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+<div class="header">
+<h2 title="Uses of Class org.jogamp.vecmath.Quat4f" class="title">Uses of Class<br>org.jogamp.vecmath.Quat4f</h2>
+</div>
+<div class="classUseContainer">
+<ul class="blockList">
+<li class="blockList">
+<ul class="blockList">
+<li class="blockList"><a name="org.jogamp.vecmath">
+<!-- -->
+</a>
+<h3>Uses of <a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a> in <a href="../../../../org/jogamp/vecmath/package-summary.html">org.jogamp.vecmath</a></h3>
+<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
+<caption><span>Methods in <a href="../../../../org/jogamp/vecmath/package-summary.html">org.jogamp.vecmath</a> with parameters of type <a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a></span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colFirst" scope="col">Modifier and Type</th>
+<th class="colLast" scope="col">Method and Description</th>
+</tr>
+<tbody>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Quat4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Quat4f.html#conjugate-org.jogamp.vecmath.Quat4f-">conjugate</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Sets the value of this quaternion to the conjugate of quaternion q1.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Matrix4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix4f.html#get-org.jogamp.vecmath.Quat4f-">get</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Performs an SVD normalization of this matrix in order to acquire
+ the normalized rotational component; the values are placed into
+ the Quat4f parameter.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Matrix4d.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix4d.html#get-org.jogamp.vecmath.Quat4f-">get</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Performs an SVD normalization of this matrix in order to acquire
+ the normalized rotational component; the values are placed into
+ the Quat4f parameter.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Quat4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Quat4f.html#interpolate-org.jogamp.vecmath.Quat4f-float-">interpolate</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1,
+ float&nbsp;alpha)</code>
+<div class="block">Performs a great circle interpolation between this quaternion
+ and the quaternion parameter and places the result into this
+ quaternion.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Quat4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Quat4f.html#interpolate-org.jogamp.vecmath.Quat4f-org.jogamp.vecmath.Quat4f-float-">interpolate</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1,
+ <a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q2,
+ float&nbsp;alpha)</code>
+<div class="block">Performs a great circle interpolation between quaternion q1
+ and quaternion q2 and places the result into this quaternion.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Quat4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Quat4f.html#inverse-org.jogamp.vecmath.Quat4f-">inverse</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Sets the value of this quaternion to quaternion inverse of quaternion q1.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Quat4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Quat4f.html#mul-org.jogamp.vecmath.Quat4f-">mul</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Sets the value of this quaternion to the quaternion product of
+ itself and q1 (this = this * q1).</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Quat4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Quat4f.html#mul-org.jogamp.vecmath.Quat4f-org.jogamp.vecmath.Quat4f-">mul</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1,
+ <a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q2)</code>
+<div class="block">Sets the value of this quaternion to the quaternion product of
+ quaternions q1 and q2 (this = q1 * q2).</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Quat4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Quat4f.html#mulInverse-org.jogamp.vecmath.Quat4f-">mulInverse</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Multiplies this quaternion by the inverse of quaternion q1 and places
+ the value into this quaternion.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Quat4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Quat4f.html#mulInverse-org.jogamp.vecmath.Quat4f-org.jogamp.vecmath.Quat4f-">mulInverse</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1,
+ <a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q2)</code>
+<div class="block">Multiplies quaternion q1 by the inverse of quaternion q2 and places
+ the value into this quaternion.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Quat4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Quat4f.html#normalize-org.jogamp.vecmath.Quat4f-">normalize</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Sets the value of this quaternion to the normalized value
+ of quaternion q1.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Matrix4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix4f.html#set-org.jogamp.vecmath.Quat4f-">set</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Sets the value of this matrix to the matrix conversion of the
+ single precision quaternion argument.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Matrix4d.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Quat4f-">set</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Sets the value of this matrix to the matrix conversion of the
+ single precision quaternion argument.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Matrix3f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix3f.html#set-org.jogamp.vecmath.Quat4f-">set</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Sets the value of this matrix to the matrix conversion of the
+ (single precision) quaternion argument.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Matrix3d.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix3d.html#set-org.jogamp.vecmath.Quat4f-">set</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Sets the value of this matrix to the matrix conversion of the
+ single precision quaternion argument.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">AxisAngle4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.Quat4f-">set</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Sets the value of this axis-angle to the rotational equivalent
+ of the passed quaternion.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">AxisAngle4d.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/AxisAngle4d.html#set-org.jogamp.vecmath.Quat4f-">set</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Sets the value of this axis-angle to the rotational equivalent
+ of the passed quaternion.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Matrix4d.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Quat4f-org.jogamp.vecmath.Vector3d-double-">set</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1,
+ <a href="../../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1,
+ double&nbsp;s)</code>
+<div class="block">Sets the value of this matrix from the rotation expressed
+ by the quaternion q1, the translation t1, and the scale s.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Matrix4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix4f.html#set-org.jogamp.vecmath.Quat4f-org.jogamp.vecmath.Vector3f-float-">set</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1,
+ <a href="../../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a>&nbsp;t1,
+ float&nbsp;s)</code>
+<div class="block">Sets the value of this matrix from the rotation expressed
+ by the quaternion q1, the translation t1, and the scale s.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Matrix4d.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.Quat4f-org.jogamp.vecmath.Vector3f-float-">set</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1,
+ <a href="../../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a>&nbsp;t1,
+ float&nbsp;s)</code>
+<div class="block">Sets the value of this matrix from the rotation expressed
+ by the quaternion q1, the translation t1, and the scale s.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Matrix4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix4f.html#setRotation-org.jogamp.vecmath.Quat4f-">setRotation</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Sets the rotational component (upper 3x3) of this matrix to the
+ matrix equivalent values of the quaternion argument; the other
+ elements of this matrix are unchanged; a singular value
+ decomposition is performed on this object's upper 3x3 matrix to
+ factor out the scale, then this object's upper 3x3 matrix components
+ are replaced by the matrix equivalent of the quaternion,
+ and then the scale is reapplied to the rotational components.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colFirst"><code>void</code></td>
+<td class="colLast"><span class="typeNameLabel">Matrix4d.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix4d.html#setRotation-org.jogamp.vecmath.Quat4f-">setRotation</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Sets the rotational component (upper 3x3) of this matrix to the
+ matrix equivalent values of the quaternion argument; the other
+ elements of this matrix are unchanged; a singular value
+ decomposition is performed on this object's upper 3x3 matrix to
+ factor out the scale, then this object's upper 3x3 matrix components
+ are replaced by the matrix equivalent of the quaternion,
+ and then the scale is reapplied to the rotational components.</div>
+</td>
+</tr>
+</tbody>
+</table>
+<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
+<caption><span>Constructors in <a href="../../../../org/jogamp/vecmath/package-summary.html">org.jogamp.vecmath</a> with parameters of type <a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a></span><span class="tabEnd">&nbsp;</span></caption>
+<tr>
+<th class="colOne" scope="col">Constructor and Description</th>
+</tr>
+<tbody>
+<tr class="altColor">
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix4d.html#Matrix4d-org.jogamp.vecmath.Quat4f-org.jogamp.vecmath.Vector3d-double-">Matrix4d</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1,
+ <a href="../../../../org/jogamp/vecmath/Vector3d.html" title="class in org.jogamp.vecmath">Vector3d</a>&nbsp;t1,
+ double&nbsp;s)</code>
+<div class="block">Constructs and initializes a Matrix4d from the quaternion,
+ translation, and scale values; the scale is applied only to the
+ rotational components of the matrix (upper 3x3) and not to the
+ translational components.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix4f.html#Matrix4f-org.jogamp.vecmath.Quat4f-org.jogamp.vecmath.Vector3f-float-">Matrix4f</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1,
+ <a href="../../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a>&nbsp;t1,
+ float&nbsp;s)</code>
+<div class="block">Constructs and initializes a Matrix4f from the quaternion,
+ translation, and scale values; the scale is applied only to the
+ rotational components of the matrix (upper 3x3) and not to the
+ translational components.</div>
+</td>
+</tr>
+<tr class="altColor">
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Quat4d.html#Quat4d-org.jogamp.vecmath.Quat4f-">Quat4d</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Constructs and initializes a Quat4d from the specified Quat4f.</div>
+</td>
+</tr>
+<tr class="rowColor">
+<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Quat4f.html#Quat4f-org.jogamp.vecmath.Quat4f-">Quat4f</a></span>(<a href="../../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a>&nbsp;q1)</code>
+<div class="block">Constructs and initializes a Quat4f from the specified Quat4f.</div>
+</td>
+</tr>
+</tbody>
+</table>
+</li>
+</ul>
+</li>
+</ul>
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