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diff --git a/doc/org/jogamp/vecmath/Matrix4d.html b/doc/org/jogamp/vecmath/Matrix4d.html new file mode 100644 index 0000000..aa16630 --- /dev/null +++ b/doc/org/jogamp/vecmath/Matrix4d.html @@ -0,0 +1,3743 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<!-- NewPage --> +<html lang="en"> +<head> +<!-- Generated by javadoc (1.8.0_25) on Tue May 02 14:01:52 NZST 2017 --> +<title>Matrix4d</title> +<meta name="date" content="2017-05-02"> +<link rel="stylesheet" type="text/css" href="../../../stylesheet.css" title="Style"> +<script type="text/javascript" src="../../../script.js"></script> +</head> +<body> +<script type="text/javascript"><!-- + try { + if (location.href.indexOf('is-external=true') == -1) { + parent.document.title="Matrix4d"; + } + } + catch(err) { + } +//--> +var methods = 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+var tabs = {65535:["t0","All Methods"],2:["t2","Instance Methods"],8:["t4","Concrete Methods"],32:["t6","Deprecated Methods"]}; +var altColor = "altColor"; +var rowColor = "rowColor"; +var tableTab = "tableTab"; +var activeTableTab = "activeTableTab"; +</script> +<noscript> +<div>JavaScript is disabled on your browser.</div> +</noscript> +<!-- ========= START OF TOP NAVBAR ======= --> +<div class="topNav"><a name="navbar.top"> +<!-- --> +</a> +<div class="skipNav"><a href="#skip.navbar.top" title="Skip navigation links">Skip navigation links</a></div> +<a name="navbar.top.firstrow"> +<!-- --> +</a> +<ul class="navList" title="Navigation"> +<li><a href="../../../org/jogamp/vecmath/package-summary.html">Package</a></li> +<li class="navBarCell1Rev">Class</li> +<li><a href="class-use/Matrix4d.html">Use</a></li> +<li><a href="package-tree.html">Tree</a></li> +<li><a href="../../../deprecated-list.html">Deprecated</a></li> +<li><a href="../../../index-files/index-1.html">Index</a></li> 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class="subNavList"> +<li>Summary: </li> +<li>Nested | </li> +<li><a href="#field.summary">Field</a> | </li> +<li><a href="#constructor.summary">Constr</a> | </li> +<li><a href="#method.summary">Method</a></li> +</ul> +<ul class="subNavList"> +<li>Detail: </li> +<li><a href="#field.detail">Field</a> | </li> +<li><a href="#constructor.detail">Constr</a> | </li> +<li><a href="#method.detail">Method</a></li> +</ul> +</div> +<a name="skip.navbar.top"> +<!-- --> +</a></div> +<!-- ========= END OF TOP NAVBAR ========= --> +<!-- ======== START OF CLASS DATA ======== --> +<div class="header"> +<div class="subTitle">org.jogamp.vecmath</div> +<h2 title="Class Matrix4d" class="title">Class Matrix4d</h2> +</div> +<div class="contentContainer"> +<ul class="inheritance"> +<li>java.lang.Object</li> +<li> +<ul class="inheritance"> +<li>org.jogamp.vecmath.Matrix4d</li> +</ul> +</li> +</ul> +<div class="description"> +<ul class="blockList"> +<li class="blockList"> +<dl> +<dt>All Implemented Interfaces:</dt> +<dd>java.io.Serializable, java.lang.Cloneable</dd> +</dl> +<hr> +<br> +<pre>public class <span class="typeNameLabel">Matrix4d</span> +extends java.lang.Object +implements java.io.Serializable, java.lang.Cloneable</pre> +<div class="block">A double precision floating point 4 by 4 matrix. + Primarily to support 3D rotations.</div> +<dl> +<dt><span class="seeLabel">See Also:</span></dt> +<dd><a href="../../../serialized-form.html#org.jogamp.vecmath.Matrix4d">Serialized Form</a></dd> +</dl> +</li> +</ul> +</div> +<div class="summary"> +<ul class="blockList"> +<li class="blockList"> +<!-- =========== FIELD SUMMARY =========== --> +<ul class="blockList"> +<li class="blockList"><a name="field.summary"> +<!-- --> +</a> +<h3>Field Summary</h3> +<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation"> +<caption><span>Fields</span><span class="tabEnd"> </span></caption> +<tr> +<th class="colFirst" scope="col">Modifier and Type</th> +<th class="colLast" scope="col">Field and Description</th> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m00">m00</a></span></code> +<div class="block">The first element of the first row.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m01">m01</a></span></code> +<div class="block">The second element of the first row.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m02">m02</a></span></code> +<div class="block">The third element of the first row.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m03">m03</a></span></code> +<div class="block">The fourth element of the first row.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m10">m10</a></span></code> +<div class="block">The first element of the second row.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m11">m11</a></span></code> +<div class="block">The second element of the second row.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m12">m12</a></span></code> +<div class="block">The third element of the second row.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m13">m13</a></span></code> +<div class="block">The fourth element of the second row.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m20">m20</a></span></code> +<div class="block">The first element of the third row.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m21">m21</a></span></code> +<div class="block">The second element of the third row.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m22">m22</a></span></code> +<div class="block">The third element of the third row.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m23">m23</a></span></code> +<div class="block">The fourth element of the third row.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m30">m30</a></span></code> +<div class="block">The first element of the fourth row.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m31">m31</a></span></code> +<div class="block">The second element of the fourth row.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m32">m32</a></span></code> +<div class="block">The third element of the fourth row.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#m33">m33</a></span></code> +<div class="block">The fourth element of the fourth row.</div> +</td> +</tr> +</table> +</li> +</ul> +<!-- ======== CONSTRUCTOR SUMMARY ======== --> +<ul class="blockList"> +<li class="blockList"><a name="constructor.summary"> +<!-- --> +</a> +<h3>Constructor Summary</h3> +<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation"> +<caption><span>Constructors</span><span class="tabEnd"> </span></caption> +<tr> +<th class="colOne" scope="col">Constructor and Description</th> +</tr> +<tr class="altColor"> +<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#Matrix4d--">Matrix4d</a></span>()</code> +<div class="block">Constructs and initializes a Matrix4d to all zeros.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#Matrix4d-double:A-">Matrix4d</a></span>(double[] v)</code> +<div class="block">Constructs and initializes a Matrix4d from the specified 16 + element array.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#Matrix4d-double-double-double-double-double-double-double-double-double-double-double-double-double-double-double-double-">Matrix4d</a></span>(double m00, + double m01, + double m02, + double m03, + double m10, + double m11, + double m12, + double m13, + double m20, + double m21, + double m22, + double m23, + double m30, + double m31, + double m32, + double m33)</code> +<div class="block">Constructs and initializes a Matrix4d from the specified 16 values.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#Matrix4d-org.jogamp.vecmath.Matrix3d-org.jogamp.vecmath.Vector3d-double-">Matrix4d</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a> m1, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> t1, + double s)</code> +<div class="block">Constructs and initializes a Matrix4f from the rotation matrix, + translation, and scale values; the scale is applied only to the + rotational components of the matrix (upper 3x3) and not to the + translational components of the matrix.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#Matrix4d-org.jogamp.vecmath.Matrix3f-org.jogamp.vecmath.Vector3d-double-">Matrix4d</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a> m1, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> t1, + double s)</code> +<div class="block">Constructs and initializes a Matrix4d from the rotation matrix, + translation, and scale values; the scale is applied only to the + rotational components of the matrix (upper 3x3) and not to the + translational components of the matrix.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#Matrix4d-org.jogamp.vecmath.Matrix4d-">Matrix4d</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</code> +<div class="block">Constructs a new matrix with the same values as the + Matrix4d parameter.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#Matrix4d-org.jogamp.vecmath.Matrix4f-">Matrix4d</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4f.html" title="class in org.jogamp.vecmath">Matrix4f</a> m1)</code> +<div class="block">Constructs a new matrix with the same values as the + Matrix4f parameter.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#Matrix4d-org.jogamp.vecmath.Quat4d-org.jogamp.vecmath.Vector3d-double-">Matrix4d</a></span>(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a> q1, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> t1, + double s)</code> +<div class="block">Constructs and initializes a Matrix4d from the quaternion, + translation, and scale values; the scale is applied only to the + rotational components of the matrix (upper 3x3) and not to the + translational components.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#Matrix4d-org.jogamp.vecmath.Quat4f-org.jogamp.vecmath.Vector3d-double-">Matrix4d</a></span>(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a> q1, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> t1, + double s)</code> +<div class="block">Constructs and initializes a Matrix4d from the quaternion, + translation, and scale values; the scale is applied only to the + rotational components of the matrix (upper 3x3) and not to the + translational components.</div> +</td> +</tr> +</table> +</li> +</ul> +<!-- ========== METHOD SUMMARY =========== --> +<ul class="blockList"> +<li class="blockList"><a name="method.summary"> +<!-- --> +</a> +<h3>Method Summary</h3> +<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation"> +<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span><span id="t6" class="tableTab"><span><a href="javascript:show(32);">Deprecated Methods</a></span><span class="tabEnd"> </span></span></caption> +<tr> +<th class="colFirst" scope="col">Modifier and Type</th> +<th class="colLast" scope="col">Method and Description</th> +</tr> +<tr id="i0" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#add-double-">add</a></span>(double scalar)</code> +<div class="block">Adds a scalar to each component of this matrix.</div> +</td> +</tr> +<tr id="i1" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#add-double-org.jogamp.vecmath.Matrix4d-">add</a></span>(double scalar, + <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</code> +<div class="block">Adds a scalar to each component of the matrix m1 and places + the result into this.</div> +</td> +</tr> +<tr id="i2" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#add-org.jogamp.vecmath.Matrix4d-">add</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</code> +<div class="block">Sets the value of this matrix to sum of itself and matrix m1.</div> +</td> +</tr> +<tr id="i3" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#add-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-">add</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1, + <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m2)</code> +<div class="block">Sets the value of this matrix to the matrix sum of matrices m1 and m2.</div> +</td> +</tr> +<tr id="i4" class="altColor"> +<td class="colFirst"><code>java.lang.Object</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#clone--">clone</a></span>()</code> +<div class="block">Creates a new object of the same class as this object.</div> +</td> +</tr> +<tr id="i5" class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#determinant--">determinant</a></span>()</code> +<div class="block">Computes the determinant of this matrix.</div> +</td> +</tr> +<tr id="i6" class="altColor"> +<td class="colFirst"><code>boolean</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#epsilonEquals-org.jogamp.vecmath.Matrix4d-double-">epsilonEquals</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1, + double epsilon)</code> +<div class="block">Returns true if the L-infinite distance between this matrix + and matrix m1 is less than or equal to the epsilon parameter, + otherwise returns false.</div> +</td> +</tr> +<tr id="i7" class="rowColor"> +<td class="colFirst"><code>boolean</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#epsilonEquals-org.jogamp.vecmath.Matrix4d-float-">epsilonEquals</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1, + float epsilon)</code> +<div class="block"><span class="deprecatedLabel">Deprecated.</span> +<div class="block"><span class="deprecationComment">Use epsilonEquals(Matrix4d,double) instead</span></div> +</div> +</td> +</tr> +<tr id="i8" class="altColor"> +<td class="colFirst"><code>boolean</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#equals-org.jogamp.vecmath.Matrix4d-">equals</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</code> +<div class="block">Returns true if all of the data members of Matrix4d m1 are + equal to the corresponding data members in this Matrix4d.</div> +</td> +</tr> +<tr id="i9" class="rowColor"> +<td class="colFirst"><code>boolean</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#equals-java.lang.Object-">equals</a></span>(java.lang.Object t1)</code> +<div class="block">Returns true if the Object t1 is of type Matrix4d and all of the + data members of t1 are equal to the corresponding data members in + this Matrix4d.</div> +</td> +</tr> +<tr id="i10" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#get-org.jogamp.vecmath.Matrix3d-">get</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a> m1)</code> +<div class="block">Performs an SVD normalization of this matrix in order to acquire + the normalized rotational component; the values are placed into + the Matrix3d parameter.</div> +</td> +</tr> +<tr id="i11" class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#get-org.jogamp.vecmath.Matrix3d-org.jogamp.vecmath.Vector3d-">get</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a> m1, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> t1)</code> +<div class="block">Performs an SVD normalization of this matrix to calculate + the rotation as a 3x3 matrix, the translation, and the scale.</div> +</td> +</tr> +<tr id="i12" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#get-org.jogamp.vecmath.Matrix3f-">get</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a> m1)</code> +<div class="block">Performs an SVD normalization of this matrix in order to acquire + the normalized rotational component; the values are placed into + the Matrix3f parameter.</div> +</td> +</tr> +<tr id="i13" class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#get-org.jogamp.vecmath.Matrix3f-org.jogamp.vecmath.Vector3d-">get</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a> m1, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> t1)</code> +<div class="block">Performs an SVD normalization of this matrix to calculate + the rotation as a 3x3 matrix, the translation, and the scale.</div> +</td> +</tr> +<tr id="i14" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#get-org.jogamp.vecmath.Quat4d-">get</a></span>(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a> q1)</code> +<div class="block">Performs an SVD normalization of q1 matrix in order to acquire + the normalized rotational component; the values are placed into + the Quat4d parameter.</div> +</td> +</tr> +<tr id="i15" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#get-org.jogamp.vecmath.Quat4f-">get</a></span>(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a> q1)</code> +<div class="block">Performs an SVD normalization of this matrix in order to acquire + the normalized rotational component; the values are placed into + the Quat4f parameter.</div> +</td> +</tr> +<tr id="i16" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#get-org.jogamp.vecmath.Vector3d-">get</a></span>(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> trans)</code> +<div class="block">Retrieves the translational components of this matrix.</div> +</td> +</tr> +<tr id="i17" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getColumn-int-double:A-">getColumn</a></span>(int column, + double[] v)</code> +<div class="block">Copies the matrix values in the specified column into the array + parameter.</div> +</td> +</tr> +<tr id="i18" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getColumn-int-org.jogamp.vecmath.Vector4d-">getColumn</a></span>(int column, + <a href="../../../org/jogamp/vecmath/Vector4d.html" title="class in org.jogamp.vecmath">Vector4d</a> v)</code> +<div class="block">Copies the matrix values in the specified column into the vector + parameter.</div> +</td> +</tr> +<tr id="i19" class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getElement-int-int-">getElement</a></span>(int row, + int column)</code> +<div class="block">Retrieves the value at the specified row and column of this matrix.</div> +</td> +</tr> +<tr id="i20" class="altColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM00--">getM00</a></span>()</code> +<div class="block">Get the first matrix element in the first row.</div> +</td> +</tr> +<tr id="i21" class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM01--">getM01</a></span>()</code> +<div class="block">Get the second matrix element in the first row.</div> +</td> +</tr> +<tr id="i22" class="altColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM02--">getM02</a></span>()</code> +<div class="block">Get the third matrix element in the first row.</div> +</td> +</tr> +<tr id="i23" class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM03--">getM03</a></span>()</code> +<div class="block">Get the fourth element of the first row.</div> +</td> +</tr> +<tr id="i24" class="altColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM10--">getM10</a></span>()</code> +<div class="block">Get first matrix element in the second row.</div> +</td> +</tr> +<tr id="i25" class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM11--">getM11</a></span>()</code> +<div class="block">Get second matrix element in the second row.</div> +</td> +</tr> +<tr id="i26" class="altColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM12--">getM12</a></span>()</code> +<div class="block">Get the third matrix element in the second row.</div> +</td> +</tr> +<tr id="i27" class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM13--">getM13</a></span>()</code> +<div class="block">Get the fourth element of the second row.</div> +</td> +</tr> +<tr id="i28" class="altColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM20--">getM20</a></span>()</code> +<div class="block">Get the first matrix element in the third row.</div> +</td> +</tr> +<tr id="i29" class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM21--">getM21</a></span>()</code> +<div class="block">Get the second matrix element in the third row.</div> +</td> +</tr> +<tr id="i30" class="altColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM22--">getM22</a></span>()</code> +<div class="block">Get the third matrix element in the third row.</div> +</td> +</tr> +<tr id="i31" class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM23--">getM23</a></span>()</code> +<div class="block">Get the fourth element of the third row.</div> +</td> +</tr> +<tr id="i32" class="altColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM30--">getM30</a></span>()</code> +<div class="block">Get the first element of the fourth row.</div> +</td> +</tr> +<tr id="i33" class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM31--">getM31</a></span>()</code> +<div class="block">Get the second element of the fourth row.</div> +</td> +</tr> +<tr id="i34" class="altColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM32--">getM32</a></span>()</code> +<div class="block">Get the third element of the fourth row.</div> +</td> +</tr> +<tr id="i35" class="rowColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getM33--">getM33</a></span>()</code> +<div class="block">Get the fourth element of the fourth row.</div> +</td> +</tr> +<tr id="i36" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getRotationScale-org.jogamp.vecmath.Matrix3d-">getRotationScale</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a> m1)</code> +<div class="block">Gets the upper 3x3 values of this matrix and places them into + the matrix m1.</div> +</td> +</tr> +<tr id="i37" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getRotationScale-org.jogamp.vecmath.Matrix3f-">getRotationScale</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a> m1)</code> +<div class="block">Gets the upper 3x3 values of this matrix and places them into + the matrix m1.</div> +</td> +</tr> +<tr id="i38" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getRow-int-double:A-">getRow</a></span>(int row, + double[] v)</code> +<div class="block">Copies the matrix values in the specified row into the array parameter.</div> +</td> +</tr> +<tr id="i39" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getRow-int-org.jogamp.vecmath.Vector4d-">getRow</a></span>(int row, + <a href="../../../org/jogamp/vecmath/Vector4d.html" title="class in org.jogamp.vecmath">Vector4d</a> v)</code> +<div class="block">Copies the matrix values in the specified row into the vector parameter.</div> +</td> +</tr> +<tr id="i40" class="altColor"> +<td class="colFirst"><code>double</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#getScale--">getScale</a></span>()</code> +<div class="block">Performs an SVD normalization of this matrix to calculate + and return the uniform scale factor.</div> +</td> +</tr> +<tr id="i41" class="rowColor"> +<td class="colFirst"><code>int</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#hashCode--">hashCode</a></span>()</code> +<div class="block">Returns a hash code value based on the data values in this + object.</div> +</td> +</tr> +<tr id="i42" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#invert--">invert</a></span>()</code> +<div class="block">Inverts this matrix in place.</div> +</td> +</tr> +<tr id="i43" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#invert-org.jogamp.vecmath.Matrix4d-">invert</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</code> +<div class="block">Sets the value of this matrix to the matrix inverse + of the passed (user declared) matrix m1.</div> +</td> +</tr> +<tr id="i44" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#mul-double-">mul</a></span>(double scalar)</code> +<div class="block">Multiplies each element of this matrix by a scalar.</div> +</td> +</tr> +<tr id="i45" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#mul-double-org.jogamp.vecmath.Matrix4d-">mul</a></span>(double scalar, + <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</code> +<div class="block">Multiplies each element of matrix m1 by a scalar and places + the result into this.</div> +</td> +</tr> +<tr id="i46" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#mul-org.jogamp.vecmath.Matrix4d-">mul</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</code> +<div class="block">Sets the value of this matrix to the result of multiplying itself + with matrix m1.</div> +</td> +</tr> +<tr id="i47" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#mul-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-">mul</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1, + <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m2)</code> +<div class="block">Sets the value of this matrix to the result of multiplying + the two argument matrices together.</div> +</td> +</tr> +<tr id="i48" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#mulTransposeBoth-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-">mulTransposeBoth</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1, + <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m2)</code> +<div class="block">Multiplies the transpose of matrix m1 times the transpose of matrix + m2, and places the result into this.</div> +</td> +</tr> +<tr id="i49" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#mulTransposeLeft-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-">mulTransposeLeft</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1, + <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m2)</code> +<div class="block">Multiplies the transpose of matrix m1 times matrix m2, and + places the result into this.</div> +</td> +</tr> +<tr id="i50" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#mulTransposeRight-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-">mulTransposeRight</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1, + <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m2)</code> +<div class="block">Multiplies matrix m1 times the transpose of matrix m2, and + places the result into this.</div> +</td> +</tr> +<tr id="i51" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#negate--">negate</a></span>()</code> +<div class="block">Negates the value of this matrix: this = -this.</div> +</td> +</tr> +<tr id="i52" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#negate-org.jogamp.vecmath.Matrix4d-">negate</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</code> +<div class="block">Sets the value of this matrix equal to the negation of + of the Matrix4d parameter.</div> +</td> +</tr> +<tr id="i53" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#rotX-double-">rotX</a></span>(double angle)</code> +<div class="block">Sets the value of this matrix to a counter-clockwise rotation + about the x axis.</div> +</td> +</tr> +<tr id="i54" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#rotY-double-">rotY</a></span>(double angle)</code> +<div class="block">Sets the value of this matrix to a counter-clockwise rotation + about the y axis.</div> +</td> +</tr> +<tr id="i55" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#rotZ-double-">rotZ</a></span>(double angle)</code> +<div class="block">Sets the value of this matrix to a counter-clockwise rotation + about the z axis.</div> +</td> +</tr> +<tr id="i56" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.AxisAngle4d-">set</a></span>(<a href="../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a> a1)</code> +<div class="block">Sets the value of this matrix to the matrix conversion of the + double precision axis and angle argument.</div> +</td> +</tr> +<tr id="i57" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.AxisAngle4f-">set</a></span>(<a href="../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1)</code> +<div class="block">Sets the value of this matrix to the matrix conversion of the + single precision axis and angle argument.</div> +</td> +</tr> +<tr id="i58" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-double-">set</a></span>(double scale)</code> +<div class="block">Sets the value of this matrix to a scale matrix with the + passed scale amount.</div> +</td> +</tr> +<tr id="i59" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-double:A-">set</a></span>(double[] m)</code> +<div class="block">Sets the values in this Matrix4d equal to the row-major + array parameter (ie, the first four elements of the + array will be copied into the first row of this matrix, etc.).</div> +</td> +</tr> +<tr id="i60" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-double-org.jogamp.vecmath.Vector3d-">set</a></span>(double scale, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> v1)</code> +<div class="block">Sets the value of this transform to a scale and translation matrix; + the scale is not applied to the translation and all of the matrix + values are modified.</div> +</td> +</tr> +<tr id="i61" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Matrix3d-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a> m1)</code> +<div class="block">Sets the rotational component (upper 3x3) of this matrix to the + matrix values in the double precision Matrix3d argument; the other + elements of this matrix are initialized as if this were an identity + matrix (i.e., affine matrix with no translational component).</div> +</td> +</tr> +<tr id="i62" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Matrix3d-org.jogamp.vecmath.Vector3d-double-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a> m1, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> t1, + double scale)</code> +<div class="block">Sets the value of this matrix from the rotation expressed by + the rotation matrix m1, the translation t1, and the scale factor.</div> +</td> +</tr> +<tr id="i63" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Matrix3f-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a> m1)</code> +<div class="block">Sets the rotational component (upper 3x3) of this matrix to the + matrix values in the single precision Matrix3f argument; the other + elements of this matrix are initialized as if this were an identity + matrix (i.e., affine matrix with no translational component).</div> +</td> +</tr> +<tr id="i64" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Matrix3f-org.jogamp.vecmath.Vector3f-float-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a> m1, + <a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a> t1, + float scale)</code> +<div class="block">Sets the value of this matrix from the rotation expressed by + the rotation matrix m1, the translation t1, and the scale factor.</div> +</td> +</tr> +<tr id="i65" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Matrix4d-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</code> +<div class="block">Sets the value of this matrix to a copy of the + passed matrix m1.</div> +</td> +</tr> +<tr id="i66" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Matrix4f-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4f.html" title="class in org.jogamp.vecmath">Matrix4f</a> m1)</code> +<div class="block">Sets the value of this matrix to a copy of the + passed matrix m1.</div> +</td> +</tr> +<tr id="i67" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Quat4d-">set</a></span>(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a> q1)</code> +<div class="block">Sets the value of this matrix to the matrix conversion of the + (double precision) quaternion argument.</div> +</td> +</tr> +<tr id="i68" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Quat4d-org.jogamp.vecmath.Vector3d-double-">set</a></span>(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a> q1, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> t1, + double s)</code> +<div class="block">Sets the value of this matrix from the rotation expressed + by the quaternion q1, the translation t1, and the scale s.</div> +</td> +</tr> +<tr id="i69" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Quat4f-">set</a></span>(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a> q1)</code> +<div class="block">Sets the value of this matrix to the matrix conversion of the + single precision quaternion argument.</div> +</td> +</tr> +<tr id="i70" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Quat4f-org.jogamp.vecmath.Vector3d-double-">set</a></span>(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a> q1, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> t1, + double s)</code> +<div class="block">Sets the value of this matrix from the rotation expressed + by the quaternion q1, the translation t1, and the scale s.</div> +</td> +</tr> +<tr id="i71" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Quat4f-org.jogamp.vecmath.Vector3f-float-">set</a></span>(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a> q1, + <a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a> t1, + float s)</code> +<div class="block">Sets the value of this matrix from the rotation expressed + by the quaternion q1, the translation t1, and the scale s.</div> +</td> +</tr> +<tr id="i72" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Vector3d-">set</a></span>(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> v1)</code> +<div class="block">Sets the value of this matrix to a translate matrix by the + passed translation value.</div> +</td> +</tr> +<tr id="i73" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Vector3d-double-">set</a></span>(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> v1, + double scale)</code> +<div class="block">Sets the value of this transform to a scale and translation matrix; + the translation is scaled by the scale factor and all of the matrix + values are modified.</div> +</td> +</tr> +<tr id="i74" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setColumn-int-double:A-">setColumn</a></span>(int column, + double[] v)</code> +<div class="block">Sets the specified column of this matrix4d to the four values provided.</div> +</td> +</tr> +<tr id="i75" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setColumn-int-double-double-double-double-">setColumn</a></span>(int column, + double x, + double y, + double z, + double w)</code> +<div class="block">Sets the specified column of this matrix4d to the four values provided.</div> +</td> +</tr> +<tr id="i76" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setColumn-int-org.jogamp.vecmath.Vector4d-">setColumn</a></span>(int column, + <a href="../../../org/jogamp/vecmath/Vector4d.html" title="class in org.jogamp.vecmath">Vector4d</a> v)</code> +<div class="block">Sets the specified column of this matrix4d to the vector provided.</div> +</td> +</tr> +<tr id="i77" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setElement-int-int-double-">setElement</a></span>(int row, + int column, + double value)</code> +<div class="block">Sets the specified element of this matrix4f to the value provided.</div> +</td> +</tr> +<tr id="i78" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setIdentity--">setIdentity</a></span>()</code> +<div class="block">Sets this Matrix4d to identity.</div> +</td> +</tr> +<tr id="i79" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM00-double-">setM00</a></span>(double m00)</code> +<div class="block">Set the first matrix element in the first row.</div> +</td> +</tr> +<tr id="i80" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM01-double-">setM01</a></span>(double m01)</code> +<div class="block">Set the second matrix element in the first row.</div> +</td> +</tr> +<tr id="i81" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM02-double-">setM02</a></span>(double m02)</code> +<div class="block">Set the third matrix element in the first row.</div> +</td> +</tr> +<tr id="i82" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM03-double-">setM03</a></span>(double m03)</code> +<div class="block">Set the fourth element of the first row.</div> +</td> +</tr> +<tr id="i83" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM10-double-">setM10</a></span>(double m10)</code> +<div class="block">Set first matrix element in the second row.</div> +</td> +</tr> +<tr id="i84" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM11-double-">setM11</a></span>(double m11)</code> +<div class="block">Set the second matrix element in the second row.</div> +</td> +</tr> +<tr id="i85" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM12-double-">setM12</a></span>(double m12)</code> +<div class="block">Set the third matrix element in the second row.</div> +</td> +</tr> +<tr id="i86" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM13-double-">setM13</a></span>(double m13)</code> +<div class="block">Set the fourth element of the second row.</div> +</td> +</tr> +<tr id="i87" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM20-double-">setM20</a></span>(double m20)</code> +<div class="block">Set the first matrix element in the third row.</div> +</td> +</tr> +<tr id="i88" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM21-double-">setM21</a></span>(double m21)</code> +<div class="block">Set the second matrix element in the third row.</div> +</td> +</tr> +<tr id="i89" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM22-double-">setM22</a></span>(double m22)</code> +<div class="block">Set the third matrix element in the third row.</div> +</td> +</tr> +<tr id="i90" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM23-double-">setM23</a></span>(double m23)</code> +<div class="block">Set the fourth element of the third row.</div> +</td> +</tr> +<tr id="i91" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM30-double-">setM30</a></span>(double m30)</code> +<div class="block">Set the first element of the fourth row.</div> +</td> +</tr> +<tr id="i92" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM31-double-">setM31</a></span>(double m31)</code> +<div class="block">Set the second element of the fourth row.</div> +</td> +</tr> +<tr id="i93" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM32-double-">setM32</a></span>(double m32)</code> +<div class="block">Set the third element of the fourth row.</div> +</td> +</tr> +<tr id="i94" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setM33-double-">setM33</a></span>(double m33)</code> +<div class="block">Set the fourth element of the fourth row.</div> +</td> +</tr> +<tr id="i95" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRotation-org.jogamp.vecmath.AxisAngle4d-">setRotation</a></span>(<a href="../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a> a1)</code> +<div class="block">Sets the rotational component (upper 3x3) of this matrix to the + matrix equivalent values of the axis-angle argument; the other + elements of this matrix are unchanged; a singular value + decomposition is performed on this object's upper 3x3 matrix to + factor out the scale, then this object's upper 3x3 matrix components + are replaced by the matrix equivalent of the axis-angle, + and then the scale is reapplied to the rotational components.</div> +</td> +</tr> +<tr id="i96" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRotation-org.jogamp.vecmath.Matrix3d-">setRotation</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a> m1)</code> +<div class="block">Sets the rotational component (upper 3x3) of this matrix to the + matrix values in the double precision Matrix3d argument; the other + elements of this matrix are unchanged; a singular value + decomposition is performed on this object's upper 3x3 matrix to + factor out the scale, then this object's upper 3x3 matrix components + are replaced by the passed rotation components, + and then the scale is reapplied to the rotational components.</div> +</td> +</tr> +<tr id="i97" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRotation-org.jogamp.vecmath.Matrix3f-">setRotation</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a> m1)</code> +<div class="block">Sets the rotational component (upper 3x3) of this matrix to the + matrix values in the single precision Matrix3f argument; the other + elements of this matrix are unchanged; a singular value + decomposition is performed on this object's upper 3x3 matrix to + factor out the scale, then this object's upper 3x3 matrix components + are replaced by the passed rotation components, + and then the scale is reapplied to the rotational components.</div> +</td> +</tr> +<tr id="i98" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRotation-org.jogamp.vecmath.Quat4d-">setRotation</a></span>(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a> q1)</code> +<div class="block">Sets the rotational component (upper 3x3) of this matrix to the + matrix equivalent values of the quaternion argument; the other + elements of this matrix are unchanged; a singular value + decomposition is performed on this object's upper 3x3 matrix to + factor out the scale, then this object's upper 3x3 matrix components + are replaced by the matrix equivalent of the quaternion, + and then the scale is reapplied to the rotational components.</div> +</td> +</tr> +<tr id="i99" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRotation-org.jogamp.vecmath.Quat4f-">setRotation</a></span>(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a> q1)</code> +<div class="block">Sets the rotational component (upper 3x3) of this matrix to the + matrix equivalent values of the quaternion argument; the other + elements of this matrix are unchanged; a singular value + decomposition is performed on this object's upper 3x3 matrix to + factor out the scale, then this object's upper 3x3 matrix components + are replaced by the matrix equivalent of the quaternion, + and then the scale is reapplied to the rotational components.</div> +</td> +</tr> +<tr id="i100" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRotationScale-org.jogamp.vecmath.Matrix3d-">setRotationScale</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a> m1)</code> +<div class="block">Replaces the upper 3x3 matrix values of this matrix with the + values in the matrix m1.</div> +</td> +</tr> +<tr id="i101" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRotationScale-org.jogamp.vecmath.Matrix3f-">setRotationScale</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a> m1)</code> +<div class="block">Replaces the upper 3x3 matrix values of this matrix with the + values in the matrix m1.</div> +</td> +</tr> +<tr id="i102" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRow-int-double:A-">setRow</a></span>(int row, + double[] v)</code> +<div class="block">Sets the specified row of this matrix4d to the four values provided.</div> +</td> +</tr> +<tr id="i103" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRow-int-double-double-double-double-">setRow</a></span>(int row, + double x, + double y, + double z, + double w)</code> +<div class="block">Sets the specified row of this matrix4d to the four values provided.</div> +</td> +</tr> +<tr id="i104" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setRow-int-org.jogamp.vecmath.Vector4d-">setRow</a></span>(int row, + <a href="../../../org/jogamp/vecmath/Vector4d.html" title="class in org.jogamp.vecmath">Vector4d</a> v)</code> +<div class="block">Sets the specified row of this matrix4d to the Vector provided.</div> +</td> +</tr> +<tr id="i105" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setScale-double-">setScale</a></span>(double scale)</code> +<div class="block">Sets the scale component of the current matrix by factoring + out the current scale (by doing an SVD) from the rotational + component and multiplying by the new scale.</div> +</td> +</tr> +<tr id="i106" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setTranslation-org.jogamp.vecmath.Vector3d-">setTranslation</a></span>(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> trans)</code> +<div class="block">Modifies the translational components of this matrix to the values + of the Vector3d argument; the other values of this matrix are not + modified.</div> +</td> +</tr> +<tr id="i107" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#setZero--">setZero</a></span>()</code> +<div class="block">Sets this matrix to all zeros.</div> +</td> +</tr> +<tr id="i108" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#sub-org.jogamp.vecmath.Matrix4d-">sub</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</code> +<div class="block">Sets the value of this matrix to the matrix difference of itself + and matrix m1 (this = this - m1).</div> +</td> +</tr> +<tr id="i109" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#sub-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-">sub</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1, + <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m2)</code> +<div class="block">Sets the value of this matrix to the matrix difference + of matrices m1 and m2.</div> +</td> +</tr> +<tr id="i110" class="altColor"> +<td class="colFirst"><code>java.lang.String</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#toString--">toString</a></span>()</code> +<div class="block">Returns a string that contains the values of this Matrix4d.</div> +</td> +</tr> +<tr id="i111" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Point3d-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Point3d.html" title="class in org.jogamp.vecmath">Point3d</a> point)</code> +<div class="block">Transforms the point parameter with this Matrix4d and + places the result back into point.</div> +</td> +</tr> +<tr id="i112" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Point3d-org.jogamp.vecmath.Point3d-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Point3d.html" title="class in org.jogamp.vecmath">Point3d</a> point, + <a href="../../../org/jogamp/vecmath/Point3d.html" title="class in org.jogamp.vecmath">Point3d</a> pointOut)</code> +<div class="block">Transforms the point parameter with this Matrix4d and + places the result into pointOut.</div> +</td> +</tr> +<tr id="i113" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Point3f-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Point3f.html" title="class in org.jogamp.vecmath">Point3f</a> point)</code> +<div class="block">Transforms the point parameter with this Matrix4d and + places the result back into point.</div> +</td> +</tr> +<tr id="i114" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Point3f-org.jogamp.vecmath.Point3f-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Point3f.html" title="class in org.jogamp.vecmath">Point3f</a> point, + <a href="../../../org/jogamp/vecmath/Point3f.html" title="class in org.jogamp.vecmath">Point3f</a> pointOut)</code> +<div class="block">Transforms the point parameter with this Matrix4d and + places the result into pointOut.</div> +</td> +</tr> +<tr id="i115" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Tuple4d-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Tuple4d.html" title="class in org.jogamp.vecmath">Tuple4d</a> vec)</code> +<div class="block">Transform the vector vec using this Matrix4d and place the + result back into vec.</div> +</td> +</tr> +<tr id="i116" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Tuple4d-org.jogamp.vecmath.Tuple4d-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Tuple4d.html" title="class in org.jogamp.vecmath">Tuple4d</a> vec, + <a href="../../../org/jogamp/vecmath/Tuple4d.html" title="class in org.jogamp.vecmath">Tuple4d</a> vecOut)</code> +<div class="block">Transform the vector vec using this Matrix4d and place the + result into vecOut.</div> +</td> +</tr> +<tr id="i117" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Tuple4f-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Tuple4f.html" title="class in org.jogamp.vecmath">Tuple4f</a> vec)</code> +<div class="block">Transform the vector vec using this Transform and place the + result back into vec.</div> +</td> +</tr> +<tr id="i118" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Tuple4f-org.jogamp.vecmath.Tuple4f-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Tuple4f.html" title="class in org.jogamp.vecmath">Tuple4f</a> vec, + <a href="../../../org/jogamp/vecmath/Tuple4f.html" title="class in org.jogamp.vecmath">Tuple4f</a> vecOut)</code> +<div class="block">Transform the vector vec using this Matrix4d and place the + result into vecOut.</div> +</td> +</tr> +<tr id="i119" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Vector3d-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> normal)</code> +<div class="block">Transforms the normal parameter by this transform and places the value + back into normal.</div> +</td> +</tr> +<tr id="i120" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Vector3d-org.jogamp.vecmath.Vector3d-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> normal, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> normalOut)</code> +<div class="block">Transforms the normal parameter by this Matrix4d and places the value + into normalOut.</div> +</td> +</tr> +<tr id="i121" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Vector3f-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a> normal)</code> +<div class="block">Transforms the normal parameter by this transform and places the value + back into normal.</div> +</td> +</tr> +<tr id="i122" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transform-org.jogamp.vecmath.Vector3f-org.jogamp.vecmath.Vector3f-">transform</a></span>(<a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a> normal, + <a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a> normalOut)</code> +<div class="block">Transforms the normal parameter by this Matrix4d and places the value + into normalOut.</div> +</td> +</tr> +<tr id="i123" class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transpose--">transpose</a></span>()</code> +<div class="block">Sets the value of this matrix to its transpose.</div> +</td> +</tr> +<tr id="i124" class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/Matrix4d.html#transpose-org.jogamp.vecmath.Matrix4d-">transpose</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</code> +<div class="block">Sets the value of this matrix to the transpose of the argument matrix</div> +</td> +</tr> +</table> +<ul class="blockList"> +<li class="blockList"><a name="methods.inherited.from.class.java.lang.Object"> +<!-- --> +</a> +<h3>Methods inherited from class java.lang.Object</h3> +<code>getClass, notify, notifyAll, wait, wait, wait</code></li> +</ul> +</li> +</ul> +</li> +</ul> +</div> +<div class="details"> +<ul class="blockList"> +<li class="blockList"> +<!-- ============ FIELD DETAIL =========== --> +<ul class="blockList"> +<li class="blockList"><a name="field.detail"> +<!-- --> +</a> +<h3>Field Detail</h3> +<a name="m00"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>m00</h4> +<pre>public double m00</pre> +<div class="block">The first element of the first row.</div> +</li> +</ul> +<a name="m01"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>m01</h4> +<pre>public double m01</pre> +<div class="block">The second element of the first row.</div> +</li> +</ul> +<a name="m02"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>m02</h4> +<pre>public double m02</pre> +<div class="block">The third element of the first row.</div> +</li> +</ul> +<a name="m03"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>m03</h4> +<pre>public double m03</pre> +<div class="block">The fourth element of the first row.</div> +</li> +</ul> +<a name="m10"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>m10</h4> +<pre>public double m10</pre> +<div class="block">The first element of the second row.</div> +</li> +</ul> +<a name="m11"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>m11</h4> +<pre>public double m11</pre> +<div class="block">The second element of the second row.</div> +</li> +</ul> +<a name="m12"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>m12</h4> +<pre>public double m12</pre> +<div class="block">The third element of the second row.</div> +</li> +</ul> +<a name="m13"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>m13</h4> +<pre>public double m13</pre> +<div class="block">The fourth element of the second row.</div> +</li> +</ul> +<a name="m20"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>m20</h4> +<pre>public double m20</pre> +<div class="block">The first element of the third row.</div> +</li> +</ul> +<a name="m21"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>m21</h4> +<pre>public double m21</pre> +<div class="block">The second element of the third row.</div> +</li> +</ul> +<a name="m22"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>m22</h4> +<pre>public double m22</pre> +<div class="block">The third element of the third row.</div> +</li> +</ul> +<a name="m23"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>m23</h4> +<pre>public double m23</pre> +<div class="block">The fourth element of the third row.</div> +</li> +</ul> +<a name="m30"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>m30</h4> +<pre>public double m30</pre> +<div class="block">The first element of the fourth row.</div> +</li> +</ul> +<a name="m31"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>m31</h4> +<pre>public double m31</pre> +<div class="block">The second element of the fourth row.</div> +</li> +</ul> +<a name="m32"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>m32</h4> +<pre>public double m32</pre> +<div class="block">The third element of the fourth row.</div> +</li> +</ul> +<a name="m33"> +<!-- --> +</a> +<ul class="blockListLast"> +<li class="blockList"> +<h4>m33</h4> +<pre>public double m33</pre> +<div class="block">The fourth element of the fourth row.</div> +</li> +</ul> +</li> +</ul> +<!-- ========= CONSTRUCTOR DETAIL ======== --> +<ul class="blockList"> +<li class="blockList"><a name="constructor.detail"> +<!-- --> +</a> +<h3>Constructor Detail</h3> +<a name="Matrix4d-double-double-double-double-double-double-double-double-double-double-double-double-double-double-double-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>Matrix4d</h4> +<pre>public Matrix4d(double m00, + double m01, + double m02, + double m03, + double m10, + double m11, + double m12, + double m13, + double m20, + double m21, + double m22, + double m23, + double m30, + double m31, + double m32, + double m33)</pre> +<div class="block">Constructs and initializes a Matrix4d from the specified 16 values.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m00</code> - the [0][0] element</dd> +<dd><code>m01</code> - the [0][1] element</dd> +<dd><code>m02</code> - the [0][2] element</dd> +<dd><code>m03</code> - the [0][3] element</dd> +<dd><code>m10</code> - the [1][0] element</dd> +<dd><code>m11</code> - the [1][1] element</dd> +<dd><code>m12</code> - the [1][2] element</dd> +<dd><code>m13</code> - the [1][3] element</dd> +<dd><code>m20</code> - the [2][0] element</dd> +<dd><code>m21</code> - the [2][1] element</dd> +<dd><code>m22</code> - the [2][2] element</dd> +<dd><code>m23</code> - the [2][3] element</dd> +<dd><code>m30</code> - the [3][0] element</dd> +<dd><code>m31</code> - the [3][1] element</dd> +<dd><code>m32</code> - the [3][2] element</dd> +<dd><code>m33</code> - the [3][3] element</dd> +</dl> +</li> +</ul> +<a name="Matrix4d-double:A-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>Matrix4d</h4> +<pre>public Matrix4d(double[] v)</pre> +<div class="block">Constructs and initializes a Matrix4d from the specified 16 + element array. this.m00 =v[0], this.m01=v[1], etc.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>v</code> - the array of length 16 containing in order</dd> +</dl> +</li> +</ul> +<a name="Matrix4d-org.jogamp.vecmath.Quat4d-org.jogamp.vecmath.Vector3d-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>Matrix4d</h4> +<pre>public Matrix4d(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a> q1, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> t1, + double s)</pre> +<div class="block">Constructs and initializes a Matrix4d from the quaternion, + translation, and scale values; the scale is applied only to the + rotational components of the matrix (upper 3x3) and not to the + translational components.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>q1</code> - the quaternion value representing the rotational component</dd> +<dd><code>t1</code> - the translational component of the matrix</dd> +<dd><code>s</code> - the scale value applied to the rotational components</dd> +</dl> +</li> +</ul> +<a name="Matrix4d-org.jogamp.vecmath.Quat4f-org.jogamp.vecmath.Vector3d-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>Matrix4d</h4> +<pre>public Matrix4d(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a> q1, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> t1, + double s)</pre> +<div class="block">Constructs and initializes a Matrix4d from the quaternion, + translation, and scale values; the scale is applied only to the + rotational components of the matrix (upper 3x3) and not to the + translational components.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>q1</code> - the quaternion value representing the rotational component</dd> +<dd><code>t1</code> - the translational component of the matrix</dd> +<dd><code>s</code> - the scale value applied to the rotational components</dd> +</dl> +</li> +</ul> +<a name="Matrix4d-org.jogamp.vecmath.Matrix4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>Matrix4d</h4> +<pre>public Matrix4d(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</pre> +<div class="block">Constructs a new matrix with the same values as the + Matrix4d parameter.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the source matrix</dd> +</dl> +</li> +</ul> +<a name="Matrix4d-org.jogamp.vecmath.Matrix4f-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>Matrix4d</h4> +<pre>public Matrix4d(<a href="../../../org/jogamp/vecmath/Matrix4f.html" title="class in org.jogamp.vecmath">Matrix4f</a> m1)</pre> +<div class="block">Constructs a new matrix with the same values as the + Matrix4f parameter.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the source matrix</dd> +</dl> +</li> +</ul> +<a name="Matrix4d-org.jogamp.vecmath.Matrix3f-org.jogamp.vecmath.Vector3d-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>Matrix4d</h4> +<pre>public Matrix4d(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a> m1, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> t1, + double s)</pre> +<div class="block">Constructs and initializes a Matrix4d from the rotation matrix, + translation, and scale values; the scale is applied only to the + rotational components of the matrix (upper 3x3) and not to the + translational components of the matrix.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the rotation matrix representing the rotational components</dd> +<dd><code>t1</code> - the translational components of the matrix</dd> +<dd><code>s</code> - the scale value applied to the rotational components</dd> +</dl> +</li> +</ul> +<a name="Matrix4d-org.jogamp.vecmath.Matrix3d-org.jogamp.vecmath.Vector3d-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>Matrix4d</h4> +<pre>public Matrix4d(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a> m1, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> t1, + double s)</pre> +<div class="block">Constructs and initializes a Matrix4f from the rotation matrix, + translation, and scale values; the scale is applied only to the + rotational components of the matrix (upper 3x3) and not to the + translational components of the matrix.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the rotation matrix representing the rotational components</dd> +<dd><code>t1</code> - the translational components of the matrix</dd> +<dd><code>s</code> - the scale value applied to the rotational components</dd> +</dl> +</li> +</ul> +<a name="Matrix4d--"> +<!-- --> +</a> +<ul class="blockListLast"> +<li class="blockList"> +<h4>Matrix4d</h4> +<pre>public Matrix4d()</pre> +<div class="block">Constructs and initializes a Matrix4d to all zeros.</div> +</li> +</ul> +</li> +</ul> +<!-- ============ METHOD DETAIL ========== --> +<ul class="blockList"> +<li class="blockList"><a name="method.detail"> +<!-- --> +</a> +<h3>Method Detail</h3> +<a name="toString--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>toString</h4> +<pre>public java.lang.String toString()</pre> +<div class="block">Returns a string that contains the values of this Matrix4d.</div> +<dl> +<dt><span class="overrideSpecifyLabel">Overrides:</span></dt> +<dd><code>toString</code> in class <code>java.lang.Object</code></dd> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>the String representation</dd> +</dl> +</li> +</ul> +<a name="setIdentity--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setIdentity</h4> +<pre>public final void setIdentity()</pre> +<div class="block">Sets this Matrix4d to identity.</div> +</li> +</ul> +<a name="setElement-int-int-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setElement</h4> +<pre>public final void setElement(int row, + int column, + double value)</pre> +<div class="block">Sets the specified element of this matrix4f to the value provided.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>row</code> - the row number to be modified (zero indexed)</dd> +<dd><code>column</code> - the column number to be modified (zero indexed)</dd> +<dd><code>value</code> - the new value</dd> +</dl> +</li> +</ul> +<a name="getElement-int-int-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getElement</h4> +<pre>public final double getElement(int row, + int column)</pre> +<div class="block">Retrieves the value at the specified row and column of this matrix.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>row</code> - the row number to be retrieved (zero indexed)</dd> +<dd><code>column</code> - the column number to be retrieved (zero indexed)</dd> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>the value at the indexed element</dd> +</dl> +</li> +</ul> +<a name="getRow-int-org.jogamp.vecmath.Vector4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getRow</h4> +<pre>public final void getRow(int row, + <a href="../../../org/jogamp/vecmath/Vector4d.html" title="class in org.jogamp.vecmath">Vector4d</a> v)</pre> +<div class="block">Copies the matrix values in the specified row into the vector parameter.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>row</code> - the matrix row</dd> +<dd><code>v</code> - the vector into which the matrix row values will be copied</dd> +</dl> +</li> +</ul> +<a name="getRow-int-double:A-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getRow</h4> +<pre>public final void getRow(int row, + double[] v)</pre> +<div class="block">Copies the matrix values in the specified row into the array parameter.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>row</code> - the matrix row</dd> +<dd><code>v</code> - the array into which the matrix row values will be copied</dd> +</dl> +</li> +</ul> +<a name="getColumn-int-org.jogamp.vecmath.Vector4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getColumn</h4> +<pre>public final void getColumn(int column, + <a href="../../../org/jogamp/vecmath/Vector4d.html" title="class in org.jogamp.vecmath">Vector4d</a> v)</pre> +<div class="block">Copies the matrix values in the specified column into the vector + parameter.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>column</code> - the matrix column</dd> +<dd><code>v</code> - the vector into which the matrix column values will be copied</dd> +</dl> +</li> +</ul> +<a name="getColumn-int-double:A-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getColumn</h4> +<pre>public final void getColumn(int column, + double[] v)</pre> +<div class="block">Copies the matrix values in the specified column into the array + parameter.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>column</code> - the matrix column</dd> +<dd><code>v</code> - the array into which the matrix column values will be copied</dd> +</dl> +</li> +</ul> +<a name="get-org.jogamp.vecmath.Matrix3d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>get</h4> +<pre>public final void get(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a> m1)</pre> +<div class="block">Performs an SVD normalization of this matrix in order to acquire + the normalized rotational component; the values are placed into + the Matrix3d parameter.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the matrix into which the rotational component is placed</dd> +</dl> +</li> +</ul> +<a name="get-org.jogamp.vecmath.Matrix3f-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>get</h4> +<pre>public final void get(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a> m1)</pre> +<div class="block">Performs an SVD normalization of this matrix in order to acquire + the normalized rotational component; the values are placed into + the Matrix3f parameter.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the matrix into which the rotational component is placed</dd> +</dl> +</li> +</ul> +<a name="get-org.jogamp.vecmath.Matrix3d-org.jogamp.vecmath.Vector3d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>get</h4> +<pre>public final double get(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a> m1, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> t1)</pre> +<div class="block">Performs an SVD normalization of this matrix to calculate + the rotation as a 3x3 matrix, the translation, and the scale. + None of the matrix values are modified.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the normalized matrix representing the rotation</dd> +<dd><code>t1</code> - the translation component</dd> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>the scale component of this transform</dd> +</dl> +</li> +</ul> +<a name="get-org.jogamp.vecmath.Matrix3f-org.jogamp.vecmath.Vector3d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>get</h4> +<pre>public final double get(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a> m1, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> t1)</pre> +<div class="block">Performs an SVD normalization of this matrix to calculate + the rotation as a 3x3 matrix, the translation, and the scale. + None of the matrix values are modified.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the normalized matrix representing the rotation</dd> +<dd><code>t1</code> - the translation component</dd> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>the scale component of this transform</dd> +</dl> +</li> +</ul> +<a name="get-org.jogamp.vecmath.Quat4f-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>get</h4> +<pre>public final void get(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a> q1)</pre> +<div class="block">Performs an SVD normalization of this matrix in order to acquire + the normalized rotational component; the values are placed into + the Quat4f parameter.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>q1</code> - quaternion into which the rotation component is placed</dd> +</dl> +</li> +</ul> +<a name="get-org.jogamp.vecmath.Quat4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>get</h4> +<pre>public final void get(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a> q1)</pre> +<div class="block">Performs an SVD normalization of q1 matrix in order to acquire + the normalized rotational component; the values are placed into + the Quat4d parameter.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>q1</code> - the quaternion into which the rotation component is placed</dd> +</dl> +</li> +</ul> +<a name="get-org.jogamp.vecmath.Vector3d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>get</h4> +<pre>public final void get(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> trans)</pre> +<div class="block">Retrieves the translational components of this matrix.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>trans</code> - the vector that will receive the translational component</dd> +</dl> +</li> +</ul> +<a name="getRotationScale-org.jogamp.vecmath.Matrix3f-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getRotationScale</h4> +<pre>public final void getRotationScale(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a> m1)</pre> +<div class="block">Gets the upper 3x3 values of this matrix and places them into + the matrix m1.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the matrix that will hold the values</dd> +</dl> +</li> +</ul> +<a name="getRotationScale-org.jogamp.vecmath.Matrix3d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getRotationScale</h4> +<pre>public final void getRotationScale(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a> m1)</pre> +<div class="block">Gets the upper 3x3 values of this matrix and places them into + the matrix m1.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the matrix that will hold the values</dd> +</dl> +</li> +</ul> +<a name="getScale--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getScale</h4> +<pre>public final double getScale()</pre> +<div class="block">Performs an SVD normalization of this matrix to calculate + and return the uniform scale factor. If the matrix has non-uniform + scale factors, the largest of the x, y, and z scale factors will + be returned. This matrix is not modified.</div> +<dl> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>the scale factor of this matrix</dd> +</dl> +</li> +</ul> +<a name="setRotationScale-org.jogamp.vecmath.Matrix3d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setRotationScale</h4> +<pre>public final void setRotationScale(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a> m1)</pre> +<div class="block">Replaces the upper 3x3 matrix values of this matrix with the + values in the matrix m1.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the matrix that will be the new upper 3x3</dd> +</dl> +</li> +</ul> +<a name="setRotationScale-org.jogamp.vecmath.Matrix3f-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setRotationScale</h4> +<pre>public final void setRotationScale(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a> m1)</pre> +<div class="block">Replaces the upper 3x3 matrix values of this matrix with the + values in the matrix m1.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the matrix that will be the new upper 3x3</dd> +</dl> +</li> +</ul> +<a name="setScale-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setScale</h4> +<pre>public final void setScale(double scale)</pre> +<div class="block">Sets the scale component of the current matrix by factoring + out the current scale (by doing an SVD) from the rotational + component and multiplying by the new scale.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>scale</code> - the new scale amount</dd> +</dl> +</li> +</ul> +<a name="setRow-int-double-double-double-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setRow</h4> +<pre>public final void setRow(int row, + double x, + double y, + double z, + double w)</pre> +<div class="block">Sets the specified row of this matrix4d to the four values provided.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>row</code> - the row number to be modified (zero indexed)</dd> +<dd><code>x</code> - the first column element</dd> +<dd><code>y</code> - the second column element</dd> +<dd><code>z</code> - the third column element</dd> +<dd><code>w</code> - the fourth column element</dd> +</dl> +</li> +</ul> +<a name="setRow-int-org.jogamp.vecmath.Vector4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setRow</h4> +<pre>public final void setRow(int row, + <a href="../../../org/jogamp/vecmath/Vector4d.html" title="class in org.jogamp.vecmath">Vector4d</a> v)</pre> +<div class="block">Sets the specified row of this matrix4d to the Vector provided.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>row</code> - the row number to be modified (zero indexed)</dd> +<dd><code>v</code> - the replacement row</dd> +</dl> +</li> +</ul> +<a name="setRow-int-double:A-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setRow</h4> +<pre>public final void setRow(int row, + double[] v)</pre> +<div class="block">Sets the specified row of this matrix4d to the four values provided.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>row</code> - the row number to be modified (zero indexed)</dd> +<dd><code>v</code> - the replacement row</dd> +</dl> +</li> +</ul> +<a name="setColumn-int-double-double-double-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setColumn</h4> +<pre>public final void setColumn(int column, + double x, + double y, + double z, + double w)</pre> +<div class="block">Sets the specified column of this matrix4d to the four values provided.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>column</code> - the column number to be modified (zero indexed)</dd> +<dd><code>x</code> - the first row element</dd> +<dd><code>y</code> - the second row element</dd> +<dd><code>z</code> - the third row element</dd> +<dd><code>w</code> - the fourth row element</dd> +</dl> +</li> +</ul> +<a name="setColumn-int-org.jogamp.vecmath.Vector4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setColumn</h4> +<pre>public final void setColumn(int column, + <a href="../../../org/jogamp/vecmath/Vector4d.html" title="class in org.jogamp.vecmath">Vector4d</a> v)</pre> +<div class="block">Sets the specified column of this matrix4d to the vector provided.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>column</code> - the column number to be modified (zero indexed)</dd> +<dd><code>v</code> - the replacement column</dd> +</dl> +</li> +</ul> +<a name="setColumn-int-double:A-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setColumn</h4> +<pre>public final void setColumn(int column, + double[] v)</pre> +<div class="block">Sets the specified column of this matrix4d to the four values provided.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>column</code> - the column number to be modified (zero indexed)</dd> +<dd><code>v</code> - the replacement column</dd> +</dl> +</li> +</ul> +<a name="add-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>add</h4> +<pre>public final void add(double scalar)</pre> +<div class="block">Adds a scalar to each component of this matrix.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>scalar</code> - the scalar adder</dd> +</dl> +</li> +</ul> +<a name="add-double-org.jogamp.vecmath.Matrix4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>add</h4> +<pre>public final void add(double scalar, + <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</pre> +<div class="block">Adds a scalar to each component of the matrix m1 and places + the result into this. Matrix m1 is not modified.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>scalar</code> - the scalar adder</dd> +<dd><code>m1</code> - the original matrix values</dd> +</dl> +</li> +</ul> +<a name="add-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>add</h4> +<pre>public final void add(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1, + <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m2)</pre> +<div class="block">Sets the value of this matrix to the matrix sum of matrices m1 and m2.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the first matrix</dd> +<dd><code>m2</code> - the second matrix</dd> +</dl> +</li> +</ul> +<a name="add-org.jogamp.vecmath.Matrix4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>add</h4> +<pre>public final void add(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</pre> +<div class="block">Sets the value of this matrix to sum of itself and matrix m1.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the other matrix</dd> +</dl> +</li> +</ul> +<a name="sub-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>sub</h4> +<pre>public final void sub(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1, + <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m2)</pre> +<div class="block">Sets the value of this matrix to the matrix difference + of matrices m1 and m2.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the first matrix</dd> +<dd><code>m2</code> - the second matrix</dd> +</dl> +</li> +</ul> +<a name="sub-org.jogamp.vecmath.Matrix4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>sub</h4> +<pre>public final void sub(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</pre> +<div class="block">Sets the value of this matrix to the matrix difference of itself + and matrix m1 (this = this - m1).</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the other matrix</dd> +</dl> +</li> +</ul> +<a name="transpose--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>transpose</h4> +<pre>public final void transpose()</pre> +<div class="block">Sets the value of this matrix to its transpose.</div> +</li> +</ul> +<a name="transpose-org.jogamp.vecmath.Matrix4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>transpose</h4> +<pre>public final void transpose(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</pre> +<div class="block">Sets the value of this matrix to the transpose of the argument matrix</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the matrix to be transposed</dd> +</dl> +</li> +</ul> +<a name="set-double:A-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>set</h4> +<pre>public final void set(double[] m)</pre> +<div class="block">Sets the values in this Matrix4d equal to the row-major + array parameter (ie, the first four elements of the + array will be copied into the first row of this matrix, etc.).</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m</code> - the double precision array of length 16</dd> +</dl> +</li> +</ul> +<a name="set-org.jogamp.vecmath.Matrix3f-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>set</h4> +<pre>public final void set(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a> m1)</pre> +<div class="block">Sets the rotational component (upper 3x3) of this matrix to the + matrix values in the single precision Matrix3f argument; the other + elements of this matrix are initialized as if this were an identity + matrix (i.e., affine matrix with no translational component).</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the double precision 3x3 matrix</dd> +</dl> +</li> +</ul> +<a name="set-org.jogamp.vecmath.Matrix3d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>set</h4> +<pre>public final void set(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a> m1)</pre> +<div class="block">Sets the rotational component (upper 3x3) of this matrix to the + matrix values in the double precision Matrix3d argument; the other + elements of this matrix are initialized as if this were an identity + matrix (i.e., affine matrix with no translational component).</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the double precision 3x3 matrix</dd> +</dl> +</li> +</ul> +<a name="set-org.jogamp.vecmath.Quat4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>set</h4> +<pre>public final void set(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a> q1)</pre> +<div class="block">Sets the value of this matrix to the matrix conversion of the + (double precision) quaternion argument.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>q1</code> - the quaternion to be converted</dd> +</dl> +</li> +</ul> +<a name="set-org.jogamp.vecmath.AxisAngle4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>set</h4> +<pre>public final void set(<a href="../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a> a1)</pre> +<div class="block">Sets the value of this matrix to the matrix conversion of the + double precision axis and angle argument.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>a1</code> - the axis and angle to be converted</dd> +</dl> +</li> +</ul> +<a name="set-org.jogamp.vecmath.Quat4f-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>set</h4> +<pre>public final void set(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a> q1)</pre> +<div class="block">Sets the value of this matrix to the matrix conversion of the + single precision quaternion argument.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>q1</code> - the quaternion to be converted</dd> +</dl> +</li> +</ul> +<a name="set-org.jogamp.vecmath.AxisAngle4f-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>set</h4> +<pre>public final void set(<a href="../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1)</pre> +<div class="block">Sets the value of this matrix to the matrix conversion of the + single precision axis and angle argument.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>a1</code> - the axis and angle to be converted</dd> +</dl> +</li> +</ul> +<a name="set-org.jogamp.vecmath.Quat4d-org.jogamp.vecmath.Vector3d-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>set</h4> +<pre>public final void set(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a> q1, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> t1, + double s)</pre> +<div class="block">Sets the value of this matrix from the rotation expressed + by the quaternion q1, the translation t1, and the scale s.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>q1</code> - the rotation expressed as a quaternion</dd> +<dd><code>t1</code> - the translation</dd> +<dd><code>s</code> - the scale value</dd> +</dl> +</li> +</ul> +<a name="set-org.jogamp.vecmath.Quat4f-org.jogamp.vecmath.Vector3d-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>set</h4> +<pre>public final void set(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a> q1, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> t1, + double s)</pre> +<div class="block">Sets the value of this matrix from the rotation expressed + by the quaternion q1, the translation t1, and the scale s.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>q1</code> - the rotation expressed as a quaternion</dd> +<dd><code>t1</code> - the translation</dd> +<dd><code>s</code> - the scale value</dd> +</dl> +</li> +</ul> +<a name="set-org.jogamp.vecmath.Quat4f-org.jogamp.vecmath.Vector3f-float-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>set</h4> +<pre>public final void set(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a> q1, + <a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a> t1, + float s)</pre> +<div class="block">Sets the value of this matrix from the rotation expressed + by the quaternion q1, the translation t1, and the scale s.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>q1</code> - the rotation expressed as a quaternion</dd> +<dd><code>t1</code> - the translation</dd> +<dd><code>s</code> - the scale value</dd> +</dl> +</li> +</ul> +<a name="set-org.jogamp.vecmath.Matrix4f-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>set</h4> +<pre>public final void set(<a href="../../../org/jogamp/vecmath/Matrix4f.html" title="class in org.jogamp.vecmath">Matrix4f</a> m1)</pre> +<div class="block">Sets the value of this matrix to a copy of the + passed matrix m1.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the matrix4f</dd> +</dl> +</li> +</ul> +<a name="set-org.jogamp.vecmath.Matrix4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>set</h4> +<pre>public final void set(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</pre> +<div class="block">Sets the value of this matrix to a copy of the + passed matrix m1.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the matrix to be copied</dd> +</dl> +</li> +</ul> +<a name="invert-org.jogamp.vecmath.Matrix4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>invert</h4> +<pre>public final void invert(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</pre> +<div class="block">Sets the value of this matrix to the matrix inverse + of the passed (user declared) matrix m1.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the matrix to be inverted</dd> +</dl> +</li> +</ul> +<a name="invert--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>invert</h4> +<pre>public final void invert()</pre> +<div class="block">Inverts this matrix in place.</div> +</li> +</ul> +<a name="determinant--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>determinant</h4> +<pre>public final double determinant()</pre> +<div class="block">Computes the determinant of this matrix.</div> +<dl> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>the determinant of the matrix</dd> +</dl> +</li> +</ul> +<a name="set-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>set</h4> +<pre>public final void set(double scale)</pre> +<div class="block">Sets the value of this matrix to a scale matrix with the + passed scale amount.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>scale</code> - the scale factor for the matrix</dd> +</dl> +</li> +</ul> +<a name="set-org.jogamp.vecmath.Vector3d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>set</h4> +<pre>public final void set(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> v1)</pre> +<div class="block">Sets the value of this matrix to a translate matrix by the + passed translation value.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>v1</code> - the translation amount</dd> +</dl> +</li> +</ul> +<a name="set-double-org.jogamp.vecmath.Vector3d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>set</h4> +<pre>public final void set(double scale, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> v1)</pre> +<div class="block">Sets the value of this transform to a scale and translation matrix; + the scale is not applied to the translation and all of the matrix + values are modified.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>scale</code> - the scale factor for the matrix</dd> +<dd><code>v1</code> - the translation amount</dd> +</dl> +</li> +</ul> +<a name="set-org.jogamp.vecmath.Vector3d-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>set</h4> +<pre>public final void set(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> v1, + double scale)</pre> +<div class="block">Sets the value of this transform to a scale and translation matrix; + the translation is scaled by the scale factor and all of the matrix + values are modified.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>v1</code> - the translation amount</dd> +<dd><code>scale</code> - the scale factor for the matrix</dd> +</dl> +</li> +</ul> +<a name="set-org.jogamp.vecmath.Matrix3f-org.jogamp.vecmath.Vector3f-float-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>set</h4> +<pre>public final void set(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a> m1, + <a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a> t1, + float scale)</pre> +<div class="block">Sets the value of this matrix from the rotation expressed by + the rotation matrix m1, the translation t1, and the scale factor. + The translation is not modified by the scale.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the rotation component</dd> +<dd><code>t1</code> - the translation component</dd> +<dd><code>scale</code> - the scale component</dd> +</dl> +</li> +</ul> +<a name="set-org.jogamp.vecmath.Matrix3d-org.jogamp.vecmath.Vector3d-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>set</h4> +<pre>public final void set(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a> m1, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> t1, + double scale)</pre> +<div class="block">Sets the value of this matrix from the rotation expressed by + the rotation matrix m1, the translation t1, and the scale factor. + The translation is not modified by the scale.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the rotation component</dd> +<dd><code>t1</code> - the translation component</dd> +<dd><code>scale</code> - the scale component</dd> +</dl> +</li> +</ul> +<a name="setTranslation-org.jogamp.vecmath.Vector3d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setTranslation</h4> +<pre>public final void setTranslation(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> trans)</pre> +<div class="block">Modifies the translational components of this matrix to the values + of the Vector3d argument; the other values of this matrix are not + modified.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>trans</code> - the translational component</dd> +</dl> +</li> +</ul> +<a name="rotX-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>rotX</h4> +<pre>public final void rotX(double angle)</pre> +<div class="block">Sets the value of this matrix to a counter-clockwise rotation + about the x axis.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>angle</code> - the angle to rotate about the X axis in radians</dd> +</dl> +</li> +</ul> +<a name="rotY-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>rotY</h4> +<pre>public final void rotY(double angle)</pre> +<div class="block">Sets the value of this matrix to a counter-clockwise rotation + about the y axis.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>angle</code> - the angle to rotate about the Y axis in radians</dd> +</dl> +</li> +</ul> +<a name="rotZ-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>rotZ</h4> +<pre>public final void rotZ(double angle)</pre> +<div class="block">Sets the value of this matrix to a counter-clockwise rotation + about the z axis.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>angle</code> - the angle to rotate about the Z axis in radians</dd> +</dl> +</li> +</ul> +<a name="mul-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>mul</h4> +<pre>public final void mul(double scalar)</pre> +<div class="block">Multiplies each element of this matrix by a scalar.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>scalar</code> - the scalar multiplier.</dd> +</dl> +</li> +</ul> +<a name="mul-double-org.jogamp.vecmath.Matrix4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>mul</h4> +<pre>public final void mul(double scalar, + <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</pre> +<div class="block">Multiplies each element of matrix m1 by a scalar and places + the result into this. Matrix m1 is not modified.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>scalar</code> - the scalar multiplier</dd> +<dd><code>m1</code> - the original matrix</dd> +</dl> +</li> +</ul> +<a name="mul-org.jogamp.vecmath.Matrix4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>mul</h4> +<pre>public final void mul(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</pre> +<div class="block">Sets the value of this matrix to the result of multiplying itself + with matrix m1.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the other matrix</dd> +</dl> +</li> +</ul> +<a name="mul-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>mul</h4> +<pre>public final void mul(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1, + <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m2)</pre> +<div class="block">Sets the value of this matrix to the result of multiplying + the two argument matrices together.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the first matrix</dd> +<dd><code>m2</code> - the second matrix</dd> +</dl> +</li> +</ul> +<a name="mulTransposeBoth-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>mulTransposeBoth</h4> +<pre>public final void mulTransposeBoth(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1, + <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m2)</pre> +<div class="block">Multiplies the transpose of matrix m1 times the transpose of matrix + m2, and places the result into this.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the matrix on the left hand side of the multiplication</dd> +<dd><code>m2</code> - the matrix on the right hand side of the multiplication</dd> +</dl> +</li> +</ul> +<a name="mulTransposeRight-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>mulTransposeRight</h4> +<pre>public final void mulTransposeRight(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1, + <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m2)</pre> +<div class="block">Multiplies matrix m1 times the transpose of matrix m2, and + places the result into this.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the matrix on the left hand side of the multiplication</dd> +<dd><code>m2</code> - the matrix on the right hand side of the multiplication</dd> +</dl> +</li> +</ul> +<a name="mulTransposeLeft-org.jogamp.vecmath.Matrix4d-org.jogamp.vecmath.Matrix4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>mulTransposeLeft</h4> +<pre>public final void mulTransposeLeft(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1, + <a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m2)</pre> +<div class="block">Multiplies the transpose of matrix m1 times matrix m2, and + places the result into this.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the matrix on the left hand side of the multiplication</dd> +<dd><code>m2</code> - the matrix on the right hand side of the multiplication</dd> +</dl> +</li> +</ul> +<a name="equals-org.jogamp.vecmath.Matrix4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>equals</h4> +<pre>public boolean equals(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</pre> +<div class="block">Returns true if all of the data members of Matrix4d m1 are + equal to the corresponding data members in this Matrix4d.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the matrix with which the comparison is made</dd> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>true or false</dd> +</dl> +</li> +</ul> +<a name="equals-java.lang.Object-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>equals</h4> +<pre>public boolean equals(java.lang.Object t1)</pre> +<div class="block">Returns true if the Object t1 is of type Matrix4d and all of the + data members of t1 are equal to the corresponding data members in + this Matrix4d.</div> +<dl> +<dt><span class="overrideSpecifyLabel">Overrides:</span></dt> +<dd><code>equals</code> in class <code>java.lang.Object</code></dd> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>t1</code> - the matrix with which the comparison is made</dd> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>true or false</dd> +</dl> +</li> +</ul> +<a name="epsilonEquals-org.jogamp.vecmath.Matrix4d-float-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>epsilonEquals</h4> +<pre>public boolean epsilonEquals(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1, + float epsilon)</pre> +<div class="block"><span class="deprecatedLabel">Deprecated.</span> <span class="deprecationComment">Use epsilonEquals(Matrix4d,double) instead</span></div> +</li> +</ul> +<a name="epsilonEquals-org.jogamp.vecmath.Matrix4d-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>epsilonEquals</h4> +<pre>public boolean epsilonEquals(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1, + double epsilon)</pre> +<div class="block">Returns true if the L-infinite distance between this matrix + and matrix m1 is less than or equal to the epsilon parameter, + otherwise returns false. The L-infinite + distance is equal to + MAX[i=0,1,2,3 ; j=0,1,2,3 ; abs(this.m(i,j) - m1.m(i,j)]</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the matrix to be compared to this matrix</dd> +<dd><code>epsilon</code> - the threshold value</dd> +</dl> +</li> +</ul> +<a name="hashCode--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>hashCode</h4> +<pre>public int hashCode()</pre> +<div class="block">Returns a hash code value based on the data values in this + object. Two different Matrix4d objects with identical data values + (i.e., Matrix4d.equals returns true) will return the same hash + code value. Two objects with different data members may return the + same hash value, although this is not likely.</div> +<dl> +<dt><span class="overrideSpecifyLabel">Overrides:</span></dt> +<dd><code>hashCode</code> in class <code>java.lang.Object</code></dd> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>the integer hash code value</dd> +</dl> +</li> +</ul> +<a name="transform-org.jogamp.vecmath.Tuple4d-org.jogamp.vecmath.Tuple4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>transform</h4> +<pre>public final void transform(<a href="../../../org/jogamp/vecmath/Tuple4d.html" title="class in org.jogamp.vecmath">Tuple4d</a> vec, + <a href="../../../org/jogamp/vecmath/Tuple4d.html" title="class in org.jogamp.vecmath">Tuple4d</a> vecOut)</pre> +<div class="block">Transform the vector vec using this Matrix4d and place the + result into vecOut.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>vec</code> - the double precision vector to be transformed</dd> +<dd><code>vecOut</code> - the vector into which the transformed values are placed</dd> +</dl> +</li> +</ul> +<a name="transform-org.jogamp.vecmath.Tuple4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>transform</h4> +<pre>public final void transform(<a href="../../../org/jogamp/vecmath/Tuple4d.html" title="class in org.jogamp.vecmath">Tuple4d</a> vec)</pre> +<div class="block">Transform the vector vec using this Matrix4d and place the + result back into vec.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>vec</code> - the double precision vector to be transformed</dd> +</dl> +</li> +</ul> +<a name="transform-org.jogamp.vecmath.Tuple4f-org.jogamp.vecmath.Tuple4f-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>transform</h4> +<pre>public final void transform(<a href="../../../org/jogamp/vecmath/Tuple4f.html" title="class in org.jogamp.vecmath">Tuple4f</a> vec, + <a href="../../../org/jogamp/vecmath/Tuple4f.html" title="class in org.jogamp.vecmath">Tuple4f</a> vecOut)</pre> +<div class="block">Transform the vector vec using this Matrix4d and place the + result into vecOut.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>vec</code> - the single precision vector to be transformed</dd> +<dd><code>vecOut</code> - the vector into which the transformed values are placed</dd> +</dl> +</li> +</ul> +<a name="transform-org.jogamp.vecmath.Tuple4f-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>transform</h4> +<pre>public final void transform(<a href="../../../org/jogamp/vecmath/Tuple4f.html" title="class in org.jogamp.vecmath">Tuple4f</a> vec)</pre> +<div class="block">Transform the vector vec using this Transform and place the + result back into vec.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>vec</code> - the single precision vector to be transformed</dd> +</dl> +</li> +</ul> +<a name="transform-org.jogamp.vecmath.Point3d-org.jogamp.vecmath.Point3d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>transform</h4> +<pre>public final void transform(<a href="../../../org/jogamp/vecmath/Point3d.html" title="class in org.jogamp.vecmath">Point3d</a> point, + <a href="../../../org/jogamp/vecmath/Point3d.html" title="class in org.jogamp.vecmath">Point3d</a> pointOut)</pre> +<div class="block">Transforms the point parameter with this Matrix4d and + places the result into pointOut. The fourth element of the + point input parameter is assumed to be one.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>point</code> - the input point to be transformed.</dd> +<dd><code>pointOut</code> - the transformed point</dd> +</dl> +</li> +</ul> +<a name="transform-org.jogamp.vecmath.Point3d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>transform</h4> +<pre>public final void transform(<a href="../../../org/jogamp/vecmath/Point3d.html" title="class in org.jogamp.vecmath">Point3d</a> point)</pre> +<div class="block">Transforms the point parameter with this Matrix4d and + places the result back into point. The fourth element of the + point input parameter is assumed to be one.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>point</code> - the input point to be transformed.</dd> +</dl> +</li> +</ul> +<a name="transform-org.jogamp.vecmath.Point3f-org.jogamp.vecmath.Point3f-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>transform</h4> +<pre>public final void transform(<a href="../../../org/jogamp/vecmath/Point3f.html" title="class in org.jogamp.vecmath">Point3f</a> point, + <a href="../../../org/jogamp/vecmath/Point3f.html" title="class in org.jogamp.vecmath">Point3f</a> pointOut)</pre> +<div class="block">Transforms the point parameter with this Matrix4d and + places the result into pointOut. The fourth element of the + point input parameter is assumed to be one.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>point</code> - the input point to be transformed.</dd> +<dd><code>pointOut</code> - the transformed point</dd> +</dl> +</li> +</ul> +<a name="transform-org.jogamp.vecmath.Point3f-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>transform</h4> +<pre>public final void transform(<a href="../../../org/jogamp/vecmath/Point3f.html" title="class in org.jogamp.vecmath">Point3f</a> point)</pre> +<div class="block">Transforms the point parameter with this Matrix4d and + places the result back into point. The fourth element of the + point input parameter is assumed to be one.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>point</code> - the input point to be transformed.</dd> +</dl> +</li> +</ul> +<a name="transform-org.jogamp.vecmath.Vector3d-org.jogamp.vecmath.Vector3d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>transform</h4> +<pre>public final void transform(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> normal, + <a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> normalOut)</pre> +<div class="block">Transforms the normal parameter by this Matrix4d and places the value + into normalOut. The fourth element of the normal is assumed to be zero.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>normal</code> - the input normal to be transformed.</dd> +<dd><code>normalOut</code> - the transformed normal</dd> +</dl> +</li> +</ul> +<a name="transform-org.jogamp.vecmath.Vector3d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>transform</h4> +<pre>public final void transform(<a href="../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a> normal)</pre> +<div class="block">Transforms the normal parameter by this transform and places the value + back into normal. The fourth element of the normal is assumed to be zero.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>normal</code> - the input normal to be transformed.</dd> +</dl> +</li> +</ul> +<a name="transform-org.jogamp.vecmath.Vector3f-org.jogamp.vecmath.Vector3f-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>transform</h4> +<pre>public final void transform(<a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a> normal, + <a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a> normalOut)</pre> +<div class="block">Transforms the normal parameter by this Matrix4d and places the value + into normalOut. The fourth element of the normal is assumed to be zero.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>normal</code> - the input normal to be transformed.</dd> +<dd><code>normalOut</code> - the transformed normal</dd> +</dl> +</li> +</ul> +<a name="transform-org.jogamp.vecmath.Vector3f-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>transform</h4> +<pre>public final void transform(<a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a> normal)</pre> +<div class="block">Transforms the normal parameter by this transform and places the value + back into normal. The fourth element of the normal is assumed to be zero.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>normal</code> - the input normal to be transformed.</dd> +</dl> +</li> +</ul> +<a name="setRotation-org.jogamp.vecmath.Matrix3d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setRotation</h4> +<pre>public final void setRotation(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a> m1)</pre> +<div class="block">Sets the rotational component (upper 3x3) of this matrix to the + matrix values in the double precision Matrix3d argument; the other + elements of this matrix are unchanged; a singular value + decomposition is performed on this object's upper 3x3 matrix to + factor out the scale, then this object's upper 3x3 matrix components + are replaced by the passed rotation components, + and then the scale is reapplied to the rotational components.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - double precision 3x3 matrix</dd> +</dl> +</li> +</ul> +<a name="setRotation-org.jogamp.vecmath.Matrix3f-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setRotation</h4> +<pre>public final void setRotation(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a> m1)</pre> +<div class="block">Sets the rotational component (upper 3x3) of this matrix to the + matrix values in the single precision Matrix3f argument; the other + elements of this matrix are unchanged; a singular value + decomposition is performed on this object's upper 3x3 matrix to + factor out the scale, then this object's upper 3x3 matrix components + are replaced by the passed rotation components, + and then the scale is reapplied to the rotational components.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - single precision 3x3 matrix</dd> +</dl> +</li> +</ul> +<a name="setRotation-org.jogamp.vecmath.Quat4f-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setRotation</h4> +<pre>public final void setRotation(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a> q1)</pre> +<div class="block">Sets the rotational component (upper 3x3) of this matrix to the + matrix equivalent values of the quaternion argument; the other + elements of this matrix are unchanged; a singular value + decomposition is performed on this object's upper 3x3 matrix to + factor out the scale, then this object's upper 3x3 matrix components + are replaced by the matrix equivalent of the quaternion, + and then the scale is reapplied to the rotational components.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>q1</code> - the quaternion that specifies the rotation</dd> +</dl> +</li> +</ul> +<a name="setRotation-org.jogamp.vecmath.Quat4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setRotation</h4> +<pre>public final void setRotation(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a> q1)</pre> +<div class="block">Sets the rotational component (upper 3x3) of this matrix to the + matrix equivalent values of the quaternion argument; the other + elements of this matrix are unchanged; a singular value + decomposition is performed on this object's upper 3x3 matrix to + factor out the scale, then this object's upper 3x3 matrix components + are replaced by the matrix equivalent of the quaternion, + and then the scale is reapplied to the rotational components.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>q1</code> - the quaternion that specifies the rotation</dd> +</dl> +</li> +</ul> +<a name="setRotation-org.jogamp.vecmath.AxisAngle4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setRotation</h4> +<pre>public final void setRotation(<a href="../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a> a1)</pre> +<div class="block">Sets the rotational component (upper 3x3) of this matrix to the + matrix equivalent values of the axis-angle argument; the other + elements of this matrix are unchanged; a singular value + decomposition is performed on this object's upper 3x3 matrix to + factor out the scale, then this object's upper 3x3 matrix components + are replaced by the matrix equivalent of the axis-angle, + and then the scale is reapplied to the rotational components.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>a1</code> - the axis-angle to be converted (x, y, z, angle)</dd> +</dl> +</li> +</ul> +<a name="setZero--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setZero</h4> +<pre>public final void setZero()</pre> +<div class="block">Sets this matrix to all zeros.</div> +</li> +</ul> +<a name="negate--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>negate</h4> +<pre>public final void negate()</pre> +<div class="block">Negates the value of this matrix: this = -this.</div> +</li> +</ul> +<a name="negate-org.jogamp.vecmath.Matrix4d-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>negate</h4> +<pre>public final void negate(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</pre> +<div class="block">Sets the value of this matrix equal to the negation of + of the Matrix4d parameter.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m1</code> - the source matrix</dd> +</dl> +</li> +</ul> +<a name="clone--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>clone</h4> +<pre>public java.lang.Object clone()</pre> +<div class="block">Creates a new object of the same class as this object.</div> +<dl> +<dt><span class="overrideSpecifyLabel">Overrides:</span></dt> +<dd><code>clone</code> in class <code>java.lang.Object</code></dd> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>a clone of this instance.</dd> +<dt><span class="throwsLabel">Throws:</span></dt> +<dd><code>java.lang.OutOfMemoryError</code> - if there is not enough memory.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.3</dd> +<dt><span class="seeLabel">See Also:</span></dt> +<dd><code>Cloneable</code></dd> +</dl> +</li> +</ul> +<a name="getM00--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getM00</h4> +<pre>public final double getM00()</pre> +<div class="block">Get the first matrix element in the first row.</div> +<dl> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>Returns the m00.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="setM00-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setM00</h4> +<pre>public final void setM00(double m00)</pre> +<div class="block">Set the first matrix element in the first row.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m00</code> - The m00 to set.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="getM01--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getM01</h4> +<pre>public final double getM01()</pre> +<div class="block">Get the second matrix element in the first row.</div> +<dl> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>Returns the m01.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="setM01-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setM01</h4> +<pre>public final void setM01(double m01)</pre> +<div class="block">Set the second matrix element in the first row.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m01</code> - The m01 to set.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="getM02--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getM02</h4> +<pre>public final double getM02()</pre> +<div class="block">Get the third matrix element in the first row.</div> +<dl> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>Returns the m02.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="setM02-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setM02</h4> +<pre>public final void setM02(double m02)</pre> +<div class="block">Set the third matrix element in the first row.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m02</code> - The m02 to set.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="getM10--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getM10</h4> +<pre>public final double getM10()</pre> +<div class="block">Get first matrix element in the second row.</div> +<dl> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>Returns the m10.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="setM10-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setM10</h4> +<pre>public final void setM10(double m10)</pre> +<div class="block">Set first matrix element in the second row.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m10</code> - The m10 to set.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="getM11--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getM11</h4> +<pre>public final double getM11()</pre> +<div class="block">Get second matrix element in the second row.</div> +<dl> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>Returns the m11.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="setM11-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setM11</h4> +<pre>public final void setM11(double m11)</pre> +<div class="block">Set the second matrix element in the second row.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m11</code> - The m11 to set.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="getM12--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getM12</h4> +<pre>public final double getM12()</pre> +<div class="block">Get the third matrix element in the second row.</div> +<dl> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>Returns the m12.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="setM12-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setM12</h4> +<pre>public final void setM12(double m12)</pre> +<div class="block">Set the third matrix element in the second row.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m12</code> - The m12 to set.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="getM20--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getM20</h4> +<pre>public final double getM20()</pre> +<div class="block">Get the first matrix element in the third row.</div> +<dl> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>Returns the m20.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="setM20-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setM20</h4> +<pre>public final void setM20(double m20)</pre> +<div class="block">Set the first matrix element in the third row.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m20</code> - The m20 to set.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="getM21--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getM21</h4> +<pre>public final double getM21()</pre> +<div class="block">Get the second matrix element in the third row.</div> +<dl> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>Returns the m21.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="setM21-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setM21</h4> +<pre>public final void setM21(double m21)</pre> +<div class="block">Set the second matrix element in the third row.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m21</code> - The m21 to set.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="getM22--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getM22</h4> +<pre>public final double getM22()</pre> +<div class="block">Get the third matrix element in the third row.</div> +<dl> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>Returns the m22.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="setM22-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setM22</h4> +<pre>public final void setM22(double m22)</pre> +<div class="block">Set the third matrix element in the third row.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m22</code> - The m22 to set.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="getM03--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getM03</h4> +<pre>public final double getM03()</pre> +<div class="block">Get the fourth element of the first row.</div> +<dl> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>Returns the m03.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="setM03-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setM03</h4> +<pre>public final void setM03(double m03)</pre> +<div class="block">Set the fourth element of the first row.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m03</code> - The m03 to set.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="getM13--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getM13</h4> +<pre>public final double getM13()</pre> +<div class="block">Get the fourth element of the second row.</div> +<dl> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>Returns the m13.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="setM13-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setM13</h4> +<pre>public final void setM13(double m13)</pre> +<div class="block">Set the fourth element of the second row.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m13</code> - The m13 to set.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="getM23--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getM23</h4> +<pre>public final double getM23()</pre> +<div class="block">Get the fourth element of the third row.</div> +<dl> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>Returns the m23.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="setM23-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setM23</h4> +<pre>public final void setM23(double m23)</pre> +<div class="block">Set the fourth element of the third row.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m23</code> - The m23 to set.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="getM30--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getM30</h4> +<pre>public final double getM30()</pre> +<div class="block">Get the first element of the fourth row.</div> +<dl> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>Returns the m30.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="setM30-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setM30</h4> +<pre>public final void setM30(double m30)</pre> +<div class="block">Set the first element of the fourth row.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m30</code> - The m30 to set.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="getM31--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getM31</h4> +<pre>public final double getM31()</pre> +<div class="block">Get the second element of the fourth row.</div> +<dl> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>Returns the m31.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="setM31-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setM31</h4> +<pre>public final void setM31(double m31)</pre> +<div class="block">Set the second element of the fourth row.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m31</code> - The m31 to set.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="getM32--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getM32</h4> +<pre>public final double getM32()</pre> +<div class="block">Get the third element of the fourth row.</div> +<dl> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>Returns the m32.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="setM32-double-"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>setM32</h4> +<pre>public final void setM32(double m32)</pre> +<div class="block">Set the third element of the fourth row.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m32</code> - The m32 to set.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="getM33--"> +<!-- --> +</a> +<ul class="blockList"> +<li class="blockList"> +<h4>getM33</h4> +<pre>public final double getM33()</pre> +<div class="block">Get the fourth element of the fourth row.</div> +<dl> +<dt><span class="returnLabel">Returns:</span></dt> +<dd>Returns the m33.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +<a name="setM33-double-"> +<!-- --> +</a> +<ul class="blockListLast"> +<li class="blockList"> +<h4>setM33</h4> +<pre>public final void setM33(double m33)</pre> +<div class="block">Set the fourth element of the fourth row.</div> +<dl> +<dt><span class="paramLabel">Parameters:</span></dt> +<dd><code>m33</code> - The m33 to set.</dd> +<dt><span class="simpleTagLabel">Since:</span></dt> +<dd>vecmath 1.5</dd> +</dl> +</li> +</ul> +</li> +</ul> +</li> +</ul> +</div> +</div> +<!-- ========= END OF CLASS DATA ========= --> +<!-- ======= START OF BOTTOM NAVBAR ====== --> +<div class="bottomNav"><a name="navbar.bottom"> +<!-- --> +</a> +<div class="skipNav"><a href="#skip.navbar.bottom" title="Skip navigation links">Skip navigation links</a></div> +<a name="navbar.bottom.firstrow"> +<!-- --> +</a> +<ul class="navList" title="Navigation"> +<li><a href="../../../org/jogamp/vecmath/package-summary.html">Package</a></li> +<li class="navBarCell1Rev">Class</li> +<li><a href="class-use/Matrix4d.html">Use</a></li> +<li><a href="package-tree.html">Tree</a></li> +<li><a href="../../../deprecated-list.html">Deprecated</a></li> +<li><a href="../../../index-files/index-1.html">Index</a></li> +<li><a href="../../../help-doc.html">Help</a></li> +</ul> +</div> +<div class="subNav"> +<ul class="navList"> +<li><a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath"><span class="typeNameLink">Prev Class</span></a></li> +<li><a href="../../../org/jogamp/vecmath/Matrix4f.html" title="class in org.jogamp.vecmath"><span class="typeNameLink">Next Class</span></a></li> +</ul> +<ul class="navList"> +<li><a href="../../../index.html?org/jogamp/vecmath/Matrix4d.html" target="_top">Frames</a></li> +<li><a href="Matrix4d.html" target="_top">No Frames</a></li> +</ul> +<ul class="navList" id="allclasses_navbar_bottom"> +<li><a href="../../../allclasses-noframe.html">All Classes</a></li> +</ul> +<div> +<script type="text/javascript"><!-- + allClassesLink = document.getElementById("allclasses_navbar_bottom"); + if(window==top) { + allClassesLink.style.display = "block"; + } + else { + allClassesLink.style.display = "none"; + } + //--> +</script> +</div> +<div> +<ul class="subNavList"> +<li>Summary: </li> +<li>Nested | </li> +<li><a href="#field.summary">Field</a> | </li> +<li><a href="#constructor.summary">Constr</a> | </li> +<li><a href="#method.summary">Method</a></li> +</ul> +<ul class="subNavList"> +<li>Detail: </li> +<li><a href="#field.detail">Field</a> | </li> +<li><a href="#constructor.detail">Constr</a> | </li> +<li><a href="#method.detail">Method</a></li> +</ul> +</div> +<a name="skip.navbar.bottom"> +<!-- --> +</a></div> +<!-- ======== END OF BOTTOM NAVBAR ======= --> +</body> +</html> |