diff options
author | phil <[email protected]> | 2016-12-04 21:11:48 +1300 |
---|---|---|
committer | phil <[email protected]> | 2016-12-04 21:11:48 +1300 |
commit | 202a4451274540febde059e5eb26e1327815ea61 (patch) | |
tree | edf09d6eef9276a26148676f9e45fc197ba55c28 /src | |
parent | cf6947faef1e6f65fe9900b56a637b9b7f0f83e4 (diff) |
ObjFile can now have an Appearance constructor method overriden to
supply for example a ShaderAppearance
Diffstat (limited to 'src')
-rw-r--r-- | src/main/java/org/jogamp/java3d/loaders/objectfile/ObjectFile.java | 15 | ||||
-rw-r--r-- | src/main/java/org/jogamp/java3d/loaders/objectfile/ObjectFileMaterials.java | 4 |
2 files changed, 15 insertions, 4 deletions
diff --git a/src/main/java/org/jogamp/java3d/loaders/objectfile/ObjectFile.java b/src/main/java/org/jogamp/java3d/loaders/objectfile/ObjectFile.java index abbc2e4..5b54ab7 100644 --- a/src/main/java/org/jogamp/java3d/loaders/objectfile/ObjectFile.java +++ b/src/main/java/org/jogamp/java3d/loaders/objectfile/ObjectFile.java @@ -51,6 +51,7 @@ import java.util.ArrayList; import java.util.HashMap; import java.util.Iterator; +import org.jogamp.java3d.Appearance; import org.jogamp.java3d.BranchGroup; import org.jogamp.java3d.Shape3D; import org.jogamp.vecmath.Point3f; @@ -1180,12 +1181,11 @@ public class ObjectFile implements Loader { // Put geometry into Shape3d Shape3D shape = new Shape3D(); - // issue 638; default to BY_COPY for consistency //PJ: gl2es2 requires by ref, and nio is much faster shape.setGeometry(gi.getGeometryArray(true, false, true)); String matName = (String)groupMaterials.get(curname); - materials.assignMaterial(matName, shape); + materials.assignMaterial(matName, shape, createAppearance()); group.addChild(shape); scene.addNamedObject(curname, shape); @@ -1203,6 +1203,17 @@ public class ObjectFile implements Loader { /** + * Override to provide a custom appearance, for example + * a ShaderAppearance with shaders + * @return + */ + public Appearance createAppearance() + { + return new Appearance(); + } + + + /** * The Object File is loaded from the already opened file. * To attach the model to your scene, call getSceneGroup() on * the Scene object passed back, and attach the returned diff --git a/src/main/java/org/jogamp/java3d/loaders/objectfile/ObjectFileMaterials.java b/src/main/java/org/jogamp/java3d/loaders/objectfile/ObjectFileMaterials.java index 09c3660..0645071 100644 --- a/src/main/java/org/jogamp/java3d/loaders/objectfile/ObjectFileMaterials.java +++ b/src/main/java/org/jogamp/java3d/loaders/objectfile/ObjectFileMaterials.java @@ -98,14 +98,14 @@ class ObjectFileMaterials implements ImageObserver { } - void assignMaterial(String matName, Shape3D shape) { + void assignMaterial(String matName, Shape3D shape, Appearance a) { ObjectFileMaterial p = null; if ((DEBUG & 1) != 0) System.out.println("Color " + matName); Material m = new Material(); p = (ObjectFileMaterial)materials.get(matName); - Appearance a = new Appearance(); + if (p != null) { // Set ambient & diffuse color |