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/*
 * $RCSfile$
 *
 * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in
 *   the documentation and/or other materials provided with the
 *   distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
 * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
 * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
 * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
 * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
 * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
 * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
 * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
 * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that this software is not designed, licensed or
 * intended for use in the design, construction, operation or
 * maintenance of any nuclear facility.
 *
 * $Revision$
 * $Date$
 * $State$
 */

package org.jdesktop.j3d.examples.lod;

import java.awt.GraphicsConfiguration;

import org.jogamp.java3d.AmbientLight;
import org.jogamp.java3d.BoundingSphere;
import org.jogamp.java3d.BranchGroup;
import org.jogamp.java3d.Canvas3D;
import org.jogamp.java3d.DirectionalLight;
import org.jogamp.java3d.DistanceLOD;
import org.jogamp.java3d.Switch;
import org.jogamp.java3d.TransformGroup;
import org.jogamp.java3d.utils.behaviors.vp.OrbitBehavior;
import org.jogamp.java3d.utils.geometry.Sphere;
import org.jogamp.java3d.utils.universe.SimpleUniverse;
import org.jogamp.java3d.utils.universe.ViewingPlatform;
import org.jogamp.vecmath.Color3f;
import org.jogamp.vecmath.Point3d;
import org.jogamp.vecmath.Vector3f;

/**
 * Simple Java 3D example program to display a spinning cube.
 */
public class LOD extends javax.swing.JFrame {

    private SimpleUniverse univ = null;
    private BranchGroup scene = null;

    public BranchGroup createSceneGraph() {
	// Create the root of the branch graph
	BranchGroup objRoot = new BranchGroup();

	createLights(objRoot);

	// Create the transform group node and initialize it to the
	// identity.  Enable the TRANSFORM_WRITE capability so that
	// our behavior code can modify it at runtime.  Add it to the
	// root of the subgraph.
	TransformGroup objTrans = new TransformGroup();
	objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
	objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
	objRoot.addChild(objTrans);

	// Create a switch to hold the different levels of detail
	Switch sw = new Switch(0);
	sw.setCapability(Switch.ALLOW_SWITCH_READ);
	sw.setCapability(Switch.ALLOW_SWITCH_WRITE);


	// Create several levels for the switch, with less detailed
	// spheres for the ones which will be used when the sphere is
	// further away
	sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 40));
	sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 20));
	sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 10));
	sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 3));

	// Add the switch to the main group
	objTrans.addChild(sw);

	BoundingSphere bounds =
	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);

	// set up the DistanceLOD behavior
	float[] distances = new float[3];
	distances[0] = 5.0f;
	distances[1] = 10.0f;
	distances[2] = 25.0f;
	DistanceLOD lod = new DistanceLOD(distances);
	lod.addSwitch(sw);
	lod.setSchedulingBounds(bounds);
	objTrans.addChild(lod);

        // Have Java 3D perform optimizations on this scene graph.
        objRoot.compile();

	return objRoot;
    }

    private void createLights(BranchGroup graphRoot) {

        // Create a bounds for the light source influence
        BoundingSphere bounds =
            new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);

        // Set up the global, ambient light
        Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
        AmbientLight aLgt = new AmbientLight(alColor);
        aLgt.setInfluencingBounds(bounds);
        graphRoot.addChild(aLgt);

        // Set up the directional (infinite) light source
        Color3f lColor1 = new Color3f(0.9f, 0.9f, 0.9f);
        Vector3f lDir1  = new Vector3f(1.0f, 1.0f, -1.0f);
        DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
        lgt1.setInfluencingBounds(bounds);
        graphRoot.addChild(lgt1);
    }

    private Canvas3D createUniverse() {
	// Get the preferred graphics configuration for the default screen
	GraphicsConfiguration config =
	    SimpleUniverse.getPreferredConfiguration();

	// Create a Canvas3D using the preferred configuration
	Canvas3D c = new Canvas3D(config);

	// Create simple universe with view branch
	univ = new SimpleUniverse(c);

        // only add zoom mouse behavior to viewingPlatform
	ViewingPlatform viewingPlatform = univ.getViewingPlatform();
	
        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
	viewingPlatform.setNominalViewingTransform();

	// add orbit behavior to the ViewingPlatform, but disable rotate
	// and translate
	OrbitBehavior orbit = new OrbitBehavior(c,
						OrbitBehavior.REVERSE_ZOOM |
						OrbitBehavior.DISABLE_ROTATE |
						OrbitBehavior.DISABLE_TRANSLATE);
	BoundingSphere bounds =
	    new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
	orbit.setSchedulingBounds(bounds);
	viewingPlatform.setViewPlatformBehavior(orbit);       
        
	// This will move the ViewPlatform back a bit so the
	// objects in the scene can be viewed.
	univ.getViewingPlatform().setNominalViewingTransform();

	// Ensure at least 5 msec per frame (i.e., < 200Hz)
	univ.getViewer().getView().setMinimumFrameCycleTime(5);

	return c;
    }

    /**
     * Creates new form LOD
     */
    public LOD() {
	// Initialize the GUI components
	initComponents();

	// Create Canvas3D and SimpleUniverse; add canvas to drawing panel
	Canvas3D c = createUniverse();
	drawingPanel.add(c, java.awt.BorderLayout.CENTER);

	// Create the content branch and add it to the universe
	scene = createSceneGraph();
	univ.addBranchGraph(scene);
    }

    // ----------------------------------------------------------------
    
    /** This method is called from within the constructor to
     * initialize the form.
     * WARNING: Do NOT modify this code. The content of this method is
     * always regenerated by the Form Editor.
     */
    // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
    private void initComponents() {
        drawingPanel = new javax.swing.JPanel();

        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
        setTitle("LOD");
        drawingPanel.setLayout(new java.awt.BorderLayout());

        drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));
        getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);

        pack();
    }// </editor-fold>//GEN-END:initComponents
    
    /**
     * @param args the command line arguments
     */
    public static void main(String args[]) {System.setProperty("sun.awt.noerasebackground", "true"); 
        java.awt.EventQueue.invokeLater(new Runnable() {
            public void run() {
                new LOD().setVisible(true);
            }
        });
    }
    
    // Variables declaration - do not modify//GEN-BEGIN:variables
    private javax.swing.JPanel drawingPanel;
    // End of variables declaration//GEN-END:variables
    
}