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authorphil <[email protected]>2016-11-16 19:08:45 +1300
committerphil <[email protected]>2016-11-16 19:08:45 +1300
commitceeb77a92a4f1c9057a728b640338a5ec00eb26c (patch)
tree17f1b8a0287a8cb7ec54adc8a1d4427166597a94
parent0218ecc388da5d1a1f0ebd740a200b4366d391b1 (diff)
Overlay2D examples updated with gl2es2 and a bufferedimage draw
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/overlay2d/Canvas3D2D.java47
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/overlay2d/Overlay2DGL2ES2.java202
2 files changed, 244 insertions, 5 deletions
diff --git a/src/main/java/org/jdesktop/j3d/examples/overlay2d/Canvas3D2D.java b/src/main/java/org/jdesktop/j3d/examples/overlay2d/Canvas3D2D.java
index f0e20cb..4886652 100644
--- a/src/main/java/org/jdesktop/j3d/examples/overlay2d/Canvas3D2D.java
+++ b/src/main/java/org/jdesktop/j3d/examples/overlay2d/Canvas3D2D.java
@@ -22,10 +22,18 @@
package org.jdesktop.j3d.examples.overlay2d;
+import java.awt.Color;
import java.awt.GraphicsConfiguration;
+import java.awt.image.BufferedImage;
+import java.io.IOException;
+import java.net.URL;
+import javax.imageio.ImageIO;
+
+import org.jdesktop.j3d.examples.Resources;
import org.jogamp.java3d.Canvas3D;
import org.jogamp.java3d.J3DGraphics2D;
+import org.jogamp.java3d.utils.image.ImageException;
/**
* This is an extension to the Canvas3D with the postRender method overridden to draw some things on the
@@ -33,26 +41,55 @@ import org.jogamp.java3d.J3DGraphics2D;
*/
public class Canvas3D2D extends Canvas3D
{
+ private URL bgImage = null;
+ private BufferedImage bufferedImage;
public Canvas3D2D(GraphicsConfiguration gc)
{
super(gc);
}
+ @SuppressWarnings({ "unchecked", "rawtypes" })
@Override
public void postRender()
{
J3DGraphics2D g = getGraphics2D();
+ g.setColor(new Color(1.0f, 1.0f, 1.0f));
+ g.drawString("This is an example String", 50, 20);
+
+ if (bufferedImage == null)
+ {
+ // the path to the image for an applet
+ bgImage = Resources.getResource("main/resources/images/bg.jpg");
+ if (bgImage == null)
+ {
+ System.err.println("main/resources/images/bg.jpg not found");
+ System.exit(1);
+ }
+
+ bufferedImage = (BufferedImage) java.security.AccessController.doPrivileged(new java.security.PrivilegedAction() {
+ @Override
+ public Object run()
+ {
+ try
+ {
+ return ImageIO.read(bgImage);
+ }
+ catch (IOException e)
+ {
+ throw new ImageException(e);
+ }
+ }
+ });
+ }
+ g.drawImage(bufferedImage, 10, 50, null);
+
+ g.setColor(new Color(1.0f, 0f, 0f));
// draw a cross hair
g.drawLine((this.getWidth() / 2) - 5, (this.getHeight() / 2), (this.getWidth() / 2) + 5, (this.getHeight() / 2));
g.drawLine((this.getWidth() / 2), (this.getHeight() / 2) - 5, (this.getWidth() / 2), (this.getHeight() / 2) + 5);
- g.drawString("This is an example String", 50, 20);
-
- // etc e.g.
- //g.drawImage(getBufferedImage(), 10, 50, null);
-
g.flush(false);
}
diff --git a/src/main/java/org/jdesktop/j3d/examples/overlay2d/Overlay2DGL2ES2.java b/src/main/java/org/jdesktop/j3d/examples/overlay2d/Overlay2DGL2ES2.java
new file mode 100644
index 0000000..66c7e8f
--- /dev/null
+++ b/src/main/java/org/jdesktop/j3d/examples/overlay2d/Overlay2DGL2ES2.java
@@ -0,0 +1,202 @@
+/*
+ * Copyright (c) 2016 JogAmp Community. All rights reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+
+package org.jdesktop.j3d.examples.overlay2d;
+
+import java.awt.GraphicsConfiguration;
+import java.net.URL;
+
+import org.jdesktop.j3d.examples.Resources;
+import org.jogamp.java3d.Alpha;
+import org.jogamp.java3d.Appearance;
+import org.jogamp.java3d.BoundingSphere;
+import org.jogamp.java3d.BranchGroup;
+import org.jogamp.java3d.GeometryArray;
+import org.jogamp.java3d.PolygonAttributes;
+import org.jogamp.java3d.RotationInterpolator;
+import org.jogamp.java3d.Shape3D;
+import org.jogamp.java3d.Texture;
+import org.jogamp.java3d.TextureAttributes;
+import org.jogamp.java3d.Transform3D;
+import org.jogamp.java3d.TransformGroup;
+import org.jogamp.java3d.TriangleArray;
+import org.jogamp.java3d.utils.image.TextureLoader;
+import org.jogamp.java3d.utils.universe.SimpleUniverse;
+import org.jogamp.vecmath.Color3f;
+import org.jogamp.vecmath.Point3d;
+import org.jogamp.vecmath.Point3f;
+import org.jogamp.vecmath.TexCoord2f;
+import org.jogamp.vecmath.Vector3f;
+
+/**
+ * Simple Java 3D example program to show use of the 2DGraphics overlay.
+ */
+public class Overlay2DGL2ES2 extends javax.swing.JFrame
+{
+
+ private SimpleUniverse univ = null;
+ private BranchGroup scene = null;
+
+ public BranchGroup createSceneGraph()
+ {
+ final BranchGroup objRoot = new BranchGroup();
+
+ // Create a triangle with each point a different color. Remember to
+ // draw the points in counter-clockwise order. That is the default
+ // way of determining which is the front of a polygon.
+ // o (1)
+ // / \
+ // / \
+ // (2) o-----o (0)
+ Shape3D shape = new Shape3D();
+ TriangleArray tri = new TriangleArray(3, GeometryArray.COORDINATES | GeometryArray.COLOR_3 | GeometryArray.TEXTURE_COORDINATE_2);
+ tri.setCoordinate(0, new Point3f(0.5f, 0.0f, 0.0f));
+ tri.setCoordinate(1, new Point3f(0.0f, 0.5f, 0.0f));
+ tri.setCoordinate(2, new Point3f(-0.5f, 0.0f, 0.0f));
+ tri.setColor(0, new Color3f(1.0f, 0.0f, 0.0f));
+ tri.setColor(1, new Color3f(0.0f, 1.0f, 0.0f));
+ tri.setColor(2, new Color3f(0.0f, 0.0f, 1.0f));
+ tri.setTextureCoordinate(0, 0, new TexCoord2f(1.0f, 0.0f));
+ tri.setTextureCoordinate(0, 1, new TexCoord2f(0.0f, 1.0f));
+ tri.setTextureCoordinate(0, 2, new TexCoord2f(0.0f, 0.0f));
+
+ // Because we're about to spin this triangle, be sure to draw
+ // backfaces. If we don't, the back side of the triangle is invisible.
+ Appearance ap = new Appearance();
+ PolygonAttributes pa = new PolygonAttributes();
+ pa.setCullFace(PolygonAttributes.CULL_NONE);
+ ap.setPolygonAttributes(pa);
+
+ // Add a transformed texture to the cube, for interest sake
+ URL earthURL = Resources.getResource("main/resources/images/earth.jpg");
+ Texture earthTex = new TextureLoader(earthURL, this).getTexture();
+ ap.setTexture(earthTex);
+
+ TextureAttributes textureAttributes = new TextureAttributes();
+ Transform3D textureTransform = new Transform3D();
+ textureTransform.rotZ(Math.PI / 3f);
+ textureTransform.setTranslation(new Vector3f(10, 1, 0));
+ textureAttributes.setTextureTransform(textureTransform);
+
+ ap.setTextureAttributes(textureAttributes);
+
+ shape.setAppearance(ap);
+
+ // Set up a simple RotationInterpolator
+ BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 5.0);
+ TransformGroup tg = new TransformGroup();
+ Transform3D yAxis = new Transform3D();
+ Alpha rotationAlpha = new Alpha(-1, 4000);
+ tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, tg, yAxis, 0.0f, (float) Math.PI * 2.0f);
+ rotator.setSchedulingBounds(bounds);
+
+ shape.setGeometry(tri);
+ tg.addChild(rotator);
+ tg.addChild(shape);
+ objRoot.addChild(tg);
+ objRoot.compile();
+ return objRoot;
+
+ }
+
+ private Canvas3D2D createUniverse()
+ {
+ // Get the preferred graphics configuration for the default screen
+ GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
+
+ // Create a Canvas3D using the preferred configuration
+ Canvas3D2D c = new Canvas3D2D(config);
+
+ // Create simple universe with view branch
+ univ = new SimpleUniverse(c);
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ univ.getViewingPlatform().setNominalViewingTransform();
+
+ // Ensure at least 5 msec per frame (i.e., < 200Hz)
+ univ.getViewer().getView().setMinimumFrameCycleTime(5);
+
+ return c;
+ }
+
+ public Overlay2DGL2ES2()
+ {
+ // Initialize the GUI components
+ initComponents();
+
+ // Create Canvas3D and SimpleUniverse; add canvas to drawing panel
+ Canvas3D2D c = createUniverse();
+ drawingPanel.add(c, java.awt.BorderLayout.CENTER);
+
+ // Create the content branch and add it to the universe
+ scene = createSceneGraph();
+ univ.addBranchGraph(scene);
+ }
+
+ // ----------------------------------------------------------------
+
+ /** This method is called from within the constructor to
+ * initialize the form.
+ * WARNING: Do NOT modify this code. The content of this method is
+ * always regenerated by the Form Editor.
+ */
+ // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
+ private void initComponents()
+ {
+ drawingPanel = new javax.swing.JPanel();
+
+ setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
+ setTitle("Overlay2D");
+ drawingPanel.setLayout(new java.awt.BorderLayout());
+
+ drawingPanel.setPreferredSize(new java.awt.Dimension(250, 250));
+ getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);
+
+ pack();
+ }// </editor-fold>//GEN-END:initComponents
+
+ /**
+ * @param args the command line arguments
+ */
+ public static void main(String args[])
+ {
+
+ System.setProperty("sun.awt.noerasebackground", "true");
+ System.setProperty("j3d.rend", "jogl2es2");
+ System.setProperty("j3d.displaylist", "false");
+
+ java.awt.EventQueue.invokeLater(new Runnable() {
+ @Override
+ public void run()
+ {
+ new Overlay2DGL2ES2().setVisible(true);
+ }
+ });
+ }
+
+ // Variables declaration - do not modify//GEN-BEGIN:variables
+ private javax.swing.JPanel drawingPanel;
+ // End of variables declaration//GEN-END:variables
+
+}