1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
|
/*
* $RCSfile$
*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
* $Revision$
* $Date$
* $State$
*/
package com.sun.j3d.loaders;
import java.io.FileNotFoundException;
import java.io.Reader;
import java.net.URL;
/**
* The Loader interface is used to specify the location
* and elements of a file format to load.
* The interface is used to give loaders of various
* file formats a common public interface. Ideally
* the Scene interface will be implemented to give
* the user a consistent interface to extract the
* data.
*
* @see com.sun.j3d.loaders.Scene
*/
public interface Loader {
// These are the values to be used in constructing the
// load flags for the loader. Users should OR the selected
// values together to construct an aggregate flag integer
// (see the setFlags() method). Users wishing to load all
// data in a file should use the LOAD_ALL specifier.
/** This flag enables the loading of light objects into the scene.*/
public static final int LOAD_LIGHT_NODES = 1;
/** This flag enables the loading of fog objects into the scene.*/
public static final int LOAD_FOG_NODES = 2;
/** This flag enables the loading of background objects into the scene.*/
public static final int LOAD_BACKGROUND_NODES = 4;
/** This flag enables the loading of behaviors into the scene.*/
public static final int LOAD_BEHAVIOR_NODES = 8;
/** This flag enables the loading of view (camera) objects into
* the scene.*/
public static final int LOAD_VIEW_GROUPS = 16;
/** This flag enables the loading of sound objects into the scene.*/
public static final int LOAD_SOUND_NODES = 32;
/** This flag enables the loading of all objects into the scene.*/
public static final int LOAD_ALL = 0xffffffff;
// Loading methods
/**
* This method loads the named file and returns the Scene
* containing the scene. Any data files referenced by this
* file should be located in the same place as the named file;
* otherwise users should specify an alternate base path with
* the setBasePath(String) method.
*/
public Scene load(String fileName) throws FileNotFoundException,
IncorrectFormatException, ParsingErrorException;
/**
* This method loads the named file and returns the Scene
* containing the scene. Any data files referenced by the Reader
* should be located in the same place as the named file; otherwise,
* users should specify an alternate base path with the setBaseUrl(URL)
* method.
*/
public Scene load(URL url) throws FileNotFoundException,
IncorrectFormatException, ParsingErrorException;
/**
* This method loads the Reader and returns the Scene
* containing the scene. Any data files referenced by the Reader should
* be located in the user's current working directory.
*/
public Scene load(Reader reader)
throws FileNotFoundException, IncorrectFormatException,
ParsingErrorException;
// Variable get/set methods
/**
* This method sets the base URL name for data files associated with
* the file passed into the load(URL) method.
* The basePath should be null by default, which is an indicator
* to the loader that it should look for any associated files starting
* from the same directory as the file passed into the load(URL) method.
*/
public void setBaseUrl(URL url);
/**
* This method sets the base path name for data files associated with
* the file passed into the load(String) method.
* The basePath should be null by default, which is an indicator
* to the loader that it should look for any associated files starting
* from the same directory as the file passed into the load(String)
* method.
*/
public void setBasePath(String pathName);
/**
* Returns the current base URL setting. By default this is null,
* implying the loader should look for associated files starting
* from the same directory as the file passed into the load(URL) method.
*/
public URL getBaseUrl();
/**
* Returns the current base path setting. By default this is null,
* implying the loader should look for associated files starting
* from the same directory as the file passed into the load(String)
* method.
*/
public String getBasePath();
/**
* This method sets the load flags for the file. The flags should
* equal 0 by default (which tells the loader to only load geometry).
* To enable the loading of any particular scene elements, pass
* in a logical OR of the LOAD values specified above.
*/
public void setFlags(int flags);
/**
* Returns the current loading flags setting.
*/
public int getFlags();
}
|