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/*
* $RCSfile$
*
* Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
*
* Use is subject to license terms.
*
* $Revision$
* $Date$
* $State$
*/
#if !defined(D3DUTIL_H)
#define D3DUTIL_H
#include "StdAfx.h"
// Index to D3dErrorMessage
#define DRIVERNOTFOUND 0
#define CANNOTRENDERWINDOW 1
#define D3DNOTFOUND 2
#define CARDNOTSUPPORT 3
#define NEEDSWITCHMODE 4
#define DEVICENOTFOUND 5
#define CREATEDEVICEFAIL 6
#define CREATEREFDEVICEFAIL 7
#define VIEWPORTFAIL 8
#define GETBACKBUFFERFAIL 9
#define COLORMODENOTSUPPORT 10
#define OUTOFMEMORY 11
#define UNKNOWNDEVICE 12
#define HALDEVICENOTFOUND 13
#define TNLHALDEVICENOTFOUND 14
#define NOSTENCILBUFFER 15
#define NOTEXTUREMEMORY 16
#define OFFSCREENCREATEFAIL 17
#define CREATEVERTEXBUFFER 18
#define RESETFAIL 19
#define HALNOTCOMPATIBLE 20
#define DEPTHSTENCILNOTFOUND 21
#define LOCKVBFAIL 22
#define CREATEVBFAIL 23
#define CREATEINDEXVBFAIL 24
#define LOCKINDEXVBFAIL 25
#define PI 3.14159265f
// Same definition as in ImageComponent2DRetained
#define CLEAN 0
#define MODIFY 1
#define NOTLIVE 2
// If we want to synchrinized draw primitive, change the
// following to D3DDP_WAIT
#define DEFAULTMODE 0
#define D3D_STEREO 1
// Macro
#define SafeRelease(p) if(p) {p->Release(); p = NULL;}
#define SafeDelete(p) if(p) { delete p; p = NULL;}
#define SafeFree(p) if(p) { free(p); p = NULL;}
#define GetCtx() \
if (ctx == 0) return; \
D3dCtx *d3dCtx = reinterpret_cast<D3dCtx*>(ctx); \
#define GetDevice() \
GetCtx() \
LPDIRECT3DDEVICE9 device = d3dCtx->pDevice; \
if (device == NULL) return;
#define GetCtx2() \
if (ctx == 0) return 0;\
D3dCtx *d3dCtx = reinterpret_cast<D3dCtx*>(ctx); \
#define GetDevice2() \
GetCtx2(); \
LPDIRECT3DDEVICE9 device = d3dCtx->pDevice; \
if (device == NULL) return 0;
#define CopyColor(c, red, green, blue, alpha) \
(c).a = alpha; (c).r = red; (c).g = green; (c).b = blue;
#define CopyTranspose(m, s) { \
(m)._11 = (s)[0]; (m)._12 = (s)[4]; (m)._13 = (s)[8]; (m)._14 = (s)[12]; \
(m)._21 = (s)[1]; (m)._22 = (s)[5]; (m)._23 = (s)[9]; (m)._24 = (s)[13]; \
(m)._31 = (s)[2]; (m)._32 = (s)[6]; (m)._33 = (s)[10]; (m)._34 = (s)[14]; \
(m)._41 = (s)[3]; (m)._42 = (s)[7]; (m)._43 = (s)[11]; (m)._44 = (s)[15]; }
// Note that v should not be one of the reference in m
#define MultiplyScaler(m, v) { \
(m)._11 *= v; (m)._12 *= v; (m)._13 *= v; (m)._14 *= v; \
(m)._21 *= v; (m)._22 *= v; (m)._23 *= v; (m)._24 *= v; \
(m)._31 *= v; (m)._32 *= v; (m)._33 *= v; (m)._34 *= v; \
(m)._41 *= v; (m)._42 *= v; (m)._43 *= v; (m)._44 *= v; }
#define Clamp(c) \
if (c > 1.0f) { \
c = 1.0f; \
} else if (c < 0.0f) { \
c = 0.0f; \
}
#define Magitude(x, y, z, w) sqrt((x)*(x) + (y)*(y) + (z)*(z) + (w)*(w));
#define NORMALIZE(x, y, z, w) { \
float d; \
d = Magitude(x, y, z, w); \
(x) /= d; (y) /= d; (z) /= d; (w) /= d; }
extern vector<void *> freePointerList0;
extern vector<void *> freePointerList1;
extern BOOL useFreePointerList0;
//ISSUE 135 a iterator to void *
typedef vector<void *>::iterator ITER_VOID;
extern HANDLE hSema; // handle to semaphore
extern BOOL firstError;
extern BOOL debug;
// use for VertexBuffer
extern OSVERSIONINFO osvi; // OS info
extern D3dCtx* findCtx(HWND hwnd);
extern VOID lock();
extern VOID unlock();
extern VOID lockImage();
extern VOID unlockImage();
extern VOID lockBackground();
extern VOID unlockBackground();
extern VOID lockGeometry();
extern VOID unlockGeometry();
extern VOID lockSurfaceList();
extern VOID unlockSurfaceList();
extern VOID freeSurface(LPDIRECT3DBASETEXTURE9 surf);
extern VOID freePointer(void* surf);
extern VOID freePointerList();
extern VOID setWindowCallback(HWND topHwnd, HWND hwnd);
extern char* getErrorMessage(int idx);
extern HWND getTopWindow(HWND hwnd);
extern LPDIRECT3DTEXTURE9 createTextureSurface(D3dCtx *d3dCtx,
jint numLevels,
jint internalFormat,
jint width,
jint height);
extern LPDIRECT3DVOLUMETEXTURE9 createVolumeTexture(D3dCtx *d3dCtx,
jint numLevels,
jint internalFormat,
jint width,
jint height,
jint depth);
extern LPDIRECT3DCUBETEXTURE9 createCubeMapTexture(D3dCtx *d3dCtx,
jint numLevels,
jint internalFormat,
jint width,
jint height);
extern void copyDataToSurface(jint format,
jint internalFormat,
jint xoffset, jint yoffset,
jint imgXOffset, jint imgYOffset,
jint width, jint height, jint tilew,
jshort *data, LPDIRECT3DTEXTURE9 surf,
jint level);
extern void copyDataToSurface(jint format,
jint internalFormat,
jint xoffset, jint yoffset,
jint imgXOffset, jint imgYOffset,
jint width, jint height, jint tilew,
jbyte* data,
LPDIRECT3DTEXTURE9 surf,
jint level);
extern void copyDataToVolume(jint format,
jint internalFormat,
jint xoffset, jint yoffset,
jint zoffset,
jint imgXOffset, jint imgYOffset,
jint imgZOffset,
jint width, jint height, jint depth,
jint tilew, jint tileh,
jshort *data, LPDIRECT3DVOLUMETEXTURE9 surf,
jint level);
extern void copyDataToVolume(jint format,
jint internalFormat,
jint xoffset, jint yoffset,
jint zoffset,
jint imgXOffset, jint imgYOffset,
jint imgZOffset,
jint width, jint height, jint depth,
jint tilew, jint tileh,
jbyte* data,
LPDIRECT3DVOLUMETEXTURE9 surf,
jint level);
extern void copyDataToCubeMap(jint format,
jint internalFormat,
jint xoffset, jint yoffset,
jint imgXOffset, jint imgYOffset,
jint width, jint height,
jint tilew,
jshort *data, LPDIRECT3DCUBETEXTURE9 surf,
jint level,
jint face);
extern void copyDataToCubeMap(jint format,
jint internalFormat,
jint xoffset, jint yoffset,
jint imgXOffset, jint imgYOffset,
jint width, jint height,
jint tilew,
jbyte* data,
LPDIRECT3DCUBETEXTURE9 surf,
jint level,
jint face);
extern void copyDepthFromSurface(jint xoffset, jint yoffset,
jint subWidth, jint subHeight,
jint *data,
LPDIRECT3DSURFACE9 surf);
extern void copyDepthFromSurface(jint xoffset, jint yoffset,
jint subWidth, jint subHeight,
jfloat *data,
LPDIRECT3DSURFACE9 surf);
extern void copyDepthToSurface(D3dCtx *d3dCtx,
LPDIRECT3DDEVICE9 device,
jint dst_xoffset, jint dst_yoffset,
jint src_xoffset, jint src_yoffset,
jint subWidth, jint subHeight,
jint src_width, jint src_height,
jint *data,
LPDIRECT3DSURFACE9 surf);
extern void copyDepthToSurface(D3dCtx *d3dCtx,
LPDIRECT3DDEVICE9 device,
jint dst_xoffset, jint dst_yoffset,
jint src_xoffset, jint src_yoffset,
jint subWidth, jint subHeight,
jint src_width, jint src_height,
jfloat *data,
LPDIRECT3DSURFACE9 surf);
extern void copyDataFromSurface(jint internalFormat,
jint xoffset, jint yoffset,
jint width, jint height,
jbyte *data, LPDIRECT3DSURFACE9 surf);
void compositeDataToSurface(jint px, jint py,
jint xoffset, jint yoffset,
jint subWidth, jint subHeight,
jint dataWidth,
jbyte *data,
LPDIRECT3DSURFACE9 surf);
// extern BOOL isIdentity(jdouble *matrix);
extern void CopyTextureStage(LPDIRECT3DDEVICE9 device,
int fromLevel, int toLevel);
extern LPDIRECT3DTEXTURE9 createSurfaceFromImage(JNIEnv *env,
jobject pa2d,
jlong ctx,
int width,
int height,
jbyteArray pixels);
extern "C"
DWORD countBits(DWORD mask); // Define in MasterControl.c
extern BOOL createQuadIndices(D3dCtx *d3dCtx, int vcount);
extern VOID createLineModeIndexBuffer(D3dCtx *d3dCtx);
extern char *getPixelFormatName(D3DFORMAT format);
extern char *getMultiSampleName(D3DMULTISAMPLE_TYPE mtype);
extern char *getSwapEffectName(D3DSWAPEFFECT swapEffect);
extern int getPrimitiveNum(int primitive, int vcount);
extern int getMaxNumVertex(int primitive, int vcount);
extern void drawTextureRect(D3dCtx *d3dCtx,
LPDIRECT3DDEVICE9 device,
LPDIRECT3DTEXTURE9 tex,
D3DTLVERTEX screenCoord,
int startx, int starty,
int endx, int endy,
int scaleWidth, int scaleHeight,
boolean texModeRepeat);
extern int setTextureStage(D3dCtx *d3dCtx,
LPDIRECT3DDEVICE9 device,
int mapTexStage,
jint texStage);
extern void setTexTransformStageFlag(D3dCtx* d3dCtx,
LPDIRECT3DDEVICE9 device,
int tus, int ts, int genMode);
DWORD ucountBits(DWORD mask) ;
#endif
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