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+<!-- ======== START OF CLASS DATA ======== -->
+<div class="header">
+<div class="subTitle">org.jogamp.vecmath</div>
+<h2 title="Class AxisAngle4f" class="title">Class AxisAngle4f</h2>
+</div>
+<div class="contentContainer">
+<ul class="inheritance">
+<li>java.lang.Object</li>
+<li>
+<ul class="inheritance">
+<li>org.jogamp.vecmath.AxisAngle4f</li>
+</ul>
+</li>
+</ul>
+<div class="description">
+<ul class="blockList">
+<li class="blockList">
+<dl>
+<dt>All Implemented Interfaces:</dt>
+<dd>java.io.Serializable, java.lang.Cloneable</dd>
+</dl>
+<hr>
+<br>
+<pre>public class <span class="typeNameLabel">AxisAngle4f</span>
+extends java.lang.Object
+implements java.io.Serializable, java.lang.Cloneable</pre>
+<div class="block">A four-element axis angle represented by single-precision floating point
+ x,y,z,angle components. An axis angle is a rotation of angle (radians)
+ about the vector (x,y,z).</div>
+<dl>
+<dt><span class="seeLabel">See Also:</span></dt>
+<dd><a href="../../../serialized-form.html#org.jogamp.vecmath.AxisAngle4f">Serialized Form</a></dd>
+</dl>
+</li>
+</ul>
+</div>
+<div class="summary">
+<ul class="blockList">
+<li class="blockList">
+<!-- =========== FIELD SUMMARY =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="field.summary">
+<!-- -->
+</a>
+<h3>Field Summary</h3>
+<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
+<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Field and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>float</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#angle">angle</a></span></code>
+<div class="block">The angle of rotation in radians.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>float</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#x">x</a></span></code>
+<div class="block">The x coordinate.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>float</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#y">y</a></span></code>
+<div class="block">The y coordinate.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>float</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#z">z</a></span></code>
+<div class="block">The z coordinate.</div>
+</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- ======== CONSTRUCTOR SUMMARY ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="constructor.summary">
+<!-- -->
+</a>
+<h3>Constructor Summary</h3>
+<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
+<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colOne" scope="col">Constructor and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#AxisAngle4f--">AxisAngle4f</a></span>()</code>
+<div class="block">Constructs and initializes an AxisAngle4f to (0,0,1,0).</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#AxisAngle4f-org.jogamp.vecmath.AxisAngle4d-">AxisAngle4f</a></span>(<a href="../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a1)</code>
+<div class="block">Constructs and initializes an AxisAngle4f from the specified AxisAngle4d.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#AxisAngle4f-org.jogamp.vecmath.AxisAngle4f-">AxisAngle4f</a></span>(<a href="../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a>&nbsp;a1)</code>
+<div class="block">Constructs and initializes an AxisAngle4f from the specified
+ AxisAngle4f.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#AxisAngle4f-float:A-">AxisAngle4f</a></span>(float[]&nbsp;a)</code>
+<div class="block">Constructs and initializes an AxisAngle4f from the array of length 4.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#AxisAngle4f-float-float-float-float-">AxisAngle4f</a></span>(float&nbsp;x,
+ float&nbsp;y,
+ float&nbsp;z,
+ float&nbsp;angle)</code>
+<div class="block">Constructs and initializes a AxisAngle4f from the specified xyzw coordinates.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#AxisAngle4f-org.jogamp.vecmath.Vector3f-float-">AxisAngle4f</a></span>(<a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a>&nbsp;axis,
+ float&nbsp;angle)</code>
+<div class="block">Constructs and initializes an AxisAngle4f from the specified
+ axis and angle.</div>
+</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- ========== METHOD SUMMARY =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="method.summary">
+<!-- -->
+</a>
+<h3>Method Summary</h3>
+<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
+<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd">&nbsp;</span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd">&nbsp;</span></span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Method and Description</th>
+</tr>
+<tr id="i0" class="altColor">
+<td class="colFirst"><code>java.lang.Object</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#clone--">clone</a></span>()</code>
+<div class="block">Creates a new object of the same class as this object.</div>
+</td>
+</tr>
+<tr id="i1" class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#epsilonEquals-org.jogamp.vecmath.AxisAngle4f-float-">epsilonEquals</a></span>(<a href="../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a>&nbsp;a1,
+ float&nbsp;epsilon)</code>
+<div class="block">Returns true if the L-infinite distance between this axis-angle
+ and axis-angle a1 is less than or equal to the epsilon parameter,
+ otherwise returns false.</div>
+</td>
+</tr>
+<tr id="i2" class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#equals-org.jogamp.vecmath.AxisAngle4f-">equals</a></span>(<a href="../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a>&nbsp;a1)</code>
+<div class="block">Returns true if all of the data members of AxisAngle4f a1 are
+ equal to the corresponding data members in this AxisAngle4f.</div>
+</td>
+</tr>
+<tr id="i3" class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#equals-java.lang.Object-">equals</a></span>(java.lang.Object&nbsp;o1)</code>
+<div class="block">Returns true if the Object o1 is of type AxisAngle4f and all of the
+ data members of o1 are equal to the corresponding data members in
+ this AxisAngle4f.</div>
+</td>
+</tr>
+<tr id="i4" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#get-float:A-">get</a></span>(float[]&nbsp;a)</code>
+<div class="block">Copies the value of this axis-angle into the array a.</div>
+</td>
+</tr>
+<tr id="i5" class="rowColor">
+<td class="colFirst"><code>float</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#getAngle--">getAngle</a></span>()</code>
+<div class="block">Get the axis angle, in radians.<br>
+ An axis angle is a rotation angle about the vector (x,y,z).</div>
+</td>
+</tr>
+<tr id="i6" class="altColor">
+<td class="colFirst"><code>float</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#getX--">getX</a></span>()</code>
+<div class="block">Get value of <i>x</i> coordinate.</div>
+</td>
+</tr>
+<tr id="i7" class="rowColor">
+<td class="colFirst"><code>float</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#getY--">getY</a></span>()</code>
+<div class="block">Get value of <i>y</i> coordinate.</div>
+</td>
+</tr>
+<tr id="i8" class="altColor">
+<td class="colFirst"><code>float</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#getZ--">getZ</a></span>()</code>
+<div class="block">Get value of <i>z</i> coordinate.</div>
+</td>
+</tr>
+<tr id="i9" class="rowColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#hashCode--">hashCode</a></span>()</code>
+<div class="block">Returns a hash code value based on the data values in this
+ object.</div>
+</td>
+</tr>
+<tr id="i10" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.AxisAngle4d-">set</a></span>(<a href="../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a1)</code>
+<div class="block">Sets the value of this axis-angle to the value of axis-angle a1.</div>
+</td>
+</tr>
+<tr id="i11" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.AxisAngle4f-">set</a></span>(<a href="../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a>&nbsp;a1)</code>
+<div class="block">Sets the value of this axis-angle to the value of axis-angle a1.</div>
+</td>
+</tr>
+<tr id="i12" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-float:A-">set</a></span>(float[]&nbsp;a)</code>
+<div class="block">Sets the value of this axis-angle to the specified values in the
+ array of length 4.</div>
+</td>
+</tr>
+<tr id="i13" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-float-float-float-float-">set</a></span>(float&nbsp;x,
+ float&nbsp;y,
+ float&nbsp;z,
+ float&nbsp;angle)</code>
+<div class="block">Sets the value of this axis-angle to the specified x,y,z,angle.</div>
+</td>
+</tr>
+<tr id="i14" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.Matrix3d-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a>&nbsp;m1)</code>
+<div class="block">Sets the value of this axis-angle to the rotational component of
+ the passed matrix.</div>
+</td>
+</tr>
+<tr id="i15" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.Matrix3f-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a>&nbsp;m1)</code>
+<div class="block">Sets the value of this axis-angle to the rotational component of
+ the passed matrix.</div>
+</td>
+</tr>
+<tr id="i16" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.Matrix4d-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1)</code>
+<div class="block">Sets the value of this axis-angle to the rotational component of
+ the passed matrix.</div>
+</td>
+</tr>
+<tr id="i17" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.Matrix4f-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4f.html" title="class in org.jogamp.vecmath">Matrix4f</a>&nbsp;m1)</code>
+<div class="block">Sets the value of this axis-angle to the rotational component of
+ the passed matrix.</div>
+</td>
+</tr>
+<tr id="i18" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.Quat4d-">set</a></span>(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a>&nbsp;q1)</code>
+<div class="block">Sets the value of this axis-angle to the rotational equivalent
+ of the passed quaternion.</div>
+</td>
+</tr>
+<tr id="i19" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.Quat4f-">set</a></span>(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Sets the value of this axis-angle to the rotational equivalent
+ of the passed quaternion.</div>
+</td>
+</tr>
+<tr id="i20" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.Vector3f-float-">set</a></span>(<a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a>&nbsp;axis,
+ float&nbsp;angle)</code>
+<div class="block">Sets the value of this AxisAngle4f to the specified
+ axis and angle.</div>
+</td>
+</tr>
+<tr id="i21" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#setAngle-float-">setAngle</a></span>(float&nbsp;angle)</code>
+<div class="block">Set the axis angle, in radians.<br>
+ An axis angle is a rotation angle about the vector (x,y,z).</div>
+</td>
+</tr>
+<tr id="i22" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#setX-float-">setX</a></span>(float&nbsp;x)</code>
+<div class="block">Set a new value for <i>x</i> coordinate.</div>
+</td>
+</tr>
+<tr id="i23" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#setY-float-">setY</a></span>(float&nbsp;y)</code>
+<div class="block">Set a new value for <i>y</i> coordinate.</div>
+</td>
+</tr>
+<tr id="i24" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#setZ-float-">setZ</a></span>(float&nbsp;z)</code>
+<div class="block">Set a new value for <i>z</i> coordinate.</div>
+</td>
+</tr>
+<tr id="i25" class="rowColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#toString--">toString</a></span>()</code>
+<div class="block">Returns a string that contains the values of this AxisAngle4f.</div>
+</td>
+</tr>
+</table>
+<ul class="blockList">
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+<h4>z</h4>
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+<div class="block">The z coordinate.</div>
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+<pre>public&nbsp;float angle</pre>
+<div class="block">The angle of rotation in radians.</div>
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+<pre>public&nbsp;AxisAngle4f(float&nbsp;x,
+ float&nbsp;y,
+ float&nbsp;z,
+ float&nbsp;angle)</pre>
+<div class="block">Constructs and initializes a AxisAngle4f from the specified xyzw coordinates.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>x</code> - the x coordinate</dd>
+<dd><code>y</code> - the y coordinate</dd>
+<dd><code>z</code> - the z coordinate</dd>
+<dd><code>angle</code> - the angle of rotation in radians</dd>
+</dl>
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+<h4>AxisAngle4f</h4>
+<pre>public&nbsp;AxisAngle4f(float[]&nbsp;a)</pre>
+<div class="block">Constructs and initializes an AxisAngle4f from the array of length 4.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>a</code> - the array of length 4 containing x,y,z,angle in order</dd>
+</dl>
+</li>
+</ul>
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+<pre>public&nbsp;AxisAngle4f(<a href="../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a>&nbsp;a1)</pre>
+<div class="block">Constructs and initializes an AxisAngle4f from the specified
+ AxisAngle4f.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>a1</code> - the AxisAngle4f containing the initialization x y z angle data</dd>
+</dl>
+</li>
+</ul>
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+<pre>public&nbsp;AxisAngle4f(<a href="../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a1)</pre>
+<div class="block">Constructs and initializes an AxisAngle4f from the specified AxisAngle4d.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>a1</code> - the AxisAngle4d containing the initialization x y z angle data</dd>
+</dl>
+</li>
+</ul>
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+<pre>public&nbsp;AxisAngle4f(<a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a>&nbsp;axis,
+ float&nbsp;angle)</pre>
+<div class="block">Constructs and initializes an AxisAngle4f from the specified
+ axis and angle.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>axis</code> - the axis</dd>
+<dd><code>angle</code> - the angle of rotation in radians</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.2</dd>
+</dl>
+</li>
+</ul>
+<a name="AxisAngle4f--">
+<!-- -->
+</a>
+<ul class="blockListLast">
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+<h4>AxisAngle4f</h4>
+<pre>public&nbsp;AxisAngle4f()</pre>
+<div class="block">Constructs and initializes an AxisAngle4f to (0,0,1,0).</div>
+</li>
+</ul>
+</li>
+</ul>
+<!-- ============ METHOD DETAIL ========== -->
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+<h4>set</h4>
+<pre>public final&nbsp;void&nbsp;set(float&nbsp;x,
+ float&nbsp;y,
+ float&nbsp;z,
+ float&nbsp;angle)</pre>
+<div class="block">Sets the value of this axis-angle to the specified x,y,z,angle.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>x</code> - the x coordinate</dd>
+<dd><code>y</code> - the y coordinate</dd>
+<dd><code>z</code> - the z coordinate</dd>
+<dd><code>angle</code> - the angle of rotation in radians</dd>
+</dl>
+</li>
+</ul>
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+<li class="blockList">
+<h4>set</h4>
+<pre>public final&nbsp;void&nbsp;set(float[]&nbsp;a)</pre>
+<div class="block">Sets the value of this axis-angle to the specified values in the
+ array of length 4.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>a</code> - the array of length 4 containing x,y,z,angle in order</dd>
+</dl>
+</li>
+</ul>
+<a name="set-org.jogamp.vecmath.AxisAngle4f-">
+<!-- -->
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+<h4>set</h4>
+<pre>public final&nbsp;void&nbsp;set(<a href="../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a>&nbsp;a1)</pre>
+<div class="block">Sets the value of this axis-angle to the value of axis-angle a1.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>a1</code> - the axis-angle to be copied</dd>
+</dl>
+</li>
+</ul>
+<a name="set-org.jogamp.vecmath.AxisAngle4d-">
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+<pre>public final&nbsp;void&nbsp;set(<a href="../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a1)</pre>
+<div class="block">Sets the value of this axis-angle to the value of axis-angle a1.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>a1</code> - the axis-angle to be copied</dd>
+</dl>
+</li>
+</ul>
+<a name="set-org.jogamp.vecmath.Vector3f-float-">
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+<pre>public final&nbsp;void&nbsp;set(<a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a>&nbsp;axis,
+ float&nbsp;angle)</pre>
+<div class="block">Sets the value of this AxisAngle4f to the specified
+ axis and angle.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>axis</code> - the axis</dd>
+<dd><code>angle</code> - the angle of rotation in radians</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.2</dd>
+</dl>
+</li>
+</ul>
+<a name="get-float:A-">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>get</h4>
+<pre>public final&nbsp;void&nbsp;get(float[]&nbsp;a)</pre>
+<div class="block">Copies the value of this axis-angle into the array a.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>a</code> - the array</dd>
+</dl>
+</li>
+</ul>
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+<pre>public final&nbsp;void&nbsp;set(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</pre>
+<div class="block">Sets the value of this axis-angle to the rotational equivalent
+ of the passed quaternion.
+ If the specified quaternion has no rotational component, the value
+ of this AxisAngle4f is set to an angle of 0 about an axis of (0,1,0).</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>q1</code> - the Quat4f</dd>
+</dl>
+</li>
+</ul>
+<a name="set-org.jogamp.vecmath.Quat4d-">
+<!-- -->
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+<h4>set</h4>
+<pre>public final&nbsp;void&nbsp;set(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a>&nbsp;q1)</pre>
+<div class="block">Sets the value of this axis-angle to the rotational equivalent
+ of the passed quaternion.
+ If the specified quaternion has no rotational component, the value
+ of this AxisAngle4f is set to an angle of 0 about an axis of (0,1,0).</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>q1</code> - the Quat4d</dd>
+</dl>
+</li>
+</ul>
+<a name="set-org.jogamp.vecmath.Matrix4f-">
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+<pre>public final&nbsp;void&nbsp;set(<a href="../../../org/jogamp/vecmath/Matrix4f.html" title="class in org.jogamp.vecmath">Matrix4f</a>&nbsp;m1)</pre>
+<div class="block">Sets the value of this axis-angle to the rotational component of
+ the passed matrix.
+ If the specified matrix has no rotational component, the value
+ of this AxisAngle4f is set to an angle of 0 about an axis of (0,1,0).</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the matrix4f</dd>
+</dl>
+</li>
+</ul>
+<a name="set-org.jogamp.vecmath.Matrix4d-">
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+<pre>public final&nbsp;void&nbsp;set(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1)</pre>
+<div class="block">Sets the value of this axis-angle to the rotational component of
+ the passed matrix.
+ If the specified matrix has no rotational component, the value
+ of this AxisAngle4f is set to an angle of 0 about an axis of (0,1,0).</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the matrix4d</dd>
+</dl>
+</li>
+</ul>
+<a name="set-org.jogamp.vecmath.Matrix3f-">
+<!-- -->
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+<pre>public final&nbsp;void&nbsp;set(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a>&nbsp;m1)</pre>
+<div class="block">Sets the value of this axis-angle to the rotational component of
+ the passed matrix.
+ If the specified matrix has no rotational component, the value
+ of this AxisAngle4f is set to an angle of 0 about an axis of (0,1,0).</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the matrix3f</dd>
+</dl>
+</li>
+</ul>
+<a name="set-org.jogamp.vecmath.Matrix3d-">
+<!-- -->
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+<pre>public final&nbsp;void&nbsp;set(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a>&nbsp;m1)</pre>
+<div class="block">Sets the value of this axis-angle to the rotational component of
+ the passed matrix.
+ If the specified matrix has no rotational component, the value
+ of this AxisAngle4f is set to an angle of 0 about an axis of (0,1,0).</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the matrix3d</dd>
+</dl>
+</li>
+</ul>
+<a name="toString--">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>toString</h4>
+<pre>public&nbsp;java.lang.String&nbsp;toString()</pre>
+<div class="block">Returns a string that contains the values of this AxisAngle4f.
+ The form is (x,y,z,angle).</div>
+<dl>
+<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
+<dd><code>toString</code>&nbsp;in class&nbsp;<code>java.lang.Object</code></dd>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>the String representation</dd>
+</dl>
+</li>
+</ul>
+<a name="equals-org.jogamp.vecmath.AxisAngle4f-">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>equals</h4>
+<pre>public&nbsp;boolean&nbsp;equals(<a href="../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a>&nbsp;a1)</pre>
+<div class="block">Returns true if all of the data members of AxisAngle4f a1 are
+ equal to the corresponding data members in this AxisAngle4f.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>a1</code> - the axis-angle with which the comparison is made</dd>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>true or false</dd>
+</dl>
+</li>
+</ul>
+<a name="equals-java.lang.Object-">
+<!-- -->
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+<ul class="blockList">
+<li class="blockList">
+<h4>equals</h4>
+<pre>public&nbsp;boolean&nbsp;equals(java.lang.Object&nbsp;o1)</pre>
+<div class="block">Returns true if the Object o1 is of type AxisAngle4f and all of the
+ data members of o1 are equal to the corresponding data members in
+ this AxisAngle4f.</div>
+<dl>
+<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
+<dd><code>equals</code>&nbsp;in class&nbsp;<code>java.lang.Object</code></dd>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>o1</code> - the object with which the comparison is made</dd>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>true or false</dd>
+</dl>
+</li>
+</ul>
+<a name="epsilonEquals-org.jogamp.vecmath.AxisAngle4f-float-">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>epsilonEquals</h4>
+<pre>public&nbsp;boolean&nbsp;epsilonEquals(<a href="../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a>&nbsp;a1,
+ float&nbsp;epsilon)</pre>
+<div class="block">Returns true if the L-infinite distance between this axis-angle
+ and axis-angle a1 is less than or equal to the epsilon parameter,
+ otherwise returns false. The L-infinite
+ distance is equal to
+ MAX[abs(x1-x2), abs(y1-y2), abs(z1-z2), abs(angle1-angle2)].</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>a1</code> - the axis-angle to be compared to this axis-angle</dd>
+<dd><code>epsilon</code> - the threshold value</dd>
+</dl>
+</li>
+</ul>
+<a name="hashCode--">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>hashCode</h4>
+<pre>public&nbsp;int&nbsp;hashCode()</pre>
+<div class="block">Returns a hash code value based on the data values in this
+ object. Two different AxisAngle4f objects with identical data values
+ (i.e., AxisAngle4f.equals returns true) will return the same hash
+ code value. Two objects with different data members may return the
+ same hash value, although this is not likely.</div>
+<dl>
+<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
+<dd><code>hashCode</code>&nbsp;in class&nbsp;<code>java.lang.Object</code></dd>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>the integer hash code value</dd>
+</dl>
+</li>
+</ul>
+<a name="clone--">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>clone</h4>
+<pre>public&nbsp;java.lang.Object&nbsp;clone()</pre>
+<div class="block">Creates a new object of the same class as this object.</div>
+<dl>
+<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
+<dd><code>clone</code>&nbsp;in class&nbsp;<code>java.lang.Object</code></dd>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>a clone of this instance.</dd>
+<dt><span class="throwsLabel">Throws:</span></dt>
+<dd><code>java.lang.OutOfMemoryError</code> - if there is not enough memory.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.3</dd>
+<dt><span class="seeLabel">See Also:</span></dt>
+<dd><code>Cloneable</code></dd>
+</dl>
+</li>
+</ul>
+<a name="getAngle--">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getAngle</h4>
+<pre>public final&nbsp;float&nbsp;getAngle()</pre>
+<div class="block">Get the axis angle, in radians.<br>
+ An axis angle is a rotation angle about the vector (x,y,z).</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>Returns the angle, in radians.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
+<a name="setAngle-float-">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>setAngle</h4>
+<pre>public final&nbsp;void&nbsp;setAngle(float&nbsp;angle)</pre>
+<div class="block">Set the axis angle, in radians.<br>
+ An axis angle is a rotation angle about the vector (x,y,z).</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>angle</code> - The angle to set, in radians.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
+<a name="getX--">
+<!-- -->
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+<ul class="blockList">
+<li class="blockList">
+<h4>getX</h4>
+<pre>public final&nbsp;float&nbsp;getX()</pre>
+<div class="block">Get value of <i>x</i> coordinate.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>the <i>x</i> coordinate.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
+<a name="setX-float-">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>setX</h4>
+<pre>public final&nbsp;void&nbsp;setX(float&nbsp;x)</pre>
+<div class="block">Set a new value for <i>x</i> coordinate.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>x</code> - the <i>x</i> coordinate.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
+<a name="getY--">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getY</h4>
+<pre>public final&nbsp;float&nbsp;getY()</pre>
+<div class="block">Get value of <i>y</i> coordinate.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>the <i>y</i> coordinate</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
+<a name="setY-float-">
+<!-- -->
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+<h4>setY</h4>
+<pre>public final&nbsp;void&nbsp;setY(float&nbsp;y)</pre>
+<div class="block">Set a new value for <i>y</i> coordinate.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>y</code> - the <i>y</i> coordinate.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
+<a name="getZ--">
+<!-- -->
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+<li class="blockList">
+<h4>getZ</h4>
+<pre>public final&nbsp;float&nbsp;getZ()</pre>
+<div class="block">Get value of <i>z</i> coordinate.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>the <i>z</i> coordinate.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
+<a name="setZ-float-">
+<!-- -->
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+<ul class="blockListLast">
+<li class="blockList">
+<h4>setZ</h4>
+<pre>public final&nbsp;void&nbsp;setZ(float&nbsp;z)</pre>
+<div class="block">Set a new value for <i>z</i> coordinate.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>z</code> - the <i>z</i> coordinate.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
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