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/*
* $RCSfile$
*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Use is subject to license terms.
*
* $Revision$
* $Date$
* $State$
*/
/* j3dsys.h needs to be included before any other include files to suppres VC warning */
#include "j3dsys.h"
#include "Stdafx.h"
const DWORD numDeviceTypes = 2;
const D3DDEVTYPE deviceTypes[2] = { D3DDEVTYPE_HAL, D3DDEVTYPE_REF };
D3dDriverInfo **d3dDriverList = NULL;
int numDriver = 0; // size of above array list
int requiredDeviceID = -1; // must use this Device or die
// If this number is greater than zero, J3D must use the
// adapter index in the order of GetAdapterIdentifier() starting from one.
// Otherwise, the first driver found with monitor matching the display
// driver is used.
int requiredDriverID = -1;
OSVERSIONINFO osvi;
// There is bug in Nvidia driver which prevent VB too big
// in TnL hardware vertex processing mode.
// When the index is greater than 65535, the nvidia driver will
// consider it to be N % 65535. However it works fine in
// hardware vertex processing mode.
//@TODO check this with Cap Bits
UINT vertexBufferMaxVertexLimit = 65535;
// True to disable setting D3DRS_MULTISAMPLEANTIALIAS
// Rendering state.
BOOL implicitMultisample;
// Fix to Issue 226 : D3D - fail on stress test for the creation and destruction of Canvases
D3DFORMAT d3dDepthFormat[D3DDEPTHFORMATSIZE] = { D3DFMT_D24S8, // this is the best choice
D3DFMT_D24X4S4,
D3DFMT_D15S1,
D3DFMT_D24X8,
D3DFMT_D16_LOCKABLE,
D3DFMT_D16,
D3DFMT_D32
};
// This should match the depth bit in the above array
int d3dDepthTable[D3DDEPTHFORMATSIZE] = {24, 24, 15, 24, 16, 16, 32};
int d3dStencilDepthTable[D3DDEPTHFORMATSIZE] = { 8, 4, 1, 0, 0, 0, 0};
D3DLIGHT9 ambientLight;
D3dDriverInfo::D3dDriverInfo()
{
for (int i=0; i < numDeviceTypes; i++) {
d3dDeviceList[i] = new D3dDeviceInfo();
}
}
D3dDriverInfo::~D3dDriverInfo()
{
for (int i=0; i < numDeviceTypes; i++) {
SafeDelete(d3dDeviceList[i]);
}
}
VOID computeRGBDepth(D3dDriverInfo *pDriver)
{
switch (pDriver->desktopMode.Format) {
case D3DFMT_R8G8B8:
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
pDriver->redDepth = pDriver->greenDepth =
pDriver->blueDepth = 8;
break;
case D3DFMT_R5G6B5:
pDriver->redDepth = pDriver->blueDepth = 5;
pDriver->greenDepth = 6;
break;
case D3DFMT_X1R5G5B5:
case D3DFMT_A1R5G5B5:
pDriver->redDepth = pDriver->blueDepth =
pDriver->greenDepth = 5;
break;
case D3DFMT_A4R4G4B4:
case D3DFMT_X4R4G4B4:
pDriver->redDepth = pDriver->blueDepth =
pDriver->greenDepth = 4;
break;
case D3DFMT_R3G3B2:
case D3DFMT_A8R3G3B2:
pDriver->redDepth = pDriver->greenDepth = 3;
pDriver->blueDepth = 2;
break;
default: // 8 color indexed or less
pDriver->redDepth = pDriver->blueDepth =
pDriver->greenDepth = 0;
}
}
VOID setInfo(D3dDeviceInfo* pDevice,D3DADAPTER_IDENTIFIER9 *identifier)
{
char* str = (char *)"UNKNOW VGA Vendor.";
switch( identifier->VendorId )
{
// A more complete list can be found from http://www.pcidatabase.com/vendors.php?sort=id
case 0x0000: str = (char *) "RDP Remote Desktop DirectDraw"; break;
case 0x1002: str = (char *) "ATI Technologies Inc."; break;
case 0x1004: str = (char *) "VLSI Technology."; break;
case 0x100B: str = (char *) "National Semiconductors."; break;
case 0x1013: str = (char *) "Cirrus Logic."; break;
case 0x1014: str = (char *) "IBM"; break;
case 0x1017: str = (char *) "Spea Software AG."; break;
case 0x1022: str = (char *) "Advanced Micro Devices (AMD)."; break;
case 0x1025: str = (char *) "ALI Acer Labs Inc."; break;
case 0x1023: str = (char *) "Trident Microsistems."; break;
case 0x102C: str = (char *) "Asiliant (Chips And Technologies)."; break;
case 0x102B: str = (char *) "Matrox Electronic Systems Ltd."; break;
case 0x1031: str = (char *) "MIRO Computer Products AG"; break;
case 0x1033: str = (char *) "NEC Electronics."; break;
case 0x1039: str = (char *) "SiS Silicon Integrated Systems."; break;
case 0x1045: str = (char *) "OPTi"; break;
case 0x104C: str = (char *) "Texas Instruments."; break;
case 0x104E: str = (char *) "Oak Technology."; break;
case 0x1050: str = (char *) "Winbond Electronics Corp."; break;
case 0x105D: str = (char *) "Number Nine Visual Technology"; break;
case 0x1060: str = (char *) "United Microelectronics."; break;
case 0x106B: str = (char *) "Apple Computer,Inc."; break;
case 0x1073: str = (char *) "Yamaha Corporation."; break;
case 0x108E: str = (char *) "Sun Microsystems."; break;
case 0x1091: str = (char *) "Intergraph Corporation."; break;
case 0x10DE: str = (char *) "NVIDIA Corporation."; break;
case 0x10EA: str = (char *) "Tvia, Inc."; break;
case 0x10ED: str = (char *) "Ascii Corporation"; break;
case 0x1092: str = (char *) "Diamond Multimedia"; break;
case 0x1102: str = (char *) "Creative Technology LTD."; break;
case 0x1117: str = (char *) "Datacube Inc."; break;
case 0x1106: str = (char *) "VIA Technology. "; break;
case 0x1135: str = (char *) "Fuji Xerox Co Ltd."; break;
case 0x1142: str = (char *) "Alliance Semiconductor"; break;
case 0x117f: str = (char *) "Integrated Circuit Systems."; break;
case 0x11AE: str = (char *) "Scitex Corporation Ltd."; break;
case 0x121A: str = (char *) "3dfx Interactive Inc."; break;
case 0x1251: str = (char *) "VLSI Solution OY."; break;
case 0x126F: str = (char *) "Silicon Motion."; break;
case 0x1295: str = (char *) "Imagination Technologies."; break;
case 0x1414: str = (char *) "MicroSoft."; break;
case 0x15AD: str = (char *) "VMware Inc."; break;
case 0x18CA: str = (char *) "XGI xgitech."; break;
case 0x1888: str = (char *) "Varisys Limited"; break;
case 0x1B13: str = (char *) "Jaton Corporation USA."; break;
case 0x3D3D: str = (char *) "3Dlabs Inc, Ltd."; break;
case 0x5333: str = (char *) "S3 Graphics Co., Ltd."; break;
case 0x8086: str = (char *) "Intel Corporation."; break;
case 0xAA42: str = (char *) "Scitex Digital Video"; break;
case 0xDEAF: str = (char *) "Middle Digital, Inc."; break;
case 0xEDD8: str = (char *) "ARK Logic, Inc."; break;
case 0xFFF3: str = (char *) "VMWare Inc.(Legacy)"; break;
}
pDevice->deviceVendor = str;
pDevice->deviceRenderer = identifier->Description;
// better handling of RDP - Remote Desktop
if(identifier->VendorId==0 && identifier->DeviceId==0){
pDevice->deviceRenderer = (char *) "RDP - No Hardware D3D";
}
char version[ 128 ];
sprintf( version, "%x.%x.%x.%x", HIWORD( identifier->DriverVersion.HighPart ),
LOWORD( identifier->DriverVersion.HighPart ),
HIWORD( identifier->DriverVersion.LowPart ),
LOWORD( identifier->DriverVersion.LowPart ) );
pDevice->deviceVersion = (char *)version;
}
VOID buildDriverList(LPDIRECT3D9 pD3D)
{
numDriver = pD3D->GetAdapterCount();
if (numDriver <= 0) {
// keep d3dDriverList = NULL for checking later
D3dCtx::d3dError(DRIVERNOTFOUND);
return;
}
d3dDriverList = new LPD3dDriverInfo[numDriver];
if (d3dDriverList == NULL) {
D3dCtx::d3dError(OUTOFMEMORY);
return;
}
D3dDriverInfo *pDriver;
for (int i = 0; i < numDriver; i++ ) {
pDriver = new D3dDriverInfo();
d3dDriverList[i] = pDriver;
pD3D->GetAdapterIdentifier(i, 0, &pDriver->adapterIdentifier);
pD3D->GetAdapterDisplayMode(i, &pDriver->desktopMode);
computeRGBDepth(pDriver);
pDriver->hMonitor = pD3D->GetAdapterMonitor(i);
pDriver->iAdapter = i;
for (int j = 0; j < numDeviceTypes; j++ ) {
D3DCAPS9 d3dCaps;
D3dDeviceInfo* pDevice = pDriver->d3dDeviceList[j];
pDevice->deviceType = deviceTypes[j];
pD3D->GetDeviceCaps(i, deviceTypes[j], &d3dCaps);
pDevice->setCaps(&d3dCaps);
pDevice->desktopCompatible =
SUCCEEDED(pD3D->CheckDeviceType(i, deviceTypes[j],
pDriver->desktopMode.Format,
pDriver->desktopMode.Format,
TRUE));
pDevice->fullscreenCompatible =
SUCCEEDED(pD3D->CheckDeviceType(i, deviceTypes[j],
pDriver->desktopMode.Format,
pDriver->desktopMode.Format,
FALSE));
pDevice->maxZBufferDepthSize = 0;
if (pDevice->isHardwareTnL) {
strcpy(pDevice->deviceName, "Transform & Light Hardware Rasterizer");
} else if (pDevice->isHardware) {
strcpy(pDevice->deviceName, "Hardware Rasterizer");
} else {
strcpy(pDevice->deviceName, "Reference Rasterizer");
}
//issue 135 put here info about vendor and device model
setInfo(pDevice, &pDriver->adapterIdentifier);
for (int k=0; k < D3DDEPTHFORMATSIZE; k++) {
pDevice->depthFormatSupport[k] =
SUCCEEDED(pD3D->CheckDeviceFormat(i, deviceTypes[j],
pDriver->desktopMode.Format,
D3DUSAGE_DEPTHSTENCIL,
D3DRTYPE_SURFACE,
d3dDepthFormat[k]))
&&
SUCCEEDED(pD3D->CheckDepthStencilMatch(i, deviceTypes[j],
pDriver->desktopMode.Format,
pDriver->desktopMode.Format,
d3dDepthFormat[k]));
if (pDevice->depthFormatSupport[k]) {
if (d3dDepthTable[k] > pDevice->maxZBufferDepthSize) {
pDevice->maxZBufferDepthSize = d3dDepthTable[k];
pDevice->maxStencilDepthSize = d3dStencilDepthTable[k];
if (d3dStencilDepthTable[k]>0) {
pDevice->supportStencil = true;
}
else {
pDevice->supportStencil = false;
}
}
}
}
// Fix to Issue 226 : D3D - fail on stress test for the creation and destruction of Canvases
DWORD bitmask = 0;
pDevice->multiSampleSupport = 0;
for (int mtype = D3DMULTISAMPLE_2_SAMPLES;
mtype <= D3DMULTISAMPLE_16_SAMPLES; mtype++) {
// consider desktop mode only for multisampling
HRESULT hrMSBack;
// HRESULT hrMSDepth; // should also check DephStencil ??? TODO - aces
bitmask = 1 << mtype;
hrMSBack = pD3D->CheckDeviceMultiSampleType(i, deviceTypes[j],
pDriver->desktopMode.Format,
TRUE,
(D3DMULTISAMPLE_TYPE) mtype, NULL);
if(SUCCEEDED(hrMSBack)) {
pDevice->multiSampleSupport |= bitmask;
if(debug){
/*
printf("Multisample: Back %s uses %s at bitmask %d, mtype %d, multiSampleSupport %d \n",
getPixelFormatName(pDriver->desktopMode.Format),
getMultiSampleName((D3DMULTISAMPLE_TYPE) mtype),
bitmask, mtype, pDevice->multiSampleSupport );
*/
}
}//if hrMSBack
}// for mtype
}//for j - device Types
}// for i - numDriver
}
// Cleanup when no more ctx exists
VOID D3dDriverInfo::release()
{
for (int i = 0; i < numDriver; i++ ) {
SafeDelete(d3dDriverList[i]);
}
SafeDelete(d3dDriverList);
numDriver = 0;
}
VOID printInfo()
{
printf("Java 3D 1.5.2, Windows version is %d.%d ",
osvi.dwMajorVersion, osvi.dwMinorVersion);
printf("Build: %d, ", LOWORD(osvi.dwBuildNumber));
switch(osvi.dwPlatformId) {
case VER_PLATFORM_WIN32s:
printf("Windows3.1");
break;
case VER_PLATFORM_WIN32_WINDOWS:
printf("Windows 95/98");
break;
case VER_PLATFORM_WIN32_NT:
//printf("Windows NT/2000/XP");
if(osvi.dwMajorVersion==5){
printf("Windows NT/2000/XP");
}
if(osvi.dwMajorVersion==6){
printf("Windows Server 2008/Vista");
}
break;
}
printf(" %s", osvi.szCSDVersion);
D3dDriverInfo *pDriver;
for (int i=0; i < numDriver; i++) {
pDriver = d3dDriverList[i];
D3DADAPTER_IDENTIFIER9 *id = &pDriver->adapterIdentifier;
D3DDISPLAYMODE *dm = &pDriver->desktopMode;
printf("\n[Display Driver] %s, %s, Product %d\n",
id->Driver, id->Description,
HIWORD(id->DriverVersion.HighPart));
printf(" Version %d.%d, Build %d, VendorId %x\n",
LOWORD(id->DriverVersion.HighPart),
HIWORD(id->DriverVersion.LowPart),
LOWORD(id->DriverVersion.LowPart),
id->VendorId);
printf(" DeviceId %x, SubSysId %x, Revision %d\n",
id->VendorId, id->DeviceId,
id->SubSysId, id->Revision);
printf(" [Desktop Mode] %dx%d ",
dm->Width, dm->Height);
if (dm->RefreshRate != 0) {
printf("%d MHz", dm->RefreshRate);
}
printf(", %s\n", getPixelFormatName(dm->Format));
for (int j=0; j < numDeviceTypes; j++) {
D3dDeviceInfo *pDevice = pDriver->d3dDeviceList[j];
printf("\t[Device] %s ", pDevice->deviceName);
if (pDevice->multiSampleSupport) {
printf("(AA)");
}
printf("\n");
}
}
printf("\n");
}
// Construct the D3dDriverList by enumerate all the drivers
VOID D3dDriverInfo::initialize(JNIEnv *env)
{
HINSTANCE hD3D9DLL = LoadLibrary( "D3D9.DLL" );
// Simply see if D3D9.dll exists.
if ( hD3D9DLL == NULL )
{
D3dCtx::d3dError(D3DNOTFOUND);
return;
}
FreeLibrary(hD3D9DLL);
LPDIRECT3D9 pD3D = Direct3DCreate9( D3D_SDK_VERSION );
if (debug && pD3D != NULL){
printf("[Java3D] Using DirectX D3D 9.0 or higher.\n");
printf("[Java3D] DirectX D3D renderer build 1.5.2\n");
}
if (pD3D == NULL) {
D3dCtx::d3dError(D3DNOTFOUND);
return;
}
// must appear before buildDriverList in order to
// set VertexBufferLimit correctly in D3dDeviceInfo
D3dCtx::setVBLimitProperty(env);
buildDriverList(pD3D);
SafeRelease(pD3D);
//D3dCtx::setDebugProperty(env);
D3dCtx::setDebugProperty(env);
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&osvi);
if (debug) {
printInfo();
}
// compute requiredGUID
D3dCtx::setDeviceFromProperty(env);
D3dCtx::setImplicitMultisamplingProperty(env);
/*
RasterList.init();
BackgroundImageList.init();
*/
// Setup Global constant Ambient light
ambientLight.Type = D3DLIGHT_DIRECTIONAL;
ambientLight.Direction.x = 0;
ambientLight.Direction.y = 0;
ambientLight.Direction.z = 1;
CopyColor(ambientLight.Diffuse, 0, 0, 0, 1.0f);
CopyColor(ambientLight.Ambient, 1.0f, 1.0f, 1.0f, 1.0f);
CopyColor(ambientLight.Specular, 0, 0, 0, 1.0f);
}
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