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/*
* $RCSfile$
*
* Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
* $Revision$
* $Date$
* $State$
*/
package com.sun.j3d.audioengines;
import javax.media.j3d.*;
import javax.vecmath.*;
/**
* The Sample class defines the data and methods associated with a sound
* sample played through the AudioDevice.
* This contains all the data fields for non-spatialized and spatialized
* (positional and directional) sound samples.
*/
public class Sample {
// Debug print flags and methods
static final protected boolean debugFlag = false;
static final protected boolean internalErrors = false;
protected void debugPrint(String message) {
if (debugFlag)
System.out.println(message);
}
protected void debugPrintln(String message) {
if (debugFlag)
System.out.println(message);
}
/**
* Null Sound identifier denotes sound is not created or initialized
*/
public static final int NULL_SAMPLE = -1;
/**
* sound data associated with sound source
*/
protected MediaContainer soundData = null;
/**
* sound data associated with sound source
*/
protected int soundType = -1;
/**
* Overall Scale Factor applied to sound gain.
*/
protected float gain = 1.0f; // Valid values are >= 0.0.
/**
* Overall Scale Factor applied to sound.
* @since Java 3D 1.3
*/
protected float rateScaleFactor = 1.0f; // Valid values are >= 0.0.
/**
* Number of times sound is looped/repeated during play
*/
protected int loopCount = 0; // Range from 0 to POSITIVE_INFINITY(-1)
/*
* Duration of sample
* This should match the Sound node constant of same name
*/
public static final int DURATION_UNKNOWN = -1;
protected long duration = DURATION_UNKNOWN;
protected int numberOfChannels = 0;
protected boolean mute = false; // denotes if sample is muted
// (playing with zero gain)
/*
*
* Fields associated with positional sound samples
*
*/
/*
* Local to Vworld transform
*/
protected Transform3D vworldXfrm = new Transform3D();
protected boolean vwXfrmFlag = false;
/*
* Origin of Sound source in Listener's space.
*/
protected Point3f position = new Point3f(0.0f, 0.0f, 0.0f);
/*
* Pairs of distances and gain scale factors that define piecewise linear
* gain attenuation between each pair.
*/
protected double[] attenuationDistance = null;
protected float[] attenuationGain = null;;
/**
* dirty flags denoting what has changed since last rendering
*/
protected int dirtyFlags = 0xFFFF;
/*
*
* Direction sample fields
*
*/
/**
* The Cone Sound's direction vector. This is the cone axis.
*/
protected Vector3f direction = new Vector3f(0.0f, 0.0f, 1.0f);
/**
* Pairs of distances and gain scale factors that define piecewise linear
* gain BACK attenuation between each pair.
* These are used for defining elliptical attenuation regions.
*/
protected double[] backAttenuationDistance = null;
protected float[] backAttenuationGain = null;
/**
* Directional Sound's gain can be attenuated based on the listener's
* location off-angle from the source source direction.
* This can be set by three parameters:
* angular distance in radians
* gain scale factor
* filtering (currently the only filtering supported is lowpass)
*/
protected double[] angularDistance = {0.0, (Math.PI * 0.5)};
protected float[] angularGain = {1.0f, 0.0f};
/**
* Distance Filter
* Each sound source is attenuated by a filter based on it's distance
* from the listener.
* For now the only supported filterType will be LOW_PASS frequency
* cutoff.
* At some time full FIR filtering will be supported.
*/
public static final int NO_FILTERING = -1;
public static final int LOW_PASS = 1;
protected int angularFilterType = NO_FILTERING;
protected float[] angularFilterCutoff = {Sound.NO_FILTER, Sound.NO_FILTER};
/*
* Obstruction and Occlusion parameters
* For now the only type of filtering supported is a low-pass filter
* defined by a frequency cutoff value.
* @since Java 3D 1.3
*/
protected float obstructionGain = 1.0f; // scale factor
protected int obstructionFilterType = NO_FILTERING;
protected float obstructionFilterCutoff = Sound.NO_FILTER;
protected float occlusionGain = 1.0f; // scale factor
protected int occlusionFilterType = NO_FILTERING;
protected float occlusionFilterCutoff = Sound.NO_FILTER;
/*
* Construct a new audio device Sample object
*/
public Sample() {
if (debugFlag)
debugPrintln("Sample constructor");
}
public long getDuration() {
return 0;
}
public long getStartTime() {
return 0;
}
public int getNumberOfChannelsUsed() {
return 0;
}
public void setDirtyFlags(int flags) {
dirtyFlags = flags;
}
public int getDirtyFlags() {
return dirtyFlags;
}
public void setSoundType(int type) {
soundType = type;
}
public int getSoundType() {
return soundType;
}
public void setSoundData(MediaContainer ref) {
soundData = ref;
}
public MediaContainer getSoundData() {
return soundData;
}
public void setMuteFlag(boolean flag) {
mute = flag;
}
public boolean getMuteFlag() {
return mute;
}
public void setVWrldXfrmFlag(boolean flag) {
// this flag is ONLY true if the VirtualWorld Transform is ever set
vwXfrmFlag = flag;
}
public boolean getVWrldXfrmFlag() {
return vwXfrmFlag;
}
public void setGain(float scaleFactor) {
gain = scaleFactor;
}
public float getGain() {
return gain;
}
public void setLoopCount(int count) {
loopCount = count;
}
public int getLoopCount() {
return loopCount;
}
public void setPosition(Point3d position) {
this.position.set(position);
return;
}
// TODO: no get method for Position
public void setDistanceGain(
double[] frontDistance, float[] frontAttenuationScaleFactor,
double[] backDistance, float[] backAttenuationScaleFactor) {
if (frontDistance != null) {
int size = frontDistance.length;
attenuationDistance = new double[size];
attenuationGain = new float[size];
for (int i=0; i<size; i++) {
attenuationDistance[i] = frontDistance[i];
attenuationGain[i] = frontAttenuationScaleFactor[i];
}
}
else {
attenuationDistance = null;
attenuationGain = null;
}
if (backDistance != null && frontDistance != null) {
int size = backDistance.length;
backAttenuationDistance = new double[size];
backAttenuationGain = new float[size];
for (int i=0; i<size; i++) {
backAttenuationDistance[i] = backDistance[i];
backAttenuationGain[i] = backAttenuationScaleFactor[i];
}
}
else {
backAttenuationDistance = null;
backAttenuationGain = null;
}
return;
}
// TODO: no get method for Back Attenuation
public void setDirection(Vector3d direction) {
this.direction.set(direction);
return;
}
// TODO: no get method for Direction
public void setAngularAttenuation(int filterType, double[] angle,
float[] attenuationScaleFactor, float[] filterCutoff) {
if (angle != null) {
int size = angle.length;
angularDistance = new double[size];
angularGain = new float[size];
if (filterType != NO_FILTERING && filterCutoff != null)
angularFilterCutoff = new float[size];
else
angularFilterCutoff = null;
for (int i=0; i<size; i++) {
angularDistance[i] = angle[i];
angularGain[i] = attenuationScaleFactor[i];
if (filterType != NO_FILTERING)
angularFilterCutoff[i] = filterCutoff[i];
}
angularFilterType = filterType;
}
else {
angularDistance = null;
angularGain = null;
angularFilterCutoff = null;
angularFilterType = NO_FILTERING;
}
}
// TODO: no get method for Angular Attenuation
/*
* Set Rate ScaleFactor
* @since Java 3D 1.3
*/
public void setRateScaleFactor(float scaleFactor) {
rateScaleFactor = scaleFactor;
}
/*
* Get Rate ScaleFactor
* @since Java 3D 1.3
*/
public float getRateScaleFactor() {
return rateScaleFactor;
}
/*
* Set Obstruction Gain
* @since Java 3D 1.3
*/
public void setObstructionGain(float scaleFactor) {
obstructionGain = scaleFactor;
}
/*
* Get Obstruction Gain
* @since Java 3D 1.3
*/
public float getObstructionGain() {
return obstructionGain;
}
/*
* Set Obstruction Filter Cutoff Frequency
* @since Java 3D 1.3
*/
public void setObstructionFilter(float cutoffFrequency) {
obstructionFilterType = LOW_PASS;
obstructionFilterCutoff = cutoffFrequency;
}
// TODO: no get method for Obstruction Filtering
/*
* Set Occlusion Gain
* @since Java 3D 1.3
*/
public void setOcclusionGain(float scaleFactor) {
occlusionGain = scaleFactor;
}
/*
* Get Occlusion Gain
* @since Java 3D 1.3
*/
public float getOcclusionGain() {
return occlusionGain;
}
/*
* Set Occlusion Filter Cutoff Frequency
* @since Java 3D 1.3
*/
public void setOcclusionFilter(float cutoffFrequency) {
occlusionFilterType = LOW_PASS;
occlusionFilterCutoff = cutoffFrequency;
}
// TODO: no get method for Occlusion Filtering
/**
* Clears/re-initialize fields associated with sample data
* for this sound,
* and frees any device specific data associated with this sample.
*/
public void clear() {
if (debugFlag)
debugPrintln("Sample.clear() entered");
soundData = (MediaContainer)null;
soundType = NULL_SAMPLE;
gain = 1.0f;
loopCount = 0;
duration = DURATION_UNKNOWN;
numberOfChannels = 0;
vworldXfrm.setIdentity();
vwXfrmFlag = false;
position.set(0.0f, 0.0f, 0.0f);
attenuationDistance = null;
attenuationGain = null;
direction.set(0.0f, 0.0f, 1.0f);
backAttenuationDistance = null;
backAttenuationGain = null;
if (angularDistance != null) {
angularDistance[0] = 0.0f;
angularDistance[1] = (float)(Math.PI) * 0.5f;
}
if (angularGain != null) {
angularGain[0] = 1.0f;
angularGain[1] = 0.0f;
}
angularFilterType = NO_FILTERING;
if (angularFilterCutoff != null) {
angularFilterCutoff[0] = Sound.NO_FILTER;
angularFilterCutoff[1] = Sound.NO_FILTER;
}
obstructionGain = 1.0f;
obstructionFilterType = NO_FILTERING;
obstructionFilterCutoff = Sound.NO_FILTER;
occlusionGain = 1.0f;
occlusionFilterType = NO_FILTERING;
occlusionFilterCutoff = Sound.NO_FILTER;
}
/*
* Render
*/
public void render(int dirtyFlags, View view, AuralParameters attribs) {
// meant to be overridden
}
}
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