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+/*
+ * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package org.jogamp.vecmath;
+
+
+/**
+ * A 3-element vector that is represented by single-precision floating point
+ * x,y,z coordinates. If this value represents a normal, then it should
+ * be normalized.
+ *
+ */
+public class Vector3f extends Tuple3f implements java.io.Serializable {
+
+ // Combatible with 1.1
+ static final long serialVersionUID = -7031930069184524614L;
+
+ /**
+ * Constructs and initializes a Vector3f from the specified xyz coordinates.
+ * @param x the x coordinate
+ * @param y the y coordinate
+ * @param z the z coordinate
+ */
+ public Vector3f(float x, float y, float z)
+ {
+ super(x,y,z);
+ }
+
+
+ /**
+ * Constructs and initializes a Vector3f from the array of length 3.
+ * @param v the array of length 3 containing xyz in order
+ */
+ public Vector3f(float[] v)
+ {
+ super(v);
+ }
+
+
+ /**
+ * Constructs and initializes a Vector3f from the specified Vector3f.
+ * @param v1 the Vector3f containing the initialization x y z data
+ */
+ public Vector3f(Vector3f v1)
+ {
+ super(v1);
+ }
+
+
+ /**
+ * Constructs and initializes a Vector3f from the specified Vector3d.
+ * @param v1 the Vector3d containing the initialization x y z data
+ */
+ public Vector3f(Vector3d v1)
+ {
+ super(v1);
+ }
+
+
+ /**
+ * Constructs and initializes a Vector3f from the specified Tuple3f.
+ * @param t1 the Tuple3f containing the initialization x y z data
+ */
+ public Vector3f(Tuple3f t1) {
+ super(t1);
+ }
+
+
+ /**
+ * Constructs and initializes a Vector3f from the specified Tuple3d.
+ * @param t1 the Tuple3d containing the initialization x y z data
+ */
+ public Vector3f(Tuple3d t1) {
+ super(t1);
+ }
+
+
+ /**
+ * Constructs and initializes a Vector3f to (0,0,0).
+ */
+ public Vector3f()
+ {
+ super();
+ }
+
+
+ /**
+ * Returns the squared length of this vector.
+ * @return the squared length of this vector
+ */
+ public final float lengthSquared()
+ {
+ return (this.x*this.x + this.y*this.y + this.z*this.z);
+ }
+
+ /**
+ * Returns the length of this vector.
+ * @return the length of this vector
+ */
+ public final float length()
+ {
+ return (float)
+ Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.z);
+ }
+
+
+ /**
+ * Sets this vector to be the vector cross product of vectors v1 and v2.
+ * @param v1 the first vector
+ * @param v2 the second vector
+ */
+ public final void cross(Vector3f v1, Vector3f v2)
+ {
+ float x,y;
+
+ x = v1.y*v2.z - v1.z*v2.y;
+ y = v2.x*v1.z - v2.z*v1.x;
+ this.z = v1.x*v2.y - v1.y*v2.x;
+ this.x = x;
+ this.y = y;
+ }
+
+ /**
+ * Computes the dot product of this vector and vector v1.
+ * @param v1 the other vector
+ * @return the dot product of this vector and v1
+ */
+ public final float dot(Vector3f v1)
+ {
+ return (this.x*v1.x + this.y*v1.y + this.z*v1.z);
+ }
+
+ /**
+ * Sets the value of this vector to the normalization of vector v1.
+ * @param v1 the un-normalized vector
+ */
+ public final void normalize(Vector3f v1)
+ {
+ float norm;
+
+ norm = (float) (1.0/Math.sqrt(v1.x*v1.x + v1.y*v1.y + v1.z*v1.z));
+ this.x = v1.x*norm;
+ this.y = v1.y*norm;
+ this.z = v1.z*norm;
+ }
+
+ /**
+ * Normalizes this vector in place.
+ */
+ public final void normalize()
+ {
+ float norm;
+
+ norm = (float)
+ (1.0/Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.z));
+ this.x *= norm;
+ this.y *= norm;
+ this.z *= norm;
+ }
+
+
+ /**
+ * Returns the angle in radians between this vector and the vector
+ * parameter; the return value is constrained to the range [0,PI].
+ * @param v1 the other vector
+ * @return the angle in radians in the range [0,PI]
+ */
+ public final float angle(Vector3f v1)
+ {
+ double vDot = this.dot(v1) / ( this.length()*v1.length() );
+ if( vDot < -1.0) vDot = -1.0;
+ if( vDot > 1.0) vDot = 1.0;
+ return((float) (Math.acos( vDot )));
+ }
+
+}