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authorjada <jada@28c7f869-5b4e-e670-f602-82bfaf57f300>2006-03-01 07:07:39 +0000
committerjada <jada@28c7f869-5b4e-e670-f602-82bfaf57f300>2006-03-01 07:07:39 +0000
commit374714fa97f3aeacee236e3a019b7c252cb671c0 (patch)
treefb114eda87c590db52b7408b5cf0d5f95b41ba36 /src/classes/org/jdesktop/j3d/examples/dot3
parent800d2e0d5d0116046ba501f2c76dc5ab362e4563 (diff)
1) Added a new examples : dot3/Dot3Demo and glsl_shader/VertexAttrTest
2) Converted SphereMotion, PureImmediate and PureImeediateStereo to use JFrame instead of MainFrame.
Diffstat (limited to 'src/classes/org/jdesktop/j3d/examples/dot3')
-rw-r--r--src/classes/org/jdesktop/j3d/examples/dot3/Dot3Demo.java551
-rw-r--r--src/classes/org/jdesktop/j3d/examples/dot3/MyCanvas.java241
-rw-r--r--src/classes/org/jdesktop/j3d/examples/dot3/TextureControlPanel.java233
3 files changed, 1025 insertions, 0 deletions
diff --git a/src/classes/org/jdesktop/j3d/examples/dot3/Dot3Demo.java b/src/classes/org/jdesktop/j3d/examples/dot3/Dot3Demo.java
new file mode 100644
index 0000000..f47eb4e
--- /dev/null
+++ b/src/classes/org/jdesktop/j3d/examples/dot3/Dot3Demo.java
@@ -0,0 +1,551 @@
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+package org.jdesktop.j3d.examples.dot3;
+
+import com.sun.j3d.utils.behaviors.vp.OrbitBehavior;
+import com.sun.j3d.utils.geometry.GeometryInfo;
+import com.sun.j3d.utils.image.TextureLoader;
+import com.sun.j3d.utils.universe.SimpleUniverse;
+import com.sun.j3d.utils.universe.ViewingPlatform;
+
+import java.awt.BorderLayout;
+import java.awt.Color;
+import java.awt.Dimension;
+import java.awt.Graphics2D;
+import java.awt.GraphicsConfiguration;
+import java.awt.image.BufferedImage;
+
+import java.util.Enumeration;
+
+import javax.media.j3d.AmbientLight;
+import javax.media.j3d.Appearance;
+import javax.media.j3d.Background;
+import javax.media.j3d.Behavior;
+import javax.media.j3d.BoundingSphere;
+import javax.media.j3d.BranchGroup;
+import javax.media.j3d.Canvas3D;
+import javax.media.j3d.DirectionalLight;
+import javax.media.j3d.GeometryArray;
+import javax.media.j3d.ImageComponent2D;
+import javax.media.j3d.Material;
+import javax.media.j3d.PolygonAttributes;
+import javax.media.j3d.Shape3D;
+import javax.media.j3d.TexCoordGeneration;
+import javax.media.j3d.Texture;
+import javax.media.j3d.Texture2D;
+import javax.media.j3d.TextureAttributes;
+import javax.media.j3d.TextureUnitState;
+import javax.media.j3d.WakeupOnElapsedFrames;
+
+import javax.swing.JFrame;
+import javax.swing.JPanel;
+
+import javax.vecmath.Color3f;
+import javax.vecmath.Point3d;
+import javax.vecmath.Vector3f;
+import org.jdesktop.j3d.examples.Resources;
+
+/**
+ * This example program is contributed by Alessandro Borges
+ */
+
+/**
+ * <pre>
+ * DOT3 per-pixel lighting demo.
+ * It uses a Normal map and a Light map, both coded as independent textures.
+ * Each pixel color is a vector coded, where color range [0,255] is mapped
+ * as vector in range [-1.0,+1.0].
+ *
+ * A math operation called DOT3 applied to Light vector and Normal vector results
+ * a scalar value, interpreted as light intensity. This operation is made for each
+ * pixel on texture.
+ * Light Intensity = DOT3(light, normal);
+ *
+ * This technique allows complex lighting effects, as bumps, on low polygon count
+ * geometries.
+ * </pre>
+ *
+ */
+
+public class Dot3Demo extends JFrame {
+ // a external control panel for this demo
+ private TextureControlPanel ctrlPanel = null;
+ // default bounds used in this application
+ private BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
+ 100.0);
+ // TextureUnitStates used in this application
+ TextureUnitState tuLightMap;
+ TextureUnitState tuDOT3NormalMap;
+ TextureUnitState tuColor;
+
+ /** Where the TUs are applied **/
+ TextureUnitState[] tusArr;
+ /** appearance will be changed at runtime **/
+ Appearance appearance;
+ /** polygonAttributes will be changed at runtime **/
+ PolygonAttributes polygonAttributes;
+
+ // textures used
+ Texture textureColor;
+ Texture textureDOT3NormalMap;
+ Texture2D textureLightMap;
+ // needs for runtime updates on lightMap
+ ImageComponent2D imageLightMap;
+
+ // default texture names used
+ String textureColorName= "resources/images/wood.jpg";
+ String textureDOT3NormalMapName = "resources/images/Java3Ddot3.png";
+
+ /**
+ * Constructor.
+ */
+ public Dot3Demo() {
+ super("Java3D DOT3 demo");
+ try {
+ init();
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+ }
+
+ private void init() throws Exception {
+ this.setSize(new Dimension(400, 400));
+ this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
+
+ JPanel mainPanel = new JPanel();
+ this.getContentPane().add(mainPanel, null);
+ mainPanel.setLayout(new BorderLayout());
+ // get default configuration for 3D
+ GraphicsConfiguration conf = SimpleUniverse.getPreferredConfiguration();
+ Canvas3D canvas = new Canvas3D(conf);
+ // create simpleUniverse
+ SimpleUniverse su = new SimpleUniverse(canvas);
+ // create sceneGraph and add it to universe
+ BranchGroup sceneGraph = createSceneGraph();
+ su.addBranchGraph(sceneGraph);
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ su.getViewingPlatform().setNominalViewingTransform();
+
+ // Ensure at least 5 msec per frame (i.e., < 200Hz)
+ su.getViewer().getView().setMinimumFrameCycleTime(5);
+
+ // add the behaviors to the ViewingPlatform
+ ViewingPlatform viewingPlatform = su.getViewingPlatform();
+ viewingPlatform.setNominalViewingTransform();
+
+ // add orbit behavior to ViewingPlatform
+ OrbitBehavior orbit = new OrbitBehavior(canvas, OrbitBehavior.REVERSE_ALL |
+ OrbitBehavior.STOP_ZOOM);
+ orbit.setSchedulingBounds(bounds);
+ viewingPlatform.setViewPlatformBehavior(orbit);
+
+ mainPanel.add(canvas, BorderLayout.CENTER);
+ this.setVisible(true);
+ //create a control panel to user interaction
+ ctrlPanel = new TextureControlPanel(this);
+ ctrlPanel.setVisible(true);
+ ctrlPanel.setLocation(410,10);
+ }
+
+ /**
+ * loads all needed textures, and creates light map texture
+ */
+ private void loadTextures() {
+ try {
+ //java.net.URL urlColor = new java.net.URL("file:" + textureColorName);
+ //java.net.URL urlDot3 = new java.net.URL("file:" + textureDOT3NormalMapName);
+ java.net.URL urlColor = Resources.getResource(textureColorName);
+ java.net.URL urlDot3 = Resources.getResource(textureDOT3NormalMapName);
+
+ // loading textures
+ textureColor = new TextureLoader(urlColor,this).getTexture();
+ textureDOT3NormalMap = new TextureLoader(urlDot3,this) .getTexture();
+
+ // create Image for textureLightMap
+ BufferedImage image = new BufferedImage(256,256,BufferedImage.TYPE_INT_RGB);
+ Graphics2D graphics = image.createGraphics();
+ graphics.setPaint(new Color(130,130,250));
+ graphics.fillRect(0,0,image.getWidth(),image.getHeight());
+ graphics.dispose();
+
+ imageLightMap = new ImageComponent2D(ImageComponent2D.FORMAT_RGB,image,false,false);
+ imageLightMap.setCapability(ImageComponent2D.ALLOW_IMAGE_WRITE);
+ imageLightMap.setCapability(ImageComponent2D.ALLOW_IMAGE_READ);
+
+ //create textureLightMap with above imageLightMap
+ textureLightMap = new Texture2D(Texture2D.BASE_LEVEL,Texture2D.RGB,256,256);
+ textureLightMap.setImage(0,imageLightMap);
+ textureLightMap.setMagFilter(Texture2D.NICEST);
+ textureLightMap.setMinFilter(Texture2D.NICEST);
+
+ // application with update textureLightMap at runtime, so lets enable some caps
+ textureLightMap.setCapability(Texture2D.ALLOW_ENABLE_WRITE);
+ textureLightMap.setCapability(Texture2D.ALLOW_ENABLE_READ);
+ textureLightMap.setCapability(Texture2D.ALLOW_IMAGE_WRITE);
+ textureLightMap.setCapability(Texture2D.ALLOW_IMAGE_READ);
+
+ } catch(Exception e) {
+ System.err.println("Failed to load textures");
+ e.printStackTrace();
+ }
+ }
+
+ /**
+ * setup TextureUnitStates used in this demo. *
+ * @return
+ */
+ private TextureUnitState[] setupTextureUnitState() {
+ //texture Attributes for DOT3 normal map
+ TextureAttributes textAttDot3 = new TextureAttributes();
+
+
+ // lightMap uses TextureAttributes with default REPLACE mode
+ TextureAttributes textAttLightMap = new TextureAttributes();
+
+ TextureAttributes texAttColor = new TextureAttributes();
+ texAttColor.setTextureMode(TextureAttributes.COMBINE);
+
+ //CombineRgbMode could be also COMBINE_ADD or COMBINE_ADD_SIGNED, with
+ //different results
+ texAttColor.setCombineRgbMode(TextureAttributes.COMBINE_MODULATE);
+ // increase light depth effect
+ texAttColor.setCombineRgbScale(2);
+
+ textAttDot3.setTextureMode(TextureAttributes.COMBINE);
+ textAttDot3.setCombineRgbMode(TextureAttributes.COMBINE_DOT3);
+ textAttDot3.setCombineAlphaMode(TextureAttributes.COMBINE_DOT3);
+ textAttDot3.setTextureBlendColor(1.f,1.0f,1.0f,0.0f);
+ // increase light intesity
+ textAttDot3.setCombineRgbScale(2);
+ // setup functions
+ textAttDot3.setCombineRgbFunction(0,TextureAttributes.COMBINE_SRC_COLOR);
+ textAttDot3.setCombineRgbFunction(1,TextureAttributes.COMBINE_SRC_COLOR);
+ textAttDot3.setCombineRgbFunction(2,TextureAttributes.COMBINE_SRC_COLOR);
+ //combine with previous TUS, lightMap
+ textAttDot3.setCombineRgbSource(0,TextureAttributes.COMBINE_PREVIOUS_TEXTURE_UNIT_STATE);
+ textAttDot3.setCombineRgbSource(1,TextureAttributes.COMBINE_TEXTURE_COLOR );
+ textAttDot3.setCombineRgbSource(2,TextureAttributes.COMBINE_OBJECT_COLOR);
+
+ TexCoordGeneration tcg1=null;
+ // SphereMap tcg can add nice dynamic effects for curved surfaces, because it
+ // distributes texture like a light bean over geometry.
+ // It os not used in this demo, but you can try yourself at home
+ // with *complex* lightmaps, i.e., spherical light distributions,
+ // multi light sorces, degradee, waves,etc
+ /*
+ tcg1 = new TexCoordGeneration(TexCoordGeneration.SPHERE_MAP,
+ TexCoordGeneration.TEXTURE_COORDINATE_3);
+ */
+
+ // create TUS
+ tuLightMap = new TextureUnitState(textureLightMap,textAttLightMap,tcg1);
+ tuDOT3NormalMap = new TextureUnitState(textureDOT3NormalMap,textAttDot3,null);
+ tuColor = new TextureUnitState(textureColor,texAttColor,null);
+
+ // this TUS array is used by geometry at runtime
+ TextureUnitState[] tus = new TextureUnitState[3];
+ tus[0] = tuLightMap;
+ tus[1] = tuDOT3NormalMap;
+ tus[2] = tuColor;
+ // enable texture units for read/write at runtime
+ for (int i = 0; i < tus.length; i++) {
+ tus[i].setCapability(TextureUnitState.ALLOW_STATE_WRITE);
+ tus[i].setCapability(TextureUnitState.ALLOW_STATE_READ);
+ }
+
+ return tus;
+ }
+
+ /**
+ * creates a single Quad geometry with 4 TextureCoordinateMaps, for multitexture use.<br>
+ * Dimension is scale*(2m , 1m)
+ * @param scale a scale for this quad
+ * @return quad geometry for multitexture use
+ */
+ private GeometryArray createGeometry(float scale) {
+ // vertex coordinates
+ float[] verts = { 2.0f, -1.0f, 0.0f,
+ 2.0f, 1.0f, 0.0f,
+ -2.0f, 1.0f, 0.0f,
+ -2.0f, -1.0f, 0.0f };
+ // 2D texture Coords - each texture unit will use one set of this
+ float[] texCoords = { 1.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 1.0f,
+ 0.0f, 0.0f};
+ // all texture units will use texCoords from unit 0
+ int[] texCoordSetMap = {0,0,0,0};
+ // normals
+ Vector3f normal = new Vector3f( 0.0f, 0.0f, 1.0f);
+ Vector3f[] normals = { normal, normal, normal, normal} ;
+ // resize quad dimension
+ for(int i = 0;i<verts.length;i++) {
+ verts[i] *= scale;
+ }
+ // create geometry using GeometryInfo
+ GeometryInfo gi = new GeometryInfo(GeometryInfo.QUAD_ARRAY);
+
+ gi.setCoordinates(verts);
+ gi.setNormals(normals);
+ // preparing for multitexture
+ // To get up to 4 TUS, it needs 4 sets of 2D texture
+ gi.setTextureCoordinateParams(4, 2);
+ gi.setTexCoordSetMap(texCoordSetMap);
+
+ // this demo needs just 3 TUS, but geometry
+ // is prepared for up to 4 TUS stages
+ gi.setTextureCoordinates(0,texCoords);
+ gi.setTextureCoordinates(1,texCoords);
+ gi.setTextureCoordinates(2,texCoords);
+ gi.setTextureCoordinates(3,texCoords);
+
+ return gi.getGeometryArray();
+ }
+
+ /**
+ * Creates scenegraphs
+ * @return a BranchGroup with all needed objects in scene
+ */
+ private BranchGroup createSceneGraph() {
+ BranchGroup bgRoot = new BranchGroup();
+ CheckNewLightMapBehavior checkNewLightMapBehavior = new CheckNewLightMapBehavior();
+
+ bgRoot.addChild(checkNewLightMapBehavior);
+
+ // a blue background
+ Background background = new Background(0.4f,0.4f,0.8f);
+ background.setApplicationBounds(bounds);
+ bgRoot.addChild(background);
+
+ AmbientLight alit = new AmbientLight(true,new Color3f(0.4f,0.4f,0.4f));
+ bgRoot.addChild(alit);
+
+ // Set up some directional lights
+ // DOT3 doesnot need light, because it is a perpixel lighting technique
+ //but we add this lights to show
+ // geometry when using non-DOT3 lighting, as color texture only and
+ // light map texture mode
+ Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
+ Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
+ Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
+ Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
+
+ DirectionalLight light1
+ = new DirectionalLight(light1Color, light1Direction);
+ light1.setInfluencingBounds(bounds);
+ bgRoot.addChild(light1);
+
+ DirectionalLight light2
+ = new DirectionalLight(light2Color, light2Direction);
+ light2.setInfluencingBounds(bounds);
+ bgRoot.addChild(light2);
+
+ //loading color and DOT3 normal map textures from disk,
+ //and creating light map at runtime
+ loadTextures();
+ //our single Quad geometry, enabled for multitexture
+ GeometryArray geo = createGeometry(0.4f);
+ // a appearance for our geometry
+ appearance = new Appearance();
+ // polygon and texture unit will be updated at runtime
+ // so we must enabled read/write operations for then
+ appearance.setCapability(Appearance.ALLOW_POLYGON_ATTRIBUTES_READ);
+ appearance.setCapability(Appearance.ALLOW_POLYGON_ATTRIBUTES_WRITE);
+ appearance.setCapability(Appearance.ALLOW_TEXTURE_UNIT_STATE_READ);
+ appearance.setCapability(Appearance.ALLOW_TEXTURE_UNIT_STATE_WRITE);
+
+ //use a default material. It is necessary when running
+ //on non per-pixel lighting mod, i.e., using non DOT3 textures
+ appearance.setMaterial(new Material());
+
+ polygonAttributes = new PolygonAttributes();
+ polygonAttributes.setCapability(PolygonAttributes.ALLOW_MODE_WRITE);
+ polygonAttributes.setCullFace(PolygonAttributes.CULL_NONE);
+
+ appearance.setPolygonAttributes(polygonAttributes);
+
+ // uses a TUS dot3 enabled
+ tusArr = setupTextureUnitState();
+ appearance.setTextureUnitState(tusArr);
+
+ // joining geometry and appearance in a shape3D
+ Shape3D shape3D = new Shape3D(geo,appearance);
+ shape3D.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
+ shape3D.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
+
+ bgRoot.addChild(shape3D);
+
+ bgRoot.compile();
+
+ return bgRoot;
+ }
+
+ /**
+ * Toggles wireframe mode
+ * @param mode true for wireframe, false for fill polygon
+ */
+ public void setWireframeMode(boolean mode) {
+ if(mode)
+ polygonAttributes.setPolygonMode(PolygonAttributes.POLYGON_LINE);
+ else
+ polygonAttributes.setPolygonMode(PolygonAttributes.POLYGON_FILL);
+ }
+
+
+ /**
+ * This method togles on/off textures and updates TextureUnitState in correct Order.
+ * Some video drivers does not accept TextureUnitState arrays with null values among
+ * non-null values
+ * @param showLightMap togles LightMap texture
+ * @param showDot3 togles DOT3 Normal texture
+ * @param showColor togles Color texture
+ */
+ public void showTextures(boolean showLightMap, boolean showDot3, boolean showColor) {
+ int bitSet = 0;
+ bitSet |= showLightMap ? 4 : 0;
+ bitSet |= showDot3 ? 2 : 0;
+ bitSet |= showColor ? 1 : 0;
+
+ tusArr[0] = null;
+ tusArr[1] = null;
+ tusArr[2] = null;
+
+ switch (bitSet) {
+ case 7: { //all bit == all tus
+ tusArr[0] = tuLightMap;
+ tusArr[1] = tuDOT3NormalMap;
+ tusArr[2] = tuColor;
+ }
+ break;
+ case 6: { //no Color
+ tusArr[0] = tuLightMap;
+ tusArr[1] = tuDOT3NormalMap;
+ }
+ break;
+ case 5: { //no Dot3
+ tusArr[0] = tuLightMap;
+ tusArr[1] = tuColor;
+ }
+ break;
+ case 4: { //lightMap only
+ tusArr[0] = tuLightMap;
+ }
+ break;
+ case 3: { //no LightMap
+ tusArr[0] = tuDOT3NormalMap;
+ tusArr[1] = tuColor;
+ }
+ break;
+ case 2: { //Dot3 Only
+ tusArr[0] = tuDOT3NormalMap;
+ }
+ break;
+ case 1: { // Color Only
+ tusArr[0] = tuColor;
+ }
+ break;
+ default: { // case 0, no textures shows at all
+ }
+ break;
+ }
+ appearance.setTextureUnitState(tusArr);
+ }
+
+ /**
+ * updates LightMap texture.
+ * This method is called from checkNewLightMapBehavior
+ * @param image new image to be applied
+ */
+ public void updateLighMap(BufferedImage image) {
+ imageLightMap.setSubImage(image,image.getWidth(),image.getHeight(),0,0,0,0);
+ }
+
+ private BufferedImage tempImage;
+ private boolean lockTempImage = false;
+
+
+ /**
+ * main method
+ * @param args
+ */
+ public static void main(String[] args) {
+ javax.swing.SwingUtilities.invokeLater(new Runnable() {
+ public void run() {
+ new Dot3Demo();
+ }
+ });
+
+ }
+
+ /**
+ * A internal class to check if there is a new Light Map to be applied
+ */
+ class CheckNewLightMapBehavior extends Behavior {
+ WakeupOnElapsedFrames wakeup = new WakeupOnElapsedFrames(0);
+
+ public CheckNewLightMapBehavior() {// auto enable and set schedulling bounds
+ setEnable(true);
+ setSchedulingBounds(bounds);
+ }
+
+ public void initialize() {
+ wakeupOn(wakeup);
+ }
+
+ public void processStimulus(Enumeration e) {
+ // check if there are a new light map ready to use
+ if (ctrlPanel.hasTextureImageReady()) {
+ updateLighMap(ctrlPanel.getTextureImage());
+ }
+ //wake up on next frame
+ wakeupOn(wakeup);
+ }
+ }
+
+}
+
+
diff --git a/src/classes/org/jdesktop/j3d/examples/dot3/MyCanvas.java b/src/classes/org/jdesktop/j3d/examples/dot3/MyCanvas.java
new file mode 100644
index 0000000..6e668be
--- /dev/null
+++ b/src/classes/org/jdesktop/j3d/examples/dot3/MyCanvas.java
@@ -0,0 +1,241 @@
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+package org.jdesktop.j3d.examples.dot3;
+
+import java.awt.*;
+import java.awt.image.*;
+import java.awt.event.*;
+import javax.swing.*;
+import javax.swing.event.MouseInputListener;
+
+/**
+ * A mouse interactive canvas for lightMap image
+ */
+public class MyCanvas extends JPanel implements MouseInputListener {
+ BufferedImage lightMask = null;
+ BufferedImage textureImage = null;
+ Graphics2D gr = null;
+ Point location = new Point();
+ // default color light map
+ Color bgColor = new Color(147, 147, 147);
+
+ int x = 0;
+ int y = 0;
+ int z = 142;
+ // texture image size
+ private static final int textureSize = 256;
+ boolean mouseOut = true;
+ //flag about image is ready or not for use
+ boolean imageReady = false;
+ // allows mask be dragged with mouse
+ boolean dragMask = false;
+ boolean updateLightDir = false;
+ boolean updateMaskPosition = false;
+
+ /**
+ * Creates a MyCanvas object with a image lightMask.
+ * Also creates a default ImageLight map
+ * @param mask light lightMask used
+ */
+ public MyCanvas(BufferedImage mask) {
+ super();
+ this.lightMask = mask;
+ // create a light map
+ setTextureImage(new BufferedImage(textureSize, textureSize,
+ BufferedImage.TYPE_INT_RGB));
+ // Graphics used to update lightmap
+ gr = getTextureImage().createGraphics();
+
+ Dimension dimSize = new Dimension(textureSize, textureSize);
+ // lock size
+ this.setSize(dimSize);
+ this.setMaximumSize(dimSize);
+ this.setMinimumSize(dimSize);
+
+ this.setDoubleBuffered(true);
+ this.setOpaque(true);
+ this.addMouseMotionListener(this);
+ this.addMouseListener(this);
+ }
+
+ /**
+ * Handles mouse click event.
+ * Get mouse coords call repaint for proper imageLight update
+ * @param ev mouse event
+ */
+ public void mouseClicked(MouseEvent ev) {
+ x = ev.getX();
+ y = this.getHeight() - ev.getY();
+ updateLightDir = true;
+ repaint();
+ }
+
+ public void mousePressed(MouseEvent e) {
+ }
+
+ public void mouseReleased(MouseEvent e) {
+ }
+
+ /**
+ * Handles mouse drag event.
+ * get current mouse position and calls repaint for proper imageLight update
+ * @param ev
+ */
+ public void mouseDragged(MouseEvent ev) {
+ if (!mouseOut) {
+ x = ev.getX();
+ y = this.getHeight() - ev.getY();
+
+ //changes lightDir
+ if ((ev.getModifiers()& MouseEvent.BUTTON1_MASK) ==
+ MouseEvent.BUTTON1_MASK) {
+ updateLightDir = true;
+ updateMaskPosition = false;
+ }
+ //updates light mask position
+ if ((ev.getModifiers() & ev.BUTTON2_MASK) == ev.BUTTON2_MASK ||
+ (ev.getModifiers() & ev.BUTTON3_MASK) == ev.BUTTON3_MASK) {
+ updateLightDir = false;
+ updateMaskPosition = true;
+ }
+ repaint();
+ }
+ }
+
+ public void mouseMoved(MouseEvent ev) {
+ // disable updates on lightMap
+ updateLightDir = false;
+ updateMaskPosition = false;
+ }
+
+ public void mouseEntered(MouseEvent e) {
+ mouseOut = false;
+ }
+
+ public void mouseExited(MouseEvent e) {
+ mouseOut = true;
+ }
+
+ /**
+ * updates imageLight using current setings
+ * @param g
+ */
+ public void paintComponent(Graphics g) {
+ imageReady = false;
+ Graphics2D g2d = (Graphics2D)g;
+
+ // ligthDir has changed, we must update bgColor li
+ if(updateLightDir) {
+ int blue = bgColor.getBlue();
+ //clamp values to 255
+ y = y>255?255:y;
+ x = x>255?255:x;
+ bgColor = new Color(y,x,blue);
+ }
+ // paint lightMap
+ gr.setColor(bgColor);
+ gr.fillRect(0, 0, textureSize, textureSize);
+
+ // draw mask on mouse position
+ if (dragMask || updateMaskPosition) {
+ int maskWH = lightMask.getWidth()/2;
+ int mx = x - maskWH ;
+ int my = textureSize - y - maskWH ; // y value is inverted
+ // clamp mouse position, to avoid drawing outside imageLigh bounds
+ mx = mx > textureSize ? textureSize : mx;
+ my = my > textureSize ? textureSize : my;
+ // draw light mask
+ gr.drawImage(lightMask, mx, my, this);
+ }
+
+ g2d.drawImage(getTextureImage(), 0, 0, this);
+ imageReady = true;
+ }
+
+ /**
+ *
+ * @return true if exists a new texture image available
+ */
+ public boolean hasTextureImageReady() {
+ return imageReady;
+ }
+
+ /**
+ * Returns a texture image.<br>
+ * You can avoid calling the same image several times
+ * by checking hasTextureImageReady() first.
+ * @return latest texture image available
+ */
+ public BufferedImage getTextureImage() {
+ // sign as texture used for next call;
+ imageReady = false;
+ //return image
+ return textureImage;
+ }
+
+
+ public Image getMask() {
+ return lightMask;
+ }
+
+ public void setLightMask(BufferedImage mask) {
+ this.lightMask = mask;
+ }
+
+ public Color getBgColor() {
+ return bgColor;
+ }
+
+ public void setBgColor(Color bgColor) {
+ this.bgColor = bgColor;
+ }
+
+ public void setTextureImage(BufferedImage textureImage) {
+ this.textureImage = textureImage;
+ }
+
+
+}
+
diff --git a/src/classes/org/jdesktop/j3d/examples/dot3/TextureControlPanel.java b/src/classes/org/jdesktop/j3d/examples/dot3/TextureControlPanel.java
new file mode 100644
index 0000000..72a0027
--- /dev/null
+++ b/src/classes/org/jdesktop/j3d/examples/dot3/TextureControlPanel.java
@@ -0,0 +1,233 @@
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+package org.jdesktop.j3d.examples.dot3;
+
+import java.awt.BorderLayout;
+import java.awt.Color;
+import java.awt.Dimension;
+import java.awt.Rectangle;
+import java.awt.event.ActionEvent;
+import java.awt.event.ActionListener;
+import java.awt.image.BufferedImage;
+
+import java.net.URL;
+
+import javax.imageio.ImageIO;
+
+import javax.swing.JCheckBox;
+import javax.swing.JComponent;
+import javax.swing.JDialog;
+import javax.swing.JLabel;
+import javax.swing.JPanel;
+import javax.swing.JSlider;
+import javax.swing.event.ChangeEvent;
+import javax.swing.event.ChangeListener;
+import org.jdesktop.j3d.examples.Resources;
+
+/**
+ * A control panel for Dot3Demo.
+ * It enables user change LightMap, enables/disables textures units states
+ * and toggles geometry wireframes on/off
+ */
+public class TextureControlPanel extends JDialog implements ChangeListener,
+ ActionListener {
+ /** renderer for lightMap, with support for mouse interaction **/
+ private MyCanvas canvas = null;
+ /** file name for light mask */
+ private String maskFileName = "resources/images/mask.png";
+ /** a slider to change Z light direction, i.e, blue channel */
+ private JSlider sliderZ = new JSlider(JSlider.HORIZONTAL, 1, 255, 142);
+ /** target demo instance to be controled **/
+ private Dot3Demo dot3DemoFrame;
+
+ // some checkboxes for user interaction
+ private JCheckBox cbWireframe = new JCheckBox("Show as Wireframe", false);
+ private JCheckBox cbDot3 = new JCheckBox("Show Dot3 texture", true);
+ private JCheckBox cbShowLightMap = new JCheckBox("Show LightMap texture", true);
+ private JCheckBox cbShowColor = new JCheckBox("Show Color texture", true);
+ private JCheckBox cbDragLightMask = new JCheckBox("Drag light mask");
+
+ private JLabel lbSliderZ = new JLabel();
+ private JLabel lbMessage = new JLabel();
+
+ public TextureControlPanel(Dot3Demo owner) {
+ super(owner);
+ dot3DemoFrame = owner;
+ try {
+ URL url = Resources.getResource(maskFileName);
+ BufferedImage mask = ImageIO.read(url);
+ canvas = new MyCanvas(mask);
+ init();
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+ }
+
+ public TextureControlPanel() {
+ this(null);
+ }
+
+ /**
+ * Creates Graphical User Interface
+ * @throws Exception
+ */
+ private void init() throws Exception {
+ Dimension dim = new Dimension(540, 350);
+ this.setSize(dim);
+ this.setPreferredSize(dim);
+ this.setTitle("DOT3Demo Texture Control Panel");
+ this.setLayout(new BorderLayout());
+
+ JPanel panel = new JPanel();
+ this.getContentPane().add(panel, BorderLayout.CENTER);
+ canvas.setSize(new Dimension(256, 256));
+ canvas.setBounds(new Rectangle(40, 40, 256, 256));
+
+ sliderZ.setBounds(new Rectangle(310, 190, 205, 45));
+ sliderZ.setPaintTicks(true);
+ sliderZ.setMajorTickSpacing(63);
+
+ cbWireframe.setBounds(new Rectangle(310, 50, 200, 20));
+ cbWireframe.setToolTipText("Toggles Wireframe");
+ cbDot3.setBounds(new Rectangle(310, 70, 150, 20));
+ cbShowLightMap.setBounds(new Rectangle(310, 90, 200, 20));
+ cbShowLightMap.setToolTipText("Toggles DOT3 texture");
+ cbShowColor.setBounds(new Rectangle(310, 110, 200, 20));
+ cbShowColor.setToolTipText("Toggles Color texture");
+
+ panel.setLayout(null);
+
+ cbDragLightMask.setBounds(new Rectangle(310, 135, 200, 20));
+ lbMessage.setText("<html>Left-click and drag to change Light Direction." +
+ " Right-click and drag to move spotlight.</html>");
+ lbMessage.setBounds(new Rectangle(305, 245, 210, 60));
+
+ lbSliderZ.setText("Blue Light (Dot3 Z axis)");
+ lbSliderZ.setBounds(new Rectangle(310, 170, 210, 15));
+ lbSliderZ.setToolTipText("changes light intensity from Z axis");
+
+ panel.add(cbDragLightMask, null);
+ panel.add(lbMessage, null);
+ panel.add(lbSliderZ, null);
+ panel.add(sliderZ, null);
+ panel.add(canvas, null);
+ panel.add(cbShowColor, null);
+ panel.add(cbShowLightMap, null);
+ panel.add(cbWireframe, null);
+ panel.add(cbDot3, null);
+
+ sliderZ.addChangeListener(this);
+
+ cbDot3.addActionListener(this);
+ cbShowColor.addActionListener(this);
+ cbShowLightMap.addActionListener(this);
+ cbWireframe.addActionListener(this);
+ cbDragLightMask.addActionListener(this);
+ }
+
+ public void stateChanged(ChangeEvent ev) {
+ JComponent source = (JComponent)ev.getSource();
+ if (sliderZ.equals(source)) {
+ int xVal = canvas.getBgColor().getRed();
+ int yVal = canvas.getBgColor().getGreen();
+ int zVal = sliderZ.getValue();
+ Color ligtDir = new Color(xVal, yVal, zVal);
+ updateLightMap(ligtDir) ;
+ }
+ }
+
+ private void updateLightMap(Color ligtDir) {
+ canvas.setBgColor(ligtDir);
+ canvas.repaint();
+ dot3DemoFrame.updateLighMap(canvas.getTextureImage());
+ }
+
+
+ public void actionPerformed(ActionEvent ev) {
+ JComponent source = (JComponent)ev.getSource();
+ if (cbWireframe.equals(source)) {
+ dot3DemoFrame.setWireframeMode(cbWireframe.isSelected());
+ } else
+ if (cbDot3.equals(source)
+ || cbShowColor.equals(source)
+ || cbShowLightMap.equals(source)) {
+ dot3DemoFrame.showTextures(cbShowLightMap.isSelected(),
+ cbDot3.isSelected(),
+ cbShowColor.isSelected());
+ } else if (cbDragLightMask.equals(source)) {
+ canvas.dragMask = cbDragLightMask.isSelected();
+ }
+
+ }
+
+ /**
+ * Wrapper method call for MyCanvas. hasTextureImageReady()
+ * @return true if exists a new texture image available
+ */
+ public boolean hasTextureImageReady() {
+ return canvas.hasTextureImageReady();
+ }
+
+ /**
+ * Wrapper method call for MyCanvas.getTextureImage()
+ * Returns a texture image.<br>
+ * Avoid calling the same image several times
+ * by cheking hasTextureImageReady() first.
+ * @return latest texture image available
+ */
+ public BufferedImage getTextureImage() {
+ return canvas.getTextureImage();
+ }
+
+ /**
+ * Wrapper method to MyCanvas.setLightMask(mask)
+ * @param mask a new light mask
+ */
+ public void setLightMask(BufferedImage mask) {
+ canvas.setLightMask(mask);
+ }
+}
+
+