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+/*
+ * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package org.jogamp.vecmath;
+
+
+/**
+ * A 4-element vector represented by single-precision floating point x,y,z,w
+ * coordinates.
+ *
+ */
+public class Vector4f extends Tuple4f implements java.io.Serializable {
+
+ // Compatible with 1.1
+ static final long serialVersionUID = 8749319902347760659L;
+
+ /**
+ * Constructs and initializes a Vector4f from the specified xyzw coordinates.
+ * @param x the x coordinate
+ * @param y the y coordinate
+ * @param z the z coordinate
+ * @param w the w coordinate
+ */
+ public Vector4f(float x, float y, float z, float w)
+ {
+ super(x,y,z,w);
+ }
+
+
+ /**
+ * Constructs and initializes a Vector4f from the array of length 4.
+ * @param v the array of length 4 containing xyzw in order
+ */
+ public Vector4f(float[] v)
+ {
+ super(v);
+ }
+
+
+ /**
+ * Constructs and initializes a Vector4f from the specified Vector4f.
+ * @param v1 the Vector4f containing the initialization x y z w data
+ */
+ public Vector4f(Vector4f v1)
+ {
+ super(v1);
+ }
+
+
+ /**
+ * Constructs and initializes a Vector4f from the specified Vector4d.
+ * @param v1 the Vector4d containing the initialization x y z w data
+ */
+ public Vector4f(Vector4d v1)
+ {
+ super(v1);
+ }
+
+
+ /**
+ * Constructs and initializes a Vector4f from the specified Tuple4f.
+ * @param t1 the Tuple4f containing the initialization x y z w data
+ */
+ public Vector4f(Tuple4f t1)
+ {
+ super(t1);
+ }
+
+
+ /**
+ * Constructs and initializes a Vector4f from the specified Tuple4d.
+ * @param t1 the Tuple4d containing the initialization x y z w data
+ */
+ public Vector4f(Tuple4d t1)
+ {
+ super(t1);
+ }
+
+
+ /**
+ * Constructs and initializes a Vector4f from the specified Tuple3f.
+ * The x,y,z components of this vector are set to the corresponding
+ * components of tuple t1. The w component of this vector
+ * is set to 0.
+ * @param t1 the tuple to be copied
+ *
+ * @since vecmath 1.2
+ */
+ public Vector4f(Tuple3f t1) {
+ super(t1.x, t1.y, t1.z, 0.0f);
+ }
+
+
+ /**
+ * Constructs and initializes a Vector4f to (0,0,0,0).
+ */
+ public Vector4f()
+ {
+ super();
+ }
+
+
+ /**
+ * Sets the x,y,z components of this vector to the corresponding
+ * components of tuple t1. The w component of this vector
+ * is set to 0.
+ * @param t1 the tuple to be copied
+ *
+ * @since vecmath 1.2
+ */
+ public final void set(Tuple3f t1) {
+ this.x = t1.x;
+ this.y = t1.y;
+ this.z = t1.z;
+ this.w = 0.0f;
+ }
+
+
+ /**
+ * Returns the length of this vector.
+ * @return the length of this vector as a float
+ */
+ public final float length()
+ {
+ return
+ (float) Math.sqrt(this.x*this.x + this.y*this.y +
+ this.z*this.z + this.w*this.w);
+ }
+
+ /**
+ * Returns the squared length of this vector
+ * @return the squared length of this vector as a float
+ */
+ public final float lengthSquared()
+ {
+ return (this.x*this.x + this.y*this.y +
+ this.z*this.z + this.w*this.w);
+ }
+
+ /**
+ * returns the dot product of this vector and v1
+ * @param v1 the other vector
+ * @return the dot product of this vector and v1
+ */
+ public final float dot(Vector4f v1)
+ {
+ return (this.x*v1.x + this.y*v1.y + this.z*v1.z + this.w*v1.w);
+ }
+
+
+ /**
+ * Sets the value of this vector to the normalization of vector v1.
+ * @param v1 the un-normalized vector
+ */
+ public final void normalize(Vector4f v1)
+ {
+ float norm;
+
+ norm = (float) (1.0/Math.sqrt(v1.x*v1.x + v1.y*v1.y +
+ v1.z*v1.z + v1.w*v1.w));
+ this.x = v1.x*norm;
+ this.y = v1.y*norm;
+ this.z = v1.z*norm;
+ this.w = v1.w*norm;
+ }
+
+
+ /**
+ * Normalizes this vector in place.
+ */
+ public final void normalize()
+ {
+ float norm;
+
+ norm = (float) (1.0/Math.sqrt(this.x*this.x + this.y*this.y +
+ this.z*this.z + this.w*this.w));
+ this.x *= norm;
+ this.y *= norm;
+ this.z *= norm;
+ this.w *= norm;
+ }
+
+
+ /**
+ * Returns the (4-space) angle in radians between this vector and
+ * the vector parameter; the return value is constrained to the
+ * range [0,PI].
+ * @param v1 the other vector
+ * @return the angle in radians in the range [0,PI]
+ */
+ public final float angle(Vector4f v1)
+ {
+ double vDot = this.dot(v1) / ( this.length()*v1.length() );
+ if( vDot < -1.0) vDot = -1.0;
+ if( vDot > 1.0) vDot = 1.0;
+ return((float) (Math.acos( vDot )));
+ }
+
+}