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+/*
+ * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package org.jogamp.vecmath;
+
+
+/**
+ * A 4 element tuple represented by double precision floating point
+ * x,y,z,w coordinates.
+ *
+ */
+public abstract class Tuple4d implements java.io.Serializable, Cloneable {
+
+ static final long serialVersionUID = -4748953690425311052L;
+
+ /**
+ * The x coordinate.
+ */
+ public double x;
+
+ /**
+ * The y coordinate.
+ */
+ public double y;
+
+ /**
+ * The z coordinate.
+ */
+ public double z;
+
+ /**
+ * The w coordinate.
+ */
+ public double w;
+
+
+ /**
+ * Constructs and initializes a Tuple4d from the specified xyzw coordinates.
+ * @param x the x coordinate
+ * @param y the y coordinate
+ * @param z the z coordinate
+ * @param w the w coordinate
+ */
+ public Tuple4d(double x, double y, double z, double w)
+ {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.w = w;
+ }
+
+
+ /**
+ * Constructs and initializes a Tuple4d from the coordinates contained
+ * in the array.
+ * @param t the array of length 4 containing xyzw in order
+ */
+ public Tuple4d(double[] t)
+ {
+ this.x = t[0];
+ this.y = t[1];
+ this.z = t[2];
+ this.w = t[3];
+ }
+
+
+ /**
+ * Constructs and initializes a Tuple4d from the specified Tuple4d.
+ * @param t1 the Tuple4d containing the initialization x y z w data
+ */
+ public Tuple4d(Tuple4d t1)
+ {
+ this.x = t1.x;
+ this.y = t1.y;
+ this.z = t1.z;
+ this.w = t1.w;
+ }
+
+
+ /**
+ * Constructs and initializes a Tuple4d from the specified Tuple4f.
+ * @param t1 the Tuple4f containing the initialization x y z w data
+ */
+ public Tuple4d(Tuple4f t1)
+ {
+ this.x = t1.x;
+ this.y = t1.y;
+ this.z = t1.z;
+ this.w = t1.w;
+ }
+
+
+ /**
+ * Constructs and initializes a Tuple4d to (0,0,0,0).
+ */
+ public Tuple4d()
+ {
+ this.x = 0.0;
+ this.y = 0.0;
+ this.z = 0.0;
+ this.w = 0.0;
+ }
+
+
+ /**
+ * Sets the value of this tuple to the specified xyzw coordinates.
+ * @param x the x coordinate
+ * @param y the y coordinate
+ * @param z the z coordinate
+ * @param w the w coordinate
+ */
+ public final void set(double x, double y, double z, double w)
+ {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.w = w;
+ }
+
+
+ /**
+ * Sets the value of this tuple to the specified xyzw coordinates.
+ * @param t the array of length 4 containing xyzw in order
+ */
+ public final void set(double[] t)
+ {
+ this.x = t[0];
+ this.y = t[1];
+ this.z = t[2];
+ this.w = t[3];
+ }
+
+
+ /**
+ * Sets the value of this tuple to the value of tuple t1.
+ * @param t1 the tuple to be copied
+ */
+ public final void set(Tuple4d t1)
+ {
+ this.x = t1.x;
+ this.y = t1.y;
+ this.z = t1.z;
+ this.w = t1.w;
+ }
+
+
+ /**
+ * Sets the value of this tuple to the value of tuple t1.
+ * @param t1 the tuple to be copied
+ */
+ public final void set(Tuple4f t1)
+ {
+ this.x = t1.x;
+ this.y = t1.y;
+ this.z = t1.z;
+ this.w = t1.w;
+ }
+
+
+ /**
+ * Gets the value of this tuple and places it into the array t of
+ * length four in x,y,z,w order.
+ * @param t the array of length four
+ */
+ public final void get(double[] t)
+ {
+ t[0] = this.x;
+ t[1] = this.y;
+ t[2] = this.z;
+ t[3] = this.w;
+ }
+
+
+ /**
+ * Gets the value of this tuple and places it into the Tuple4d
+ * argument of
+ * length four in x,y,z,w order.
+ * @param t the Tuple into which the values will be copied
+ */
+ public final void get(Tuple4d t)
+ {
+ t.x = this.x;
+ t.y = this.y;
+ t.z = this.z;
+ t.w = this.w;
+ }
+
+
+ /**
+ * Sets the value of this tuple to the tuple sum of tuples t1 and t2.
+ * @param t1 the first tuple
+ * @param t2 the second tuple
+ */
+ public final void add(Tuple4d t1, Tuple4d t2)
+ {
+ this.x = t1.x + t2.x;
+ this.y = t1.y + t2.y;
+ this.z = t1.z + t2.z;
+ this.w = t1.w + t2.w;
+ }
+
+
+ /**
+ * Sets the value of this tuple to the sum of itself and tuple t1.
+ * @param t1 the other tuple
+ */
+ public final void add(Tuple4d t1)
+ {
+ this.x += t1.x;
+ this.y += t1.y;
+ this.z += t1.z;
+ this.w += t1.w;
+ }
+
+
+ /**
+ * Sets the value of this tuple to the difference
+ * of tuples t1 and t2 (this = t1 - t2).
+ * @param t1 the first tuple
+ * @param t2 the second tuple
+ */
+ public final void sub(Tuple4d t1, Tuple4d t2)
+ {
+ this.x = t1.x - t2.x;
+ this.y = t1.y - t2.y;
+ this.z = t1.z - t2.z;
+ this.w = t1.w - t2.w;
+ }
+
+
+ /**
+ * Sets the value of this tuple to the difference of itself
+ * and tuple t1 (this = this - t1).
+ * @param t1 the other tuple
+ */
+ public final void sub(Tuple4d t1)
+ {
+ this.x -= t1.x;
+ this.y -= t1.y;
+ this.z -= t1.z;
+ this.w -= t1.w;
+ }
+
+
+ /**
+ * Sets the value of this tuple to the negation of tuple t1.
+ * @param t1 the source tuple
+ */
+ public final void negate(Tuple4d t1)
+ {
+ this.x = -t1.x;
+ this.y = -t1.y;
+ this.z = -t1.z;
+ this.w = -t1.w;
+ }
+
+
+ /**
+ * Negates the value of this tuple in place.
+ */
+ public final void negate()
+ {
+ this.x = -this.x;
+ this.y = -this.y;
+ this.z = -this.z;
+ this.w = -this.w;
+ }
+
+
+ /**
+ * Sets the value of this tuple to the scalar multiplication
+ * of the scale factor with the tuple t1.
+ * @param s the scalar value
+ * @param t1 the source tuple
+ */
+ public final void scale(double s, Tuple4d t1)
+ {
+ this.x = s*t1.x;
+ this.y = s*t1.y;
+ this.z = s*t1.z;
+ this.w = s*t1.w;
+ }
+
+
+ /**
+ * Sets the value of this tuple to the scalar multiplication
+ * of the scale factor with this.
+ * @param s the scalar value
+ */
+ public final void scale(double s)
+ {
+ this.x *= s;
+ this.y *= s;
+ this.z *= s;
+ this.w *= s;
+ }
+
+
+ /**
+ * Sets the value of this tuple to the scalar multiplication by s
+ * of tuple t1 plus tuple t2 (this = s*t1 + t2).
+ * @param s the scalar value
+ * @param t1 the tuple to be multipled
+ * @param t2 the tuple to be added
+ */
+ public final void scaleAdd(double s, Tuple4d t1, Tuple4d t2)
+ {
+ this.x = s*t1.x + t2.x;
+ this.y = s*t1.y + t2.y;
+ this.z = s*t1.z + t2.z;
+ this.w = s*t1.w + t2.w;
+ }
+
+
+
+ /**
+ * @deprecated Use scaleAdd(double,Tuple4d) instead
+ */
+ public final void scaleAdd(float s, Tuple4d t1) {
+ scaleAdd((double)s, t1);
+ }
+
+
+ /**
+ * Sets the value of this tuple to the scalar multiplication
+ * of itself and then adds tuple t1 (this = s*this + t1).
+ * @param s the scalar value
+ * @param t1 the tuple to be added
+ */
+ public final void scaleAdd(double s, Tuple4d t1) {
+ this.x = s*this.x + t1.x;
+ this.y = s*this.y + t1.y;
+ this.z = s*this.z + t1.z;
+ this.w = s*this.w + t1.w;
+ }
+
+
+
+ /**
+ * Returns a string that contains the values of this Tuple4d.
+ * The form is (x,y,z,w).
+ * @return the String representation
+ */
+ @Override
+ public String toString() {
+ return "(" + this.x + ", " + this.y + ", " + this.z + ", " + this.w + ")";
+ }
+
+
+ /**
+ * Returns true if all of the data members of Tuple4d t1 are
+ * equal to the corresponding data members in this Tuple4d.
+ * @param t1 the tuple with which the comparison is made
+ * @return true or false
+ */
+ public boolean equals(Tuple4d t1)
+ {
+ try {
+ return(this.x == t1.x && this.y == t1.y && this.z == t1.z
+ && this.w == t1.w);
+ }
+ catch (NullPointerException e2) {return false;}
+ }
+
+ /**
+ * Returns true if the Object t1 is of type Tuple4d and all of the
+ * data members of t1 are equal to the corresponding data members in
+ * this Tuple4d.
+ * @param t1 the object with which the comparison is made
+ * @return true or false
+ */
+ @Override
+ public boolean equals(Object t1)
+ {
+ try {
+
+ Tuple4d t2 = (Tuple4d) t1;
+ return(this.x == t2.x && this.y == t2.y &&
+ this.z == t2.z && this.w == t2.w);
+ }
+ catch (NullPointerException e2) {return false;}
+ catch (ClassCastException e1) {return false;}
+ }
+
+
+ /**
+ * Returns true if the L-infinite distance between this tuple
+ * and tuple t1 is less than or equal to the epsilon parameter,
+ * otherwise returns false. The L-infinite
+ * distance is equal to
+ * MAX[abs(x1-x2), abs(y1-y2), abs(z1-z2), abs(w1-w2)].
+ * @param t1 the tuple to be compared to this tuple
+ * @param epsilon the threshold value
+ * @return true or false
+ */
+ public boolean epsilonEquals(Tuple4d t1, double epsilon)
+ {
+ double diff;
+
+ diff = x - t1.x;
+ if(Double.isNaN(diff)) return false;
+ if((diff<0?-diff:diff) > epsilon) return false;
+
+ diff = y - t1.y;
+ if(Double.isNaN(diff)) return false;
+ if((diff<0?-diff:diff) > epsilon) return false;
+
+ diff = z - t1.z;
+ if(Double.isNaN(diff)) return false;
+ if((diff<0?-diff:diff) > epsilon) return false;
+
+ diff = w - t1.w;
+ if(Double.isNaN(diff)) return false;
+ if((diff<0?-diff:diff) > epsilon) return false;
+
+ return true;
+
+ }
+
+
+ /**
+ * Returns a hash code value based on the data values in this
+ * object. Two different Tuple4d objects with identical data values
+ * (i.e., Tuple4d.equals returns true) will return the same hash
+ * code value. Two objects with different data members may return the
+ * same hash value, although this is not likely.
+ * @return the integer hash code value
+ */
+ @Override
+ public int hashCode() {
+ long bits = 1L;
+ bits = VecMathUtil.hashDoubleBits(bits, x);
+ bits = VecMathUtil.hashDoubleBits(bits, y);
+ bits = VecMathUtil.hashDoubleBits(bits, z);
+ bits = VecMathUtil.hashDoubleBits(bits, w);
+ return VecMathUtil.hashFinish(bits);
+ }
+
+
+ /**
+ * @deprecated Use clamp(double,double,Tuple4d) instead
+ */
+ public final void clamp(float min, float max, Tuple4d t) {
+ clamp((double)min, (double)max, t);
+ }
+
+
+ /**
+ * Clamps the tuple parameter to the range [low, high] and
+ * places the values into this tuple.
+ * @param min the lowest value in the tuple after clamping
+ * @param max the highest value in the tuple after clamping
+ * @param t the source tuple, which will not be modified
+ */
+ public final void clamp(double min, double max, Tuple4d t) {
+ if( t.x > max ) {
+ x = max;
+ } else if( t.x < min ){
+ x = min;
+ } else {
+ x = t.x;
+ }
+
+ if( t.y > max ) {
+ y = max;
+ } else if( t.y < min ){
+ y = min;
+ } else {
+ y = t.y;
+ }
+
+ if( t.z > max ) {
+ z = max;
+ } else if( t.z < min ){
+ z = min;
+ } else {
+ z = t.z;
+ }
+
+ if( t.w > max ) {
+ w = max;
+ } else if( t.w < min ){
+ w = min;
+ } else {
+ w = t.w;
+ }
+
+ }
+
+
+ /**
+ * @deprecated Use clampMin(double,Tuple4d) instead
+ */
+ public final void clampMin(float min, Tuple4d t) {
+ clampMin((double)min, t);
+ }
+
+
+ /**
+ * Clamps the minimum value of the tuple parameter to the min
+ * parameter and places the values into this tuple.
+ * @param min the lowest value in the tuple after clamping
+ * @param t the source tuple, which will not be modified
+ */
+ public final void clampMin(double min, Tuple4d t) {
+ if( t.x < min ) {
+ x = min;
+ } else {
+ x = t.x;
+ }
+
+ if( t.y < min ) {
+ y = min;
+ } else {
+ y = t.y;
+ }
+
+ if( t.z < min ) {
+ z = min;
+ } else {
+ z = t.z;
+ }
+
+ if( t.w < min ) {
+ w = min;
+ } else {
+ w = t.w;
+ }
+
+ }
+
+
+ /**
+ * @deprecated Use clampMax(double,Tuple4d) instead
+ */
+ public final void clampMax(float max, Tuple4d t) {
+ clampMax((double)max, t);
+ }
+
+
+ /**
+ * Clamps the maximum value of the tuple parameter to the max
+ * parameter and places the values into this tuple.
+ * @param max the highest value in the tuple after clamping
+ * @param t the source tuple, which will not be modified
+ */
+ public final void clampMax(double max, Tuple4d t) {
+ if( t.x > max ) {
+ x = max;
+ } else {
+ x = t.x;
+ }
+
+ if( t.y > max ) {
+ y = max;
+ } else {
+ y = t.y;
+ }
+
+ if( t.z > max ) {
+ z = max;
+ } else {
+ z = t.z;
+ }
+
+ if( t.w > max ) {
+ w = max;
+ } else {
+ w = t.z;
+ }
+
+ }
+
+
+ /**
+ * Sets each component of the tuple parameter to its absolute
+ * value and places the modified values into this tuple.
+ * @param t the source tuple, which will not be modified
+ */
+ public final void absolute(Tuple4d t)
+ {
+ x = Math.abs(t.x);
+ y = Math.abs(t.y);
+ z = Math.abs(t.z);
+ w = Math.abs(t.w);
+
+ }
+
+
+
+ /**
+ * @deprecated Use clamp(double,double) instead
+ */
+ public final void clamp(float min, float max) {
+ clamp((double)min, (double)max);
+ }
+
+
+ /**
+ * Clamps this tuple to the range [low, high].
+ * @param min the lowest value in this tuple after clamping
+ * @param max the highest value in this tuple after clamping
+ */
+ public final void clamp(double min, double max) {
+ if( x > max ) {
+ x = max;
+ } else if( x < min ){
+ x = min;
+ }
+
+ if( y > max ) {
+ y = max;
+ } else if( y < min ){
+ y = min;
+ }
+
+ if( z > max ) {
+ z = max;
+ } else if( z < min ){
+ z = min;
+ }
+
+ if( w > max ) {
+ w = max;
+ } else if( w < min ){
+ w = min;
+ }
+
+ }
+
+
+ /**
+ * @deprecated Use clampMin(double) instead
+ */
+ public final void clampMin(float min) {
+ clampMin((double)min);
+ }
+
+
+ /**
+ * Clamps the minimum value of this tuple to the min parameter.
+ * @param min the lowest value in this tuple after clamping
+ */
+ public final void clampMin(double min) {
+ if( x < min ) x=min;
+ if( y < min ) y=min;
+ if( z < min ) z=min;
+ if( w < min ) w=min;
+ }
+
+
+ /**
+ * @deprecated Use clampMax(double) instead
+ */
+ public final void clampMax(float max) {
+ clampMax((double)max);
+ }
+
+
+ /**
+ * Clamps the maximum value of this tuple to the max parameter.
+ * @param max the highest value in the tuple after clamping
+ */
+ public final void clampMax(double max) {
+ if( x > max ) x=max;
+ if( y > max ) y=max;
+ if( z > max ) z=max;
+ if( w > max ) w=max;
+
+ }
+
+
+ /**
+ * Sets each component of this tuple to its absolute value.
+ */
+ public final void absolute()
+ {
+ x = Math.abs(x);
+ y = Math.abs(y);
+ z = Math.abs(z);
+ w = Math.abs(w);
+
+ }
+
+
+ /**
+ * @deprecated Use interpolate(Tuple4d,Tuple4d,double) instead
+ */
+ public void interpolate(Tuple4d t1, Tuple4d t2, float alpha) {
+ interpolate(t1, t2, (double)alpha);
+ }
+
+
+ /**
+ * Linearly interpolates between tuples t1 and t2 and places the
+ * result into this tuple: this = (1-alpha)*t1 + alpha*t2.
+ * @param t1 the first tuple
+ * @param t2 the second tuple
+ * @param alpha the alpha interpolation parameter
+ */
+ public void interpolate(Tuple4d t1, Tuple4d t2, double alpha) {
+ this.x = (1-alpha)*t1.x + alpha*t2.x;
+ this.y = (1-alpha)*t1.y + alpha*t2.y;
+ this.z = (1-alpha)*t1.z + alpha*t2.z;
+ this.w = (1-alpha)*t1.w + alpha*t2.w;
+ }
+
+
+ /**
+ * @deprecated Use interpolate(Tuple4d,double) instead
+ */
+ public void interpolate(Tuple4d t1, float alpha) {
+ interpolate(t1, (double)alpha);
+ }
+
+
+ /**
+ * Linearly interpolates between this tuple and tuple t1 and
+ * places the result into this tuple: this = (1-alpha)*this + alpha*t1.
+ * @param t1 the first tuple
+ * @param alpha the alpha interpolation parameter
+ */
+ public void interpolate(Tuple4d t1, double alpha) {
+ this.x = (1-alpha)*this.x + alpha*t1.x;
+ this.y = (1-alpha)*this.y + alpha*t1.y;
+ this.z = (1-alpha)*this.z + alpha*t1.z;
+ this.w = (1-alpha)*this.w + alpha*t1.w;
+ }
+
+ /**
+ * Creates a new object of the same class as this object.
+ *
+ * @return a clone of this instance.
+ * @exception OutOfMemoryError if there is not enough memory.
+ * @see java.lang.Cloneable
+ * @since vecmath 1.3
+ */
+ @Override
+ public Object clone() {
+ // Since there are no arrays we can just use Object.clone()
+ try {
+ return super.clone();
+ } catch (CloneNotSupportedException e) {
+ // this shouldn't happen, since we are Cloneable
+ throw new InternalError();
+ }
+ }
+
+ /**
+ * Get the <i>x</i> coordinate.
+ *
+ * @return the x coordinate.
+ *
+ * @since vecmath 1.5
+ */
+ public final double getX() {
+ return x;
+ }
+
+
+ /**
+ * Set the <i>x</i> coordinate.
+ *
+ * @param x value to <i>x</i> coordinate.
+ *
+ * @since vecmath 1.5
+ */
+ public final void setX(double x) {
+ this.x = x;
+ }
+
+
+ /**
+ * Get the <i>y</i> coordinate.
+ *
+ * @return the <i>y</i> coordinate.
+ *
+ * @since vecmath 1.5
+ */
+ public final double getY() {
+ return y;
+ }
+
+
+ /**
+ * Set the <i>y</i> coordinate.
+ *
+ * @param y value to <i>y</i> coordinate.
+ *
+ * @since vecmath 1.5
+ */
+ public final void setY(double y) {
+ this.y = y;
+ }
+
+ /**
+ * Get the <i>z</i> coordinate.
+ *
+ * @return the <i>z</i> coordinate.
+ *
+ * @since vecmath 1.5
+ */
+ public final double getZ() {
+ return z;
+ }
+
+
+ /**
+ * Set the <i>z</i> coordinate.
+ *
+ * @param z value to <i>z</i> coordinate.
+ *
+ * @since vecmath 1.5
+ */
+ public final void setZ(double z) {
+ this.z = z;
+ }
+
+
+ /**
+ * Get the <i>w</i> coordinate.
+ *
+ * @return the <i>w</i> coordinate.
+ *
+ * @since vecmath 1.5
+ */
+ public final double getW() {
+ return w;
+ }
+
+
+ /**
+ * Set the <i>w</i> coordinate.
+ *
+ * @param w value to <i>w</i> coordinate.
+ *
+ * @since vecmath 1.5
+ */
+ public final void setW(double w) {
+ this.w = w;
+ }
+}