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authorendolf <[email protected]>2006-04-29 22:29:27 +0000
committerendolf <[email protected]>2006-04-29 22:29:27 +0000
commit986c6106aa165d4168f6b8e1216eceb5353fce14 (patch)
tree1a61954c62909e8e4a4b4c578665a4df40d013cf /coreAPI
parent09bdd72a93f2a5498137d22540d035df87cff174 (diff)
Make version 2 the main jinput version
git-svn-id: file:///home/sven/projects/JOGL/git-svn/svn-server-sync/jinput/trunk@139 e343933a-64c8-49c5-92b1-88f2ce3e89e8
Diffstat (limited to 'coreAPI')
-rw-r--r--coreAPI/build.xml98
-rw-r--r--coreAPI/src/java/net/java/games/input/AbstractComponent.java67
-rw-r--r--coreAPI/src/java/net/java/games/input/AbstractController.java149
-rw-r--r--coreAPI/src/java/net/java/games/input/Component.java290
-rw-r--r--coreAPI/src/java/net/java/games/input/Controller.java48
-rw-r--r--coreAPI/src/java/net/java/games/input/ControllerEnvironment.java9
-rw-r--r--coreAPI/src/java/net/java/games/input/DefaultControllerEnvironment.java44
-rw-r--r--coreAPI/src/java/net/java/games/input/Event.java76
-rw-r--r--coreAPI/src/java/net/java/games/input/EventQueue.java73
-rw-r--r--coreAPI/src/java/net/java/games/input/Keyboard.java74
-rw-r--r--coreAPI/src/java/net/java/games/input/Mouse.java365
-rw-r--r--coreAPI/src/java/net/java/games/input/StandardKeyboard.java119
-rw-r--r--coreAPI/src/java/net/java/games/input/Version.java2
-rw-r--r--coreAPI/src/java/net/java/games/input/test/ControllerReadTest.java11
14 files changed, 556 insertions, 869 deletions
diff --git a/coreAPI/build.xml b/coreAPI/build.xml
index 8d747dc..a87fdd6 100644
--- a/coreAPI/build.xml
+++ b/coreAPI/build.xml
@@ -1,104 +1,32 @@
<?xml version="1.0"?>
-<!-- Written to assume that classpath is rooted in the current directory. -->
-<!-- So this should be OK if you make this script in the root of a filesystem. -->
-<!-- If not, you may prefer to adjust the basedir, or move some directories around. -->
-<!-- The idea is that both Ant and NetBeans have to know what the package root is -->
-<!-- for the classes in your application. -->
<project name="Game Input API" basedir="." default="all">
-
- <!-- Don't worry if you don't know the Ant syntax completely or need help on some tasks! -->
- <!-- The standard Ant documentation is bundled. See Help | Help Sets | Ant 1.4.1 Manual. -->
-
<target name="init">
- <!-- You can set up any variables you want used throughout the script here. -->
- <!-- property name="hello" value="world" -->
- <!-- To use e.g. Jikes, uncomment this line. -->
- <!-- (Or make the same change in Tools | Options | Ant Settings | Properties.) -->
- <!-- <property name="build.compiler" value="jikes"/> -->
- <!-- You might like to set up some overridable paths, etc.: -->
- <property name="utils" value="lib/jutils.jar"/>
+ <property name="utils" location="../lib/jutils.jar"/>
<mkdir dir="apidocs"/>
<mkdir dir="classes"/>
<mkdir dir="bin"/>
</target>
<target name="compile" depends="init">
- <!-- Both srcdir and destdir should be package roots. -->
- <!-- They could be different of course; in that case NetBeans can also be set -->
- <!-- up to compile to a different filesystem in the same way; see Compiler Types: -->
<javac srcdir="src/java" destdir="classes" debug="true" deprecation="true" source="1.4" target="1.4">
<include name="net/**"/>
<!-- To add something to the classpath: -->
<classpath>
<pathelement location="${utils}"/>
</classpath>
- <!-- To exclude some files: -->
- <!--
- <exclude name="com/foo/SomeFile.java"/>
- <exclude name="com/foo/somepackage/"/>
- -->
</javac>
</target>
<target name="jar" depends="init,compile">
- <!-- To make a standalone app: -->
- <!-- 1. Create a myapp.mf manifest somewhere. -->
- <!-- 2. Put in it: -->
- <!-- Manifest-Version: 1.0 -->
- <!-- Main-Class: com.foo.Main -->
- <!-- 3. Pass to <jar>: manifest="myapp.mf" -->
- <jar jarfile="bin/jinput.jar" compress="true" basedir="classes">
- <include name="net/**"/>
- <exclude name="**/*.java"/>
- <exclude name="**/*.form"/>
- <exclude name="myapp.mf"/>
- <exclude name="myapp.jar"/>
+ <jar jarfile="bin/jinput-core.jar" compress="true" basedir="classes">
+ <include name="net/java/games/input/*class"/>
+ </jar>
+ <jar jarfile="bin/jinput-test.jar" compress="true" basedir="classes">
+ <include name="net/java/games/input/test/*class"/>
</jar>
- <copy file="bin/jinput.jar" todir="../plugins/DX8/lib" />
</target>
-
- <target name="texttest" depends="init,all" description="Try running it.">
- <java classname="net.java.games.input.test.ControllerTextTest"
- fork="true" failonerror="true" dir="src/tests">
- <classpath>
- <pathelement location="bin/jinput.jar"/>
- <pathelement location="${utils}"/>
- </classpath>
- <!-- Pass some args, perhaps: -->
- <!-- <arg value="-myfile"/> -->
- <!-- Will be given as an absolute path: -->
- <!-- <arg file="myfile.txt"/> -->
- </java>
- </target>
- <target name="readtest" depends="init,all" description="Try running it.">
- <java classname="net.java.games.input.test.ControllerReadTest"
- fork="true" failonerror="true" dir="src/tests">
- <classpath>
- <pathelement location="bin/jinput.jar"/>
- <pathelement location="${utils}"/>
- </classpath>
- <!-- Pass some args, perhaps: -->
- <!-- <arg value="-myfile"/> -->
- <!-- Will be given as an absolute path: -->
- <!-- <arg file="myfile.txt"/> -->
- </java>
- </target>
- <target name="rumbletest" depends="init,all" description="Try running it.">
- <java classname="net.java.games.input.test.RumbleTest"
- fork="true" failonerror="true" dir="src/tests">
- <classpath>
- <pathelement location="bin/jinput.jar"/>
- <pathelement location="${utils}"/>
- </classpath>
- <!-- Pass some args, perhaps: -->
- <!-- <arg value="-myfile"/> -->
- <!-- Will be given as an absolute path: -->
- <!-- <arg file="myfile.txt"/> -->
- </java>
- </target>
-
<target name="javadoc" depends="init" description="Javadoc for my API.">
<javadoc packagenames="net.java.games.input.*"
destdir="apidocs"
@@ -113,18 +41,12 @@
</target>
<target name="clean" depends="init" description="Clean all build products.">
- <delete>
- <fileset dir="classes">
- <include name="**/*.class"/>
- </fileset>
- </delete>
- <delete file="bin/jinput.jar"/>
- <delete dir="apidocs"/>
- <delete file="../plugins/DX8/lib/jinput.jar" />
+ <delete dir="classes"/>
+ <delete dir="bin"/>
+ <delete dir="apidocs"/>
</target>
<target name="all" depends="init,jar" description="Build everything.">
<echo message="JInput has been built and jinput.jar is located in the bin directory."/>
- </target>
-
+ </target>
</project>
diff --git a/coreAPI/src/java/net/java/games/input/AbstractComponent.java b/coreAPI/src/java/net/java/games/input/AbstractComponent.java
index b829c1b..40a1750 100644
--- a/coreAPI/src/java/net/java/games/input/AbstractComponent.java
+++ b/coreAPI/src/java/net/java/games/input/AbstractComponent.java
@@ -38,6 +38,8 @@
*****************************************************************************/
package net.java.games.input;
+import java.io.IOException;
+
/**
* Skeleton implementation of a named axis.
*/
@@ -46,17 +48,12 @@ public abstract class AbstractComponent implements Component {
/**
* Human-readable name for this Axis
*/
- protected String name;
-
- /**
- * Identifier for the axis
- */
- protected Identifier id;
+ private final String name;
- /**
- * Whether this axis is ready to receive polling data
- */
- private boolean polling;
+ private final Identifier id;
+
+ private float value;
+ private float event_value;
/**
* Protected constructor
@@ -65,7 +62,6 @@ public abstract class AbstractComponent implements Component {
protected AbstractComponent(String name, Identifier id) {
this.name = name;
this.id = id;
- this.polling = true;
}
/**
@@ -84,30 +80,6 @@ public abstract class AbstractComponent implements Component {
}
/**
- * Returns whether or not data polled from this axis is normalized
- * between the values of -1.0f and 1.0f.
- * @return true by default, can be overridden
- */
- public boolean isNormalized() {
- return true;
- }
-
- /**
- * Returns whether or not this axis is ready to receive polling data.
- * By default, an abstract axis is set to receive polling data.
- */
- public boolean isPolling() {
- return polling;
- }
-
- /**
- * Sets whether or not the axis should receive polling data.
- */
- public void setPolling(boolean polling) {
- this.polling = polling;
- }
-
- /**
* Returns the suggested dead zone for this axis. Dead zone is the
* amount polled data can vary before considered a significant change
* in value. An application can safely ignore changes less than this
@@ -125,10 +97,22 @@ public abstract class AbstractComponent implements Component {
* 1.0f.
* @return 0.0f by default, can be overridden
*/
- public float getPollData() {
- return 0.0f;
+ public final float getPollData() {
+ return value;
+ }
+
+ final void setPollData(float value) {
+ this.value = value;
+ }
+
+ final float getEventValue() {
+ return event_value;
}
+ final void setEventValue(float event_value) {
+ this.event_value = event_value;
+ }
+
/**
* Returns a human-readable name for this axis.
*/
@@ -142,12 +126,7 @@ public abstract class AbstractComponent implements Component {
public String toString() {
return name;
}
+
+ protected abstract float poll() throws IOException;
- /**
- * Changes the name of this Axis. This should be done only during
- * initialization of the axis so that its name remains immutable.
- */
- public void setName(String name) {
- this.name = name;
- }
} // AbstractAxis
diff --git a/coreAPI/src/java/net/java/games/input/AbstractController.java b/coreAPI/src/java/net/java/games/input/AbstractController.java
index 93475d2..266a303 100644
--- a/coreAPI/src/java/net/java/games/input/AbstractController.java
+++ b/coreAPI/src/java/net/java/games/input/AbstractController.java
@@ -38,27 +38,22 @@
*****************************************************************************/
package net.java.games.input;
+import java.util.Map;
+import java.util.List;
+import java.util.HashMap;
+import java.util.ArrayList;
+
+import java.io.IOException;
+
/**
* An AbstractController is a skeleton implementation of a controller that
* contains a fixed number of axes, controllers, and rumblers.
*/
public abstract class AbstractController implements Controller {
-
- /**
- * Null array representing no axes
- */
- protected static final Component[] NO_COMPONENTS = {};
-
- /**
- * Null array representing no child controllers
- */
- protected static final Controller[] NO_CONTROLLERS = {};
-
- /**
- * Null array representing no rumblers
- */
- protected static final Rumbler[] NO_RUMBLERS = {};
-
+ final static int EVENT_QUEUE_DEPTH = 32;
+
+ private final static Event event = new Event();
+
/**
* Human-readable name for this Controller
*/
@@ -67,26 +62,24 @@ public abstract class AbstractController implements Controller {
/**
* Array of components
*/
- protected Component[] components;
+ private final Component[] components;
/**
* Array of child controllers
*/
- protected Controller[] children;
+ private final Controller[] children;
/**
* Array of rumblers
*/
- protected Rumbler[] rumblers;
-
- /**
- * Protected constructor for a controller; initially contains no axes,
- * child controllers, or rumblers.
- * @param name The name for the controller
- */
- protected AbstractController(String name) {
- this(name, NO_COMPONENTS, NO_CONTROLLERS, NO_RUMBLERS);
- }
+ private final Rumbler[] rumblers;
+
+ /**
+ * Map from Component.Identifiers to Components
+ */
+ private final Map id_to_components = new HashMap();
+
+ private EventQueue event_queue = new EventQueue(EVENT_QUEUE_DEPTH);
/**
* Protected constructor for a controller containing the specified
@@ -96,21 +89,24 @@ public abstract class AbstractController implements Controller {
* @param children child controllers for the controller
* @param rumblers rumblers for the controller
*/
- protected AbstractController(String name, Component[] components,
- Controller[] children, Rumbler[] rumblers) {
+ protected AbstractController(String name, Component[] components, Controller[] children, Rumbler[] rumblers) {
this.name = name;
this.components = components;
this.children = children;
this.rumblers = rumblers;
- }
-
+ // process from last to first to let earlier listed Components get higher priority
+ for (int i = components.length - 1; i >= 0; i--) {
+ id_to_components.put(components[i].getIdentifier(), components[i]);
+ }
+ }
+
/**
* Returns the controllers connected to make up this controller, or
* an empty array if this controller contains no child controllers.
* The objects in the array are returned in order of assignment priority
* (primary stick, secondary buttons, etc.).
*/
- public Controller[] getControllers() {
+ public final Controller[] getControllers() {
return children;
}
@@ -123,35 +119,23 @@ public abstract class AbstractController implements Controller {
* The array returned is an empty array if this controller contains no components
* (such as a logical grouping of child controllers).
*/
- public Component[] getComponents() {
+ public final Component[] getComponents() {
return components;
}
/**
* Returns a single component based on its identifier, or null
* if no component with the specified type could be found.
- * By default, AbstractController calls getComponents in this method so that
- * subclasses may lazily initialize the array of components, if necessary.
*/
- public Component getComponent(Component.Identifier id) {
- // Calls getAxes() so that subclasses may lazily set the array of axes.
- Component[] components = getComponents();
- if (components.length == 0) {
- return null;
- }
- for (int i = 0; i < components.length; i++) {
- if (components[i].getIdentifier() == id) {
- return components[i];
- }
- }
- return null;
+ public final Component getComponent(Component.Identifier id) {
+ return (Component)id_to_components.get(id);
}
/**
* Returns the rumblers for sending feedback to this controller, or an
* empty array if there are no rumblers on this controller.
*/
- public Rumbler[] getRumblers() {
+ public final Rumbler[] getRumblers() {
return rumblers;
}
@@ -174,7 +158,7 @@ public abstract class AbstractController implements Controller {
/**
* Returns a human-readable name for this Controller.
*/
- public String getName() {
+ public final String getName() {
return name;
}
@@ -190,5 +174,68 @@ public abstract class AbstractController implements Controller {
public Type getType() {
return Type.UNKNOWN;
}
-
+
+ /**
+ * Creates a new EventQueue. Events in old queue are lost.
+ */
+ public final void setEventQueueSize(int size) {
+ try {
+ setDeviceEventQueueSize(size);
+ event_queue = new EventQueue(size);
+ } catch (IOException e) {
+ ControllerEnvironment.logln("Failed to create new event queue of size " + size + ": " + e);
+ }
+ }
+
+ /**
+ * Plugins override this method to adjust their internal event queue size
+ */
+ protected void setDeviceEventQueueSize(int size) throws IOException {
+ }
+
+ public final EventQueue getEventQueue() {
+ return event_queue;
+ }
+
+ protected abstract boolean getNextDeviceEvent(Event event) throws IOException;
+
+ protected void pollDevice() throws IOException {
+ }
+
+ /* poll() is synchronized to protect the static event */
+ public synchronized boolean poll() {
+ Component[] components = getComponents();
+ try {
+ pollDevice();
+ for (int i = 0; i < components.length; i++) {
+ AbstractComponent component = (AbstractComponent)components[i];
+ if (component.isRelative()) {
+ component.setPollData(0);
+ } else {
+ float value = component.poll();
+ component.setPollData(value);
+ }
+ }
+ while (getNextDeviceEvent(event)) {
+ AbstractComponent component = (AbstractComponent)event.getComponent();
+ float value = event.getValue();
+ if (component.isRelative()) {
+ if (value == 0)
+ continue;
+ component.setPollData(component.getPollData() + value);
+ } else {
+ if (value == component.getEventValue())
+ continue;
+ component.setEventValue(value);
+ }
+ if (!event_queue.isFull())
+ event_queue.add(event);
+ }
+ return true;
+ } catch (IOException e) {
+ ControllerEnvironment.logln("Failed to poll device: " + e.getMessage());
+ return false;
+ }
+ }
+
} // class AbstractController
diff --git a/coreAPI/src/java/net/java/games/input/Component.java b/coreAPI/src/java/net/java/games/input/Component.java
index 4f154d8..f3f9c9a 100644
--- a/coreAPI/src/java/net/java/games/input/Component.java
+++ b/coreAPI/src/java/net/java/games/input/Component.java
@@ -63,29 +63,6 @@ public interface Component {
public abstract boolean isAnalog();
/**
- * Returns whether or not data polled from this axis is normalized
- * between the values of -1.0f and 1.0f.
- * @see #getPollData
- */
- public abstract boolean isNormalized();
-
- /**
- * Returns whether or not this axis is ready to receive polling data.
- * @see #getPollData
- * @see Controller#poll
- * @see #setPolling
- */
- public abstract boolean isPolling();
-
- /**
- * Sets whether or not the axis should receive polling data.
- * @see #getPollData
- * @see Controller#poll
- * @see #isPolling
- */
- public abstract void setPolling(boolean polling);
-
- /**
* Returns the suggested dead zone for this axis. Dead zone is the
* amount polled data can vary before considered a significant change
* in value. An application can safely ignore changes less than this
@@ -558,163 +535,148 @@ public interface Component {
* Returns the side mouse button.
*/
public static final Button SIDE = new Button("Side");
-
}
/**
* KeyIDs for standard PC (LATIN-1) keyboards
*/
public static class Key extends Identifier {
-
- private int keyID;
-
/**
* Protected constructor
*/
- protected Key(String name, int keyID) {
+ protected Key(String name) {
super(name);
- this.keyID = keyID;
- }
-
- protected Key(int keyID) {
- this("Key " + keyID, keyID);
- }
-
- public int getKeyIndex() {
- return keyID;
}
/**
* Standard keyboard (LATIN-1) keys
* UNIX X11 keysym values are listed to the right
*/
- public static final Key VOID = new Key("Void", 0); // MS 0x00 UNIX 0xFFFFFF
- public static final Key ESCAPE = new Key("Escape", 1); // MS 0x01 UNIX 0xFF1B
- public static final Key _1 = new Key("1", 2); // MS 0x02 UNIX 0x031 EXCLAM 0x021
- public static final Key _2 = new Key("2", 3); // MS 0x03 UNIX 0x032 AT 0x040
- public static final Key _3 = new Key("3", 4); // MS 0x04 UNIX 0x033 NUMBERSIGN 0x023
- public static final Key _4 = new Key("4", 5); // MS 0x05 UNIX 0x034 DOLLAR 0x024
- public static final Key _5 = new Key("5", 6); // MS 0x06 UNIX 0x035 PERCENT 0x025
- public static final Key _6 = new Key("6", 7); // MS 0x07 UNIX 0x036 CIRCUMFLEX 0x05e
- public static final Key _7 = new Key("7", 8); // MS 0x08 UNIX 0x037 AMPERSAND 0x026
- public static final Key _8 = new Key("8", 9); // MS 0x09 UNIX 0x038 ASTERISK 0x02a
- public static final Key _9 = new Key("9", 10); // MS 0x0A UNIX 0x039 PARENLEFT 0x028
- public static final Key _0 = new Key("0", 11); // MS 0x0B UNIX 0x030 PARENRIGHT 0x029
- public static final Key MINUS = new Key("-", 12); // MS 0x0C UNIX 0x02d UNDERSCORE 0x05f
- public static final Key EQUALS = new Key("=", 13); // MS 0x0D UNIX 0x03d PLUS 0x02b
- public static final Key BACK = new Key("Back", 14); // MS 0x0E UNIX 0xFF08
- public static final Key TAB = new Key("Tab", 15); // MS 0x0F UNIX 0xFF09
- public static final Key Q = new Key("Q", 16); // MS 0x10 UNIX 0x071 UPPER 0x051
- public static final Key W = new Key("W", 17); // MS 0x11 UNIX 0x077 UPPER 0x057
- public static final Key E = new Key("E", 18); // MS 0x12 UNIX 0x065 UPPER 0x045
- public static final Key R = new Key("R", 19); // MS 0x13 UNIX 0x072 UPPER 0x052
- public static final Key T = new Key("T", 20); // MS 0x14 UNIX 0x074 UPPER 0x054
- public static final Key Y = new Key("Y", 21); // MS 0x15 UNIX 0x079 UPPER 0x059
- public static final Key U = new Key("U", 22); // MS 0x16 UNIX 0x075 UPPER 0x055
- public static final Key I = new Key("I", 23); // MS 0x17 UNIX 0x069 UPPER 0x049
- public static final Key O = new Key("O", 24); // MS 0x18 UNIX 0x06F UPPER 0x04F
- public static final Key P = new Key("P", 25); // MS 0x19 UNIX 0x070 UPPER 0x050
- public static final Key LBRACKET = new Key("[", 26); // MS 0x1A UNIX 0x05b BRACE 0x07b
- public static final Key RBRACKET = new Key("]", 27); // MS 0x1B UNIX 0x05d BRACE 0x07d
- public static final Key RETURN = new Key("Return", 28); // MS 0x1C UNIX 0xFF0D
- public static final Key LCONTROL = new Key("Left Control", 29); // MS 0x1D UNIX 0xFFE3
- public static final Key A = new Key("A", 30); // MS 0x1E UNIX 0x061 UPPER 0x041
- public static final Key S = new Key("S", 31); // MS 0x1F UNIX 0x073 UPPER 0x053
- public static final Key D = new Key("D", 32); // MS 0x20 UNIX 0x064 UPPER 0x044
- public static final Key F = new Key("F", 33); // MS 0x21 UNIX 0x066 UPPER 0x046
- public static final Key G = new Key("G", 34); // MS 0x22 UNIX 0x067 UPPER 0x047
- public static final Key H = new Key("H", 35); // MS 0x23 UNIX 0x068 UPPER 0x048
- public static final Key J = new Key("J", 36); // MS 0x24 UNIX 0x06A UPPER 0x04A
- public static final Key K = new Key("K", 37); // MS 0x25 UNIX 0x06B UPPER 0x04B
- public static final Key L = new Key("L", 38); // MS 0x26 UNIX 0x06C UPPER 0x04C
- public static final Key SEMICOLON = new Key(";", 39); // MS 0x27 UNIX 0x03b COLON 0x03a
- public static final Key APOSTROPHE = new Key("'", 40); // MS 0x28 UNIX 0x027 QUOTEDBL 0x022
- public static final Key GRAVE = new Key("~", 41); // MS 0x29 UNIX 0x060 TILDE 0x07e
- public static final Key LSHIFT = new Key("Left Shift", 42); // MS 0x2A UNIX 0xFFE1
- public static final Key BACKSLASH = new Key("\\", 43); // MS 0x2B UNIX 0x05c BAR 0x07c
- public static final Key Z = new Key("Z", 44); // MS 0x2C UNIX 0x07A UPPER 0x05A
- public static final Key X = new Key("X", 45); // MS 0x2D UNIX 0x078 UPPER 0x058
- public static final Key C = new Key("C", 46); // MS 0x2E UNIX 0x063 UPPER 0x043
- public static final Key V = new Key("V", 47); // MS 0x2F UNIX 0x076 UPPER 0x056
- public static final Key B = new Key("B", 48); // MS 0x30 UNIX 0x062 UPPER 0x042
- public static final Key N = new Key("N", 49); // MS 0x31 UNIX 0x06E UPPER 0x04E
- public static final Key M = new Key("M", 50); // MS 0x32 UNIX 0x06D UPPER 0x04D
- public static final Key COMMA = new Key(",", 51); // MS 0x33 UNIX 0x02c LESS 0x03c
- public static final Key PERIOD = new Key(".", 52); // MS 0x34 UNIX 0x02e GREATER 0x03e
- public static final Key SLASH = new Key("/", 53); // MS 0x35 UNIX 0x02f QUESTION 0x03f
- public static final Key RSHIFT = new Key("Right Shift", 54); // MS 0x36 UNIX 0xFFE2
- public static final Key MULTIPLY = new Key("Multiply", 55); // MS 0x37 UNIX 0xFFAA
- public static final Key LALT = new Key("Left Alt", 56); // MS 0x38 UNIX 0xFFE9
- public static final Key SPACE = new Key(" ", 57); // MS 0x39 UNIX 0x020
- public static final Key CAPITAL = new Key("Caps Lock", 58); // MS 0x3A UNIX 0xFFE5 SHIFTLOCK 0xFFE6
- public static final Key F1 = new Key("F1", 59); // MS 0x3B UNIX 0xFFBE
- public static final Key F2 = new Key("F2", 60); // MS 0x3C UNIX 0xFFBF
- public static final Key F3 = new Key("F3", 61); // MS 0x3D UNIX 0xFFC0
- public static final Key F4 = new Key("F4", 62); // MS 0x3E UNIX 0xFFC1
- public static final Key F5 = new Key("F5", 63); // MS 0x3F UNIX 0xFFC2
- public static final Key F6 = new Key("F6", 64); // MS 0x40 UNIX 0xFFC3
- public static final Key F7 = new Key("F7", 65); // MS 0x41 UNIX 0xFFC4
- public static final Key F8 = new Key("F8", 66); // MS 0x42 UNIX 0xFFC5
- public static final Key F9 = new Key("F9", 67); // MS 0x43 UNIX 0xFFC6
- public static final Key F10 = new Key("F10", 68); // MS 0x44 UNIX 0xFFC7
- public static final Key NUMLOCK = new Key("Num Lock", 69); // MS 0x45 UNIX 0xFF7F
- public static final Key SCROLL = new Key("Scroll Lock", 70); // MS 0x46 UNIX 0xFF14
- public static final Key NUMPAD7 = new Key("Num 7", 71); // MS 0x47 UNIX 0xFFB7 HOME 0xFF95
- public static final Key NUMPAD8 = new Key("Num 8", 72); // MS 0x48 UNIX 0xFFB8 UP 0xFF97
- public static final Key NUMPAD9 = new Key("Num 9", 73); // MS 0x49 UNIX 0xFFB9 PRIOR 0xFF9A
- public static final Key SUBTRACT = new Key("Num -", 74); // MS 0x4A UNIX 0xFFAD
- public static final Key NUMPAD4 = new Key("Num 4", 75); // MS 0x4B UNIX 0xFFB4 LEFT 0xFF96
- public static final Key NUMPAD5 = new Key("Num 5", 76); // MS 0x4C UNIX 0xFFB5
- public static final Key NUMPAD6 = new Key("Num 6", 77); // MS 0x4D UNIX 0xFFB6 RIGHT 0xFF98
- public static final Key ADD = new Key("Num +", 78); // MS 0x4E UNIX 0xFFAB
- public static final Key NUMPAD1 = new Key("Num 1", 79); // MS 0x4F UNIX 0xFFB1 END 0xFF9C
- public static final Key NUMPAD2 = new Key("Num 2", 80); // MS 0x50 UNIX 0xFFB2 DOWN 0xFF99
- public static final Key NUMPAD3 = new Key("Num 3", 81); // MS 0x51 UNIX 0xFFB3 NEXT 0xFF9B
- public static final Key NUMPAD0 = new Key("Num 0", 82); // MS 0x52 UNIX 0xFFB0 INSERT 0xFF9E
- public static final Key DECIMAL = new Key("Num .", 83); // MS 0x53 UNIX 0xFFAE DELETE 0xFF9F
- public static final Key F11 = new Key("F11", 84); // MS 0x57 UNIX 0xFFC8
- public static final Key F12 = new Key("F12", 85); // MS 0x58 UNIX 0xFFC9
- public static final Key F13 = new Key("F13", 86); // MS 0x64 UNIX 0xFFCA
- public static final Key F14 = new Key("F14", 87); // MS 0x65 UNIX 0xFFCB
- public static final Key F15 = new Key("F15", 88); // MS 0x66 UNIX 0xFFCC
- public static final Key KANA = new Key(89); // MS 0x70 UNIX 0xFF2D
- public static final Key CONVERT = new Key(90); // MS 0x79 Japanese keyboard
- public static final Key NOCONVERT = new Key(91); // MS 0x7B Japanese keyboard
- public static final Key YEN = new Key(92); // MS 0x7D UNIX 0x0a5
- public static final Key NUMPADEQUAL = new Key("Num =", 93); // MS 0x8D UNIX 0xFFBD
- public static final Key CIRCUMFLEX = new Key(94); // MS 0x90 Japanese keyboard
- public static final Key AT = new Key(95); // MS 0x91 UNIX 0x040
- public static final Key COLON = new Key(96); // MS 0x92 UNIX 0x03a
- public static final Key UNDERLINE = new Key(97); // MS 0x93 NEC PC98
- public static final Key KANJI = new Key(98); // MS 0x94 UNIX 0xFF21
- public static final Key STOP = new Key(99); // MS 0x95 UNIX 0xFF69
- public static final Key AX = new Key(100); // MS 0x96 Japan AX
- public static final Key UNLABELED = new Key(101); // MS 0x97 J3100
- public static final Key NUMPADENTER = new Key("Num Enter", 102); // MS 0x9C UNIX 0xFF8D
- public static final Key RCONTROL = new Key("Right Control", 103); // MS 0x9D UNIX 0xFFE4
- public static final Key NUMPADCOMMA = new Key("Num ,", 104); // MS 0xB3 UNIX 0xFFAC
- public static final Key DIVIDE = new Key("Num /", 105); // MS 0xB5 UNIX 0xFFAF
- public static final Key SYSRQ = new Key(106); // MS 0xB7 UNIX 0xFF15 PRINT 0xFF61
- public static final Key RALT = new Key("Right Alt", 107); // MS 0xB8 UNIX 0xFFEA
- public static final Key PAUSE = new Key("Pause", 108); // MS 0xC5 UNIX 0xFF13 BREAK 0xFF6B
- public static final Key HOME = new Key("Home", 109); // MS 0xC7 UNIX 0xFF50
- public static final Key UP = new Key("Up", 110); // MS 0xC8 UNIX 0xFF52
- public static final Key PAGEUP = new Key("Pg Up", 111); // MS 0xC9 UNIX 0xFF55
- public static final Key LEFT = new Key("Left", 112); // MS 0xCB UNIX 0xFF51
- public static final Key RIGHT = new Key("Right", 113); // MS 0xCD UNIX 0xFF53
- public static final Key END = new Key("End", 114); // MS 0xCF UNIX 0xFF57
- public static final Key DOWN = new Key("Down", 115); // MS 0xD0 UNIX 0xFF54
- public static final Key PAGEDOWN = new Key("Pg Down", 116); // MS 0xD1 UNIX 0xFF56
- public static final Key INSERT = new Key("Insert", 117); // MS 0xD2 UNIX 0xFF63
- public static final Key DELETE = new Key("Delete", 118); // MS 0xD3 UNIX 0xFFFF
- public static final Key LWIN = new Key("Left Windows", 119); // MS 0xDB UNIX META 0xFFE7 SUPER 0xFFEB HYPER 0xFFED
- public static final Key RWIN = new Key("Right Windows", 120); // MS 0xDC UNIX META 0xFFE8 SUPER 0xFFEC HYPER 0xFFEE
- public static final Key APPS = new Key(121); // MS 0xDD UNIX 0xFF67
- public static final Key POWER = new Key("Power", 122); // MS 0xDE Sun 0x1005FF76 SHIFT 0x1005FF7D
- public static final Key SLEEP = new Key("Sleep", 123); // MS 0xDF No UNIX keysym
- public static final Key UNKNOWN = new Key("Unknown", 0);
- protected static final Key FIRST = VOID;
- protected static final Key LAST = SLEEP;
+ public static final Key VOID = new Key("Void"); // MS 0x00 UNIX 0xFFFFFF
+ public static final Key ESCAPE = new Key("Escape"); // MS 0x01 UNIX 0xFF1B
+ public static final Key _1 = new Key("1"); // MS 0x02 UNIX 0x031 EXCLAM 0x021
+ public static final Key _2 = new Key("2"); // MS 0x03 UNIX 0x032 AT 0x040
+ public static final Key _3 = new Key("3"); // MS 0x04 UNIX 0x033 NUMBERSIGN 0x023
+ public static final Key _4 = new Key("4"); // MS 0x05 UNIX 0x034 DOLLAR 0x024
+ public static final Key _5 = new Key("5"); // MS 0x06 UNIX 0x035 PERCENT 0x025
+ public static final Key _6 = new Key("6"); // MS 0x07 UNIX 0x036 CIRCUMFLEX 0x05e
+ public static final Key _7 = new Key("7"); // MS 0x08 UNIX 0x037 AMPERSAND 0x026
+ public static final Key _8 = new Key("8"); // MS 0x09 UNIX 0x038 ASTERISK 0x02a
+ public static final Key _9 = new Key("9"); // MS 0x0A UNIX 0x039 PARENLEFT 0x028
+ public static final Key _0 = new Key("0"); // MS 0x0B UNIX 0x030 PARENRIGHT 0x029
+ public static final Key MINUS = new Key("-"); // MS 0x0C UNIX 0x02d UNDERSCORE 0x05f
+ public static final Key EQUALS = new Key("="); // MS 0x0D UNIX 0x03d PLUS 0x02b
+ public static final Key BACK = new Key("Back"); // MS 0x0E UNIX 0xFF08
+ public static final Key TAB = new Key("Tab"); // MS 0x0F UNIX 0xFF09
+ public static final Key Q = new Key("Q"); // MS 0x10 UNIX 0x071 UPPER 0x051
+ public static final Key W = new Key("W"); // MS 0x11 UNIX 0x077 UPPER 0x057
+ public static final Key E = new Key("E"); // MS 0x12 UNIX 0x065 UPPER 0x045
+ public static final Key R = new Key("R"); // MS 0x13 UNIX 0x072 UPPER 0x052
+ public static final Key T = new Key("T"); // MS 0x14 UNIX 0x074 UPPER 0x054
+ public static final Key Y = new Key("Y"); // MS 0x15 UNIX 0x079 UPPER 0x059
+ public static final Key U = new Key("U"); // MS 0x16 UNIX 0x075 UPPER 0x055
+ public static final Key I = new Key("I"); // MS 0x17 UNIX 0x069 UPPER 0x049
+ public static final Key O = new Key("O"); // MS 0x18 UNIX 0x06F UPPER 0x04F
+ public static final Key P = new Key("P"); // MS 0x19 UNIX 0x070 UPPER 0x050
+ public static final Key LBRACKET = new Key("["); // MS 0x1A UNIX 0x05b BRACE 0x07b
+ public static final Key RBRACKET = new Key("]"); // MS 0x1B UNIX 0x05d BRACE 0x07d
+ public static final Key RETURN = new Key("Return"); // MS 0x1C UNIX 0xFF0D
+ public static final Key LCONTROL = new Key("Left Control"); // MS 0x1D UNIX 0xFFE3
+ public static final Key A = new Key("A"); // MS 0x1E UNIX 0x061 UPPER 0x041
+ public static final Key S = new Key("S"); // MS 0x1F UNIX 0x073 UPPER 0x053
+ public static final Key D = new Key("D"); // MS 0x20 UNIX 0x064 UPPER 0x044
+ public static final Key F = new Key("F"); // MS 0x21 UNIX 0x066 UPPER 0x046
+ public static final Key G = new Key("G"); // MS 0x22 UNIX 0x067 UPPER 0x047
+ public static final Key H = new Key("H"); // MS 0x23 UNIX 0x068 UPPER 0x048
+ public static final Key J = new Key("J"); // MS 0x24 UNIX 0x06A UPPER 0x04A
+ public static final Key K = new Key("K"); // MS 0x25 UNIX 0x06B UPPER 0x04B
+ public static final Key L = new Key("L"); // MS 0x26 UNIX 0x06C UPPER 0x04C
+ public static final Key SEMICOLON = new Key(";"); // MS 0x27 UNIX 0x03b COLON 0x03a
+ public static final Key APOSTROPHE = new Key("'"); // MS 0x28 UNIX 0x027 QUOTEDBL 0x022
+ public static final Key GRAVE = new Key("~"); // MS 0x29 UNIX 0x060 TILDE 0x07e
+ public static final Key LSHIFT = new Key("Left Shift"); // MS 0x2A UNIX 0xFFE1
+ public static final Key BACKSLASH = new Key("\\"); // MS 0x2B UNIX 0x05c BAR 0x07c
+ public static final Key Z = new Key("Z"); // MS 0x2C UNIX 0x07A UPPER 0x05A
+ public static final Key X = new Key("X"); // MS 0x2D UNIX 0x078 UPPER 0x058
+ public static final Key C = new Key("C"); // MS 0x2E UNIX 0x063 UPPER 0x043
+ public static final Key V = new Key("V"); // MS 0x2F UNIX 0x076 UPPER 0x056
+ public static final Key B = new Key("B"); // MS 0x30 UNIX 0x062 UPPER 0x042
+ public static final Key N = new Key("N"); // MS 0x31 UNIX 0x06E UPPER 0x04E
+ public static final Key M = new Key("M"); // MS 0x32 UNIX 0x06D UPPER 0x04D
+ public static final Key COMMA = new Key(","); // MS 0x33 UNIX 0x02c LESS 0x03c
+ public static final Key PERIOD = new Key("."); // MS 0x34 UNIX 0x02e GREATER 0x03e
+ public static final Key SLASH = new Key("/"); // MS 0x35 UNIX 0x02f QUESTION 0x03f
+ public static final Key RSHIFT = new Key("Right Shift"); // MS 0x36 UNIX 0xFFE2
+ public static final Key MULTIPLY = new Key("Multiply"); // MS 0x37 UNIX 0xFFAA
+ public static final Key LALT = new Key("Left Alt"); // MS 0x38 UNIX 0xFFE9
+ public static final Key SPACE = new Key(" "); // MS 0x39 UNIX 0x020
+ public static final Key CAPITAL = new Key("Caps Lock"); // MS 0x3A UNIX 0xFFE5 SHIFTLOCK 0xFFE6
+ public static final Key F1 = new Key("F1"); // MS 0x3B UNIX 0xFFBE
+ public static final Key F2 = new Key("F2"); // MS 0x3C UNIX 0xFFBF
+ public static final Key F3 = new Key("F3"); // MS 0x3D UNIX 0xFFC0
+ public static final Key F4 = new Key("F4"); // MS 0x3E UNIX 0xFFC1
+ public static final Key F5 = new Key("F5"); // MS 0x3F UNIX 0xFFC2
+ public static final Key F6 = new Key("F6"); // MS 0x40 UNIX 0xFFC3
+ public static final Key F7 = new Key("F7"); // MS 0x41 UNIX 0xFFC4
+ public static final Key F8 = new Key("F8"); // MS 0x42 UNIX 0xFFC5
+ public static final Key F9 = new Key("F9"); // MS 0x43 UNIX 0xFFC6
+ public static final Key F10 = new Key("F10"); // MS 0x44 UNIX 0xFFC7
+ public static final Key NUMLOCK = new Key("Num Lock"); // MS 0x45 UNIX 0xFF7F
+ public static final Key SCROLL = new Key("Scroll Lock"); // MS 0x46 UNIX 0xFF14
+ public static final Key NUMPAD7 = new Key("Num 7"); // MS 0x47 UNIX 0xFFB7 HOME 0xFF95
+ public static final Key NUMPAD8 = new Key("Num 8"); // MS 0x48 UNIX 0xFFB8 UP 0xFF97
+ public static final Key NUMPAD9 = new Key("Num 9"); // MS 0x49 UNIX 0xFFB9 PRIOR 0xFF9A
+ public static final Key SUBTRACT = new Key("Num -"); // MS 0x4A UNIX 0xFFAD
+ public static final Key NUMPAD4 = new Key("Num 4"); // MS 0x4B UNIX 0xFFB4 LEFT 0xFF96
+ public static final Key NUMPAD5 = new Key("Num 5"); // MS 0x4C UNIX 0xFFB5
+ public static final Key NUMPAD6 = new Key("Num 6"); // MS 0x4D UNIX 0xFFB6 RIGHT 0xFF98
+ public static final Key ADD = new Key("Num +"); // MS 0x4E UNIX 0xFFAB
+ public static final Key NUMPAD1 = new Key("Num 1"); // MS 0x4F UNIX 0xFFB1 END 0xFF9C
+ public static final Key NUMPAD2 = new Key("Num 2"); // MS 0x50 UNIX 0xFFB2 DOWN 0xFF99
+ public static final Key NUMPAD3 = new Key("Num 3"); // MS 0x51 UNIX 0xFFB3 NEXT 0xFF9B
+ public static final Key NUMPAD0 = new Key("Num 0"); // MS 0x52 UNIX 0xFFB0 INSERT 0xFF9E
+ public static final Key DECIMAL = new Key("Num ."); // MS 0x53 UNIX 0xFFAE DELETE 0xFF9F
+ public static final Key F11 = new Key("F11"); // MS 0x57 UNIX 0xFFC8
+ public static final Key F12 = new Key("F12"); // MS 0x58 UNIX 0xFFC9
+ public static final Key F13 = new Key("F13"); // MS 0x64 UNIX 0xFFCA
+ public static final Key F14 = new Key("F14"); // MS 0x65 UNIX 0xFFCB
+ public static final Key F15 = new Key("F15"); // MS 0x66 UNIX 0xFFCC
+ public static final Key KANA = new Key("Kana"); // MS 0x70 UNIX 0xFF2D
+ public static final Key CONVERT = new Key("Convert"); // MS 0x79 Japanese keyboard
+ public static final Key NOCONVERT = new Key("Noconvert"); // MS 0x7B Japanese keyboard
+ public static final Key YEN = new Key("Yen"); // MS 0x7D UNIX 0x0a5
+ public static final Key NUMPADEQUAL = new Key("Num ="); // MS 0x8D UNIX 0xFFBD
+ public static final Key CIRCUMFLEX = new Key("Circumflex"); // MS 0x90 Japanese keyboard
+ public static final Key AT = new Key("At"); // MS 0x91 UNIX 0x040
+ public static final Key COLON = new Key("Colon"); // MS 0x92 UNIX 0x03a
+ public static final Key UNDERLINE = new Key("Underline"); // MS 0x93 NEC PC98
+ public static final Key KANJI = new Key("Kanji"); // MS 0x94 UNIX 0xFF21
+ public static final Key STOP = new Key("Stop"); // MS 0x95 UNIX 0xFF69
+ public static final Key AX = new Key("Ax"); // MS 0x96 Japan AX
+ public static final Key UNLABELED = new Key("Unlabeled"); // MS 0x97 J3100
+ public static final Key NUMPADENTER = new Key("Num Enter"); // MS 0x9C UNIX 0xFF8D
+ public static final Key RCONTROL = new Key("Right Control"); // MS 0x9D UNIX 0xFFE4
+ public static final Key NUMPADCOMMA = new Key("Num ,"); // MS 0xB3 UNIX 0xFFAC
+ public static final Key DIVIDE = new Key("Num /"); // MS 0xB5 UNIX 0xFFAF
+ public static final Key SYSRQ = new Key("SysRq"); // MS 0xB7 UNIX 0xFF15 PRINT 0xFF61
+ public static final Key RALT = new Key("Right Alt"); // MS 0xB8 UNIX 0xFFEA
+ public static final Key PAUSE = new Key("Pause"); // MS 0xC5 UNIX 0xFF13 BREAK 0xFF6B
+ public static final Key HOME = new Key("Home"); // MS 0xC7 UNIX 0xFF50
+ public static final Key UP = new Key("Up"); // MS 0xC8 UNIX 0xFF52
+ public static final Key PAGEUP = new Key("Pg Up"); // MS 0xC9 UNIX 0xFF55
+ public static final Key LEFT = new Key("Left"); // MS 0xCB UNIX 0xFF51
+ public static final Key RIGHT = new Key("Right"); // MS 0xCD UNIX 0xFF53
+ public static final Key END = new Key("End"); // MS 0xCF UNIX 0xFF57
+ public static final Key DOWN = new Key("Down"); // MS 0xD0 UNIX 0xFF54
+ public static final Key PAGEDOWN = new Key("Pg Down"); // MS 0xD1 UNIX 0xFF56
+ public static final Key INSERT = new Key("Insert"); // MS 0xD2 UNIX 0xFF63
+ public static final Key DELETE = new Key("Delete"); // MS 0xD3 UNIX 0xFFFF
+ public static final Key LWIN = new Key("Left Windows"); // MS 0xDB UNIX META 0xFFE7 SUPER 0xFFEB HYPER 0xFFED
+ public static final Key RWIN = new Key("Right Windows"); // MS 0xDC UNIX META 0xFFE8 SUPER 0xFFEC HYPER 0xFFEE
+ public static final Key APPS = new Key("Apps"); // MS 0xDD UNIX 0xFF67
+ public static final Key POWER = new Key("Power"); // MS 0xDE Sun 0x1005FF76 SHIFT 0x1005FF7D
+ public static final Key SLEEP = new Key("Sleep"); // MS 0xDF No UNIX keysym
+ public static final Key UNKNOWN = new Key("Unknown");
} // class StandardKeyboard.KeyID
} // class Axis.Identifier
diff --git a/coreAPI/src/java/net/java/games/input/Controller.java b/coreAPI/src/java/net/java/games/input/Controller.java
index fc22cdd..61faaff 100644
--- a/coreAPI/src/java/net/java/games/input/Controller.java
+++ b/coreAPI/src/java/net/java/games/input/Controller.java
@@ -90,6 +90,17 @@ public interface Controller {
public abstract boolean poll();
/**
+ * Initialized the controller event queue to a new size. Existing events
+ * in the queue are lost.
+ */
+ public abstract void setEventQueueSize(int size);
+
+ /**
+ * Get the device event queue
+ */
+ public abstract EventQueue getEventQueue();
+
+ /**
* Returns the port type for this Controller.
*/
public abstract PortType getPortType();
@@ -129,76 +140,65 @@ public interface Controller {
}
/**
- * Mouse controller.
+ * Unkown controller type.
*/
- public static final Type UNKNOWN = new Type("unknown");
+ public static final Type UNKNOWN = new Type("Unknown");
/**
* Mouse controller.
*/
- public static final Type MOUSE = new Type("mouse");
+ public static final Type MOUSE = new Type("Mouse");
/**
- * A mouse ball or the ball part of a trackball controller.
- * Note that a mouse wheel is considered part of a ball controller.
- */
- public static final Type BALL = new Type("ball");
-
- /**
- * A group of buttons on a pad (mouse buttons, for
- * example) or a keyboard.
- */
- public static final Type BUTTONS = new Type("buttons");
- /**
* A keyboard controller (same as BUTTONS)
* @see #BUTTONS
*/
- public static final Type KEYBOARD = BUTTONS;
+ public static final Type KEYBOARD = new Type("Keyboard");
/**
* Fingerstick controller; note that this may be sometimes treated as a
* type of mouse or stick.
*/
- public static final Type FINGERSTICK = new Type("fingerstick");
+ public static final Type FINGERSTICK = new Type("Fingerstick");
/**
* Gamepad controller.
*/
- public static final Type GAMEPAD = new Type("gamepad");
+ public static final Type GAMEPAD = new Type("Gamepad");
/**
* Headtracker controller.
*/
- public static final Type HEADTRACKER = new Type("headtracker");
+ public static final Type HEADTRACKER = new Type("Headtracker");
/**
* Rudder controller.
*/
- public static final Type RUDDER = new Type("rudder");
+ public static final Type RUDDER = new Type("Rudder");
/**
* Stick controller, such as a joystick or flightstick.
*/
- public static final Type STICK = new Type("stick");
+ public static final Type STICK = new Type("Stick");
/**
* A trackball controller; note that this may sometimes be treated as a
* type of mouse.
*/
- public static final Type TRACKBALL = new Type("trackball");
+ public static final Type TRACKBALL = new Type("Trackball");
/**
* A trackpad, such as a tablet, touchpad, or glidepad;
* note that this may sometimes be treated as a type of mouse.
*/
- public static final Type TRACKPAD = new Type("trackpad");
+ public static final Type TRACKPAD = new Type("Trackpad");
/**
* A wheel controller, such as a steering wheel (note
- * that a mouse wheel is considered part of a ball control, not a
+ * that a mouse wheel is considered part of a mouse, not a
* wheel controller).
*/
- public static final Type WHEEL = new Type("wheel");
+ public static final Type WHEEL = new Type("Wheel");
} // class Controller.Type
/**
diff --git a/coreAPI/src/java/net/java/games/input/ControllerEnvironment.java b/coreAPI/src/java/net/java/games/input/ControllerEnvironment.java
index e68dde3..c7a4a42 100644
--- a/coreAPI/src/java/net/java/games/input/ControllerEnvironment.java
+++ b/coreAPI/src/java/net/java/games/input/ControllerEnvironment.java
@@ -66,7 +66,14 @@ import java.util.Iterator;
*
*/
public abstract class ControllerEnvironment {
-
+ static void logln(String msg) {
+ log(msg + "\n");
+ }
+
+ static void log(String msg) {
+ System.out.print(msg);
+ }
+
/**
* The default controller environment
*/
diff --git a/coreAPI/src/java/net/java/games/input/DefaultControllerEnvironment.java b/coreAPI/src/java/net/java/games/input/DefaultControllerEnvironment.java
index e94b769..39db61a 100644
--- a/coreAPI/src/java/net/java/games/input/DefaultControllerEnvironment.java
+++ b/coreAPI/src/java/net/java/games/input/DefaultControllerEnvironment.java
@@ -123,35 +123,35 @@ class DefaultControllerEnvironment extends ControllerEnvironment {
pluginClasses = pluginClasses + " net.java.games.input.OSXEnvironmentPlugin";
} else if(osName.equals("Windows 98") || osName.equals("Windows 2000") || osName.equals("Windows XP")) {
pluginClasses = pluginClasses + " net.java.games.input.DirectInputEnvironmentPlugin";
- } else if(osName.startsWith("Windows")) {
+// pluginClasses = pluginClasses + " net.java.games.input.RawInputEnvironmentPlugin";
+ } else if (osName.startsWith("Windows")) {
System.out.println("WARNING: Found unknown Windows version: " + osName);
System.out.println("Attempting to use default windows plug-in.");
System.out.flush();
pluginClasses = pluginClasses + " net.java.games.input.DirectInputEnvironmentPlugin";
+// pluginClasses = pluginClasses + " net.java.games.input.RawInputEnvironmentPlugin";
} else {
System.out.println("Trying to use default plugin, OS name " + osName +" not recognised");
}
}
- if(!pluginClasses.equals("")) {
- ArrayList pluginClassList = new ArrayList();
- StringTokenizer pluginClassTok = new StringTokenizer(pluginClasses, " \t\n\r\f,;:");
- while(pluginClassTok.hasMoreTokens()) {
- String className = pluginClassTok.nextToken();
- try {
- if(!loadedPlugins.contains(className)) {
- Class ceClass = Class.forName(className);
- ControllerEnvironment ce = (ControllerEnvironment) ceClass.newInstance();
- addControllers(ce.getControllers());
- }
- } catch (InstantiationException e) {
- e.printStackTrace();
- } catch (IllegalAccessException e) {
- e.printStackTrace();
- } catch (ClassNotFoundException e) {
- e.printStackTrace();
- }
- }
- }
+ ArrayList pluginClassList = new ArrayList();
+ StringTokenizer pluginClassTok = new StringTokenizer(pluginClasses, " \t\n\r\f,;:");
+ while(pluginClassTok.hasMoreTokens()) {
+ String className = pluginClassTok.nextToken();
+ try {
+ if(!loadedPlugins.contains(className)) {
+ Class ceClass = Class.forName(className);
+ ControllerEnvironment ce = (ControllerEnvironment) ceClass.newInstance();
+ addControllers(ce.getControllers());
+ }
+ } catch (InstantiationException e) {
+ e.printStackTrace();
+ } catch (IllegalAccessException e) {
+ e.printStackTrace();
+ } catch (ClassNotFoundException e) {
+ e.printStackTrace();
+ }
+ }
}
Controller[] ret = new Controller[controllers.size()];
Iterator it = controllers.iterator();
@@ -232,7 +232,7 @@ class DefaultControllerEnvironment extends ControllerEnvironment {
envClasses[i].newInstance();
addControllers(ce.getControllers());
loadedPlugins.add(ce.getClass().getName());
- } catch (Exception e) {
+ } catch (Throwable e) {
e.printStackTrace();
}
}
diff --git a/coreAPI/src/java/net/java/games/input/Event.java b/coreAPI/src/java/net/java/games/input/Event.java
new file mode 100644
index 0000000..c6bc5e9
--- /dev/null
+++ b/coreAPI/src/java/net/java/games/input/Event.java
@@ -0,0 +1,76 @@
+/*
+ * %W% %E%
+ *
+ * Copyright 2002 Sun Microsystems, Inc. All rights reserved.
+ * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
+ */
+/*****************************************************************************
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * - Redistribution of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materails provided with the distribution.
+ *
+ * Neither the name Sun Microsystems, Inc. or the names of the contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind.
+ * ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
+ * ANY IMPLIED WARRANT OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
+ * NON-INFRINGEMEN, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND
+ * ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS
+ * A RESULT OF USING, MODIFYING OR DESTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST
+ * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL,
+ * INCIDENTAL OR PUNITIVE DAMAGES. HOWEVER CAUSED AND REGARDLESS OF THE THEORY
+ * OF LIABILITY, ARISING OUT OF THE USE OF OUR INABILITY TO USE THIS SOFTWARE,
+ * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for us in
+ * the design, construction, operation or maintenance of any nuclear facility
+ *
+ *****************************************************************************/
+package net.java.games.input;
+
+public final class Event {
+ private Component component;
+ private float value;
+ private long nanos;
+
+ public final void set(Event other) {
+ this.set(other.getComponent(), other.getValue(), other.getNanos());
+ }
+
+ public final void set(Component component, float value, long nanos) {
+ this.component = component;
+ this.value = value;
+ this.nanos = nanos;
+ }
+
+ public final Component getComponent() {
+ return component;
+ }
+
+ public final float getValue() {
+ return value;
+ }
+
+ /**
+ * Return the time the event happened, in nanoseconds.
+ * The time is relative and therefore can only be used
+ * to compare with other event times.
+ */
+ public final long getNanos() {
+ return nanos;
+ }
+
+ public final String toString() {
+ return "Event: component = " + component + " | value = " + value;
+ }
+}
diff --git a/coreAPI/src/java/net/java/games/input/EventQueue.java b/coreAPI/src/java/net/java/games/input/EventQueue.java
new file mode 100644
index 0000000..960ed40
--- /dev/null
+++ b/coreAPI/src/java/net/java/games/input/EventQueue.java
@@ -0,0 +1,73 @@
+/*
+ * %W% %E%
+ *
+ * Copyright 2002 Sun Microsystems, Inc. All rights reserved.
+ * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
+ */
+/*****************************************************************************
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * - Redistribution of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materails provided with the distribution.
+ *
+ * Neither the name Sun Microsystems, Inc. or the names of the contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind.
+ * ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
+ * ANY IMPLIED WARRANT OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
+ * NON-INFRINGEMEN, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND
+ * ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS
+ * A RESULT OF USING, MODIFYING OR DESTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST
+ * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL,
+ * INCIDENTAL OR PUNITIVE DAMAGES. HOWEVER CAUSED AND REGARDLESS OF THE THEORY
+ * OF LIABILITY, ARISING OUT OF THE USE OF OUR INABILITY TO USE THIS SOFTWARE,
+ * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for us in
+ * the design, construction, operation or maintenance of any nuclear facility
+ *
+ *****************************************************************************/
+package net.java.games.input;
+
+public final class EventQueue {
+ private final Event[] queue;
+
+ private int head;
+ private int tail;
+
+ public EventQueue(int size) {
+ queue = new Event[size + 1];
+ for (int i = 0; i < queue.length; i++)
+ queue[i] = new Event();
+ }
+
+ final synchronized void add(Event event) {
+ queue[tail].set(event);
+ tail = increase(tail);
+ }
+
+ final synchronized boolean isFull() {
+ return increase(tail) == head;
+ }
+
+ private final int increase(int x) {
+ return (x + 1)%queue.length;
+ }
+
+ public final synchronized boolean getNextEvent(Event event) {
+ if (head == tail)
+ return false;
+ event.set(queue[head]);
+ head = increase(head);
+ return true;
+ }
+}
diff --git a/coreAPI/src/java/net/java/games/input/Keyboard.java b/coreAPI/src/java/net/java/games/input/Keyboard.java
index f01317d..e168869 100644
--- a/coreAPI/src/java/net/java/games/input/Keyboard.java
+++ b/coreAPI/src/java/net/java/games/input/Keyboard.java
@@ -44,14 +44,13 @@ package net.java.games.input;
* are set to receive polling data.
*/
public abstract class Keyboard extends AbstractController {
-
/**
* Protected constructor.
* Subclasses should initialize the array of axes to an array of keys.
* @param name The name of the keyboard
*/
- protected Keyboard(String name) {
- super(name);
+ protected Keyboard(String name, Component[] keys, Controller[] children, Rumbler[] rumblers) {
+ super(name, keys, children, rumblers);
}
/**
@@ -61,67 +60,10 @@ public abstract class Keyboard extends AbstractController {
return Type.KEYBOARD;
}
- /**
- * Returns the component corresponding to a particular key on the keypad,
- * or null if a key with the specified ID could not be found.
- */
- public Component getComponent(Component.Identifier id) {
- assert components != null;
- // Default implementation uses indices to lookup keys
- // in the array of axes
- if(id instanceof Component.Identifier.Key) {
- int index = ((Component.Identifier.Key)id).getKeyIndex();
- assert components.length > index;
- return components[index];
- }
- return null;
- }
-
- /**
- * Returns whether or not the given key has been pressed since the last
- * call to poll. This is called from a key's getPollData method.
- */
- protected abstract boolean isKeyPressed(Key key);
-
- /**
- * Axis representing a single key. By default, all keys are set to receive
- * polling data.
- */
- public class Key extends AbstractComponent {
-
- /**
- * Key identifier
- */
- private final Component.Identifier.Key keyID;
-
- /**
- * Construct a new key object
- */
- public Key(Component.Identifier.Key keyID) {
- super(keyID.toString(), keyID);
- this.keyID = keyID;
- }
-
- /**
- * Returns <code>true</code> if data returned from <code>poll</code>
- * is relative to the last call, or <code>false</code> if data
- * is absolute.
- * @return false by default, can be overridden
- */
- public final boolean isRelative() {
- return false;
- }
-
- /**
- * Returns the data from the last time the control has been polled.
- * The value returned will be either 0.0f or 1.0f. The result is always
- * 0.0f if polling is turned off.
- */
- public float getPollData() {
- if (!isPolling()) {
- return 0.0f;
- }
- return (isKeyPressed(this) ? 1.0f : 0.0f);
- }
- } // class Keyboard.Key
+ public final boolean isKeyDown(Component.Identifier.Key key_id) {
+ Component key = getComponent(key_id);
+ if (key == null)
+ return false;
+ return key.getPollData() != 0;
+ }
} // class Keyboard
diff --git a/coreAPI/src/java/net/java/games/input/Mouse.java b/coreAPI/src/java/net/java/games/input/Mouse.java
index 790a6a4..83676a4 100644
--- a/coreAPI/src/java/net/java/games/input/Mouse.java
+++ b/coreAPI/src/java/net/java/games/input/Mouse.java
@@ -38,56 +38,17 @@
*****************************************************************************/
package net.java.games.input;
+import java.util.List;
+import java.util.ArrayList;
+
/**
* A Mouse is a type of controller consisting of two child controllers,
* a ball and a button pad. This includes devices such as touch pads,
* trackballs, and fingersticks.
*/
public abstract class Mouse extends AbstractController {
-
- /**
- * Mouse ball; should be initialized by subclasses
- */
- protected Ball ball;
-
- /**
- * Mouse buttons; should be initialized by subclasses
- */
- protected Buttons buttons;
-
- /**
- * Protected constructor;
- * Subclasses should initialize the ball and buttons
- */
- protected Mouse(String name) {
- super(name);
- }
-
- /**
- * Returns the controllers connected to make up this controller, or
- * an empty array if this controller contains no child controllers.
- * The objects in the array are returned in order of assignment priority
- * (primary stick, secondary buttons, etc.).
- */
- public Controller[] getControllers() {
- if (children.length == 0 && ball != null && buttons != null) {
- children = new Controller[] { ball, buttons };
- }
- return children;
- }
-
- /**
- * Returns the control for the ball of the mouse, never null.
- */
- public Ball getBall() {
- return ball;
- }
-
- /**
- * Returns the control for the buttons of the mouse, never null.
- */
- public Buttons getButtons() {
- return buttons;
+ protected Mouse(String name, Component[] components, Controller[] children, Rumbler[] rumblers) {
+ super(name, components, children, rumblers);
}
/**
@@ -97,249 +58,79 @@ public abstract class Mouse extends AbstractController {
return Type.MOUSE;
}
- /**
- * Mouse ball controller
- */
- public abstract class Ball extends AbstractController {
-
- /**
- * X-axis; should be initialized by subclasses
- */
- protected Component x;
-
- /**
- * Y-axis; should be initialized by subclasses
- */
- protected Component y;
-
- /**
- * Mouse wheel; should be initialized by subclasses
- */
- protected Component wheel;
-
- /**
- * Protected constructor
- */
- protected Ball(String name) {
- super(name);
- }
-
- /**
- * Returns the type of Controller.
- */
- public Type getType() {
- return Type.BALL;
- }
-
- /**
- * Returns the x-axis for the mouse ball, never null.
- */
- public Component getX() {
- return x;
- }
-
- /**
- * Returns the y-axis for the mouse ball, never null.
- */
- public Component getY() {
- return y;
- }
-
- /**
- * Returns the mouse wheel, or null if no mouse wheel is present.
- */
- public Component getWheel() {
- return wheel;
- }
-
- /**
- * Returns the components on this controller, in order of assignment priority.
- * Overridden to return the x-axis, followed by the y-axes, followed by
- * the wheel (if present).
- * The array returned is an empty array if this controller contains no
- * axes (such as a logical grouping of child controllers).
- */
- public Component[] getComponents() {
- if (components.length == 0 && x != null && y != null) {
- if (wheel == null) {
- components = new Component[] { x, y };
- } else {
- components = new Component[] { x, y, wheel };
- }
- }
- return components;
- }
+ /**
+ * Returns the x-axis for the mouse ball, never null.
+ */
+ public Component getX() {
+ return getComponent(Component.Identifier.Axis.X);
+ }
- /**
- * Polls axes for data. Returns false if the controller is no longer
- * valid. Polling reflects the current state of the device when polled.
- * By default, polling a mouse ball or button polls the entire mouse
- * control.
- */
- public boolean poll() {
- return Mouse.this.poll();
- }
- } // class Mouse.Ball
-
- /**
- * Mouse buttons controller
- */
- public abstract class Buttons extends AbstractController {
-
- /**
- * Left button; should be initialized by subclasses
- */
- protected Button left;
-
- /**
- * Right button; should be initialized by subclasses
- */
- protected Button right;
-
- /**
- * Middle button; should be initialized by subclasses
- */
- protected Button middle;
-
- /**
- * Side button; should be initialized by subclasses
- */
- protected Button side;
-
- /**
- * Extra button; should be initialized by subclasses
- */
- protected Button extra;
-
- /**
- * Forward button; should be initialized by subclasses
- */
- protected Button forward;
-
- /**
- * Back button; should be initialized by subclasses
- */
- protected Button back;
-
- /**
- * Protected constructor
- */
- protected Buttons(String name) {
- super(name);
- }
-
- /**
- * Returns the type or identifier of the Controller.
- */
- public Type getType() {
- return Type.BUTTONS;
- }
-
- /**
- * Returns the left or primary mouse button, never null.
- */
- public Button getLeft() {
- return left;
- }
-
- /**
- * Returns the right or secondary mouse button, null if the mouse is
- * a single-button mouse.
- */
- public Button getRight() {
- return right;
- }
-
- /**
- * Returns the middle or tertiary mouse button, null if the mouse has
- * fewer than three buttons.
- */
- public Button getMiddle() {
- return middle;
- }
-
- /**
- * Returns the side or 4th mouse button, null if the mouse has
- * fewer than 4 buttons.
- */
- public Button getSide() {
- return side;
- }
-
- /**
- * Returns the extra or 5th mouse button, null if the mouse has
- * fewer than 5 buttons.
- */
- public Button getExtra() {
- return extra;
- }
-
- /**
- * Returns the forward mouse button, null if the mouse hasn't
- * got one.
- */
- public Button getForward() {
- return forward;
- }
-
- /**
- * Returns the back mouse button, null if the mouse hasn't
- * got one.
- */
- public Button getBack() {
- return back;
- }
-
- /**
- * Returns the components on this controller, in order of assignment priority.
- * Overridden to return the the primary or leftmost mouse button,
- * followed by the secondary or rightmost mouse button (if present),
- * followed by the middle mouse button (if present).
- * The array returned is an empty array if this controller contains no
- * axes (such as a logical grouping of child controllers).
- */
- public Component[] getComponents() {
- if (components.length == 0 && left != null) {
- if (right == null) {
- components = new Component[] { left };
- } else if (middle == null) {
- components = new Component[] { left, right };
- } else if (side == null) {
- components = new Component[] { left, right, middle };
- } else if (extra == null) {
- components = new Component[] { left, right, middle, side };
- } else if (forward == null) {
- components = new Component[] { left, right, middle, side, extra };
- } else if (back == null) {
- components = new Component[] { left, right, middle, side, extra, forward };
- } else {
- components = new Component[] { left, right, middle, side, extra, forward, back };
- }
- }
- return components;
- }
+ /**
+ * Returns the y-axis for the mouse ball, never null.
+ */
+ public Component getY() {
+ return getComponent(Component.Identifier.Axis.Y);
+ }
- /**
- * Polls axes for data. Returns false if the controller is no longer
- * valid. Polling reflects the current state of the device when polled.
- * By default, polling a mouse ball or button polls the entire mouse
- * control.
- */
- public boolean poll() {
- return Mouse.this.poll();
- }
- } // class Mouse.Buttons
-
- /**
- * Mouse button axis
- */
- public abstract class Button extends AbstractComponent {
-
- /**
- * Protected constructor
- */
- protected Button(String name, Component.Identifier.Button id) {
- super(name, id);
- }
- } // class Mouse.Button
+ /**
+ * Returns the mouse wheel, or null if no mouse wheel is present.
+ */
+ public Component getWheel() {
+ return getComponent(Component.Identifier.Axis.Z);
+ }
+
+ /**
+ * Returns the left or primary mouse button, never null.
+ */
+ public Component getLeft() {
+ return getComponent(Component.Identifier.Button.LEFT);
+ }
+
+ /**
+ * Returns the right or secondary mouse button, null if the mouse is
+ * a single-button mouse.
+ */
+ public Component getRight() {
+ return getComponent(Component.Identifier.Button.RIGHT);
+ }
+
+ /**
+ * Returns the middle or tertiary mouse button, null if the mouse has
+ * fewer than three buttons.
+ */
+ public Component getMiddle() {
+ return getComponent(Component.Identifier.Button.MIDDLE);
+ }
+
+ /**
+ * Returns the side or 4th mouse button, null if the mouse has
+ * fewer than 4 buttons.
+ */
+ public Component getSide() {
+ return getComponent(Component.Identifier.Button.SIDE);
+ }
+
+ /**
+ * Returns the extra or 5th mouse button, null if the mouse has
+ * fewer than 5 buttons.
+ */
+ public Component getExtra() {
+ return getComponent(Component.Identifier.Button.EXTRA);
+ }
+
+ /**
+ * Returns the forward mouse button, null if the mouse hasn't
+ * got one.
+ */
+ public Component getForward() {
+ return getComponent(Component.Identifier.Button.FORWARD);
+ }
+
+ /**
+ * Returns the back mouse button, null if the mouse hasn't
+ * got one.
+ */
+ public Component getBack() {
+ return getComponent(Component.Identifier.Button.BACK);
+ }
} // class Mouse
diff --git a/coreAPI/src/java/net/java/games/input/StandardKeyboard.java b/coreAPI/src/java/net/java/games/input/StandardKeyboard.java
deleted file mode 100644
index e25ef9b..0000000
--- a/coreAPI/src/java/net/java/games/input/StandardKeyboard.java
+++ /dev/null
@@ -1,119 +0,0 @@
-/*
- * %W% %E%
- *
- * Copyright 2002 Sun Microsystems, Inc. All rights reserved.
- * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
- */
-/*****************************************************************************
- * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * - Redistribution of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materails provided with the distribution.
- *
- * Neither the name Sun Microsystems, Inc. or the names of the contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind.
- * ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
- * ANY IMPLIED WARRANT OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
- * NON-INFRINGEMEN, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND
- * ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS
- * A RESULT OF USING, MODIFYING OR DESTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL,
- * INCIDENTAL OR PUNITIVE DAMAGES. HOWEVER CAUSED AND REGARDLESS OF THE THEORY
- * OF LIABILITY, ARISING OUT OF THE USE OF OUR INABILITY TO USE THIS SOFTWARE,
- * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed or intended for us in
- * the design, construction, operation or maintenance of any nuclear facility
- *
- *****************************************************************************/
-package net.java.games.input;
-
-/**
- * Identifiers for physical keys for standard PC (LATIN-1) keyboards.
- */
-public abstract class StandardKeyboard extends Keyboard {
-
- private Key[] standardKeys = {
- new Key(Component.Identifier.Key.VOID ), new Key(Component.Identifier.Key.ESCAPE ),
- new Key(Component.Identifier.Key._1 ), new Key(Component.Identifier.Key._2 ),
- new Key(Component.Identifier.Key._3 ), new Key(Component.Identifier.Key._4 ),
- new Key(Component.Identifier.Key._5 ), new Key(Component.Identifier.Key._6 ),
- new Key(Component.Identifier.Key._7 ), new Key(Component.Identifier.Key._8 ),
- new Key(Component.Identifier.Key._9 ), new Key(Component.Identifier.Key._0 ),
- new Key(Component.Identifier.Key.MINUS ), new Key(Component.Identifier.Key.EQUALS ),
- new Key(Component.Identifier.Key.BACK ), new Key(Component.Identifier.Key.TAB ),
- new Key(Component.Identifier.Key.Q ), new Key(Component.Identifier.Key.W ),
- new Key(Component.Identifier.Key.E ), new Key(Component.Identifier.Key.R ),
- new Key(Component.Identifier.Key.T ), new Key(Component.Identifier.Key.Y ),
- new Key(Component.Identifier.Key.U ), new Key(Component.Identifier.Key.I ),
- new Key(Component.Identifier.Key.O ), new Key(Component.Identifier.Key.P ),
- new Key(Component.Identifier.Key.LBRACKET ), new Key(Component.Identifier.Key.RBRACKET ),
- new Key(Component.Identifier.Key.RETURN ), new Key(Component.Identifier.Key.LCONTROL ),
- new Key(Component.Identifier.Key.A ), new Key(Component.Identifier.Key.S ),
- new Key(Component.Identifier.Key.D ), new Key(Component.Identifier.Key.F ),
- new Key(Component.Identifier.Key.G ), new Key(Component.Identifier.Key.H ),
- new Key(Component.Identifier.Key.J ), new Key(Component.Identifier.Key.K ),
- new Key(Component.Identifier.Key.L ), new Key(Component.Identifier.Key.SEMICOLON ),
- new Key(Component.Identifier.Key.APOSTROPHE ), new Key(Component.Identifier.Key.GRAVE ),
- new Key(Component.Identifier.Key.LSHIFT ), new Key(Component.Identifier.Key.BACKSLASH ),
- new Key(Component.Identifier.Key.Z ), new Key(Component.Identifier.Key.X ),
- new Key(Component.Identifier.Key.C ), new Key(Component.Identifier.Key.V ),
- new Key(Component.Identifier.Key.B ), new Key(Component.Identifier.Key.N ),
- new Key(Component.Identifier.Key.M ), new Key(Component.Identifier.Key.COMMA ),
- new Key(Component.Identifier.Key.PERIOD ), new Key(Component.Identifier.Key.SLASH ),
- new Key(Component.Identifier.Key.RSHIFT ), new Key(Component.Identifier.Key.MULTIPLY ),
- new Key(Component.Identifier.Key.LALT ), new Key(Component.Identifier.Key.SPACE ),
- new Key(Component.Identifier.Key.CAPITAL ), new Key(Component.Identifier.Key.F1 ),
- new Key(Component.Identifier.Key.F2 ), new Key(Component.Identifier.Key.F3 ),
- new Key(Component.Identifier.Key.F4 ), new Key(Component.Identifier.Key.F5 ),
- new Key(Component.Identifier.Key.F6 ), new Key(Component.Identifier.Key.F7 ),
- new Key(Component.Identifier.Key.F8 ), new Key(Component.Identifier.Key.F9 ),
- new Key(Component.Identifier.Key.F10 ), new Key(Component.Identifier.Key.NUMLOCK ),
- new Key(Component.Identifier.Key.SCROLL ), new Key(Component.Identifier.Key.NUMPAD7 ),
- new Key(Component.Identifier.Key.NUMPAD8 ), new Key(Component.Identifier.Key.NUMPAD9 ),
- new Key(Component.Identifier.Key.SUBTRACT ), new Key(Component.Identifier.Key.NUMPAD4 ),
- new Key(Component.Identifier.Key.NUMPAD5 ), new Key(Component.Identifier.Key.NUMPAD6 ),
- new Key(Component.Identifier.Key.ADD ), new Key(Component.Identifier.Key.NUMPAD1 ),
- new Key(Component.Identifier.Key.NUMPAD2 ), new Key(Component.Identifier.Key.NUMPAD3 ),
- new Key(Component.Identifier.Key.NUMPAD0 ), new Key(Component.Identifier.Key.DECIMAL ),
- new Key(Component.Identifier.Key.F11 ), new Key(Component.Identifier.Key.F12 ),
- new Key(Component.Identifier.Key.F13 ), new Key(Component.Identifier.Key.F14 ),
- new Key(Component.Identifier.Key.F15 ), new Key(Component.Identifier.Key.KANA ),
- new Key(Component.Identifier.Key.CONVERT ), new Key(Component.Identifier.Key.NOCONVERT ),
- new Key(Component.Identifier.Key.YEN ), new Key(Component.Identifier.Key.NUMPADEQUAL),
- new Key(Component.Identifier.Key.CIRCUMFLEX ), new Key(Component.Identifier.Key.AT ),
- new Key(Component.Identifier.Key.COLON ), new Key(Component.Identifier.Key.UNDERLINE ),
- new Key(Component.Identifier.Key.KANJI ), new Key(Component.Identifier.Key.STOP ),
- new Key(Component.Identifier.Key.AX ), new Key(Component.Identifier.Key.UNLABELED ),
- new Key(Component.Identifier.Key.NUMPADENTER), new Key(Component.Identifier.Key.RCONTROL ),
- new Key(Component.Identifier.Key.NUMPADCOMMA), new Key(Component.Identifier.Key.DIVIDE ),
- new Key(Component.Identifier.Key.SYSRQ ), new Key(Component.Identifier.Key.RALT ),
- new Key(Component.Identifier.Key.PAUSE ), new Key(Component.Identifier.Key.HOME ),
- new Key(Component.Identifier.Key.UP ), new Key(Component.Identifier.Key.PAGEUP ),
- new Key(Component.Identifier.Key.LEFT ), new Key(Component.Identifier.Key.RIGHT ),
- new Key(Component.Identifier.Key.END ), new Key(Component.Identifier.Key.DOWN ),
- new Key(Component.Identifier.Key.PAGEDOWN ), new Key(Component.Identifier.Key.INSERT ),
- new Key(Component.Identifier.Key.DELETE ), new Key(Component.Identifier.Key.LWIN ),
- new Key(Component.Identifier.Key.RWIN ), new Key(Component.Identifier.Key.APPS ),
- new Key(Component.Identifier.Key.POWER ), new Key(Component.Identifier.Key.SLEEP ),
- };
-
- /**
- * Creates a new standard keyboard object with the default keys
- * for a standard keyboard.
- */
- protected StandardKeyboard(String name) {
- super(name);
- components = standardKeys;
- }
-} // class StandardKeyboard
diff --git a/coreAPI/src/java/net/java/games/input/Version.java b/coreAPI/src/java/net/java/games/input/Version.java
index 143f100..582e66a 100644
--- a/coreAPI/src/java/net/java/games/input/Version.java
+++ b/coreAPI/src/java/net/java/games/input/Version.java
@@ -89,7 +89,7 @@ public final class Version {
/**
* Version string of this build.
*/
- private static final String version = "1.0.0-b01";
+ private static final String version = "2.0.0-b01";
/**
* Returns the verison string and build number of
diff --git a/coreAPI/src/java/net/java/games/input/test/ControllerReadTest.java b/coreAPI/src/java/net/java/games/input/test/ControllerReadTest.java
index 0a41d54..a7c0e84 100644
--- a/coreAPI/src/java/net/java/games/input/test/ControllerReadTest.java
+++ b/coreAPI/src/java/net/java/games/input/test/ControllerReadTest.java
@@ -74,6 +74,10 @@ abstract class AxisPanel extends JPanel{
data = axis.getPollData();
renderData();
}
+
+ public Component getAxis() {
+ return axis;
+ }
protected abstract void renderData();
}
@@ -153,7 +157,10 @@ class AnalogAxisPanel extends AxisPanel {
}
protected void renderData(){
- analogState.setText(""+data);
+ String extra = "";
+ if (getAxis().getDeadZone() >= Math.abs(data))
+ extra = " (DEADZONE)";
+ analogState.setText(""+data+extra);
analogState.repaint();
}
}
@@ -216,7 +223,7 @@ class ControllerWindow extends JFrame {
}
p.add(p2);
axisList.add(p2);
- ax.setPolling(true);
+ //ax.setPolling(true);
}
public void poll(){