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authorendolf <[email protected]>2007-06-10 10:51:31 +0000
committerendolf <[email protected]>2007-06-10 10:51:31 +0000
commitf066a36502cb89bef96d1f32ea99eb81ae0fb7ec (patch)
treee60fe420348974827c4f29c9a030058b2d9bc591 /coreAPI/src
parentc57d5cd72ac3b086857a1e15a1ff4cafd3cb06f0 (diff)
Added commented examples
git-svn-id: file:///home/sven/projects/JOGL/git-svn/svn-server-sync/jinput/trunk@185 e343933a-64c8-49c5-92b1-88f2ce3e89e8
Diffstat (limited to 'coreAPI/src')
-rw-r--r--coreAPI/src/java/net/java/games/input/example/ReadAllEvents.java92
-rw-r--r--coreAPI/src/java/net/java/games/input/example/ReadFirstMouse.java86
2 files changed, 178 insertions, 0 deletions
diff --git a/coreAPI/src/java/net/java/games/input/example/ReadAllEvents.java b/coreAPI/src/java/net/java/games/input/example/ReadAllEvents.java
new file mode 100644
index 0000000..f792e66
--- /dev/null
+++ b/coreAPI/src/java/net/java/games/input/example/ReadAllEvents.java
@@ -0,0 +1,92 @@
+package net.java.games.input.example;
+
+import net.java.games.input.Component;
+import net.java.games.input.Controller;
+import net.java.games.input.ControllerEnvironment;
+import net.java.games.input.Event;
+import net.java.games.input.EventQueue;
+
+/**
+ * This class shows how to use the event queue system in JInput. It will show
+ * how to get the controllers, how to get the event queue for a controller, and
+ * how to read and process events from the queue.
+ *
+ * @author Endolf
+ */
+public class ReadAllEvents {
+
+ public ReadAllEvents() {
+ while (true) {
+ /* Get the available controllers */
+ Controller[] controllers = ControllerEnvironment
+ .getDefaultEnvironment().getControllers();
+ if (controllers.length == 0) {
+ System.out.println("Found no controllers.");
+ System.exit(0);
+ }
+
+ for (int i = 0; i < controllers.length; i++) {
+ /* Remember to poll each one */
+ controllers[i].poll();
+
+ /* Get the controllers event queue */
+ EventQueue queue = controllers[i].getEventQueue();
+
+ /* Create an event object for the underlying plugin to populate */
+ Event event = new Event();
+
+ /* For each object in the queue */
+ while (queue.getNextEvent(event)) {
+
+ /*
+ * Create a strug buffer and put in it, the controller name,
+ * the time stamp of the event, the name of the component
+ * that changed and the new value.
+ *
+ * Note that the timestamp is a relative thing, not
+ * absolute, we can tell what order events happened in
+ * across controllers this way. We can not use it to tell
+ * exactly *when* an event happened just the order.
+ */
+ StringBuffer buffer = new StringBuffer(controllers[i]
+ .getName());
+ buffer.append(" at ");
+ buffer.append(event.getNanos()).append(", ");
+ Component comp = event.getComponent();
+ buffer.append(comp.getName()).append(" changed to ");
+ float value = event.getValue();
+
+ /*
+ * Check the type of the component and display an
+ * appropriate value
+ */
+ if (comp.isAnalog()) {
+ buffer.append(value);
+ } else {
+ if (value == 1.0f) {
+ buffer.append("On");
+ } else {
+ buffer.append("Off");
+ }
+ }
+ System.out.println(buffer.toString());
+ }
+ }
+
+ /*
+ * Sleep for 20 milliseconds, in here only so the example doesn't
+ * thrash the system.
+ */
+ try {
+ Thread.sleep(20);
+ } catch (InterruptedException e) {
+ // TODO Auto-generated catch block
+ e.printStackTrace();
+ }
+ }
+ }
+
+ public static void main(String[] args) {
+ new ReadAllEvents();
+ }
+}
diff --git a/coreAPI/src/java/net/java/games/input/example/ReadFirstMouse.java b/coreAPI/src/java/net/java/games/input/example/ReadFirstMouse.java
new file mode 100644
index 0000000..83788ec
--- /dev/null
+++ b/coreAPI/src/java/net/java/games/input/example/ReadFirstMouse.java
@@ -0,0 +1,86 @@
+package net.java.games.input.example;
+
+import net.java.games.input.Component;
+import net.java.games.input.Controller;
+import net.java.games.input.ControllerEnvironment;
+import net.java.games.input.test.ControllerTextTest;
+
+/**
+ * This class shows how to read the values in a polling loop for the first mouse
+ * detected. It will show how to get the available controllers, how to check the
+ * type of the controller, how to read the components of the controller, and how
+ * to get the data from the component.
+ *
+ * @author Endolf
+ */
+public class ReadFirstMouse {
+
+ public ReadFirstMouse() {
+ /* Get the available controllers */
+ Controller[] controllers = ControllerEnvironment
+ .getDefaultEnvironment().getControllers();
+
+ /*
+ * Loop through the controllers, check the type of each one, and save
+ * the first mouse we find.
+ */
+ Controller firstMouse = null;
+ for (int i = 0; i < controllers.length && firstMouse == null; i++) {
+ if (controllers[i].getType() == Controller.Type.MOUSE) {
+ // Found a mouse
+ firstMouse = controllers[i];
+ }
+ }
+ if (firstMouse == null) {
+ // Couldn't find a mouse
+ System.out.println("Found no mouse");
+ System.exit(0);
+ }
+
+ System.out.println("First mouse is: " + firstMouse.getName());
+
+ while (true) {
+ /* Poll the controller */
+ firstMouse.poll();
+
+ /* Get all the axis and buttons */
+ Component[] components = firstMouse.getComponents();
+ StringBuffer buffer = new StringBuffer();
+
+ /* For each component, get it's name, and it's current value */
+ for (int i = 0; i < components.length; i++) {
+ if (i > 0) {
+ buffer.append(", ");
+ }
+ buffer.append(components[i].getName());
+ buffer.append(": ");
+ if (components[i].isAnalog()) {
+ /* Get the value at the last poll of this component */
+ buffer.append(components[i].getPollData());
+ } else {
+ if (components[i].getPollData() == 1.0f) {
+ buffer.append("On");
+ } else {
+ buffer.append("Off");
+ }
+ }
+ }
+ System.out.println(buffer.toString());
+
+ /*
+ * Sleep for 20 millis, this is just so the example doesn't thrash
+ * the system.
+ */
+ try {
+ Thread.sleep(20);
+ } catch (InterruptedException e) {
+ // TODO Auto-generated catch block
+ e.printStackTrace();
+ }
+ }
+ }
+
+ public static void main(String[] args) {
+ new ReadFirstMouse();
+ }
+}