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/*
* $RCSfile$
*
* Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
* $Revision$
* $Date$
* $State$
*/
import javax.media.j3d.*;
import javax.vecmath.*;
import java.util.Enumeration;
/*
* Pick the JavaSound reverb type that matches the input parameters
* as best as possible.
*
* Hae Reverb Types Size Persistance Delay
* ================ ----------- ------------ -----------
* 1 None (dry)
* 2 "Closet" very small very short <.5 fast smooth
* 3 "Garage" med. large medium 1.0 medium
* 4 "Acoustic Lab" med. small short .5 med. fast
* 5 "Cavern" large long >2.0 very slow
* 6 "Dungeon" medium med. long 1.5 med. slow
*
*
* Order is NOT controllable, nor does it have a natural parallel.
* For this reason Order and Reflection are tied together as to
* affect 'Decay Speed'. This speed paired with the size of the
* space implied by the Delay parameter determine the JavaSound
* Reverb type that is set:
*
* | Short: Long:
* Speed | Coeff <= 0.9 Coeff > 0.9
* Size | Order <= 8 Order > 8
* ---------------------------------------------------------------
* small (<100ms) | 2 "Closet" 4 "Acoustic Lab"
* medium (<500ms) | 3 "Garage" 6 "Dungeon"
* large (>500ms) | 6 "Dungeon" 5 "Cavern"
*/
// User defined audio behavior class
public class AudioReverberate extends Behavior {
WakeupOnElapsedTime wt;
WakeupOnBehaviorPost wp;
PointSound psound = new PointSound();
AuralAttributes sScape = null;
static int WAKEUP_SOUND = 0;
long dur;
long time;
boolean firstTime = true;
String fileName;
int lCount = 0;
int loopCount = 0;
// Override Behavior's initialize method to setup wakeup criteria
public void initialize() {
MediaContainer sample = new MediaContainer();
sample.setCacheEnable(true);
sample.setURLString(fileName);
psound.setSoundData(sample);
Point3f soundPos = new Point3f(-23.0f, 0.0f, 0.0f);
psound.setPosition(soundPos);
psound.setLoop(3);
firstTime = true;
System.out.println("Reverb Name Size Reflect Order Delay ");
System.out.println("----------- ---- ------- ----- ----- ");
WakeupOnElapsedTime wp = new WakeupOnElapsedTime(5000);
wakeupOn(wp);
}
// Override Behavior's stimulus method to handle the event
public void processStimulus(Enumeration criteria) {
// time = System.currentTimeMillis();
if (firstTime) {
wt = new WakeupOnElapsedTime(10000);
firstTime = false;
}
else
psound.setEnable(false) ;
if (++lCount > 6)
lCount = 1;
if (lCount == 1) {
sScape.setReverbDelay(10.0f) ;
sScape.setReflectionCoefficient(0.5f) ;
sScape.setReverbOrder(5) ;
System.out.println("Closet sm 0.5 5 10.0 ");
}
else if (lCount == 2) {
sScape.setReverbDelay(10.0f) ;
sScape.setReflectionCoefficient(0.999f) ;
sScape.setReverbOrder(9) ;
System.out.println("Acoustic Lab sm 0.999 9 10.0 ");
}
else if (lCount == 3) {
sScape.setReverbDelay(200.0f) ;
sScape.setReflectionCoefficient(0.4f) ;
sScape.setReverbOrder(3) ;
System.out.println("Garage med 0.4 3 200.0 ");
}
else if (lCount == 4) {
sScape.setReverbDelay(200.0f) ;
sScape.setReflectionCoefficient(0.99f) ;
sScape.setReverbOrder(10) ;
System.out.println("Dungeon med 0.99 10 200.0 ");
}
else if (lCount == 5) {
sScape.setReverbDelay(600.0f) ;
sScape.setReflectionCoefficient(0.33f) ;
sScape.setReverbOrder(7) ;
System.out.println("Dungeon lrg 0.33 7 600.0 ");
}
else if (lCount == 6) {
sScape.setReverbDelay(600.0f) ;
sScape.setReflectionCoefficient(1.0f) ;
sScape.setReverbOrder(20) ;
System.out.println("Cavern lrg 1.0 20 600.0 ");
}
psound.setEnable(true);
wakeupOn(wt);
}
//
// Constructor for rotation behavior. Parameter: front and back Sound nodes
//
public AudioReverberate(PointSound psound, String filename,
AuralAttributes sscape) {
this.psound = psound;
this.fileName = filename;
this.sScape = sscape;
}
}
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