVersion);
printf("Build: %d, ", LOWORD(osvi.dwBuildNumber));
switch(osvi.dwPlatformId) {
case VER_PLATFORM_WIN32s:
printf("Windows3.1");
break;
case VER_PLATFORM_WIN32_WINDOWS:
printf("Windows 95/98");
break;
case VER_PLATFORM_WIN32_NT:
printf("Windows NT/2000/XP");
break;
}
printf(" %s", osvi.szCSDVersion);
D3dDriverInfo *pDriver;
for (int i=0; i < numDriver; i++) {
pDriver = d3dDriverList[i];
D3DADAPTER_IDENTIFIER9 *id = &pDriver->adapterIdentifier;
D3DDISPLAYMODE *dm = &pDriver->desktopMode;
printf("\n[Display Driver] %s, %s, Product %d\n",
id->Driver, id->Description,
HIWORD(id->DriverVersion.HighPart));
printf(" Version %d.%d, Build %d, VendorId %d\n",
LOWORD(id->DriverVersion.HighPart),
HIWORD(id->DriverVersion.LowPart),
LOWORD(id->DriverVersion.LowPart),
id->VendorId);
printf(" DeviceId %d, SubSysId %d, Revision %d\n",
id->VendorId, id->DeviceId,
id->SubSysId, id->Revision);
printf(" [Desktop Mode] %dx%d ",
dm->Width, dm->Height);
if (dm->RefreshRate != 0) {
printf("%d MHz", dm->RefreshRate);
}
printf(", %s\n", getPixelFormatName(dm->Format));
for (int j=0; j < numDeviceTypes; j++) {
D3dDeviceInfo *pDevice = pDriver->d3dDeviceList[j];
printf("\t[Device] %s ", pDevice->deviceName);
if (pDevice->multiSampleSupport) {
printf("(AA)");
}
printf("\n");
}
}
printf("\n");
}
// Construct the D3dDriverList by enumerate all the drivers
VOID D3dDriverInfo::initialize(JNIEnv *env)
{
HINSTANCE hD3D9DLL = LoadLibrary( "D3D9.DLL" );
// Simply see if D3D9.dll exists.
if ( hD3D9DLL == NULL )
{
D3dCtx::d3dError(D3DNOTFOUND);
return;
}
FreeLibrary(hD3D9DLL);
LPDIRECT3D9 pD3D = Direct3DCreate9( D3D_SDK_VERSION );
if (debug){
printf("[Java3D] Using DirectX D3D 9.0 or higher.\n");
printf("[Java3D] DirectX D3D renderer build 1.4.2005.12.30\n");
}
if (pD3D == NULL) {
D3dCtx::d3dError(D3DNOTFOUND);
return;
}
// must appear before buildDriverList in order to
// set VertexBufferLimit correctly in D3dDeviceInfo
D3dCtx::setVBLimitProperty(env);
buildDriverList(pD3D);
SafeRelease(pD3D);
D3dCtx::setDebugProperty(env);
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&osvi);
if (debug) {
printInfo();
}
// compute requiredGUID
D3dCtx::setDeviceFromProperty(env);
D3dCtx::setImplicitMultisamplingProperty(env);
/*
RasterList.init();
BackgroundImageList.init();
*/
// Setup Global constant Ambient light
ambientLight.Type = D3DLIGHT_DIRECTIONAL;
ambientLight.Direction.x = 0;
ambientLight.Direction.y = 0;
ambientLight.Direction.z = 1;
CopyColor(ambientLight.Diffuse, 0, 0, 0, 1.0f);
CopyColor(ambientLight.Ambient, 1.0f, 1.0f, 1.0f, 1.0f);
CopyColor(ambientLight.Specular, 0, 0, 0, 1.0f);
}
|