1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
|
/*
* $RCSfile$
*
* Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
* $Revision$
* $Date$
* $State$
*/
package javax.vecmath;
/**
* A 3 element point that is represented by single precision floating point
* x,y,z coordinates.
*
*/
public class Point3f extends Tuple3f implements java.io.Serializable {
// Compatible with 1.1
static final long serialVersionUID = -8689337816398030143L;
/**
* Constructs and initializes a Point3f from the specified xyz coordinates.
* @param x the x coordinate
* @param y the y coordinate
* @param z the z coordinate
*/
public Point3f(float x, float y, float z)
{
super(x,y,z);
}
/**
* Constructs and initializes a Point3f from the array of length 3.
* @param p the array of length 3 containing xyz in order
*/
public Point3f(float[] p)
{
super(p);
}
/**
* Constructs and initializes a Point3f from the specified Point3f.
* @param p1 the Point3f containing the initialization x y z data
*/
public Point3f(Point3f p1)
{
super(p1);
}
/**
* Constructs and initializes a Point3f from the specified Point3d.
* @param p1 the Point3d containing the initialization x y z data
*/
public Point3f(Point3d p1)
{
super(p1);
}
/**
* Constructs and initializes a Point3f from the specified Tuple3f.
* @param t1 the Tuple3f containing the initialization x y z data
*/
public Point3f(Tuple3f t1)
{
super(t1);
}
/**
* Constructs and initializes a Point3f from the specified Tuple3d.
* @param t1 the Tuple3d containing the initialization x y z data
*/
public Point3f(Tuple3d t1)
{
super(t1);
}
/**
* Constructs and initializes a Point3f to (0,0,0).
*/
public Point3f()
{
super();
}
/**
* Computes the square of the distance between this point and
* point p1.
* @param p1 the other point
* @return the square of the distance
*/
public final float distanceSquared(Point3f p1)
{
float dx, dy, dz;
dx = this.x-p1.x;
dy = this.y-p1.y;
dz = this.z-p1.z;
return dx*dx+dy*dy+dz*dz;
}
/**
* Computes the distance between this point and point p1.
* @param p1 the other point
* @return the distance
*/
public final float distance(Point3f p1)
{
float dx, dy, dz;
dx = this.x-p1.x;
dy = this.y-p1.y;
dz = this.z-p1.z;
return (float) Math.sqrt(dx*dx+dy*dy+dz*dz);
}
/**
* Computes the L-1 (Manhattan) distance between this point and
* point p1. The L-1 distance is equal to:
* abs(x1-x2) + abs(y1-y2) + abs(z1-z2).
* @param p1 the other point
* @return the L-1 distance
*/
public final float distanceL1(Point3f p1)
{
return( Math.abs(this.x-p1.x) + Math.abs(this.y-p1.y) + Math.abs(this.z-p1.z));
}
/**
* Computes the L-infinite distance between this point and
* point p1. The L-infinite distance is equal to
* MAX[abs(x1-x2), abs(y1-y2), abs(z1-z2)].
* @param p1 the other point
* @return the L-infinite distance
*/
public final float distanceLinf(Point3f p1)
{
float tmp;
tmp = Math.max( Math.abs(this.x-p1.x), Math.abs(this.y-p1.y));
return(Math.max(tmp,Math.abs(this.z-p1.z)));
}
/**
* Multiplies each of the x,y,z components of the Point4f parameter
* by 1/w and places the projected values into this point.
* @param p1 the source Point4f, which is not modified
*/
public final void project(Point4f p1)
{
float oneOw;
oneOw = 1/p1.w;
x = p1.x*oneOw;
y = p1.y*oneOw;
z = p1.z*oneOw;
}
}
|