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+var tabs = {65535:["t0","All Methods"],2:["t2","Instance Methods"],8:["t4","Concrete Methods"],32:["t6","Deprecated Methods"]};
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+<li><a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath"><span class="typeNameLink">Prev&nbsp;Class</span></a></li>
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+<ul class="subNavList">
+<li>Summary:&nbsp;</li>
+<li>Nested&nbsp;|&nbsp;</li>
+<li><a href="#field.summary">Field</a>&nbsp;|&nbsp;</li>
+<li><a href="#constructor.summary">Constr</a>&nbsp;|&nbsp;</li>
+<li><a href="#method.summary">Method</a></li>
+</ul>
+<ul class="subNavList">
+<li>Detail:&nbsp;</li>
+<li><a href="#field.detail">Field</a>&nbsp;|&nbsp;</li>
+<li><a href="#constructor.detail">Constr</a>&nbsp;|&nbsp;</li>
+<li><a href="#method.detail">Method</a></li>
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+<!-- ========= END OF TOP NAVBAR ========= -->
+<!-- ======== START OF CLASS DATA ======== -->
+<div class="header">
+<div class="subTitle">org.jogamp.vecmath</div>
+<h2 title="Class Matrix4d" class="title">Class Matrix4d</h2>
+</div>
+<div class="contentContainer">
+<ul class="inheritance">
+<li>java.lang.Object</li>
+<li>
+<ul class="inheritance">
+<li>org.jogamp.vecmath.Matrix4d</li>
+</ul>
+</li>
+</ul>
+<div class="description">
+<ul class="blockList">
+<li class="blockList">
+<dl>
+<dt>All Implemented Interfaces:</dt>
+<dd>java.io.Serializable, java.lang.Cloneable</dd>
+</dl>
+<hr>
+<br>
+<pre>public class <span class="typeNameLabel">Matrix4d</span>
+extends java.lang.Object
+implements java.io.Serializable, java.lang.Cloneable</pre>
+<div class="block">A double precision floating point 4 by 4 matrix.
+ Primarily to support 3D rotations.</div>
+<dl>
+<dt><span class="seeLabel">See Also:</span></dt>
+<dd><a href="../../../serialized-form.html#org.jogamp.vecmath.Matrix4d">Serialized Form</a></dd>
+</dl>
+</li>
+</ul>
+</div>
+<div class="summary">
+<ul class="blockList">
+<li class="blockList">
+<!-- =========== FIELD SUMMARY =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="field.summary">
+<!-- -->
+</a>
+<h3>Field Summary</h3>
+<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
+<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Field and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m00">m00</a></span></code>
+<div class="block">The first element of the first row.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m01">m01</a></span></code>
+<div class="block">The second element of the first row.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m02">m02</a></span></code>
+<div class="block">The third element of the first row.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m03">m03</a></span></code>
+<div class="block">The fourth element of the first row.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m10">m10</a></span></code>
+<div class="block">The first element of the second row.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m11">m11</a></span></code>
+<div class="block">The second element of the second row.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m12">m12</a></span></code>
+<div class="block">The third element of the second row.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m13">m13</a></span></code>
+<div class="block">The fourth element of the second row.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m20">m20</a></span></code>
+<div class="block">The first element of the third row.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m21">m21</a></span></code>
+<div class="block">The second element of the third row.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m22">m22</a></span></code>
+<div class="block">The third element of the third row.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m23">m23</a></span></code>
+<div class="block">The fourth element of the third row.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m30">m30</a></span></code>
+<div class="block">The first element of the fourth row.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m31">m31</a></span></code>
+<div class="block">The second element of the fourth row.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m32">m32</a></span></code>
+<div class="block">The third element of the fourth row.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m33">m33</a></span></code>
+<div class="block">The fourth element of the fourth row.</div>
+</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- ======== CONSTRUCTOR SUMMARY ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="constructor.summary">
+<!-- -->
+</a>
+<h3>Constructor Summary</h3>
+<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
+<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colOne" scope="col">Constructor and Description</th>
+</tr>
+<tr class="altColor">
+<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#Matrix4d--">Matrix4d</a></span>()</code>
+<div class="block">Constructs and initializes a Matrix4d to all zeros.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#Matrix4d-double:A-">Matrix4d</a></span>(double[]&nbsp;v)</code>
+<div class="block">Constructs and initializes a Matrix4d from the specified 16
+ element array.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#Matrix4d-double-double-double-double-double-double-double-double-double-double-double-double-double-double-double-double-">Matrix4d</a></span>(double&nbsp;m00,
+ double&nbsp;m01,
+ double&nbsp;m02,
+ double&nbsp;m03,
+ double&nbsp;m10,
+ double&nbsp;m11,
+ double&nbsp;m12,
+ double&nbsp;m13,
+ double&nbsp;m20,
+ double&nbsp;m21,
+ double&nbsp;m22,
+ double&nbsp;m23,
+ double&nbsp;m30,
+ double&nbsp;m31,
+ double&nbsp;m32,
+ double&nbsp;m33)</code>
+<div class="block">Constructs and initializes a Matrix4d from the specified 16 values.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#Matrix4d-org.jogamp.vecmath.Matrix3d-org.jogamp.vecmath.Vector3d-double-">Matrix4d</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a>&nbsp;m1,
+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1,
+ double&nbsp;s)</code>
+<div class="block">Constructs and initializes a Matrix4f from the rotation matrix,
+ translation, and scale values; the scale is applied only to the
+ rotational components of the matrix (upper 3x3) and not to the
+ translational components of the matrix.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#Matrix4d-org.jogamp.vecmath.Matrix3f-org.jogamp.vecmath.Vector3d-double-">Matrix4d</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a>&nbsp;m1,
+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1,
+ double&nbsp;s)</code>
+<div class="block">Constructs and initializes a Matrix4d from the rotation matrix,
+ translation, and scale values; the scale is applied only to the
+ rotational components of the matrix (upper 3x3) and not to the
+ translational components of the matrix.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#Matrix4d-org.jogamp.vecmath.Matrix4d-">Matrix4d</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1)</code>
+<div class="block">Constructs a new matrix with the same values as the
+ Matrix4d parameter.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#Matrix4d-org.jogamp.vecmath.Matrix4f-">Matrix4d</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4f.html" title="class in org.jogamp.vecmath">Matrix4f</a>&nbsp;m1)</code>
+<div class="block">Constructs a new matrix with the same values as the
+ Matrix4f parameter.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#Matrix4d-org.jogamp.vecmath.Quat4d-org.jogamp.vecmath.Vector3d-double-">Matrix4d</a></span>(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a>&nbsp;q1,
+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1,
+ double&nbsp;s)</code>
+<div class="block">Constructs and initializes a Matrix4d from the quaternion,
+ translation, and scale values; the scale is applied only to the
+ rotational components of the matrix (upper 3x3) and not to the
+ translational components.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#Matrix4d-org.jogamp.vecmath.Quat4f-org.jogamp.vecmath.Vector3d-double-">Matrix4d</a></span>(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1,
+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1,
+ double&nbsp;s)</code>
+<div class="block">Constructs and initializes a Matrix4d from the quaternion,
+ translation, and scale values; the scale is applied only to the
+ rotational components of the matrix (upper 3x3) and not to the
+ translational components.</div>
+</td>
+</tr>
+</table>
+</li>
+</ul>
+<!-- ========== METHOD SUMMARY =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="method.summary">
+<!-- -->
+</a>
+<h3>Method Summary</h3>
+<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
+<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd">&nbsp;</span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t6" class="tableTab"><span><a href="javascript:show(32);">Deprecated Methods</a></span><span class="tabEnd">&nbsp;</span></span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Method and Description</th>
+</tr>
+<tr id="i0" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#add-double-">add</a></span>(double&nbsp;scalar)</code>
+<div class="block">Adds a scalar to each component of this matrix.</div>
+</td>
+</tr>
+<tr id="i1" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#add-double-org.jogamp.vecmath.Matrix4d-">add</a></span>(double&nbsp;scalar,
+ <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1)</code>
+<div class="block">Adds a scalar to each component of the matrix m1 and places
+ the result into this.</div>
+</td>
+</tr>
+<tr id="i2" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#add-org.jogamp.vecmath.Matrix4d-">add</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1)</code>
+<div class="block">Sets the value of this matrix to sum of itself and matrix m1.</div>
+</td>
+</tr>
+<tr id="i3" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#add-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-">add</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1,
+ <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m2)</code>
+<div class="block">Sets the value of this matrix to the matrix sum of matrices m1 and m2.</div>
+</td>
+</tr>
+<tr id="i4" class="altColor">
+<td class="colFirst"><code>java.lang.Object</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#clone--">clone</a></span>()</code>
+<div class="block">Creates a new object of the same class as this object.</div>
+</td>
+</tr>
+<tr id="i5" class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#determinant--">determinant</a></span>()</code>
+<div class="block">Computes the determinant of this matrix.</div>
+</td>
+</tr>
+<tr id="i6" class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#epsilonEquals-org.jogamp.vecmath.Matrix4d-double-">epsilonEquals</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1,
+ double&nbsp;epsilon)</code>
+<div class="block">Returns true if the L-infinite distance between this matrix
+ and matrix m1 is less than or equal to the epsilon parameter,
+ otherwise returns false.</div>
+</td>
+</tr>
+<tr id="i7" class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#epsilonEquals-org.jogamp.vecmath.Matrix4d-float-">epsilonEquals</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1,
+ float&nbsp;epsilon)</code>
+<div class="block"><span class="deprecatedLabel">Deprecated.</span>&nbsp;
+<div class="block"><span class="deprecationComment">Use epsilonEquals(Matrix4d,double) instead</span></div>
+</div>
+</td>
+</tr>
+<tr id="i8" class="altColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#equals-org.jogamp.vecmath.Matrix4d-">equals</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1)</code>
+<div class="block">Returns true if all of the data members of Matrix4d m1 are
+ equal to the corresponding data members in this Matrix4d.</div>
+</td>
+</tr>
+<tr id="i9" class="rowColor">
+<td class="colFirst"><code>boolean</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#equals-java.lang.Object-">equals</a></span>(java.lang.Object&nbsp;t1)</code>
+<div class="block">Returns true if the Object t1 is of type Matrix4d and all of the
+ data members of t1 are equal to the corresponding data members in
+ this Matrix4d.</div>
+</td>
+</tr>
+<tr id="i10" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#get-org.jogamp.vecmath.Matrix3d-">get</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a>&nbsp;m1)</code>
+<div class="block">Performs an SVD normalization of this matrix in order to acquire
+ the normalized rotational component; the values are placed into
+ the Matrix3d parameter.</div>
+</td>
+</tr>
+<tr id="i11" class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#get-org.jogamp.vecmath.Matrix3d-org.jogamp.vecmath.Vector3d-">get</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a>&nbsp;m1,
+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1)</code>
+<div class="block">Performs an SVD normalization of this matrix to calculate
+ the rotation as a 3x3 matrix, the translation, and the scale.</div>
+</td>
+</tr>
+<tr id="i12" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#get-org.jogamp.vecmath.Matrix3f-">get</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a>&nbsp;m1)</code>
+<div class="block">Performs an SVD normalization of this matrix in order to acquire
+ the normalized rotational component; the values are placed into
+ the Matrix3f parameter.</div>
+</td>
+</tr>
+<tr id="i13" class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#get-org.jogamp.vecmath.Matrix3f-org.jogamp.vecmath.Vector3d-">get</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a>&nbsp;m1,
+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1)</code>
+<div class="block">Performs an SVD normalization of this matrix to calculate
+ the rotation as a 3x3 matrix, the translation, and the scale.</div>
+</td>
+</tr>
+<tr id="i14" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#get-org.jogamp.vecmath.Quat4d-">get</a></span>(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a>&nbsp;q1)</code>
+<div class="block">Performs an SVD normalization of q1 matrix in order to acquire
+ the normalized rotational component; the values are placed into
+ the Quat4d parameter.</div>
+</td>
+</tr>
+<tr id="i15" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#get-org.jogamp.vecmath.Quat4f-">get</a></span>(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Performs an SVD normalization of this matrix in order to acquire
+ the normalized rotational component; the values are placed into
+ the Quat4f parameter.</div>
+</td>
+</tr>
+<tr id="i16" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#get-org.jogamp.vecmath.Vector3d-">get</a></span>(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;trans)</code>
+<div class="block">Retrieves the translational components of this matrix.</div>
+</td>
+</tr>
+<tr id="i17" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getColumn-int-double:A-">getColumn</a></span>(int&nbsp;column,
+ double[]&nbsp;v)</code>
+<div class="block">Copies the matrix values in the specified column into the array
+ parameter.</div>
+</td>
+</tr>
+<tr id="i18" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getColumn-int-org.jogamp.vecmath.Vector4d-">getColumn</a></span>(int&nbsp;column,
+ <a href="../../../org/jogamp/vecmath/Vector4d.html" title="class in org.jogamp.vecmath">Vector4d</a>&nbsp;v)</code>
+<div class="block">Copies the matrix values in the specified column into the vector
+ parameter.</div>
+</td>
+</tr>
+<tr id="i19" class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getElement-int-int-">getElement</a></span>(int&nbsp;row,
+ int&nbsp;column)</code>
+<div class="block">Retrieves the value at the specified row and column of this matrix.</div>
+</td>
+</tr>
+<tr id="i20" class="altColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM00--">getM00</a></span>()</code>
+<div class="block">Get the first matrix element in the first row.</div>
+</td>
+</tr>
+<tr id="i21" class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM01--">getM01</a></span>()</code>
+<div class="block">Get the second matrix element in the first row.</div>
+</td>
+</tr>
+<tr id="i22" class="altColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM02--">getM02</a></span>()</code>
+<div class="block">Get the third matrix element in the first row.</div>
+</td>
+</tr>
+<tr id="i23" class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM03--">getM03</a></span>()</code>
+<div class="block">Get the fourth element of the first row.</div>
+</td>
+</tr>
+<tr id="i24" class="altColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM10--">getM10</a></span>()</code>
+<div class="block">Get first matrix element in the second row.</div>
+</td>
+</tr>
+<tr id="i25" class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM11--">getM11</a></span>()</code>
+<div class="block">Get second matrix element in the second row.</div>
+</td>
+</tr>
+<tr id="i26" class="altColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM12--">getM12</a></span>()</code>
+<div class="block">Get the third matrix element in the second row.</div>
+</td>
+</tr>
+<tr id="i27" class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM13--">getM13</a></span>()</code>
+<div class="block">Get the fourth element of the second row.</div>
+</td>
+</tr>
+<tr id="i28" class="altColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM20--">getM20</a></span>()</code>
+<div class="block">Get the first matrix element in the third row.</div>
+</td>
+</tr>
+<tr id="i29" class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM21--">getM21</a></span>()</code>
+<div class="block">Get the second matrix element in the third row.</div>
+</td>
+</tr>
+<tr id="i30" class="altColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM22--">getM22</a></span>()</code>
+<div class="block">Get the third matrix element in the third row.</div>
+</td>
+</tr>
+<tr id="i31" class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM23--">getM23</a></span>()</code>
+<div class="block">Get the fourth element of the third row.</div>
+</td>
+</tr>
+<tr id="i32" class="altColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM30--">getM30</a></span>()</code>
+<div class="block">Get the first element of the fourth row.</div>
+</td>
+</tr>
+<tr id="i33" class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM31--">getM31</a></span>()</code>
+<div class="block">Get the second element of the fourth row.</div>
+</td>
+</tr>
+<tr id="i34" class="altColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM32--">getM32</a></span>()</code>
+<div class="block">Get the third element of the fourth row.</div>
+</td>
+</tr>
+<tr id="i35" class="rowColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM33--">getM33</a></span>()</code>
+<div class="block">Get the fourth element of the fourth row.</div>
+</td>
+</tr>
+<tr id="i36" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getRotationScale-org.jogamp.vecmath.Matrix3d-">getRotationScale</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a>&nbsp;m1)</code>
+<div class="block">Gets the upper 3x3 values of this matrix and places them into
+ the matrix m1.</div>
+</td>
+</tr>
+<tr id="i37" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getRotationScale-org.jogamp.vecmath.Matrix3f-">getRotationScale</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a>&nbsp;m1)</code>
+<div class="block">Gets the upper 3x3 values of this matrix and places them into
+ the matrix m1.</div>
+</td>
+</tr>
+<tr id="i38" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getRow-int-double:A-">getRow</a></span>(int&nbsp;row,
+ double[]&nbsp;v)</code>
+<div class="block">Copies the matrix values in the specified row into the array parameter.</div>
+</td>
+</tr>
+<tr id="i39" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getRow-int-org.jogamp.vecmath.Vector4d-">getRow</a></span>(int&nbsp;row,
+ <a href="../../../org/jogamp/vecmath/Vector4d.html" title="class in org.jogamp.vecmath">Vector4d</a>&nbsp;v)</code>
+<div class="block">Copies the matrix values in the specified row into the vector parameter.</div>
+</td>
+</tr>
+<tr id="i40" class="altColor">
+<td class="colFirst"><code>double</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getScale--">getScale</a></span>()</code>
+<div class="block">Performs an SVD normalization of this matrix to calculate
+ and return the uniform scale factor.</div>
+</td>
+</tr>
+<tr id="i41" class="rowColor">
+<td class="colFirst"><code>int</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#hashCode--">hashCode</a></span>()</code>
+<div class="block">Returns a hash code value based on the data values in this
+ object.</div>
+</td>
+</tr>
+<tr id="i42" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#invert--">invert</a></span>()</code>
+<div class="block">Inverts this matrix in place.</div>
+</td>
+</tr>
+<tr id="i43" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#invert-org.jogamp.vecmath.Matrix4d-">invert</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1)</code>
+<div class="block">Sets the value of this matrix to the matrix inverse
+ of the passed (user declared) matrix m1.</div>
+</td>
+</tr>
+<tr id="i44" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#mul-double-">mul</a></span>(double&nbsp;scalar)</code>
+<div class="block">Multiplies each element of this matrix by a scalar.</div>
+</td>
+</tr>
+<tr id="i45" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#mul-double-org.jogamp.vecmath.Matrix4d-">mul</a></span>(double&nbsp;scalar,
+ <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1)</code>
+<div class="block">Multiplies each element of matrix m1 by a scalar and places
+ the result into this.</div>
+</td>
+</tr>
+<tr id="i46" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#mul-org.jogamp.vecmath.Matrix4d-">mul</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1)</code>
+<div class="block">Sets the value of this matrix to the result of multiplying itself
+ with matrix m1.</div>
+</td>
+</tr>
+<tr id="i47" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#mul-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-">mul</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1,
+ <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m2)</code>
+<div class="block">Sets the value of this matrix to the result of multiplying
+ the two argument matrices together.</div>
+</td>
+</tr>
+<tr id="i48" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#mulTransposeBoth-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-">mulTransposeBoth</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1,
+ <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m2)</code>
+<div class="block">Multiplies the transpose of matrix m1 times the transpose of matrix
+ m2, and places the result into this.</div>
+</td>
+</tr>
+<tr id="i49" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#mulTransposeLeft-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-">mulTransposeLeft</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1,
+ <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m2)</code>
+<div class="block">Multiplies the transpose of matrix m1 times matrix m2, and
+ places the result into this.</div>
+</td>
+</tr>
+<tr id="i50" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#mulTransposeRight-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-">mulTransposeRight</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1,
+ <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m2)</code>
+<div class="block">Multiplies matrix m1 times the transpose of matrix m2, and
+ places the result into this.</div>
+</td>
+</tr>
+<tr id="i51" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#negate--">negate</a></span>()</code>
+<div class="block">Negates the value of this matrix: this = -this.</div>
+</td>
+</tr>
+<tr id="i52" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#negate-org.jogamp.vecmath.Matrix4d-">negate</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1)</code>
+<div class="block">Sets the value of this matrix equal to the negation of
+ of the Matrix4d parameter.</div>
+</td>
+</tr>
+<tr id="i53" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#rotX-double-">rotX</a></span>(double&nbsp;angle)</code>
+<div class="block">Sets the value of this matrix to a counter-clockwise rotation
+ about the x axis.</div>
+</td>
+</tr>
+<tr id="i54" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#rotY-double-">rotY</a></span>(double&nbsp;angle)</code>
+<div class="block">Sets the value of this matrix to a counter-clockwise rotation
+ about the y axis.</div>
+</td>
+</tr>
+<tr id="i55" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#rotZ-double-">rotZ</a></span>(double&nbsp;angle)</code>
+<div class="block">Sets the value of this matrix to a counter-clockwise rotation
+ about the z axis.</div>
+</td>
+</tr>
+<tr id="i56" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.AxisAngle4d-">set</a></span>(<a href="../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a1)</code>
+<div class="block">Sets the value of this matrix to the matrix conversion of the
+ double precision axis and angle argument.</div>
+</td>
+</tr>
+<tr id="i57" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.AxisAngle4f-">set</a></span>(<a href="../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a>&nbsp;a1)</code>
+<div class="block">Sets the value of this matrix to the matrix conversion of the
+ single precision axis and angle argument.</div>
+</td>
+</tr>
+<tr id="i58" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-double-">set</a></span>(double&nbsp;scale)</code>
+<div class="block">Sets the value of this matrix to a scale matrix with the
+ passed scale amount.</div>
+</td>
+</tr>
+<tr id="i59" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-double:A-">set</a></span>(double[]&nbsp;m)</code>
+<div class="block">Sets the values in this Matrix4d equal to the row-major
+ array parameter (ie, the first four elements of the
+ array will be copied into the first row of this matrix, etc.).</div>
+</td>
+</tr>
+<tr id="i60" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-double-org.jogamp.vecmath.Vector3d-">set</a></span>(double&nbsp;scale,
+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;v1)</code>
+<div class="block">Sets the value of this transform to a scale and translation matrix;
+ the scale is not applied to the translation and all of the matrix
+ values are modified.</div>
+</td>
+</tr>
+<tr id="i61" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Matrix3d-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a>&nbsp;m1)</code>
+<div class="block">Sets the rotational component (upper 3x3) of this matrix to the
+ matrix values in the double precision Matrix3d argument; the other
+ elements of this matrix are initialized as if this were an identity
+ matrix (i.e., affine matrix with no translational component).</div>
+</td>
+</tr>
+<tr id="i62" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Matrix3d-org.jogamp.vecmath.Vector3d-double-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a>&nbsp;m1,
+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1,
+ double&nbsp;scale)</code>
+<div class="block">Sets the value of this matrix from the rotation expressed by
+ the rotation matrix m1, the translation t1, and the scale factor.</div>
+</td>
+</tr>
+<tr id="i63" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Matrix3f-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a>&nbsp;m1)</code>
+<div class="block">Sets the rotational component (upper 3x3) of this matrix to the
+ matrix values in the single precision Matrix3f argument; the other
+ elements of this matrix are initialized as if this were an identity
+ matrix (i.e., affine matrix with no translational component).</div>
+</td>
+</tr>
+<tr id="i64" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Matrix3f-org.jogamp.vecmath.Vector3f-float-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a>&nbsp;m1,
+ <a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a>&nbsp;t1,
+ float&nbsp;scale)</code>
+<div class="block">Sets the value of this matrix from the rotation expressed by
+ the rotation matrix m1, the translation t1, and the scale factor.</div>
+</td>
+</tr>
+<tr id="i65" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Matrix4d-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1)</code>
+<div class="block">Sets the value of this matrix to a copy of the
+ passed matrix m1.</div>
+</td>
+</tr>
+<tr id="i66" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Matrix4f-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4f.html" title="class in org.jogamp.vecmath">Matrix4f</a>&nbsp;m1)</code>
+<div class="block">Sets the value of this matrix to a copy of the
+ passed matrix m1.</div>
+</td>
+</tr>
+<tr id="i67" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Quat4d-">set</a></span>(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a>&nbsp;q1)</code>
+<div class="block">Sets the value of this matrix to the matrix conversion of the
+ (double precision) quaternion argument.</div>
+</td>
+</tr>
+<tr id="i68" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Quat4d-org.jogamp.vecmath.Vector3d-double-">set</a></span>(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a>&nbsp;q1,
+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1,
+ double&nbsp;s)</code>
+<div class="block">Sets the value of this matrix from the rotation expressed
+ by the quaternion q1, the translation t1, and the scale s.</div>
+</td>
+</tr>
+<tr id="i69" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Quat4f-">set</a></span>(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Sets the value of this matrix to the matrix conversion of the
+ single precision quaternion argument.</div>
+</td>
+</tr>
+<tr id="i70" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Quat4f-org.jogamp.vecmath.Vector3d-double-">set</a></span>(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1,
+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1,
+ double&nbsp;s)</code>
+<div class="block">Sets the value of this matrix from the rotation expressed
+ by the quaternion q1, the translation t1, and the scale s.</div>
+</td>
+</tr>
+<tr id="i71" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Quat4f-org.jogamp.vecmath.Vector3f-float-">set</a></span>(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1,
+ <a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a>&nbsp;t1,
+ float&nbsp;s)</code>
+<div class="block">Sets the value of this matrix from the rotation expressed
+ by the quaternion q1, the translation t1, and the scale s.</div>
+</td>
+</tr>
+<tr id="i72" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Vector3d-">set</a></span>(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;v1)</code>
+<div class="block">Sets the value of this matrix to a translate matrix by the
+ passed translation value.</div>
+</td>
+</tr>
+<tr id="i73" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Vector3d-double-">set</a></span>(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;v1,
+ double&nbsp;scale)</code>
+<div class="block">Sets the value of this transform to a scale and translation matrix;
+ the translation is scaled by the scale factor and all of the matrix
+ values are modified.</div>
+</td>
+</tr>
+<tr id="i74" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setColumn-int-double:A-">setColumn</a></span>(int&nbsp;column,
+ double[]&nbsp;v)</code>
+<div class="block">Sets the specified column of this matrix4d to the four values provided.</div>
+</td>
+</tr>
+<tr id="i75" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setColumn-int-double-double-double-double-">setColumn</a></span>(int&nbsp;column,
+ double&nbsp;x,
+ double&nbsp;y,
+ double&nbsp;z,
+ double&nbsp;w)</code>
+<div class="block">Sets the specified column of this matrix4d to the four values provided.</div>
+</td>
+</tr>
+<tr id="i76" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setColumn-int-org.jogamp.vecmath.Vector4d-">setColumn</a></span>(int&nbsp;column,
+ <a href="../../../org/jogamp/vecmath/Vector4d.html" title="class in org.jogamp.vecmath">Vector4d</a>&nbsp;v)</code>
+<div class="block">Sets the specified column of this matrix4d to the vector provided.</div>
+</td>
+</tr>
+<tr id="i77" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setElement-int-int-double-">setElement</a></span>(int&nbsp;row,
+ int&nbsp;column,
+ double&nbsp;value)</code>
+<div class="block">Sets the specified element of this matrix4f to the value provided.</div>
+</td>
+</tr>
+<tr id="i78" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setIdentity--">setIdentity</a></span>()</code>
+<div class="block">Sets this Matrix4d to identity.</div>
+</td>
+</tr>
+<tr id="i79" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM00-double-">setM00</a></span>(double&nbsp;m00)</code>
+<div class="block">Set the first matrix element in the first row.</div>
+</td>
+</tr>
+<tr id="i80" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM01-double-">setM01</a></span>(double&nbsp;m01)</code>
+<div class="block">Set the second matrix element in the first row.</div>
+</td>
+</tr>
+<tr id="i81" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM02-double-">setM02</a></span>(double&nbsp;m02)</code>
+<div class="block">Set the third matrix element in the first row.</div>
+</td>
+</tr>
+<tr id="i82" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM03-double-">setM03</a></span>(double&nbsp;m03)</code>
+<div class="block">Set the fourth element of the first row.</div>
+</td>
+</tr>
+<tr id="i83" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM10-double-">setM10</a></span>(double&nbsp;m10)</code>
+<div class="block">Set first matrix element in the second row.</div>
+</td>
+</tr>
+<tr id="i84" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM11-double-">setM11</a></span>(double&nbsp;m11)</code>
+<div class="block">Set the second matrix element in the second row.</div>
+</td>
+</tr>
+<tr id="i85" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM12-double-">setM12</a></span>(double&nbsp;m12)</code>
+<div class="block">Set the third matrix element in the second row.</div>
+</td>
+</tr>
+<tr id="i86" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM13-double-">setM13</a></span>(double&nbsp;m13)</code>
+<div class="block">Set the fourth element of the second row.</div>
+</td>
+</tr>
+<tr id="i87" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM20-double-">setM20</a></span>(double&nbsp;m20)</code>
+<div class="block">Set the first matrix element in the third row.</div>
+</td>
+</tr>
+<tr id="i88" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM21-double-">setM21</a></span>(double&nbsp;m21)</code>
+<div class="block">Set the second matrix element in the third row.</div>
+</td>
+</tr>
+<tr id="i89" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM22-double-">setM22</a></span>(double&nbsp;m22)</code>
+<div class="block">Set the third matrix element in the third row.</div>
+</td>
+</tr>
+<tr id="i90" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM23-double-">setM23</a></span>(double&nbsp;m23)</code>
+<div class="block">Set the fourth element of the third row.</div>
+</td>
+</tr>
+<tr id="i91" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM30-double-">setM30</a></span>(double&nbsp;m30)</code>
+<div class="block">Set the first element of the fourth row.</div>
+</td>
+</tr>
+<tr id="i92" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM31-double-">setM31</a></span>(double&nbsp;m31)</code>
+<div class="block">Set the second element of the fourth row.</div>
+</td>
+</tr>
+<tr id="i93" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM32-double-">setM32</a></span>(double&nbsp;m32)</code>
+<div class="block">Set the third element of the fourth row.</div>
+</td>
+</tr>
+<tr id="i94" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM33-double-">setM33</a></span>(double&nbsp;m33)</code>
+<div class="block">Set the fourth element of the fourth row.</div>
+</td>
+</tr>
+<tr id="i95" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRotation-org.jogamp.vecmath.AxisAngle4d-">setRotation</a></span>(<a href="../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a1)</code>
+<div class="block">Sets the rotational component (upper 3x3) of this matrix to the
+ matrix equivalent values of the axis-angle argument; the other
+ elements of this matrix are unchanged; a singular value
+ decomposition is performed on this object's upper 3x3 matrix to
+ factor out the scale, then this object's upper 3x3 matrix components
+ are replaced by the matrix equivalent of the axis-angle,
+ and then the scale is reapplied to the rotational components.</div>
+</td>
+</tr>
+<tr id="i96" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRotation-org.jogamp.vecmath.Matrix3d-">setRotation</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a>&nbsp;m1)</code>
+<div class="block">Sets the rotational component (upper 3x3) of this matrix to the
+ matrix values in the double precision Matrix3d argument; the other
+ elements of this matrix are unchanged; a singular value
+ decomposition is performed on this object's upper 3x3 matrix to
+ factor out the scale, then this object's upper 3x3 matrix components
+ are replaced by the passed rotation components,
+ and then the scale is reapplied to the rotational components.</div>
+</td>
+</tr>
+<tr id="i97" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRotation-org.jogamp.vecmath.Matrix3f-">setRotation</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a>&nbsp;m1)</code>
+<div class="block">Sets the rotational component (upper 3x3) of this matrix to the
+ matrix values in the single precision Matrix3f argument; the other
+ elements of this matrix are unchanged; a singular value
+ decomposition is performed on this object's upper 3x3 matrix to
+ factor out the scale, then this object's upper 3x3 matrix components
+ are replaced by the passed rotation components,
+ and then the scale is reapplied to the rotational components.</div>
+</td>
+</tr>
+<tr id="i98" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRotation-org.jogamp.vecmath.Quat4d-">setRotation</a></span>(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a>&nbsp;q1)</code>
+<div class="block">Sets the rotational component (upper 3x3) of this matrix to the
+ matrix equivalent values of the quaternion argument; the other
+ elements of this matrix are unchanged; a singular value
+ decomposition is performed on this object's upper 3x3 matrix to
+ factor out the scale, then this object's upper 3x3 matrix components
+ are replaced by the matrix equivalent of the quaternion,
+ and then the scale is reapplied to the rotational components.</div>
+</td>
+</tr>
+<tr id="i99" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRotation-org.jogamp.vecmath.Quat4f-">setRotation</a></span>(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Sets the rotational component (upper 3x3) of this matrix to the
+ matrix equivalent values of the quaternion argument; the other
+ elements of this matrix are unchanged; a singular value
+ decomposition is performed on this object's upper 3x3 matrix to
+ factor out the scale, then this object's upper 3x3 matrix components
+ are replaced by the matrix equivalent of the quaternion,
+ and then the scale is reapplied to the rotational components.</div>
+</td>
+</tr>
+<tr id="i100" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRotationScale-org.jogamp.vecmath.Matrix3d-">setRotationScale</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a>&nbsp;m1)</code>
+<div class="block">Replaces the upper 3x3 matrix values of this matrix with the
+ values in the matrix m1.</div>
+</td>
+</tr>
+<tr id="i101" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRotationScale-org.jogamp.vecmath.Matrix3f-">setRotationScale</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a>&nbsp;m1)</code>
+<div class="block">Replaces the upper 3x3 matrix values of this matrix with the
+ values in the matrix m1.</div>
+</td>
+</tr>
+<tr id="i102" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRow-int-double:A-">setRow</a></span>(int&nbsp;row,
+ double[]&nbsp;v)</code>
+<div class="block">Sets the specified row of this matrix4d to the four values provided.</div>
+</td>
+</tr>
+<tr id="i103" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRow-int-double-double-double-double-">setRow</a></span>(int&nbsp;row,
+ double&nbsp;x,
+ double&nbsp;y,
+ double&nbsp;z,
+ double&nbsp;w)</code>
+<div class="block">Sets the specified row of this matrix4d to the four values provided.</div>
+</td>
+</tr>
+<tr id="i104" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRow-int-org.jogamp.vecmath.Vector4d-">setRow</a></span>(int&nbsp;row,
+ <a href="../../../org/jogamp/vecmath/Vector4d.html" title="class in org.jogamp.vecmath">Vector4d</a>&nbsp;v)</code>
+<div class="block">Sets the specified row of this matrix4d to the Vector provided.</div>
+</td>
+</tr>
+<tr id="i105" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setScale-double-">setScale</a></span>(double&nbsp;scale)</code>
+<div class="block">Sets the scale component of the current matrix by factoring
+ out the current scale (by doing an SVD) from the rotational
+ component and multiplying by the new scale.</div>
+</td>
+</tr>
+<tr id="i106" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setTranslation-org.jogamp.vecmath.Vector3d-">setTranslation</a></span>(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;trans)</code>
+<div class="block">Modifies the translational components of this matrix to the values
+ of the Vector3d argument; the other values of this matrix are not
+ modified.</div>
+</td>
+</tr>
+<tr id="i107" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setZero--">setZero</a></span>()</code>
+<div class="block">Sets this matrix to all zeros.</div>
+</td>
+</tr>
+<tr id="i108" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#sub-org.jogamp.vecmath.Matrix4d-">sub</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1)</code>
+<div class="block">Sets the value of this matrix to the matrix difference of itself
+ and matrix m1 (this = this - m1).</div>
+</td>
+</tr>
+<tr id="i109" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#sub-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-">sub</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1,
+ <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m2)</code>
+<div class="block">Sets the value of this matrix to the matrix difference
+ of matrices m1 and m2.</div>
+</td>
+</tr>
+<tr id="i110" class="altColor">
+<td class="colFirst"><code>java.lang.String</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#toString--">toString</a></span>()</code>
+<div class="block">Returns a string that contains the values of this Matrix4d.</div>
+</td>
+</tr>
+<tr id="i111" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Point3d-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Point3d.html" title="class in org.jogamp.vecmath">Point3d</a>&nbsp;point)</code>
+<div class="block">Transforms the point parameter with this Matrix4d and
+ places the result back into point.</div>
+</td>
+</tr>
+<tr id="i112" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Point3d-org.jogamp.vecmath.Point3d-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Point3d.html" title="class in org.jogamp.vecmath">Point3d</a>&nbsp;point,
+ <a href="../../../org/jogamp/vecmath/Point3d.html" title="class in org.jogamp.vecmath">Point3d</a>&nbsp;pointOut)</code>
+<div class="block">Transforms the point parameter with this Matrix4d and
+ places the result into pointOut.</div>
+</td>
+</tr>
+<tr id="i113" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Point3f-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Point3f.html" title="class in org.jogamp.vecmath">Point3f</a>&nbsp;point)</code>
+<div class="block">Transforms the point parameter with this Matrix4d and
+ places the result back into point.</div>
+</td>
+</tr>
+<tr id="i114" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Point3f-org.jogamp.vecmath.Point3f-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Point3f.html" title="class in org.jogamp.vecmath">Point3f</a>&nbsp;point,
+ <a href="../../../org/jogamp/vecmath/Point3f.html" title="class in org.jogamp.vecmath">Point3f</a>&nbsp;pointOut)</code>
+<div class="block">Transforms the point parameter with this Matrix4d and
+ places the result into pointOut.</div>
+</td>
+</tr>
+<tr id="i115" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Tuple4d-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Tuple4d.html" title="class in org.jogamp.vecmath">Tuple4d</a>&nbsp;vec)</code>
+<div class="block">Transform the vector vec using this Matrix4d and place the
+ result back into vec.</div>
+</td>
+</tr>
+<tr id="i116" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Tuple4d-org.jogamp.vecmath.Tuple4d-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Tuple4d.html" title="class in org.jogamp.vecmath">Tuple4d</a>&nbsp;vec,
+ <a href="../../../org/jogamp/vecmath/Tuple4d.html" title="class in org.jogamp.vecmath">Tuple4d</a>&nbsp;vecOut)</code>
+<div class="block">Transform the vector vec using this Matrix4d and place the
+ result into vecOut.</div>
+</td>
+</tr>
+<tr id="i117" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Tuple4f-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Tuple4f.html" title="class in org.jogamp.vecmath">Tuple4f</a>&nbsp;vec)</code>
+<div class="block">Transform the vector vec using this Transform and place the
+ result back into vec.</div>
+</td>
+</tr>
+<tr id="i118" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Tuple4f-org.jogamp.vecmath.Tuple4f-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Tuple4f.html" title="class in org.jogamp.vecmath">Tuple4f</a>&nbsp;vec,
+ <a href="../../../org/jogamp/vecmath/Tuple4f.html" title="class in org.jogamp.vecmath">Tuple4f</a>&nbsp;vecOut)</code>
+<div class="block">Transform the vector vec using this Matrix4d and place the
+ result into vecOut.</div>
+</td>
+</tr>
+<tr id="i119" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Vector3d-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;normal)</code>
+<div class="block">Transforms the normal parameter by this transform and places the value
+ back into normal.</div>
+</td>
+</tr>
+<tr id="i120" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Vector3d-org.jogamp.vecmath.Vector3d-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;normal,
+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;normalOut)</code>
+<div class="block">Transforms the normal parameter by this Matrix4d and places the value
+ into normalOut.</div>
+</td>
+</tr>
+<tr id="i121" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Vector3f-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a>&nbsp;normal)</code>
+<div class="block">Transforms the normal parameter by this transform and places the value
+ back into normal.</div>
+</td>
+</tr>
+<tr id="i122" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Vector3f-org.jogamp.vecmath.Vector3f-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a>&nbsp;normal,
+ <a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a>&nbsp;normalOut)</code>
+<div class="block">Transforms the normal parameter by this Matrix4d and places the value
+ into normalOut.</div>
+</td>
+</tr>
+<tr id="i123" class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transpose--">transpose</a></span>()</code>
+<div class="block">Sets the value of this matrix to its transpose.</div>
+</td>
+</tr>
+<tr id="i124" class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transpose-org.jogamp.vecmath.Matrix4d-">transpose</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1)</code>
+<div class="block">Sets the value of this matrix to the transpose of the argument matrix</div>
+</td>
+</tr>
+</table>
+<ul class="blockList">
+<li class="blockList"><a name="methods.inherited.from.class.java.lang.Object">
+<!-- -->
+</a>
+<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
+<code>getClass, notify, notifyAll, wait, wait, wait</code></li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+<div class="details">
+<ul class="blockList">
+<li class="blockList">
+<!-- ============ FIELD DETAIL =========== -->
+<ul class="blockList">
+<li class="blockList"><a name="field.detail">
+<!-- -->
+</a>
+<h3>Field Detail</h3>
+<a name="m00">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>m00</h4>
+<pre>public&nbsp;double m00</pre>
+<div class="block">The first element of the first row.</div>
+</li>
+</ul>
+<a name="m01">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>m01</h4>
+<pre>public&nbsp;double m01</pre>
+<div class="block">The second element of the first row.</div>
+</li>
+</ul>
+<a name="m02">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>m02</h4>
+<pre>public&nbsp;double m02</pre>
+<div class="block">The third element of the first row.</div>
+</li>
+</ul>
+<a name="m03">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>m03</h4>
+<pre>public&nbsp;double m03</pre>
+<div class="block">The fourth element of the first row.</div>
+</li>
+</ul>
+<a name="m10">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>m10</h4>
+<pre>public&nbsp;double m10</pre>
+<div class="block">The first element of the second row.</div>
+</li>
+</ul>
+<a name="m11">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>m11</h4>
+<pre>public&nbsp;double m11</pre>
+<div class="block">The second element of the second row.</div>
+</li>
+</ul>
+<a name="m12">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>m12</h4>
+<pre>public&nbsp;double m12</pre>
+<div class="block">The third element of the second row.</div>
+</li>
+</ul>
+<a name="m13">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>m13</h4>
+<pre>public&nbsp;double m13</pre>
+<div class="block">The fourth element of the second row.</div>
+</li>
+</ul>
+<a name="m20">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>m20</h4>
+<pre>public&nbsp;double m20</pre>
+<div class="block">The first element of the third row.</div>
+</li>
+</ul>
+<a name="m21">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>m21</h4>
+<pre>public&nbsp;double m21</pre>
+<div class="block">The second element of the third row.</div>
+</li>
+</ul>
+<a name="m22">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>m22</h4>
+<pre>public&nbsp;double m22</pre>
+<div class="block">The third element of the third row.</div>
+</li>
+</ul>
+<a name="m23">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>m23</h4>
+<pre>public&nbsp;double m23</pre>
+<div class="block">The fourth element of the third row.</div>
+</li>
+</ul>
+<a name="m30">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>m30</h4>
+<pre>public&nbsp;double m30</pre>
+<div class="block">The first element of the fourth row.</div>
+</li>
+</ul>
+<a name="m31">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>m31</h4>
+<pre>public&nbsp;double m31</pre>
+<div class="block">The second element of the fourth row.</div>
+</li>
+</ul>
+<a name="m32">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>m32</h4>
+<pre>public&nbsp;double m32</pre>
+<div class="block">The third element of the fourth row.</div>
+</li>
+</ul>
+<a name="m33">
+<!-- -->
+</a>
+<ul class="blockListLast">
+<li class="blockList">
+<h4>m33</h4>
+<pre>public&nbsp;double m33</pre>
+<div class="block">The fourth element of the fourth row.</div>
+</li>
+</ul>
+</li>
+</ul>
+<!-- ========= CONSTRUCTOR DETAIL ======== -->
+<ul class="blockList">
+<li class="blockList"><a name="constructor.detail">
+<!-- -->
+</a>
+<h3>Constructor Detail</h3>
+<a name="Matrix4d-double-double-double-double-double-double-double-double-double-double-double-double-double-double-double-double-">
+<!-- -->
+</a>
+<ul class="blockList">
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+<h4>Matrix4d</h4>
+<pre>public&nbsp;Matrix4d(double&nbsp;m00,
+ double&nbsp;m01,
+ double&nbsp;m02,
+ double&nbsp;m03,
+ double&nbsp;m10,
+ double&nbsp;m11,
+ double&nbsp;m12,
+ double&nbsp;m13,
+ double&nbsp;m20,
+ double&nbsp;m21,
+ double&nbsp;m22,
+ double&nbsp;m23,
+ double&nbsp;m30,
+ double&nbsp;m31,
+ double&nbsp;m32,
+ double&nbsp;m33)</pre>
+<div class="block">Constructs and initializes a Matrix4d from the specified 16 values.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m00</code> - the [0][0] element</dd>
+<dd><code>m01</code> - the [0][1] element</dd>
+<dd><code>m02</code> - the [0][2] element</dd>
+<dd><code>m03</code> - the [0][3] element</dd>
+<dd><code>m10</code> - the [1][0] element</dd>
+<dd><code>m11</code> - the [1][1] element</dd>
+<dd><code>m12</code> - the [1][2] element</dd>
+<dd><code>m13</code> - the [1][3] element</dd>
+<dd><code>m20</code> - the [2][0] element</dd>
+<dd><code>m21</code> - the [2][1] element</dd>
+<dd><code>m22</code> - the [2][2] element</dd>
+<dd><code>m23</code> - the [2][3] element</dd>
+<dd><code>m30</code> - the [3][0] element</dd>
+<dd><code>m31</code> - the [3][1] element</dd>
+<dd><code>m32</code> - the [3][2] element</dd>
+<dd><code>m33</code> - the [3][3] element</dd>
+</dl>
+</li>
+</ul>
+<a name="Matrix4d-double:A-">
+<!-- -->
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+<ul class="blockList">
+<li class="blockList">
+<h4>Matrix4d</h4>
+<pre>public&nbsp;Matrix4d(double[]&nbsp;v)</pre>
+<div class="block">Constructs and initializes a Matrix4d from the specified 16
+ element array. this.m00 =v[0], this.m01=v[1], etc.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>v</code> - the array of length 16 containing in order</dd>
+</dl>
+</li>
+</ul>
+<a name="Matrix4d-org.jogamp.vecmath.Quat4d-org.jogamp.vecmath.Vector3d-double-">
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+<h4>Matrix4d</h4>
+<pre>public&nbsp;Matrix4d(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a>&nbsp;q1,
+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1,
+ double&nbsp;s)</pre>
+<div class="block">Constructs and initializes a Matrix4d from the quaternion,
+ translation, and scale values; the scale is applied only to the
+ rotational components of the matrix (upper 3x3) and not to the
+ translational components.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>q1</code> - the quaternion value representing the rotational component</dd>
+<dd><code>t1</code> - the translational component of the matrix</dd>
+<dd><code>s</code> - the scale value applied to the rotational components</dd>
+</dl>
+</li>
+</ul>
+<a name="Matrix4d-org.jogamp.vecmath.Quat4f-org.jogamp.vecmath.Vector3d-double-">
+<!-- -->
+</a>
+<ul class="blockList">
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+<h4>Matrix4d</h4>
+<pre>public&nbsp;Matrix4d(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1,
+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1,
+ double&nbsp;s)</pre>
+<div class="block">Constructs and initializes a Matrix4d from the quaternion,
+ translation, and scale values; the scale is applied only to the
+ rotational components of the matrix (upper 3x3) and not to the
+ translational components.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>q1</code> - the quaternion value representing the rotational component</dd>
+<dd><code>t1</code> - the translational component of the matrix</dd>
+<dd><code>s</code> - the scale value applied to the rotational components</dd>
+</dl>
+</li>
+</ul>
+<a name="Matrix4d-org.jogamp.vecmath.Matrix4d-">
+<!-- -->
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+<ul class="blockList">
+<li class="blockList">
+<h4>Matrix4d</h4>
+<pre>public&nbsp;Matrix4d(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1)</pre>
+<div class="block">Constructs a new matrix with the same values as the
+ Matrix4d parameter.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the source matrix</dd>
+</dl>
+</li>
+</ul>
+<a name="Matrix4d-org.jogamp.vecmath.Matrix4f-">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>Matrix4d</h4>
+<pre>public&nbsp;Matrix4d(<a href="../../../org/jogamp/vecmath/Matrix4f.html" title="class in org.jogamp.vecmath">Matrix4f</a>&nbsp;m1)</pre>
+<div class="block">Constructs a new matrix with the same values as the
+ Matrix4f parameter.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the source matrix</dd>
+</dl>
+</li>
+</ul>
+<a name="Matrix4d-org.jogamp.vecmath.Matrix3f-org.jogamp.vecmath.Vector3d-double-">
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+<h4>Matrix4d</h4>
+<pre>public&nbsp;Matrix4d(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a>&nbsp;m1,
+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1,
+ double&nbsp;s)</pre>
+<div class="block">Constructs and initializes a Matrix4d from the rotation matrix,
+ translation, and scale values; the scale is applied only to the
+ rotational components of the matrix (upper 3x3) and not to the
+ translational components of the matrix.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the rotation matrix representing the rotational components</dd>
+<dd><code>t1</code> - the translational components of the matrix</dd>
+<dd><code>s</code> - the scale value applied to the rotational components</dd>
+</dl>
+</li>
+</ul>
+<a name="Matrix4d-org.jogamp.vecmath.Matrix3d-org.jogamp.vecmath.Vector3d-double-">
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+<h4>Matrix4d</h4>
+<pre>public&nbsp;Matrix4d(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a>&nbsp;m1,
+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1,
+ double&nbsp;s)</pre>
+<div class="block">Constructs and initializes a Matrix4f from the rotation matrix,
+ translation, and scale values; the scale is applied only to the
+ rotational components of the matrix (upper 3x3) and not to the
+ translational components of the matrix.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the rotation matrix representing the rotational components</dd>
+<dd><code>t1</code> - the translational components of the matrix</dd>
+<dd><code>s</code> - the scale value applied to the rotational components</dd>
+</dl>
+</li>
+</ul>
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+</a>
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+<h4>Matrix4d</h4>
+<pre>public&nbsp;Matrix4d()</pre>
+<div class="block">Constructs and initializes a Matrix4d to all zeros.</div>
+</li>
+</ul>
+</li>
+</ul>
+<!-- ============ METHOD DETAIL ========== -->
+<ul class="blockList">
+<li class="blockList"><a name="method.detail">
+<!-- -->
+</a>
+<h3>Method Detail</h3>
+<a name="toString--">
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+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>toString</h4>
+<pre>public&nbsp;java.lang.String&nbsp;toString()</pre>
+<div class="block">Returns a string that contains the values of this Matrix4d.</div>
+<dl>
+<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
+<dd><code>toString</code>&nbsp;in class&nbsp;<code>java.lang.Object</code></dd>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>the String representation</dd>
+</dl>
+</li>
+</ul>
+<a name="setIdentity--">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>setIdentity</h4>
+<pre>public final&nbsp;void&nbsp;setIdentity()</pre>
+<div class="block">Sets this Matrix4d to identity.</div>
+</li>
+</ul>
+<a name="setElement-int-int-double-">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>setElement</h4>
+<pre>public final&nbsp;void&nbsp;setElement(int&nbsp;row,
+ int&nbsp;column,
+ double&nbsp;value)</pre>
+<div class="block">Sets the specified element of this matrix4f to the value provided.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>row</code> - the row number to be modified (zero indexed)</dd>
+<dd><code>column</code> - the column number to be modified (zero indexed)</dd>
+<dd><code>value</code> - the new value</dd>
+</dl>
+</li>
+</ul>
+<a name="getElement-int-int-">
+<!-- -->
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+<ul class="blockList">
+<li class="blockList">
+<h4>getElement</h4>
+<pre>public final&nbsp;double&nbsp;getElement(int&nbsp;row,
+ int&nbsp;column)</pre>
+<div class="block">Retrieves the value at the specified row and column of this matrix.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>row</code> - the row number to be retrieved (zero indexed)</dd>
+<dd><code>column</code> - the column number to be retrieved (zero indexed)</dd>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>the value at the indexed element</dd>
+</dl>
+</li>
+</ul>
+<a name="getRow-int-org.jogamp.vecmath.Vector4d-">
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+<h4>getRow</h4>
+<pre>public final&nbsp;void&nbsp;getRow(int&nbsp;row,
+ <a href="../../../org/jogamp/vecmath/Vector4d.html" title="class in org.jogamp.vecmath">Vector4d</a>&nbsp;v)</pre>
+<div class="block">Copies the matrix values in the specified row into the vector parameter.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>row</code> - the matrix row</dd>
+<dd><code>v</code> - the vector into which the matrix row values will be copied</dd>
+</dl>
+</li>
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+<!-- -->
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+<h4>getRow</h4>
+<pre>public final&nbsp;void&nbsp;getRow(int&nbsp;row,
+ double[]&nbsp;v)</pre>
+<div class="block">Copies the matrix values in the specified row into the array parameter.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>row</code> - the matrix row</dd>
+<dd><code>v</code> - the array into which the matrix row values will be copied</dd>
+</dl>
+</li>
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+<h4>getColumn</h4>
+<pre>public final&nbsp;void&nbsp;getColumn(int&nbsp;column,
+ <a href="../../../org/jogamp/vecmath/Vector4d.html" title="class in org.jogamp.vecmath">Vector4d</a>&nbsp;v)</pre>
+<div class="block">Copies the matrix values in the specified column into the vector
+ parameter.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>column</code> - the matrix column</dd>
+<dd><code>v</code> - the vector into which the matrix column values will be copied</dd>
+</dl>
+</li>
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+<h4>getColumn</h4>
+<pre>public final&nbsp;void&nbsp;getColumn(int&nbsp;column,
+ double[]&nbsp;v)</pre>
+<div class="block">Copies the matrix values in the specified column into the array
+ parameter.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>column</code> - the matrix column</dd>
+<dd><code>v</code> - the array into which the matrix column values will be copied</dd>
+</dl>
+</li>
+</ul>
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+<div class="block">Performs an SVD normalization of this matrix in order to acquire
+ the normalized rotational component; the values are placed into
+ the Matrix3d parameter.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the matrix into which the rotational component is placed</dd>
+</dl>
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+<div class="block">Performs an SVD normalization of this matrix in order to acquire
+ the normalized rotational component; the values are placed into
+ the Matrix3f parameter.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the matrix into which the rotational component is placed</dd>
+</dl>
+</li>
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+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1)</pre>
+<div class="block">Performs an SVD normalization of this matrix to calculate
+ the rotation as a 3x3 matrix, the translation, and the scale.
+ None of the matrix values are modified.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the normalized matrix representing the rotation</dd>
+<dd><code>t1</code> - the translation component</dd>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>the scale component of this transform</dd>
+</dl>
+</li>
+</ul>
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+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1)</pre>
+<div class="block">Performs an SVD normalization of this matrix to calculate
+ the rotation as a 3x3 matrix, the translation, and the scale.
+ None of the matrix values are modified.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the normalized matrix representing the rotation</dd>
+<dd><code>t1</code> - the translation component</dd>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>the scale component of this transform</dd>
+</dl>
+</li>
+</ul>
+<a name="get-org.jogamp.vecmath.Quat4f-">
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+<div class="block">Performs an SVD normalization of this matrix in order to acquire
+ the normalized rotational component; the values are placed into
+ the Quat4f parameter.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>q1</code> - quaternion into which the rotation component is placed</dd>
+</dl>
+</li>
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+<div class="block">Performs an SVD normalization of q1 matrix in order to acquire
+ the normalized rotational component; the values are placed into
+ the Quat4d parameter.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>q1</code> - the quaternion into which the rotation component is placed</dd>
+</dl>
+</li>
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+<div class="block">Retrieves the translational components of this matrix.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>trans</code> - the vector that will receive the translational component</dd>
+</dl>
+</li>
+</ul>
+<a name="getRotationScale-org.jogamp.vecmath.Matrix3f-">
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+<div class="block">Gets the upper 3x3 values of this matrix and places them into
+ the matrix m1.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the matrix that will hold the values</dd>
+</dl>
+</li>
+</ul>
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+<div class="block">Gets the upper 3x3 values of this matrix and places them into
+ the matrix m1.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the matrix that will hold the values</dd>
+</dl>
+</li>
+</ul>
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+<!-- -->
+</a>
+<ul class="blockList">
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+<h4>getScale</h4>
+<pre>public final&nbsp;double&nbsp;getScale()</pre>
+<div class="block">Performs an SVD normalization of this matrix to calculate
+ and return the uniform scale factor. If the matrix has non-uniform
+ scale factors, the largest of the x, y, and z scale factors will
+ be returned. This matrix is not modified.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>the scale factor of this matrix</dd>
+</dl>
+</li>
+</ul>
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+<div class="block">Replaces the upper 3x3 matrix values of this matrix with the
+ values in the matrix m1.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the matrix that will be the new upper 3x3</dd>
+</dl>
+</li>
+</ul>
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+<div class="block">Replaces the upper 3x3 matrix values of this matrix with the
+ values in the matrix m1.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the matrix that will be the new upper 3x3</dd>
+</dl>
+</li>
+</ul>
+<a name="setScale-double-">
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+<pre>public final&nbsp;void&nbsp;setScale(double&nbsp;scale)</pre>
+<div class="block">Sets the scale component of the current matrix by factoring
+ out the current scale (by doing an SVD) from the rotational
+ component and multiplying by the new scale.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>scale</code> - the new scale amount</dd>
+</dl>
+</li>
+</ul>
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+<!-- -->
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+<h4>setRow</h4>
+<pre>public final&nbsp;void&nbsp;setRow(int&nbsp;row,
+ double&nbsp;x,
+ double&nbsp;y,
+ double&nbsp;z,
+ double&nbsp;w)</pre>
+<div class="block">Sets the specified row of this matrix4d to the four values provided.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>row</code> - the row number to be modified (zero indexed)</dd>
+<dd><code>x</code> - the first column element</dd>
+<dd><code>y</code> - the second column element</dd>
+<dd><code>z</code> - the third column element</dd>
+<dd><code>w</code> - the fourth column element</dd>
+</dl>
+</li>
+</ul>
+<a name="setRow-int-org.jogamp.vecmath.Vector4d-">
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+<pre>public final&nbsp;void&nbsp;setRow(int&nbsp;row,
+ <a href="../../../org/jogamp/vecmath/Vector4d.html" title="class in org.jogamp.vecmath">Vector4d</a>&nbsp;v)</pre>
+<div class="block">Sets the specified row of this matrix4d to the Vector provided.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>row</code> - the row number to be modified (zero indexed)</dd>
+<dd><code>v</code> - the replacement row</dd>
+</dl>
+</li>
+</ul>
+<a name="setRow-int-double:A-">
+<!-- -->
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+<h4>setRow</h4>
+<pre>public final&nbsp;void&nbsp;setRow(int&nbsp;row,
+ double[]&nbsp;v)</pre>
+<div class="block">Sets the specified row of this matrix4d to the four values provided.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>row</code> - the row number to be modified (zero indexed)</dd>
+<dd><code>v</code> - the replacement row</dd>
+</dl>
+</li>
+</ul>
+<a name="setColumn-int-double-double-double-double-">
+<!-- -->
+</a>
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+<h4>setColumn</h4>
+<pre>public final&nbsp;void&nbsp;setColumn(int&nbsp;column,
+ double&nbsp;x,
+ double&nbsp;y,
+ double&nbsp;z,
+ double&nbsp;w)</pre>
+<div class="block">Sets the specified column of this matrix4d to the four values provided.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>column</code> - the column number to be modified (zero indexed)</dd>
+<dd><code>x</code> - the first row element</dd>
+<dd><code>y</code> - the second row element</dd>
+<dd><code>z</code> - the third row element</dd>
+<dd><code>w</code> - the fourth row element</dd>
+</dl>
+</li>
+</ul>
+<a name="setColumn-int-org.jogamp.vecmath.Vector4d-">
+<!-- -->
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+<h4>setColumn</h4>
+<pre>public final&nbsp;void&nbsp;setColumn(int&nbsp;column,
+ <a href="../../../org/jogamp/vecmath/Vector4d.html" title="class in org.jogamp.vecmath">Vector4d</a>&nbsp;v)</pre>
+<div class="block">Sets the specified column of this matrix4d to the vector provided.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>column</code> - the column number to be modified (zero indexed)</dd>
+<dd><code>v</code> - the replacement column</dd>
+</dl>
+</li>
+</ul>
+<a name="setColumn-int-double:A-">
+<!-- -->
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+<h4>setColumn</h4>
+<pre>public final&nbsp;void&nbsp;setColumn(int&nbsp;column,
+ double[]&nbsp;v)</pre>
+<div class="block">Sets the specified column of this matrix4d to the four values provided.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>column</code> - the column number to be modified (zero indexed)</dd>
+<dd><code>v</code> - the replacement column</dd>
+</dl>
+</li>
+</ul>
+<a name="add-double-">
+<!-- -->
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+<h4>add</h4>
+<pre>public final&nbsp;void&nbsp;add(double&nbsp;scalar)</pre>
+<div class="block">Adds a scalar to each component of this matrix.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>scalar</code> - the scalar adder</dd>
+</dl>
+</li>
+</ul>
+<a name="add-double-org.jogamp.vecmath.Matrix4d-">
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+<pre>public final&nbsp;void&nbsp;add(double&nbsp;scalar,
+ <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1)</pre>
+<div class="block">Adds a scalar to each component of the matrix m1 and places
+ the result into this. Matrix m1 is not modified.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>scalar</code> - the scalar adder</dd>
+<dd><code>m1</code> - the original matrix values</dd>
+</dl>
+</li>
+</ul>
+<a name="add-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-">
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+<pre>public final&nbsp;void&nbsp;add(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1,
+ <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m2)</pre>
+<div class="block">Sets the value of this matrix to the matrix sum of matrices m1 and m2.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the first matrix</dd>
+<dd><code>m2</code> - the second matrix</dd>
+</dl>
+</li>
+</ul>
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+<div class="block">Sets the value of this matrix to sum of itself and matrix m1.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the other matrix</dd>
+</dl>
+</li>
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+ <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m2)</pre>
+<div class="block">Sets the value of this matrix to the matrix difference
+ of matrices m1 and m2.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the first matrix</dd>
+<dd><code>m2</code> - the second matrix</dd>
+</dl>
+</li>
+</ul>
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+<div class="block">Sets the value of this matrix to the matrix difference of itself
+ and matrix m1 (this = this - m1).</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the other matrix</dd>
+</dl>
+</li>
+</ul>
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+<pre>public final&nbsp;void&nbsp;transpose()</pre>
+<div class="block">Sets the value of this matrix to its transpose.</div>
+</li>
+</ul>
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+<div class="block">Sets the value of this matrix to the transpose of the argument matrix</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the matrix to be transposed</dd>
+</dl>
+</li>
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+<pre>public final&nbsp;void&nbsp;set(double[]&nbsp;m)</pre>
+<div class="block">Sets the values in this Matrix4d equal to the row-major
+ array parameter (ie, the first four elements of the
+ array will be copied into the first row of this matrix, etc.).</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m</code> - the double precision array of length 16</dd>
+</dl>
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+</ul>
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+<div class="block">Sets the rotational component (upper 3x3) of this matrix to the
+ matrix values in the single precision Matrix3f argument; the other
+ elements of this matrix are initialized as if this were an identity
+ matrix (i.e., affine matrix with no translational component).</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the double precision 3x3 matrix</dd>
+</dl>
+</li>
+</ul>
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+<div class="block">Sets the rotational component (upper 3x3) of this matrix to the
+ matrix values in the double precision Matrix3d argument; the other
+ elements of this matrix are initialized as if this were an identity
+ matrix (i.e., affine matrix with no translational component).</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the double precision 3x3 matrix</dd>
+</dl>
+</li>
+</ul>
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+<div class="block">Sets the value of this matrix to the matrix conversion of the
+ (double precision) quaternion argument.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>q1</code> - the quaternion to be converted</dd>
+</dl>
+</li>
+</ul>
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+<div class="block">Sets the value of this matrix to the matrix conversion of the
+ double precision axis and angle argument.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>a1</code> - the axis and angle to be converted</dd>
+</dl>
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+<div class="block">Sets the value of this matrix to the matrix conversion of the
+ single precision quaternion argument.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>q1</code> - the quaternion to be converted</dd>
+</dl>
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+<div class="block">Sets the value of this matrix to the matrix conversion of the
+ single precision axis and angle argument.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>a1</code> - the axis and angle to be converted</dd>
+</dl>
+</li>
+</ul>
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+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1,
+ double&nbsp;s)</pre>
+<div class="block">Sets the value of this matrix from the rotation expressed
+ by the quaternion q1, the translation t1, and the scale s.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>q1</code> - the rotation expressed as a quaternion</dd>
+<dd><code>t1</code> - the translation</dd>
+<dd><code>s</code> - the scale value</dd>
+</dl>
+</li>
+</ul>
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+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1,
+ double&nbsp;s)</pre>
+<div class="block">Sets the value of this matrix from the rotation expressed
+ by the quaternion q1, the translation t1, and the scale s.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>q1</code> - the rotation expressed as a quaternion</dd>
+<dd><code>t1</code> - the translation</dd>
+<dd><code>s</code> - the scale value</dd>
+</dl>
+</li>
+</ul>
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+<pre>public final&nbsp;void&nbsp;set(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1,
+ <a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a>&nbsp;t1,
+ float&nbsp;s)</pre>
+<div class="block">Sets the value of this matrix from the rotation expressed
+ by the quaternion q1, the translation t1, and the scale s.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>q1</code> - the rotation expressed as a quaternion</dd>
+<dd><code>t1</code> - the translation</dd>
+<dd><code>s</code> - the scale value</dd>
+</dl>
+</li>
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+<div class="block">Sets the value of this matrix to a copy of the
+ passed matrix m1.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the matrix4f</dd>
+</dl>
+</li>
+</ul>
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+<div class="block">Sets the value of this matrix to a copy of the
+ passed matrix m1.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the matrix to be copied</dd>
+</dl>
+</li>
+</ul>
+<a name="invert-org.jogamp.vecmath.Matrix4d-">
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+<pre>public final&nbsp;void&nbsp;invert(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1)</pre>
+<div class="block">Sets the value of this matrix to the matrix inverse
+ of the passed (user declared) matrix m1.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the matrix to be inverted</dd>
+</dl>
+</li>
+</ul>
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+<!-- -->
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+<pre>public final&nbsp;void&nbsp;invert()</pre>
+<div class="block">Inverts this matrix in place.</div>
+</li>
+</ul>
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+<pre>public final&nbsp;double&nbsp;determinant()</pre>
+<div class="block">Computes the determinant of this matrix.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>the determinant of the matrix</dd>
+</dl>
+</li>
+</ul>
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+<pre>public final&nbsp;void&nbsp;set(double&nbsp;scale)</pre>
+<div class="block">Sets the value of this matrix to a scale matrix with the
+ passed scale amount.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>scale</code> - the scale factor for the matrix</dd>
+</dl>
+</li>
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+<div class="block">Sets the value of this matrix to a translate matrix by the
+ passed translation value.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>v1</code> - the translation amount</dd>
+</dl>
+</li>
+</ul>
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+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;v1)</pre>
+<div class="block">Sets the value of this transform to a scale and translation matrix;
+ the scale is not applied to the translation and all of the matrix
+ values are modified.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>scale</code> - the scale factor for the matrix</dd>
+<dd><code>v1</code> - the translation amount</dd>
+</dl>
+</li>
+</ul>
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+ double&nbsp;scale)</pre>
+<div class="block">Sets the value of this transform to a scale and translation matrix;
+ the translation is scaled by the scale factor and all of the matrix
+ values are modified.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>v1</code> - the translation amount</dd>
+<dd><code>scale</code> - the scale factor for the matrix</dd>
+</dl>
+</li>
+</ul>
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+ <a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a>&nbsp;t1,
+ float&nbsp;scale)</pre>
+<div class="block">Sets the value of this matrix from the rotation expressed by
+ the rotation matrix m1, the translation t1, and the scale factor.
+ The translation is not modified by the scale.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the rotation component</dd>
+<dd><code>t1</code> - the translation component</dd>
+<dd><code>scale</code> - the scale component</dd>
+</dl>
+</li>
+</ul>
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+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1,
+ double&nbsp;scale)</pre>
+<div class="block">Sets the value of this matrix from the rotation expressed by
+ the rotation matrix m1, the translation t1, and the scale factor.
+ The translation is not modified by the scale.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the rotation component</dd>
+<dd><code>t1</code> - the translation component</dd>
+<dd><code>scale</code> - the scale component</dd>
+</dl>
+</li>
+</ul>
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+<pre>public final&nbsp;void&nbsp;setTranslation(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;trans)</pre>
+<div class="block">Modifies the translational components of this matrix to the values
+ of the Vector3d argument; the other values of this matrix are not
+ modified.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>trans</code> - the translational component</dd>
+</dl>
+</li>
+</ul>
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+<h4>rotX</h4>
+<pre>public final&nbsp;void&nbsp;rotX(double&nbsp;angle)</pre>
+<div class="block">Sets the value of this matrix to a counter-clockwise rotation
+ about the x axis.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>angle</code> - the angle to rotate about the X axis in radians</dd>
+</dl>
+</li>
+</ul>
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+<h4>rotY</h4>
+<pre>public final&nbsp;void&nbsp;rotY(double&nbsp;angle)</pre>
+<div class="block">Sets the value of this matrix to a counter-clockwise rotation
+ about the y axis.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>angle</code> - the angle to rotate about the Y axis in radians</dd>
+</dl>
+</li>
+</ul>
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+<h4>rotZ</h4>
+<pre>public final&nbsp;void&nbsp;rotZ(double&nbsp;angle)</pre>
+<div class="block">Sets the value of this matrix to a counter-clockwise rotation
+ about the z axis.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>angle</code> - the angle to rotate about the Z axis in radians</dd>
+</dl>
+</li>
+</ul>
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+<pre>public final&nbsp;void&nbsp;mul(double&nbsp;scalar)</pre>
+<div class="block">Multiplies each element of this matrix by a scalar.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>scalar</code> - the scalar multiplier.</dd>
+</dl>
+</li>
+</ul>
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+<pre>public final&nbsp;void&nbsp;mul(double&nbsp;scalar,
+ <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1)</pre>
+<div class="block">Multiplies each element of matrix m1 by a scalar and places
+ the result into this. Matrix m1 is not modified.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>scalar</code> - the scalar multiplier</dd>
+<dd><code>m1</code> - the original matrix</dd>
+</dl>
+</li>
+</ul>
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+<div class="block">Sets the value of this matrix to the result of multiplying itself
+ with matrix m1.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the other matrix</dd>
+</dl>
+</li>
+</ul>
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+<pre>public final&nbsp;void&nbsp;mul(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1,
+ <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m2)</pre>
+<div class="block">Sets the value of this matrix to the result of multiplying
+ the two argument matrices together.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the first matrix</dd>
+<dd><code>m2</code> - the second matrix</dd>
+</dl>
+</li>
+</ul>
+<a name="mulTransposeBoth-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-">
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+<pre>public final&nbsp;void&nbsp;mulTransposeBoth(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1,
+ <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m2)</pre>
+<div class="block">Multiplies the transpose of matrix m1 times the transpose of matrix
+ m2, and places the result into this.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the matrix on the left hand side of the multiplication</dd>
+<dd><code>m2</code> - the matrix on the right hand side of the multiplication</dd>
+</dl>
+</li>
+</ul>
+<a name="mulTransposeRight-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-">
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+ <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m2)</pre>
+<div class="block">Multiplies matrix m1 times the transpose of matrix m2, and
+ places the result into this.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the matrix on the left hand side of the multiplication</dd>
+<dd><code>m2</code> - the matrix on the right hand side of the multiplication</dd>
+</dl>
+</li>
+</ul>
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+<pre>public final&nbsp;void&nbsp;mulTransposeLeft(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1,
+ <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m2)</pre>
+<div class="block">Multiplies the transpose of matrix m1 times matrix m2, and
+ places the result into this.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the matrix on the left hand side of the multiplication</dd>
+<dd><code>m2</code> - the matrix on the right hand side of the multiplication</dd>
+</dl>
+</li>
+</ul>
+<a name="equals-org.jogamp.vecmath.Matrix4d-">
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+<div class="block">Returns true if all of the data members of Matrix4d m1 are
+ equal to the corresponding data members in this Matrix4d.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the matrix with which the comparison is made</dd>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>true or false</dd>
+</dl>
+</li>
+</ul>
+<a name="equals-java.lang.Object-">
+<!-- -->
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+<h4>equals</h4>
+<pre>public&nbsp;boolean&nbsp;equals(java.lang.Object&nbsp;t1)</pre>
+<div class="block">Returns true if the Object t1 is of type Matrix4d and all of the
+ data members of t1 are equal to the corresponding data members in
+ this Matrix4d.</div>
+<dl>
+<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
+<dd><code>equals</code>&nbsp;in class&nbsp;<code>java.lang.Object</code></dd>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>t1</code> - the matrix with which the comparison is made</dd>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>true or false</dd>
+</dl>
+</li>
+</ul>
+<a name="epsilonEquals-org.jogamp.vecmath.Matrix4d-float-">
+<!-- -->
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+<h4>epsilonEquals</h4>
+<pre>public&nbsp;boolean&nbsp;epsilonEquals(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1,
+ float&nbsp;epsilon)</pre>
+<div class="block"><span class="deprecatedLabel">Deprecated.</span>&nbsp;<span class="deprecationComment">Use epsilonEquals(Matrix4d,double) instead</span></div>
+</li>
+</ul>
+<a name="epsilonEquals-org.jogamp.vecmath.Matrix4d-double-">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>epsilonEquals</h4>
+<pre>public&nbsp;boolean&nbsp;epsilonEquals(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1,
+ double&nbsp;epsilon)</pre>
+<div class="block">Returns true if the L-infinite distance between this matrix
+ and matrix m1 is less than or equal to the epsilon parameter,
+ otherwise returns false. The L-infinite
+ distance is equal to
+ MAX[i=0,1,2,3 ; j=0,1,2,3 ; abs(this.m(i,j) - m1.m(i,j)]</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the matrix to be compared to this matrix</dd>
+<dd><code>epsilon</code> - the threshold value</dd>
+</dl>
+</li>
+</ul>
+<a name="hashCode--">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>hashCode</h4>
+<pre>public&nbsp;int&nbsp;hashCode()</pre>
+<div class="block">Returns a hash code value based on the data values in this
+ object. Two different Matrix4d objects with identical data values
+ (i.e., Matrix4d.equals returns true) will return the same hash
+ code value. Two objects with different data members may return the
+ same hash value, although this is not likely.</div>
+<dl>
+<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
+<dd><code>hashCode</code>&nbsp;in class&nbsp;<code>java.lang.Object</code></dd>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>the integer hash code value</dd>
+</dl>
+</li>
+</ul>
+<a name="transform-org.jogamp.vecmath.Tuple4d-org.jogamp.vecmath.Tuple4d-">
+<!-- -->
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+<pre>public final&nbsp;void&nbsp;transform(<a href="../../../org/jogamp/vecmath/Tuple4d.html" title="class in org.jogamp.vecmath">Tuple4d</a>&nbsp;vec,
+ <a href="../../../org/jogamp/vecmath/Tuple4d.html" title="class in org.jogamp.vecmath">Tuple4d</a>&nbsp;vecOut)</pre>
+<div class="block">Transform the vector vec using this Matrix4d and place the
+ result into vecOut.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>vec</code> - the double precision vector to be transformed</dd>
+<dd><code>vecOut</code> - the vector into which the transformed values are placed</dd>
+</dl>
+</li>
+</ul>
+<a name="transform-org.jogamp.vecmath.Tuple4d-">
+<!-- -->
+</a>
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+<pre>public final&nbsp;void&nbsp;transform(<a href="../../../org/jogamp/vecmath/Tuple4d.html" title="class in org.jogamp.vecmath">Tuple4d</a>&nbsp;vec)</pre>
+<div class="block">Transform the vector vec using this Matrix4d and place the
+ result back into vec.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>vec</code> - the double precision vector to be transformed</dd>
+</dl>
+</li>
+</ul>
+<a name="transform-org.jogamp.vecmath.Tuple4f-org.jogamp.vecmath.Tuple4f-">
+<!-- -->
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+<pre>public final&nbsp;void&nbsp;transform(<a href="../../../org/jogamp/vecmath/Tuple4f.html" title="class in org.jogamp.vecmath">Tuple4f</a>&nbsp;vec,
+ <a href="../../../org/jogamp/vecmath/Tuple4f.html" title="class in org.jogamp.vecmath">Tuple4f</a>&nbsp;vecOut)</pre>
+<div class="block">Transform the vector vec using this Matrix4d and place the
+ result into vecOut.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>vec</code> - the single precision vector to be transformed</dd>
+<dd><code>vecOut</code> - the vector into which the transformed values are placed</dd>
+</dl>
+</li>
+</ul>
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+<!-- -->
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+<div class="block">Transform the vector vec using this Transform and place the
+ result back into vec.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>vec</code> - the single precision vector to be transformed</dd>
+</dl>
+</li>
+</ul>
+<a name="transform-org.jogamp.vecmath.Point3d-org.jogamp.vecmath.Point3d-">
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+<pre>public final&nbsp;void&nbsp;transform(<a href="../../../org/jogamp/vecmath/Point3d.html" title="class in org.jogamp.vecmath">Point3d</a>&nbsp;point,
+ <a href="../../../org/jogamp/vecmath/Point3d.html" title="class in org.jogamp.vecmath">Point3d</a>&nbsp;pointOut)</pre>
+<div class="block">Transforms the point parameter with this Matrix4d and
+ places the result into pointOut. The fourth element of the
+ point input parameter is assumed to be one.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>point</code> - the input point to be transformed.</dd>
+<dd><code>pointOut</code> - the transformed point</dd>
+</dl>
+</li>
+</ul>
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+<!-- -->
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+<div class="block">Transforms the point parameter with this Matrix4d and
+ places the result back into point. The fourth element of the
+ point input parameter is assumed to be one.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>point</code> - the input point to be transformed.</dd>
+</dl>
+</li>
+</ul>
+<a name="transform-org.jogamp.vecmath.Point3f-org.jogamp.vecmath.Point3f-">
+<!-- -->
+</a>
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+<pre>public final&nbsp;void&nbsp;transform(<a href="../../../org/jogamp/vecmath/Point3f.html" title="class in org.jogamp.vecmath">Point3f</a>&nbsp;point,
+ <a href="../../../org/jogamp/vecmath/Point3f.html" title="class in org.jogamp.vecmath">Point3f</a>&nbsp;pointOut)</pre>
+<div class="block">Transforms the point parameter with this Matrix4d and
+ places the result into pointOut. The fourth element of the
+ point input parameter is assumed to be one.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>point</code> - the input point to be transformed.</dd>
+<dd><code>pointOut</code> - the transformed point</dd>
+</dl>
+</li>
+</ul>
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+<!-- -->
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+<pre>public final&nbsp;void&nbsp;transform(<a href="../../../org/jogamp/vecmath/Point3f.html" title="class in org.jogamp.vecmath">Point3f</a>&nbsp;point)</pre>
+<div class="block">Transforms the point parameter with this Matrix4d and
+ places the result back into point. The fourth element of the
+ point input parameter is assumed to be one.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>point</code> - the input point to be transformed.</dd>
+</dl>
+</li>
+</ul>
+<a name="transform-org.jogamp.vecmath.Vector3d-org.jogamp.vecmath.Vector3d-">
+<!-- -->
+</a>
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+<pre>public final&nbsp;void&nbsp;transform(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;normal,
+ <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;normalOut)</pre>
+<div class="block">Transforms the normal parameter by this Matrix4d and places the value
+ into normalOut. The fourth element of the normal is assumed to be zero.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>normal</code> - the input normal to be transformed.</dd>
+<dd><code>normalOut</code> - the transformed normal</dd>
+</dl>
+</li>
+</ul>
+<a name="transform-org.jogamp.vecmath.Vector3d-">
+<!-- -->
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+<pre>public final&nbsp;void&nbsp;transform(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;normal)</pre>
+<div class="block">Transforms the normal parameter by this transform and places the value
+ back into normal. The fourth element of the normal is assumed to be zero.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>normal</code> - the input normal to be transformed.</dd>
+</dl>
+</li>
+</ul>
+<a name="transform-org.jogamp.vecmath.Vector3f-org.jogamp.vecmath.Vector3f-">
+<!-- -->
+</a>
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+<pre>public final&nbsp;void&nbsp;transform(<a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a>&nbsp;normal,
+ <a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a>&nbsp;normalOut)</pre>
+<div class="block">Transforms the normal parameter by this Matrix4d and places the value
+ into normalOut. The fourth element of the normal is assumed to be zero.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>normal</code> - the input normal to be transformed.</dd>
+<dd><code>normalOut</code> - the transformed normal</dd>
+</dl>
+</li>
+</ul>
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+<!-- -->
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+<pre>public final&nbsp;void&nbsp;transform(<a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a>&nbsp;normal)</pre>
+<div class="block">Transforms the normal parameter by this transform and places the value
+ back into normal. The fourth element of the normal is assumed to be zero.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>normal</code> - the input normal to be transformed.</dd>
+</dl>
+</li>
+</ul>
+<a name="setRotation-org.jogamp.vecmath.Matrix3d-">
+<!-- -->
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+<pre>public final&nbsp;void&nbsp;setRotation(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a>&nbsp;m1)</pre>
+<div class="block">Sets the rotational component (upper 3x3) of this matrix to the
+ matrix values in the double precision Matrix3d argument; the other
+ elements of this matrix are unchanged; a singular value
+ decomposition is performed on this object's upper 3x3 matrix to
+ factor out the scale, then this object's upper 3x3 matrix components
+ are replaced by the passed rotation components,
+ and then the scale is reapplied to the rotational components.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - double precision 3x3 matrix</dd>
+</dl>
+</li>
+</ul>
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+<div class="block">Sets the rotational component (upper 3x3) of this matrix to the
+ matrix values in the single precision Matrix3f argument; the other
+ elements of this matrix are unchanged; a singular value
+ decomposition is performed on this object's upper 3x3 matrix to
+ factor out the scale, then this object's upper 3x3 matrix components
+ are replaced by the passed rotation components,
+ and then the scale is reapplied to the rotational components.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - single precision 3x3 matrix</dd>
+</dl>
+</li>
+</ul>
+<a name="setRotation-org.jogamp.vecmath.Quat4f-">
+<!-- -->
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+<div class="block">Sets the rotational component (upper 3x3) of this matrix to the
+ matrix equivalent values of the quaternion argument; the other
+ elements of this matrix are unchanged; a singular value
+ decomposition is performed on this object's upper 3x3 matrix to
+ factor out the scale, then this object's upper 3x3 matrix components
+ are replaced by the matrix equivalent of the quaternion,
+ and then the scale is reapplied to the rotational components.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>q1</code> - the quaternion that specifies the rotation</dd>
+</dl>
+</li>
+</ul>
+<a name="setRotation-org.jogamp.vecmath.Quat4d-">
+<!-- -->
+</a>
+<ul class="blockList">
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+<pre>public final&nbsp;void&nbsp;setRotation(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a>&nbsp;q1)</pre>
+<div class="block">Sets the rotational component (upper 3x3) of this matrix to the
+ matrix equivalent values of the quaternion argument; the other
+ elements of this matrix are unchanged; a singular value
+ decomposition is performed on this object's upper 3x3 matrix to
+ factor out the scale, then this object's upper 3x3 matrix components
+ are replaced by the matrix equivalent of the quaternion,
+ and then the scale is reapplied to the rotational components.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>q1</code> - the quaternion that specifies the rotation</dd>
+</dl>
+</li>
+</ul>
+<a name="setRotation-org.jogamp.vecmath.AxisAngle4d-">
+<!-- -->
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+<pre>public final&nbsp;void&nbsp;setRotation(<a href="../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a>&nbsp;a1)</pre>
+<div class="block">Sets the rotational component (upper 3x3) of this matrix to the
+ matrix equivalent values of the axis-angle argument; the other
+ elements of this matrix are unchanged; a singular value
+ decomposition is performed on this object's upper 3x3 matrix to
+ factor out the scale, then this object's upper 3x3 matrix components
+ are replaced by the matrix equivalent of the axis-angle,
+ and then the scale is reapplied to the rotational components.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>a1</code> - the axis-angle to be converted (x, y, z, angle)</dd>
+</dl>
+</li>
+</ul>
+<a name="setZero--">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>setZero</h4>
+<pre>public final&nbsp;void&nbsp;setZero()</pre>
+<div class="block">Sets this matrix to all zeros.</div>
+</li>
+</ul>
+<a name="negate--">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>negate</h4>
+<pre>public final&nbsp;void&nbsp;negate()</pre>
+<div class="block">Negates the value of this matrix: this = -this.</div>
+</li>
+</ul>
+<a name="negate-org.jogamp.vecmath.Matrix4d-">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>negate</h4>
+<pre>public final&nbsp;void&nbsp;negate(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a>&nbsp;m1)</pre>
+<div class="block">Sets the value of this matrix equal to the negation of
+ of the Matrix4d parameter.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m1</code> - the source matrix</dd>
+</dl>
+</li>
+</ul>
+<a name="clone--">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>clone</h4>
+<pre>public&nbsp;java.lang.Object&nbsp;clone()</pre>
+<div class="block">Creates a new object of the same class as this object.</div>
+<dl>
+<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
+<dd><code>clone</code>&nbsp;in class&nbsp;<code>java.lang.Object</code></dd>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>a clone of this instance.</dd>
+<dt><span class="throwsLabel">Throws:</span></dt>
+<dd><code>java.lang.OutOfMemoryError</code> - if there is not enough memory.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.3</dd>
+<dt><span class="seeLabel">See Also:</span></dt>
+<dd><code>Cloneable</code></dd>
+</dl>
+</li>
+</ul>
+<a name="getM00--">
+<!-- -->
+</a>
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+<h4>getM00</h4>
+<pre>public final&nbsp;double&nbsp;getM00()</pre>
+<div class="block">Get the first matrix element in the first row.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>Returns the m00.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
+<a name="setM00-double-">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>setM00</h4>
+<pre>public final&nbsp;void&nbsp;setM00(double&nbsp;m00)</pre>
+<div class="block">Set the first matrix element in the first row.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m00</code> - The m00 to set.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
+<a name="getM01--">
+<!-- -->
+</a>
+<ul class="blockList">
+<li class="blockList">
+<h4>getM01</h4>
+<pre>public final&nbsp;double&nbsp;getM01()</pre>
+<div class="block">Get the second matrix element in the first row.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>Returns the m01.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
+<a name="setM01-double-">
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+<h4>setM01</h4>
+<pre>public final&nbsp;void&nbsp;setM01(double&nbsp;m01)</pre>
+<div class="block">Set the second matrix element in the first row.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m01</code> - The m01 to set.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
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+<h4>getM02</h4>
+<pre>public final&nbsp;double&nbsp;getM02()</pre>
+<div class="block">Get the third matrix element in the first row.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>Returns the m02.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
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+</ul>
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+<h4>setM02</h4>
+<pre>public final&nbsp;void&nbsp;setM02(double&nbsp;m02)</pre>
+<div class="block">Set the third matrix element in the first row.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m02</code> - The m02 to set.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
+<a name="getM10--">
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+<h4>getM10</h4>
+<pre>public final&nbsp;double&nbsp;getM10()</pre>
+<div class="block">Get first matrix element in the second row.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>Returns the m10.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
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+<h4>setM10</h4>
+<pre>public final&nbsp;void&nbsp;setM10(double&nbsp;m10)</pre>
+<div class="block">Set first matrix element in the second row.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m10</code> - The m10 to set.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
+<a name="getM11--">
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+<h4>getM11</h4>
+<pre>public final&nbsp;double&nbsp;getM11()</pre>
+<div class="block">Get second matrix element in the second row.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>Returns the m11.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
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+<h4>setM11</h4>
+<pre>public final&nbsp;void&nbsp;setM11(double&nbsp;m11)</pre>
+<div class="block">Set the second matrix element in the second row.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m11</code> - The m11 to set.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
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+<h4>getM12</h4>
+<pre>public final&nbsp;double&nbsp;getM12()</pre>
+<div class="block">Get the third matrix element in the second row.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>Returns the m12.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
+<a name="setM12-double-">
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+<h4>setM12</h4>
+<pre>public final&nbsp;void&nbsp;setM12(double&nbsp;m12)</pre>
+<div class="block">Set the third matrix element in the second row.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m12</code> - The m12 to set.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
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+<h4>getM20</h4>
+<pre>public final&nbsp;double&nbsp;getM20()</pre>
+<div class="block">Get the first matrix element in the third row.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>Returns the m20.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
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+<pre>public final&nbsp;void&nbsp;setM20(double&nbsp;m20)</pre>
+<div class="block">Set the first matrix element in the third row.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m20</code> - The m20 to set.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
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+</ul>
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+<h4>getM21</h4>
+<pre>public final&nbsp;double&nbsp;getM21()</pre>
+<div class="block">Get the second matrix element in the third row.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>Returns the m21.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
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+<h4>setM21</h4>
+<pre>public final&nbsp;void&nbsp;setM21(double&nbsp;m21)</pre>
+<div class="block">Set the second matrix element in the third row.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m21</code> - The m21 to set.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
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+<h4>getM22</h4>
+<pre>public final&nbsp;double&nbsp;getM22()</pre>
+<div class="block">Get the third matrix element in the third row.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>Returns the m22.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
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+<h4>setM22</h4>
+<pre>public final&nbsp;void&nbsp;setM22(double&nbsp;m22)</pre>
+<div class="block">Set the third matrix element in the third row.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m22</code> - The m22 to set.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
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+</ul>
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+<h4>getM03</h4>
+<pre>public final&nbsp;double&nbsp;getM03()</pre>
+<div class="block">Get the fourth element of the first row.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>Returns the m03.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
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+<h4>setM03</h4>
+<pre>public final&nbsp;void&nbsp;setM03(double&nbsp;m03)</pre>
+<div class="block">Set the fourth element of the first row.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m03</code> - The m03 to set.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
+<a name="getM13--">
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+<h4>getM13</h4>
+<pre>public final&nbsp;double&nbsp;getM13()</pre>
+<div class="block">Get the fourth element of the second row.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>Returns the m13.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
+<a name="setM13-double-">
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+<li class="blockList">
+<h4>setM13</h4>
+<pre>public final&nbsp;void&nbsp;setM13(double&nbsp;m13)</pre>
+<div class="block">Set the fourth element of the second row.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m13</code> - The m13 to set.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
+<a name="getM23--">
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+<h4>getM23</h4>
+<pre>public final&nbsp;double&nbsp;getM23()</pre>
+<div class="block">Get the fourth element of the third row.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>Returns the m23.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
+<a name="setM23-double-">
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+<h4>setM23</h4>
+<pre>public final&nbsp;void&nbsp;setM23(double&nbsp;m23)</pre>
+<div class="block">Set the fourth element of the third row.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m23</code> - The m23 to set.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
+<a name="getM30--">
+<!-- -->
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+<h4>getM30</h4>
+<pre>public final&nbsp;double&nbsp;getM30()</pre>
+<div class="block">Get the first element of the fourth row.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>Returns the m30.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
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+<h4>setM30</h4>
+<pre>public final&nbsp;void&nbsp;setM30(double&nbsp;m30)</pre>
+<div class="block">Set the first element of the fourth row.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m30</code> - The m30 to set.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
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+<h4>getM31</h4>
+<pre>public final&nbsp;double&nbsp;getM31()</pre>
+<div class="block">Get the second element of the fourth row.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>Returns the m31.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
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+<h4>setM31</h4>
+<pre>public final&nbsp;void&nbsp;setM31(double&nbsp;m31)</pre>
+<div class="block">Set the second element of the fourth row.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m31</code> - The m31 to set.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
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+<h4>getM32</h4>
+<pre>public final&nbsp;double&nbsp;getM32()</pre>
+<div class="block">Get the third element of the fourth row.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>Returns the m32.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
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+<h4>setM32</h4>
+<pre>public final&nbsp;void&nbsp;setM32(double&nbsp;m32)</pre>
+<div class="block">Set the third element of the fourth row.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m32</code> - The m32 to set.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
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+</ul>
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+<h4>getM33</h4>
+<pre>public final&nbsp;double&nbsp;getM33()</pre>
+<div class="block">Get the fourth element of the fourth row.</div>
+<dl>
+<dt><span class="returnLabel">Returns:</span></dt>
+<dd>Returns the m33.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
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+<h4>setM33</h4>
+<pre>public final&nbsp;void&nbsp;setM33(double&nbsp;m33)</pre>
+<div class="block">Set the fourth element of the fourth row.</div>
+<dl>
+<dt><span class="paramLabel">Parameters:</span></dt>
+<dd><code>m33</code> - The m33 to set.</dd>
+<dt><span class="simpleTagLabel">Since:</span></dt>
+<dd>vecmath 1.5</dd>
+</dl>
+</li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+</div>
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