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authorphil <[email protected]>2018-12-23 22:40:58 +1300
committerphil <[email protected]>2018-12-23 22:40:58 +1300
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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+<title>Uses of Class org.jogamp.vecmath.AxisAngle4d</title>
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+<div class="header">
+<h2 title="Uses of Class org.jogamp.vecmath.AxisAngle4d" class="title">Uses of Class<br>org.jogamp.vecmath.AxisAngle4d</h2>
+</div>
+<div class="classUseContainer">
+<ul class="blockList">
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+<ul class="blockList">
+<li class="blockList"><a name="org.jogamp.vecmath">
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+</a>
+<h3>Uses of <a href="../../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a> in <a href="../../../../org/jogamp/vecmath/package-summary.html">org.jogamp.vecmath</a></h3>
+<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
+<caption><span>Methods in <a href="../../../../org/jogamp/vecmath/package-summary.html">org.jogamp.vecmath</a> with parameters of type <a href="../../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a></span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Method and Description</th>
+</tr>
+<tbody>
+<tr class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><span class="typeNameLabel">AxisAngle4d.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/AxisAngle4d.html#epsilonEquals-org.jogamp.vecmath.AxisAngle4d-double-">epsilonEquals</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a1,
+ double&nbsp;epsilon)</code>
+<div class="block">Returns true if the L-infinite distance between this axis-angle
+ and axis-angle a1 is less than or equal to the epsilon parameter,
+ otherwise returns false.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><span class="typeNameLabel">AxisAngle4d.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/AxisAngle4d.html#equals-org.jogamp.vecmath.AxisAngle4d-">equals</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a1)</code>
+<div class="block">Returns true if all of the data members of AxisAngle4d a1 are
+ equal to the corresponding data members in this AxisAngle4d.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Quat4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Quat4f.html#set-org.jogamp.vecmath.AxisAngle4d-">set</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a)</code>
+<div class="block">Sets the value of this quaternion to the equivalent rotation
+ of the AxisAngle argument.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Quat4d.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Quat4d.html#set-org.jogamp.vecmath.AxisAngle4d-">set</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a)</code>
+<div class="block">Sets the value of this quaternion to the equivalent rotation
+ of the AxisAngle argument.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Matrix4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix4f.html#set-org.jogamp.vecmath.AxisAngle4d-">set</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a1)</code>
+<div class="block">Sets the value of this matrix to the matrix conversion of the
+ double precision axis and angle argument.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Matrix4d.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.AxisAngle4d-">set</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a1)</code>
+<div class="block">Sets the value of this matrix to the matrix conversion of the
+ double precision axis and angle argument.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Matrix3f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix3f.html#set-org.jogamp.vecmath.AxisAngle4d-">set</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a1)</code>
+<div class="block">Sets the value of this matrix to the matrix conversion of the
+ (double precision) axis and angle argument.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Matrix3d.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix3d.html#set-org.jogamp.vecmath.AxisAngle4d-">set</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a1)</code>
+<div class="block">Sets the value of this matrix to the matrix conversion of the
+ double precision axis and angle argument.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">AxisAngle4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.AxisAngle4d-">set</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a1)</code>
+<div class="block">Sets the value of this axis-angle to the value of axis-angle a1.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">AxisAngle4d.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/AxisAngle4d.html#set-org.jogamp.vecmath.AxisAngle4d-">set</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a1)</code>
+<div class="block">Sets the value of this axis angle to the value of axis angle a1.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Matrix4d.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix4d.html#setRotation-org.jogamp.vecmath.AxisAngle4d-">setRotation</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a1)</code>
+<div class="block">Sets the rotational component (upper 3x3) of this matrix to the
+ matrix equivalent values of the axis-angle argument; the other
+ elements of this matrix are unchanged; a singular value
+ decomposition is performed on this object's upper 3x3 matrix to
+ factor out the scale, then this object's upper 3x3 matrix components
+ are replaced by the matrix equivalent of the axis-angle,
+ and then the scale is reapplied to the rotational components.</div>
+</td>
+</tr>
+</tbody>
+</table>
+<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
+<caption><span>Constructors in <a href="../../../../org/jogamp/vecmath/package-summary.html">org.jogamp.vecmath</a> with parameters of type <a href="../../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a></span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colOne" scope="col">Constructor and Description</th>
+</tr>
+<tbody>
+<tr class="altColor">
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/AxisAngle4d.html#AxisAngle4d-org.jogamp.vecmath.AxisAngle4d-">AxisAngle4d</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a1)</code>
+<div class="block">Constructs and initializes an AxisAngle4d from the specified AxisAngle4d.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/AxisAngle4f.html#AxisAngle4f-org.jogamp.vecmath.AxisAngle4d-">AxisAngle4f</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a1)</code>
+<div class="block">Constructs and initializes an AxisAngle4f from the specified AxisAngle4d.</div>
+</td>
+</tr>
+</tbody>
+</table>
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