diff options
author | phil <[email protected]> | 2018-12-23 22:40:58 +1300 |
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committer | phil <[email protected]> | 2018-12-23 22:40:58 +1300 |
commit | 63fe7f35ead4db73dfa3128413bd48674b06d6e1 (patch) | |
tree | ca92328c4e253d239ed6086b098eaa0d3e215f68 /src/org/jogamp/vecmath/Vector4d.java | |
parent | e5b12d9df1e74f09d0bbf19b873bcafe1aa10cca (diff) |
# WARNING: head commit changed in the meantime
source location changed, javadoc files added, AWT dependant methods
removed
Diffstat (limited to 'src/org/jogamp/vecmath/Vector4d.java')
-rw-r--r-- | src/org/jogamp/vecmath/Vector4d.java | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/src/org/jogamp/vecmath/Vector4d.java b/src/org/jogamp/vecmath/Vector4d.java new file mode 100644 index 0000000..b5a847c --- /dev/null +++ b/src/org/jogamp/vecmath/Vector4d.java @@ -0,0 +1,218 @@ +/* + * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package org.jogamp.vecmath; + + +/** + * A 4-element vector represented by double-precision floating point + * x,y,z,w coordinates. + * + */ +public class Vector4d extends Tuple4d implements java.io.Serializable { + + // Compatible with 1.1 + static final long serialVersionUID = 3938123424117448700L; + + /** + * Constructs and initializes a Vector4d from the specified xyzw coordinates. + * @param x the x coordinate + * @param y the y coordinate + * @param z the z coordinate + * @param w the w coordinate + */ + public Vector4d(double x, double y, double z, double w) + { + super(x,y,z,w); + } + + /** + * Constructs and initializes a Vector4d from the coordinates contained + * in the array. + * @param v the array of length 4 containing xyzw in order + */ + public Vector4d(double[] v) + { + super(v); + } + + /** + * Constructs and initializes a Vector4d from the specified Vector4d. + * @param v1 the Vector4d containing the initialization x y z w data + */ + public Vector4d(Vector4d v1) + { + super(v1); + } + + /** + * Constructs and initializes a Vector4d from the specified Vector4f. + * @param v1 the Vector4f containing the initialization x y z w data + */ + public Vector4d(Vector4f v1) + { + super(v1); + } + + /** + * Constructs and initializes a Vector4d from the specified Tuple4f. + * @param t1 the Tuple4f containing the initialization x y z w data + */ + public Vector4d(Tuple4f t1) + { + super(t1); + } + + /** + * Constructs and initializes a Vector4d from the specified Tuple4d. + * @param t1 the Tuple4d containing the initialization x y z w data + */ + public Vector4d(Tuple4d t1) + { + super(t1); + } + + + /** + * Constructs and initializes a Vector4d from the specified Tuple3d. + * The x,y,z components of this vector are set to the corresponding + * components of tuple t1. The w component of this vector + * is set to 0. + * @param t1 the tuple to be copied + * + * @since vecmath 1.2 + */ + public Vector4d(Tuple3d t1) { + super(t1.x, t1.y, t1.z, 0.0); + } + + + /** + * Constructs and initializes a Vector4d to (0,0,0,0). + */ + public Vector4d() + { + super(); + } + + + /** + * Sets the x,y,z components of this vector to the corresponding + * components of tuple t1. The w component of this vector + * is set to 0. + * @param t1 the tuple to be copied + * + * @since vecmath 1.2 + */ + public final void set(Tuple3d t1) { + this.x = t1.x; + this.y = t1.y; + this.z = t1.z; + this.w = 0.0; + } + + + /** + * Returns the length of this vector. + * @return the length of this vector + */ + public final double length() + { + return Math.sqrt(this.x*this.x + this.y*this.y + + this.z*this.z + this.w*this.w); + } + + + /** + * Returns the squared length of this vector. + * @return the squared length of this vector + */ + public final double lengthSquared() + { + return (this.x*this.x + this.y*this.y + + this.z*this.z + this.w*this.w); + } + + + /** + * Returns the dot product of this vector and vector v1. + * @param v1 the other vector + * @return the dot product of this vector and vector v1 + */ + public final double dot(Vector4d v1) + { + return (this.x*v1.x + this.y*v1.y + this.z*v1.z + this.w*v1.w); + } + + + /** + * Sets the value of this vector to the normalization of vector v1. + * @param v1 the un-normalized vector + */ + public final void normalize(Vector4d v1) + { + double norm; + + norm = 1.0/Math.sqrt(v1.x*v1.x + v1.y*v1.y + v1.z*v1.z + v1.w*v1.w); + this.x = v1.x*norm; + this.y = v1.y*norm; + this.z = v1.z*norm; + this.w = v1.w*norm; + } + + + /** + * Normalizes this vector in place. + */ + public final void normalize() + { + double norm; + + norm = 1.0/Math.sqrt(this.x*this.x + this.y*this.y + + this.z*this.z + this.w*this.w); + this.x *= norm; + this.y *= norm; + this.z *= norm; + this.w *= norm; + } + + + /** + * Returns the (4-space) angle in radians between this vector and + * the vector parameter; the return value is constrained to the + * range [0,PI]. + * @param v1 the other vector + * @return the angle in radians in the range [0,PI] + */ + public final double angle(Vector4d v1) + { + double vDot = this.dot(v1) / ( this.length()*v1.length() ); + if( vDot < -1.0) vDot = -1.0; + if( vDot > 1.0) vDot = 1.0; + return((double) (Math.acos( vDot ))); + } + +} |