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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import java.util.Enumeration;
+
+import javax.media.j3d.Appearance;
+import javax.media.j3d.Behavior;
+import javax.media.j3d.GeometryArray;
+import javax.media.j3d.Shape3D;
+import javax.media.j3d.Transform3D;
+import javax.media.j3d.WakeupCondition;
+import javax.media.j3d.WakeupCriterion;
+import javax.media.j3d.WakeupOnElapsedFrames;
+import javax.media.j3d.WakeupOnElapsedTime;
+
+import javax.vecmath.Vector3f;
+
+public class DistortBehavior extends Behavior {
+ // the wake up condition for the behavior
+ protected WakeupCondition m_InitialWakeupCondition = null;
+ protected WakeupCondition m_FrameWakeupCondition = null;
+
+ // the GeometryArray for the Shape3D that we are modifying
+ protected Shape3D m_Shape3D = null;
+ protected GeometryArray m_GeometryArray = null;
+
+ protected float[] m_CoordinateArray = null;
+ protected float[] m_OriginalCoordinateArray = null;
+ protected Appearance m_Appearance = null;
+
+ protected int m_nElapsedTime = 0;
+ protected int m_nNumFrames = 0;
+ protected int m_nFrameNumber = 0;
+
+ private int frame = 0;
+ protected Vector3f m_Vector = null;
+
+ public DistortBehavior(Shape3D shape3D, int nElapsedTime, int nNumFrames) {
+ // allocate a temporary vector
+ m_Vector = new Vector3f();
+
+ m_FrameWakeupCondition = new WakeupOnElapsedFrames(0);
+
+ restart(shape3D, nElapsedTime, nNumFrames);
+ }
+
+ public WakeupCondition restart(Shape3D shape3D, int nElapsedTime, int nNumFrames) {
+ m_Shape3D = shape3D;
+ m_nElapsedTime = nElapsedTime;
+ m_nNumFrames = nNumFrames;
+ m_nFrameNumber = 0;
+
+ // create the WakeupCriterion for the behavior
+ m_InitialWakeupCondition = new WakeupOnElapsedTime(m_nElapsedTime);
+
+ // save the GeometryArray that we are modifying
+ m_GeometryArray = (GeometryArray) m_Shape3D.getGeometry();
+
+ if (m_Shape3D.isLive() == false && m_Shape3D.isCompiled() == false) {
+ // set the capability bits that the behavior requires
+ m_Shape3D.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
+ m_Shape3D.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
+
+ m_Shape3D.getAppearance().setCapability(Appearance.ALLOW_POINT_ATTRIBUTES_WRITE);
+ m_Shape3D.getAppearance().setCapability(Appearance.ALLOW_POLYGON_ATTRIBUTES_WRITE);
+ m_Shape3D.getAppearance().setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_WRITE);
+ m_Shape3D.getAppearance().setCapability(Appearance.ALLOW_TEXTURE_WRITE);
+
+ m_GeometryArray.setCapability(GeometryArray.ALLOW_COORDINATE_READ);
+ m_GeometryArray.setCapability(GeometryArray.ALLOW_COORDINATE_WRITE);
+ m_GeometryArray.setCapability(GeometryArray.ALLOW_COUNT_READ);
+ }
+
+ // make a copy of the object's original appearance
+ m_Appearance = new Appearance();
+ m_Appearance = (Appearance) m_Shape3D.getAppearance().cloneNodeComponent(true);
+
+ // allocate an array for the model coordinates
+ m_CoordinateArray = new float[3 * m_GeometryArray.getVertexCount()];
+
+ // make a copy of the models original coordinates
+ m_OriginalCoordinateArray = new float[3 * m_GeometryArray.getVertexCount()];
+ m_GeometryArray.getCoordinates(0, m_OriginalCoordinateArray);
+
+ // start (or restart) the behavior
+ setEnable(true);
+
+ return m_InitialWakeupCondition;
+ }
+
+ public void initialize() {
+ // apply the initial WakeupCriterion
+ wakeupOn(m_InitialWakeupCondition);
+ }
+
+ public void processStimulus(Enumeration criteria) {
+ while (criteria.hasMoreElements()) {
+ WakeupCriterion wakeUp = (WakeupCriterion) criteria.nextElement();
+
+ if (wakeUp instanceof WakeupOnElapsedTime) {
+ } else {
+ // we are mid explosion, modify the GeometryArray
+ m_nFrameNumber++;
+ frame++;
+ m_GeometryArray.getCoordinates(0, m_CoordinateArray);
+
+ Transform3D t3 = new Transform3D();
+ for (int n = 0; n < m_CoordinateArray.length; n += 3) {
+ m_Vector.x = m_OriginalCoordinateArray[n];
+ m_Vector.y = m_OriginalCoordinateArray[n + 1];
+ m_Vector.z = m_OriginalCoordinateArray[n + 2];
+
+ float spx = (float) (Math.sin(frame *3f / 500));
+ float spy = (float) (Math.cos(frame *5f / 500));
+ Vector3f v = new Vector3f(spx, spy, 0);
+
+ float px = (m_Vector.x - v.x);
+ float py = (m_Vector.y - v.y);
+ float pz = (m_Vector.z - v.z);
+ float d = (float) Math.sqrt(px * px + py * py + pz * pz);
+
+
+ m_Vector.add(new Vector3f(-.25f, -.25f, -.25f));
+ //m_Vector.scale(d);
+
+ t3.rotZ(d);
+ t3.rotX(d*2);
+ t3.rotY(d);
+ t3.transform(m_Vector);
+
+ m_CoordinateArray[n] = m_Vector.x;
+ m_CoordinateArray[n + 1] = m_Vector.y;
+ m_CoordinateArray[n + 2] = m_Vector.z;
+
+ }
+
+ // assign the new coordinates
+ m_GeometryArray.setCoordinates(0, m_CoordinateArray);
+ }
+ }
+
+ if (m_nFrameNumber < m_nNumFrames) {
+ // assign the next WakeUpCondition, so we are notified again
+ wakeupOn(m_FrameWakeupCondition);
+ } else {
+ // restart
+ m_nFrameNumber = 0;
+ wakeupOn(m_FrameWakeupCondition);
+ }
+ }
+}