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<?xml version="1.0"?>

<!--
/*
 * $RCSfile$
 *
 * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
 *
 * Use is subject to license terms.
 *
 * $Revision$
 * $Date$
 * $State$
 */
 -->

<!-- Ant file for building native  ogl renderer files for Solaris -->
<project name="Java 3D" default="compile">

  <target name="compile">

    <echo message="Executing 32 bit native renderer build [${bldType}]"/>

    <!-- Create the build directories for i386 -->
    <mkdir dir="${build}/${platform}/${bldType}/native/ogl/objs"/>
    <mkdir dir="${build}/${platform}/${bldType}/lib/i386"/>
    
    <property name="oglsrc"     location="${src}/native/ogl"/>

    <!-- Compile the c source files-->
    <!-- Inhibit all warning for 32 bit build. Any warning will be caught in the 64 bit build -->
    <exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="gcc">
	<arg line="-w -m32 -I${oglsrc} -I${java.home}/../include -I${java.home}/../include/solaris -I/usr/openwin/include -I${javahCoreTarget} ${bldFlag} -DSOLARIS -c ${oglsrc}/DrawingSurfaceObjectAWT.c ${oglsrc}/Canvas3D.c ${oglsrc}/GraphicsContext3D.c  ${oglsrc}/NativeScreenInfo.c  ${oglsrc}/NativeConfigTemplate3D.c  ${oglsrc}/MasterControl.c  ${oglsrc}/GeometryArrayRetained.c  ${oglsrc}/Attributes.c  ${oglsrc}/CgShaderProgram.c  ${oglsrc}/GLSLShaderProgram.c  ${oglsrc}/Lights.c"/>
    </exec>

    <!-- Create the library file-->
    <exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="ld">
	<arg line="DrawingSurfaceObjectAWT.o  Canvas3D.o  GraphicsContext3D.o  NativeScreenInfo.o  NativeConfigTemplate3D.o  MasterControl.o  GeometryArrayRetained.o  Attributes.o  CgShaderProgram.o  GLSLShaderProgram.o  Lights.o -G -z defs -L/usr/openwin/lib -ldl -lGL -lX11 -lXext -lm -lsocket -lnsl -lc  -R/usr/openwin/lib -L${java.home}/lib/i386 -L${java.home}/lib/i386/motif21 -ljawt -L${java.home}/lib/i386/server -ljvm  -o libj3dcore-ogl.so"/>
    </exec>

    <!-- Copy the copyright library file -->
    <copy file="${build}/${platform}/${bldType}/native/ogl/objs/libj3dcore-ogl.so" 
	 todir="${build}/${platform}/${bldType}/lib/i386"/>

    <!--
    /*
     *  TODO: only do the 64-bit build if isSolarisOnX86_64 property is
     *  set, indicating that a 64-bit JVM is available
     */
     -->

<!-- ********************************************************************** -->
    <echo message="Executing 64 bit native renderer build [${bldType}]"/>

    <!-- Create the build directories for amd64 -->
    <mkdir dir="${build}/${platform}/${bldType}/native/ogl/objs/amd64"/>
    <mkdir dir="${build}/${platform}/${bldType}/lib/amd64"/>

    <!-- Compile the c source files-->
    <exec dir="${build}/${platform}/${bldType}/native/ogl/objs/amd64" executable="gcc">
	<arg line="-m64 -I${oglsrc} -I${java.home}/../include -I${java.home}/../include/solaris -I/usr/openwin/include -I${javahCoreTarget} ${bldFlag} -DSOLARIS -c ${oglsrc}/DrawingSurfaceObjectAWT.c ${oglsrc}/Canvas3D.c ${oglsrc}/GraphicsContext3D.c  ${oglsrc}/NativeScreenInfo.c  ${oglsrc}/NativeConfigTemplate3D.c  ${oglsrc}/MasterControl.c  ${oglsrc}/GeometryArrayRetained.c  ${oglsrc}/Attributes.c  ${oglsrc}/CgShaderProgram.c  ${oglsrc}/GLSLShaderProgram.c  ${oglsrc}/Lights.c"/>
    </exec>

    <!-- Create the library file-->
    <exec dir="${build}/${platform}/${bldType}/native/ogl/objs/amd64" executable="ld">
	<arg line="DrawingSurfaceObjectAWT.o  Canvas3D.o  GraphicsContext3D.o  NativeScreenInfo.o  NativeConfigTemplate3D.o  MasterControl.o  GeometryArrayRetained.o  Attributes.o  CgShaderProgram.o  GLSLShaderProgram.o  Lights.o -G -z defs -L/usr/openwin/lib/amd64 -ldl -lGL -lX11 -lXext  -lm -lsocket -lnsl -lc -R/usr/openwin/lib/amd64 -L${java.home}/lib/amd64 -L${java.home}/lib/amd64/motif21 -ljawt -L${java.home}/lib/amd64/server -ljvm  -o libj3dcore-ogl.so"/>
    </exec>

    <!-- Copy the copyright library file -->
    <copy file="${build}/${platform}/${bldType}/native/ogl/objs/amd64/libj3dcore-ogl.so" 
	 todir="${build}/${platform}/${bldType}/lib/amd64"/>

  </target>

  <target name="dist">
    <!-- Create the distribution directory -->
    <mkdir dir="${dist}/${platform}/lib/i386"/>
    <mkdir dir="${dist}/${platform}/lib/amd64"/>

    <!-- Copy the library files -->
    <copy file="${build}/${platform}/opt/lib/i386/libj3dcore-ogl.so"
	 todir="${dist}/${platform}/lib/i386"/>

    <copy file="${build}/${platform}/opt/lib/amd64/libj3dcore-ogl.so"
	 todir="${dist}/${platform}/lib/amd64"/>
  </target>

</project>