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/*
* @(#)j3d1x1-stereo 1.2 01/10/29 15:40:14
*
* Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
* SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
* OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
* FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
* LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
* EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that Software is not designed,licensed or intended
* for use in the design, construction, operation or maintenance of
* any nuclear facility.
*/
/*
************************************************************************
*
* Java 3D configuration file for single fullscreen stereo desktop
* configuration with no head tracking.
*
************************************************************************
*/
// Create a new screen object and associate it with a logical name and a
// number. This number is used as an index to retrieve the AWT GraphicsDevice
// from the array that GraphicsEnvironment.getScreenDevices() returns.
//
// NOTE: The GraphicsDevice order in the array is specific to the local
// site and display system.
//
(NewScreen center 0)
// Create a fullscreen window
//
(ScreenAttribute center WindowSize NoBorderFullScreen)
// Set the available image area for the full screen.
//
(ScreenAttribute center PhysicalScreenWidth 0.360)
(ScreenAttribute center PhysicalScreenHeight 0.288)
// Set the TrackerBaseToImagePlate transform for this screen. The coexistence
// to tracker base transform is identity by default, so the tracker base origin
// and orientation will also set the origin and orientation of coexistence
// coordinates in the physical world. This is the primary purpose of setting
// this transform when neither head tracking nor multiple screens are being
// used.
//
// The tracker base and center of coexistence are set here to the middle of the
// screen's image plate. Their basis vectors are aligned with the image plate
// basis vectors. The physical eyepoint position will be set relative to
// coexistence coordinates below.
//
(ScreenAttribute center TrackerBaseToImagePlate
(Translate 0.180 0.144 0.000))
// Define the physical body.
//
// The head origin is halfway between the eyes, with X extending to the right,
// Y up, and positive Z extending into the skull.
//
(NewPhysicalBody SiteUser)
// Set the interpupilary distance. This sets the LeftEyePosition and
// RightEyePosition to offsets of half this distance along both directions of
// the X axis.
//
(PhysicalBodyAttribute SiteUser StereoEyeSeparation 0.066)
// Create a view using the defined screen and physical body.
//
(NewView view0)
(ViewAttribute view0 Screen center)
(ViewAttribute view0 PhysicalBody SiteUser)
// Set the eyepoint relative to coexistence coordinates. Here it is set 45cm
// toward the user along +Z.
//
(ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.45))
// Enable stereo viewing.
//
(ViewAttribute view0 StereoEnable true)
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