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path: root/src/native/ogl/build-linux-ia64.xml
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<?xml version="1.0"?>
<!--
/*
 * $RCSfile$
 *
 * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
 *
 * Use is subject to license terms.
 *
 * $Revision$
 * $Date$
 * $State$
 */
 -->

<!-- Ant file for building native  ogl renderer files for Linux IA64 -->
<project name="Java 3D" default="compile">

  <target name="compile">

    <!--
    /*
     * TODO: To compile CG, add the following the the "link" command:
     *    -lCg -lCgGL -lGLU -lpthread
     */
    -->

    <echo message="Executing 64 bit native renderer build [${bldType}]"/>

    <!-- Create the build directories for linux -->
    <mkdir dir="${build}/${platform}/${bldType}/native/ogl/objs"/>
    <mkdir dir="${build}/${platform}/${bldType}/lib/ia64"/>
    
    <property name="oglsrc"     location="${src}/native/ogl"/>

    <!-- Compile the c source files; based on build-linux-amd64.xml-->
    <exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="gcc">
	<arg line="-I${oglsrc} -I${java.home}/../include -I${java.home}/../include/linux -I${javahCoreTarget} ${bldFlag} -DLINUX -c ${oglsrc}/DrawingSurfaceObjectAWT.c ${oglsrc}/Canvas3D.c ${oglsrc}/GraphicsContext3D.c  ${oglsrc}/NativeScreenInfo.c  ${oglsrc}/NativeConfigTemplate3D.c  ${oglsrc}/MasterControl.c  ${oglsrc}/GeometryArrayRetained.c  ${oglsrc}/Attributes.c  ${oglsrc}/CgShaderProgram.c  ${oglsrc}/GLSLShaderProgram.c  ${oglsrc}/Lights.c"/>
    </exec>

    <!-- Create the library file; based on build-linux-amd64.xml-->
    <!-- Must use gcc to link, not ld, hence also need -shared; refer to http://www.gelato.unsw.edu.au/linux-ia64/0006/0212.html -->
    <!-- Removed -R/usr/openwin/lib - an ld specific option (should be a filename, not a dir?!?) -->
    <exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="gcc">
	<arg line="DrawingSurfaceObjectAWT.o  Canvas3D.o  GraphicsContext3D.o  NativeScreenInfo.o  NativeConfigTemplate3D.o  MasterControl.o  GeometryArrayRetained.o  Attributes.o  CgShaderProgram.o  GLSLShaderProgram.o  Lights.o -G -z defs -shared -L/usr/X11R6/lib -ldl -lGL -lX11 -lXext -lm -lnsl -lc -L${java.home}/lib/ia64 -ljawt -L${java.home}/lib/ia64/jrockit -ljvm  -o libj3dcore-ogl.so"/>
    </exec>
<!-- -L${java.home}/lib/ia64/server -ljvm  -o libj3dcore-ogl.so"/> -->

    <!-- Copy the copyright library file -->
    <copy file="${build}/${platform}/${bldType}/native/ogl/objs/libj3dcore-ogl.so" 
	 todir="${build}/${platform}/${bldType}/lib/ia64"/>

  </target>

  <target name="dist">
    <!-- Create the distribution directory -->
    <mkdir dir="${dist}/${platform}/lib/ia64"/>

    <!-- Copy the library files -->
    <copy file="${build}/${platform}/opt/lib/ia64/libj3dcore-ogl.so"
	 todir="${dist}/${platform}/lib/ia64"/>

  </target>

</project>